}
static void
-fetch_four(struct ureg_program *shader, struct ureg_dst m[2],
- struct ureg_src tc, struct ureg_src sampler,
- struct ureg_src start, bool right_side,
- bool transposed, float size)
+calc_addr(struct ureg_program *shader, struct ureg_dst addr[2],
+ struct ureg_src tc, struct ureg_src start, bool right_side,
+ bool transposed, float size)
{
- struct ureg_dst t_tc;
unsigned wm_start = (right_side == transposed) ? TGSI_WRITEMASK_X : TGSI_WRITEMASK_Y;
unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X;
- t_tc = ureg_DECL_temporary(shader);
- m[0] = ureg_DECL_temporary(shader);
- m[1] = ureg_DECL_temporary(shader);
+ addr[0] = ureg_DECL_temporary(shader);
+ addr[1] = ureg_DECL_temporary(shader);
/*
* t_tc.x = right_side ? start.x : tc.x
* m[0..1] = tex(t_tc++, sampler)
*/
if(!right_side) {
- ureg_MOV(shader, ureg_writemask(t_tc, wm_start), ureg_scalar(start, TGSI_SWIZZLE_X));
- ureg_MOV(shader, ureg_writemask(t_tc, wm_tc), ureg_scalar(tc, TGSI_SWIZZLE_Y));
+ ureg_MOV(shader, ureg_writemask(addr[0], wm_start), ureg_scalar(start, TGSI_SWIZZLE_X));
+ ureg_MOV(shader, ureg_writemask(addr[0], wm_tc), ureg_scalar(tc, TGSI_SWIZZLE_Y));
} else {
- ureg_MOV(shader, ureg_writemask(t_tc, wm_start), ureg_scalar(start, TGSI_SWIZZLE_Y));
- ureg_MOV(shader, ureg_writemask(t_tc, wm_tc), ureg_scalar(tc, TGSI_SWIZZLE_X));
+ ureg_MOV(shader, ureg_writemask(addr[0], wm_start), ureg_scalar(start, TGSI_SWIZZLE_Y));
+ ureg_MOV(shader, ureg_writemask(addr[0], wm_tc), ureg_scalar(tc, TGSI_SWIZZLE_X));
}
- ureg_FRC(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), tc);
+ ureg_FRC(shader, ureg_writemask(addr[0], TGSI_WRITEMASK_Z), tc);
- ureg_TEX(shader, m[0], TGSI_TEXTURE_3D, ureg_src(t_tc), sampler);
- ureg_ADD(shader, ureg_writemask(t_tc, wm_start), ureg_src(t_tc), ureg_imm1f(shader, 1.0f / size));
- ureg_TEX(shader, m[1], TGSI_TEXTURE_3D, ureg_src(t_tc), sampler);
+ ureg_ADD(shader, ureg_writemask(addr[1], wm_start), ureg_src(addr[0]), ureg_imm1f(shader, 1.0f / size));
+ ureg_MOV(shader, ureg_writemask(addr[1], wm_tc | TGSI_WRITEMASK_Z), ureg_src(addr[0]));
+}
- ureg_release_temporary(shader, t_tc);
+static void
+increment_addr(struct ureg_program *shader, struct ureg_dst addr[2],
+ bool right_side, bool transposed, float size)
+{
+ unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X;
+
+ ureg_ADD(shader, ureg_writemask(addr[0], wm_tc),
+ ureg_src(addr[0]), ureg_imm1f(shader, 1.0f / size));
+ ureg_ADD(shader, ureg_writemask(addr[1], wm_tc),
+ ureg_src(addr[1]), ureg_imm1f(shader, 1.0f / size));
+}
+
+static void
+fetch_four(struct ureg_program *shader, struct ureg_dst m[2], struct ureg_dst addr[2], struct ureg_src sampler)
+{
+ m[0] = ureg_DECL_temporary(shader);
+ m[1] = ureg_DECL_temporary(shader);
+
+ ureg_TEX(shader, m[0], TGSI_TEXTURE_3D, ureg_src(addr[0]), sampler);
+ ureg_TEX(shader, m[1], TGSI_TEXTURE_3D, ureg_src(addr[1]), sampler);
}
static void
matrix_mul(struct ureg_program *shader, struct ureg_dst dst, struct ureg_dst l[2], struct ureg_dst r[2])
{
- struct ureg_dst tmp[2];
- unsigned i;
+ struct ureg_dst tmp;
- for(i = 0; i < 2; ++i) {
- tmp[i] = ureg_DECL_temporary(shader);
- }
+ tmp = ureg_DECL_temporary(shader);
/*
- * tmp[0..1] = dot4(m[0][0..1], m[1][0..1])
- * dst = tmp[0] + tmp[1]
+ * tmp.xy = dot4(m[0][0..1], m[1][0..1])
+ * dst = tmp.x + tmp.y
*/
- ureg_DP4(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(l[0]), ureg_src(r[0]));
- ureg_DP4(shader, ureg_writemask(tmp[1], TGSI_WRITEMASK_X), ureg_src(l[1]), ureg_src(r[1]));
+ ureg_DP4(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), ureg_src(l[0]), ureg_src(r[0]));
+ ureg_DP4(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(l[1]), ureg_src(r[1]));
ureg_ADD(shader, dst,
- ureg_scalar(ureg_src(tmp[0]), TGSI_SWIZZLE_X),
- ureg_scalar(ureg_src(tmp[1]), TGSI_SWIZZLE_X));
+ ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X),
+ ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y));
- for(i = 0; i < 2; ++i) {
- ureg_release_temporary(shader, tmp[i]);
- }
+ ureg_release_temporary(shader, tmp);
}
static void *
{
struct ureg_program *shader;
- struct ureg_src block, tex, sampler[2];
- struct ureg_src start[2];
+ struct ureg_src block, tex, start;
- struct ureg_dst l[2], r[2];
+ struct ureg_dst laddr[2], l[2], r[2], raddr[2];
struct ureg_dst tmp, fragment;
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
block = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
tex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_CONSTANT);
+ start = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
- sampler[0] = ureg_DECL_sampler(shader, 0);
- sampler[1] = ureg_DECL_sampler(shader, 1);
-
- start[0] = ureg_imm1f(shader, 0.0f);
- start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
-
- fetch_four(shader, l, block, sampler[0], start[0], false, false, BLOCK_WIDTH / 4);
- fetch_four(shader, r, tex, sampler[1], start[1], true, false, idct->buffer_height / 4);
+ calc_addr(shader, laddr, block, ureg_imm1f(shader, 0.0f), false, false, BLOCK_WIDTH / 4);
+ calc_addr(shader, raddr, tex, start, true, false, idct->buffer_height / 4);
+ fetch_four(shader, l, laddr, ureg_DECL_sampler(shader, 0));
+ fetch_four(shader, r, raddr, ureg_DECL_sampler(shader, 1));
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
ureg_MUL(shader, fragment, ureg_src(tmp), ureg_imm1f(shader, STAGE2_SCALE));
ureg_release_temporary(shader, tmp);
+ ureg_release_temporary(shader, laddr[0]);
+ ureg_release_temporary(shader, laddr[1]);
ureg_release_temporary(shader, l[0]);
ureg_release_temporary(shader, l[1]);
+ ureg_release_temporary(shader, raddr[0]);
+ ureg_release_temporary(shader, raddr[1]);
ureg_release_temporary(shader, r[0]);
ureg_release_temporary(shader, r[1]);
{
struct ureg_program *shader;
- struct ureg_src tex, block, sampler[2];
- struct ureg_src start[2];
+ struct ureg_src tex, block, start;
struct ureg_dst l[4][2], r[2];
- struct ureg_dst t_tc, tmp, fragment[NR_RENDER_TARGETS];
+ struct ureg_dst addr[2], fragment[NR_RENDER_TARGETS];
unsigned i, j;
if (!shader)
return NULL;
- t_tc = ureg_DECL_temporary(shader);
- tmp = ureg_DECL_temporary(shader);
-
tex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
block = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
-
- sampler[0] = ureg_DECL_sampler(shader, 1);
- sampler[1] = ureg_DECL_sampler(shader, 0);
-
- start[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
- start[1] = ureg_imm1f(shader, 0.0f);
+ start = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
for (i = 0; i < NR_RENDER_TARGETS; ++i)
fragment[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, i);
for (i = 0; i < 4; ++i) {
if(i == 0)
- ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), tex);
+ calc_addr(shader, addr, tex, start, false, false, idct->buffer_width / 4);
else
- ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y),
- ureg_src(t_tc), ureg_imm1f(shader, 1.0f / idct->buffer_height));
+ increment_addr(shader, addr, false, false, idct->buffer_height);
- fetch_four(shader, l[i], ureg_src(t_tc), sampler[0], start[0], false, false, idct->buffer_width / 4);
+ fetch_four(shader, l[i], addr, ureg_DECL_sampler(shader, 1));
}
+ ureg_release_temporary(shader, addr[0]);
+ ureg_release_temporary(shader, addr[1]);
for (i = 0; i < NR_RENDER_TARGETS; ++i) {
+ if (i == 0)
+ calc_addr(shader, addr, block, ureg_imm1f(shader, 0.0f), true, true, BLOCK_WIDTH / 4);
+ else
+ increment_addr(shader, addr, true, true, BLOCK_HEIGHT);
-#if NR_RENDER_TARGETS == 1
- fetch_four(shader, r, block, sampler[1], start[1], true, true, BLOCK_WIDTH / 4);
-#else
- ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X),
- ureg_imm1f(shader, 1.0f / BLOCK_WIDTH * i),
- block);
- fetch_four(shader, r, ureg_src(t_tc), sampler[1], start[1], true, true, BLOCK_WIDTH / 4);
-#endif
+ fetch_four(shader, r, addr, ureg_DECL_sampler(shader, 0));
for (j = 0; j < 4; ++j) {
matrix_mul(shader, ureg_writemask(fragment[i], TGSI_WRITEMASK_X << j), l[j], r);
ureg_release_temporary(shader, r[0]);
ureg_release_temporary(shader, r[1]);
}
-
- ureg_release_temporary(shader, t_tc);
- ureg_release_temporary(shader, tmp);
+ ureg_release_temporary(shader, addr[0]);
+ ureg_release_temporary(shader, addr[1]);
for (i = 0; i < 4; ++i) {
ureg_release_temporary(shader, l[i][0]);