radv: ignore pDepthStencilState if rasterization is disabled
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Thu, 19 Dec 2019 13:26:45 +0000 (14:26 +0100)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Fri, 20 Dec 2019 07:20:55 +0000 (08:20 +0100)
Or if the subpass has no depth stencil attachment.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3167>

src/amd/vulkan/radv_pipeline.c

index a81e6831c969098e668bbe43958edcaf5345cab1..d003d05dc807d301991ab6c42bb967025351a47d 100644 (file)
@@ -111,6 +111,18 @@ radv_pipeline_get_tessellation_state(const VkGraphicsPipelineCreateInfo *pCreate
        return NULL;
 }
 
+static const VkPipelineDepthStencilStateCreateInfo *
+radv_pipeline_get_depth_stencil_state(const VkGraphicsPipelineCreateInfo *pCreateInfo)
+{
+       RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
+       struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
+
+       if (!pCreateInfo->pRasterizationState->rasterizerDiscardEnable &&
+           subpass->depth_stencil_attachment)
+               return pCreateInfo->pDepthStencilState;
+       return NULL;
+}
+
 bool radv_pipeline_has_ngg(const struct radv_pipeline *pipeline)
 {
        struct radv_shader_variant *variant = NULL;
@@ -1008,6 +1020,7 @@ radv_pipeline_out_of_order_rast(struct radv_pipeline *pipeline,
 {
        RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
        struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
+       const VkPipelineDepthStencilStateCreateInfo *vkds = radv_pipeline_get_depth_stencil_state(pCreateInfo);
        unsigned colormask = blend->cb_target_enabled_4bit;
 
        if (!pipeline->device->physical_device->out_of_order_rast_allowed)
@@ -1022,10 +1035,7 @@ radv_pipeline_out_of_order_rast(struct radv_pipeline *pipeline,
                .zs = true, .pass_set = true
        };
 
-       if (pCreateInfo->pDepthStencilState &&
-           subpass->depth_stencil_attachment) {
-               const VkPipelineDepthStencilStateCreateInfo *vkds =
-                       pCreateInfo->pDepthStencilState;
+       if (vkds) {
                struct radv_render_pass_attachment *attachment =
                        pass->attachments + subpass->depth_stencil_attachment->attachment;
                bool has_stencil = vk_format_is_stencil(attachment->format);
@@ -3463,7 +3473,7 @@ radv_pipeline_generate_depth_stencil_state(struct radeon_cmdbuf *ctx_cs,
                                            const VkGraphicsPipelineCreateInfo *pCreateInfo,
                                            const struct radv_graphics_pipeline_create_info *extra)
 {
-       const VkPipelineDepthStencilStateCreateInfo *vkds = pCreateInfo->pDepthStencilState;
+       const VkPipelineDepthStencilStateCreateInfo *vkds = radv_pipeline_get_depth_stencil_state(pCreateInfo);
        RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
        struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
        struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];