struct draw_context *draw; /**< parent context */
struct draw_stage *next; /**< next stage in pipeline */
+ const char *name; /**< for debugging */
struct vertex_header **tmp; /**< temp vert storage, such as for clipping */
unsigned nr_tmps;
goto fail;
aaline->stage.draw = draw;
+ aaline->stage.name = "aaline";
aaline->stage.next = NULL;
aaline->stage.point = draw_pipe_passthrough_point;
aaline->stage.line = aaline_first_line;
goto fail;
aapoint->stage.draw = draw;
+ aapoint->stage.name = "aapoint";
aapoint->stage.next = NULL;
aapoint->stage.point = aapoint_first_point;
aapoint->stage.line = draw_pipe_passthrough_line;
goto fail;
clipper->stage.draw = draw;
+ clipper->stage.name = "clipper";
clipper->stage.point = clip_point;
clipper->stage.line = clip_first_line;
clipper->stage.tri = clip_first_tri;
goto fail;
cull->stage.draw = draw;
+ cull->stage.name = "cull";
cull->stage.next = NULL;
cull->stage.point = draw_pipe_passthrough_point;
cull->stage.line = draw_pipe_passthrough_line;
goto fail;
flatshade->stage.draw = draw;
+ flatshade->stage.name = "flatshade";
flatshade->stage.next = NULL;
flatshade->stage.point = draw_pipe_passthrough_point;
flatshade->stage.line = flatshade_first_line;
draw_alloc_temp_verts( &offset->stage, 3 );
offset->stage.draw = draw;
+ offset->stage.name = "offset";
offset->stage.next = NULL;
offset->stage.point = draw_pipe_passthrough_point;
offset->stage.line = draw_pipe_passthrough_line;
draw_alloc_temp_verts( &pstip->stage, 8 );
pstip->stage.draw = draw;
+ pstip->stage.name = "pstip";
pstip->stage.next = NULL;
pstip->stage.point = draw_pipe_passthrough_point;
pstip->stage.line = draw_pipe_passthrough_line;
draw_alloc_temp_verts( &stipple->stage, 2 );
stipple->stage.draw = draw;
+ stipple->stage.name = "stipple";
stipple->stage.next = NULL;
stipple->stage.point = stipple_reset_point;
stipple->stage.line = stipple_first_line;
goto fail;
twoside->stage.draw = draw;
+ twoside->stage.name = "twoside";
twoside->stage.next = NULL;
twoside->stage.point = draw_pipe_passthrough_point;
twoside->stage.line = draw_pipe_passthrough_line;
goto fail;
unfilled->stage.draw = draw;
+ unfilled->stage.name = "unfilled";
unfilled->stage.next = NULL;
unfilled->stage.tmp = NULL;
unfilled->stage.point = draw_pipe_passthrough_point;
draw->pipeline.first = next;
- return next;
+
+ if (0) {
+ debug_printf("draw pipeline:\n");
+ for (next = draw->pipeline.first; next ; next = next->next )
+ debug_printf(" %s\n", next->name);
+ debug_printf("\n");
+ }
+
+ return draw->pipeline.first;
}
static void validate_tri( struct draw_stage *stage,
return NULL;
stage->draw = draw;
+ stage->name = "validate";
stage->next = NULL;
stage->point = validate_point;
stage->line = validate_line;
goto fail;
vbuf->stage.draw = draw;
+ vbuf->stage.name = "vbuf";
vbuf->stage.point = vbuf_first_point;
vbuf->stage.line = vbuf_first_line;
vbuf->stage.tri = vbuf_first_tri;
draw_alloc_temp_verts( &wide->stage, 4 );
wide->stage.draw = draw;
+ wide->stage.name = "wide-line";
wide->stage.next = NULL;
wide->stage.point = draw_pipe_passthrough_point;
wide->stage.line = wideline_line;
goto fail;
wide->stage.draw = draw;
+ wide->stage.name = "wide-point";
wide->stage.next = NULL;
wide->stage.point = widepoint_first_point;
wide->stage.line = draw_pipe_passthrough_line;