*
* Authors:
* Rob Clark <robclark@freedesktop.org>
+ * Jonathan Marek <jonathan@marek.ca>
*/
#include "fd4_resource.h"
-static uint32_t
-setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format format)
+uint32_t
+fd4_setup_slices(struct fd_resource *rsc)
{
struct pipe_resource *prsc = &rsc->base;
- struct fd_screen *screen = fd_screen(prsc->screen);
+ enum pipe_format format = prsc->format;
enum util_format_layout layout = util_format_description(format)->layout;
- uint32_t pitchalign = screen->gmem_alignw;
uint32_t level, size = 0;
uint32_t width = prsc->width0;
uint32_t height = prsc->height0;
/* in layer_first layout, the level (slice) contains just one
* layer (since in fact the layer contains the slices)
*/
- uint32_t layers_in_level = rsc->layout.layer_first ? 1 : prsc->array_size;
+ uint32_t layers_in_level, alignment;
+
+ if (prsc->target == PIPE_TEXTURE_3D) {
+ rsc->layout.layer_first = false;
+ layers_in_level = prsc->array_size;
+ alignment = 4096;
+ } else {
+ rsc->layout.layer_first = true;
+ layers_in_level = 1;
+ alignment = 1;
+ }
for (level = 0; level <= prsc->last_level; level++) {
struct fdl_slice *slice = fd_resource_slice(rsc, level);
uint32_t blocks;
if (layout == UTIL_FORMAT_LAYOUT_ASTC)
- width = util_align_npot(width, pitchalign * util_format_get_blockwidth(format));
+ width = util_align_npot(width, 32 * util_format_get_blockwidth(format));
else
- width = align(width, pitchalign);
+ width = align(width, 32);
slice->pitch = util_format_get_nblocksx(format, width) * rsc->layout.cpp;
slice->offset = size;
blocks = util_format_get_nblocks(format, width, height);
- /* 1d array and 2d array textures must all have the same layer size
- * for each miplevel on a3xx. 3d textures can have different layer
- * sizes for high levels, but the hw auto-sizer is buggy (or at least
- * different than what this code does), so as soon as the layer size
- * range gets into range, we stop reducing it.
+ /* 3d textures can have different layer sizes for high levels, but the
+ * hw auto-sizer is buggy (or at least different than what this code
+ * does), so as soon as the layer size range gets into range, we stop
+ * reducing it.
*/
- if (prsc->target == PIPE_TEXTURE_3D && (
- level == 1 ||
- (level > 1 && fd_resource_slice(rsc, level - 1)->size0 > 0xf000)))
- slice->size0 = align(blocks * rsc->layout.cpp, alignment);
- else if (level == 0 || rsc->layout.layer_first || alignment == 1)
- slice->size0 = align(blocks * rsc->layout.cpp, alignment);
- else
+ if (prsc->target == PIPE_TEXTURE_3D &&
+ (level > 1 && fd_resource_slice(rsc, level - 1)->size0 <= 0xf000))
slice->size0 = fd_resource_slice(rsc, level - 1)->size0;
+ else
+ slice->size0 = align(blocks * rsc->layout.cpp, alignment);
size += slice->size0 * depth * layers_in_level;
return size;
}
-
-static uint32_t
-slice_alignment(enum pipe_texture_target target)
-{
- /* on a3xx, 2d array and 3d textures seem to want their
- * layers aligned to page boundaries:
- */
- switch (target) {
- case PIPE_TEXTURE_3D:
- case PIPE_TEXTURE_1D_ARRAY:
- case PIPE_TEXTURE_2D_ARRAY:
- return 4096;
- default:
- return 1;
- }
-}
-
-/* cross generation texture layout to plug in to screen->setup_slices()..
- * replace with generation specific one as-needed.
- *
- * TODO for a4xx probably can extract out the a4xx specific logic int
- * a small fd4_setup_slices() wrapper that sets up layer_first, and then
- * calls this.
- */
-uint32_t
-fd4_setup_slices(struct fd_resource *rsc)
-{
- uint32_t alignment;
-
- alignment = slice_alignment(rsc->base.target);
-
- struct fd_screen *screen = fd_screen(rsc->base.screen);
- if (is_a4xx(screen)) {
- switch (rsc->base.target) {
- case PIPE_TEXTURE_3D:
- rsc->layout.layer_first = false;
- break;
- default:
- rsc->layout.layer_first = true;
- alignment = 1;
- break;
- }
- }
-
- return setup_slices(rsc, alignment, rsc->base.format);
-}