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intel/fs: Uniformize the index in readInvocation
author
Jason Ekstrand
<jason.ekstrand@intel.com>
Sat, 2 Sep 2017 05:35:43 +0000
(22:35 -0700)
committer
Jason Ekstrand
<jason.ekstrand@intel.com>
Tue, 7 Nov 2017 18:37:52 +0000
(10:37 -0800)
The index is any value provided by the shader and this can be called in
non-uniform control flow so we can't just take component 0. Found by
inspection.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
src/intel/compiler/brw_fs_nir.cpp
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diff --git
a/src/intel/compiler/brw_fs_nir.cpp
b/src/intel/compiler/brw_fs_nir.cpp
index 07bb1ad0e13106889a4e28ee6ce8bdab4a299853..201a23f83bda790736515d2e0beb1a92340e026c 100644
(file)
--- a/
src/intel/compiler/brw_fs_nir.cpp
+++ b/
src/intel/compiler/brw_fs_nir.cpp
@@
-4305,7
+4305,7
@@
fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
fs_reg tmp = bld.vgrf(value.type);
bld.exec_all().emit(SHADER_OPCODE_BROADCAST, tmp, value,
-
component(invocation, 0
));
+
bld.emit_uniformize(invocation
));
bld.MOV(retype(dest, BRW_REGISTER_TYPE_D),
fs_reg(component(tmp, 0)));