glsl: Split out shader program serialization
authorJordan Justen <jordan.l.justen@intel.com>
Fri, 27 Oct 2017 08:04:53 +0000 (01:04 -0700)
committerTimothy Arceri <tarceri@itsqueeze.com>
Fri, 8 Dec 2017 05:44:35 +0000 (16:44 +1100)
This will allow us to use the program serialization to implement
ARB_get_program_binary.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/compiler/Makefile.sources
src/compiler/glsl/meson.build
src/compiler/glsl/serialize.cpp [new file with mode: 0644]
src/compiler/glsl/serialize.h [new file with mode: 0644]
src/compiler/glsl/shader_cache.cpp
src/compiler/shader_info.h

index c5094b7f19815e5c29b46e8e24dfcda14c0e13cf..588f96e7eff17fba529893ca1787888053a233b5 100644 (file)
@@ -140,6 +140,8 @@ LIBGLSL_FILES = \
        glsl/propagate_invariance.cpp \
        glsl/s_expression.cpp \
        glsl/s_expression.h \
+       glsl/serialize.cpp \
+       glsl/serialize.h \
        glsl/string_to_uint_map.cpp \
        glsl/string_to_uint_map.h
 
index 5b505c007a03d8d2e19b84a1dd5b93d5766c1d1d..6aaa9bab05cc9c82b443371be88975d3fb4c3350 100644 (file)
@@ -181,6 +181,8 @@ files_libglsl = files(
   's_expression.h',
   'string_to_uint_map.cpp',
   'string_to_uint_map.h',
+  'serialize.cpp',
+  'serialize.h',
   'shader_cache.cpp',
   'shader_cache.h',
 )
diff --git a/src/compiler/glsl/serialize.cpp b/src/compiler/glsl/serialize.cpp
new file mode 100644 (file)
index 0000000..b5f68f9
--- /dev/null
@@ -0,0 +1,1238 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file serialize.cpp
+ *
+ * GLSL serialization
+ *
+ * Supports serializing and deserializing glsl programs using a blob.
+ */
+
+#include "compiler/glsl_types.h"
+#include "compiler/shader_info.h"
+#include "ir_uniform.h"
+#include "main/mtypes.h"
+#include "string_to_uint_map.h"
+
+extern "C" {
+#include "main/shaderobj.h"
+#include "program/program.h"
+}
+
+static void
+write_subroutines(struct blob *metadata, struct gl_shader_program *prog)
+{
+   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
+      if (!sh)
+         continue;
+
+      struct gl_program *glprog = sh->Program;
+
+      blob_write_uint32(metadata, glprog->sh.NumSubroutineUniforms);
+      blob_write_uint32(metadata, glprog->sh.MaxSubroutineFunctionIndex);
+      blob_write_uint32(metadata, glprog->sh.NumSubroutineFunctions);
+      for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
+         int num_types = glprog->sh.SubroutineFunctions[j].num_compat_types;
+
+         blob_write_string(metadata, glprog->sh.SubroutineFunctions[j].name);
+         blob_write_uint32(metadata, glprog->sh.SubroutineFunctions[j].index);
+         blob_write_uint32(metadata, num_types);
+
+         for (int k = 0; k < num_types; k++) {
+            encode_type_to_blob(metadata,
+                                glprog->sh.SubroutineFunctions[j].types[k]);
+         }
+      }
+   }
+}
+
+static void
+read_subroutines(struct blob_reader *metadata, struct gl_shader_program *prog)
+{
+   struct gl_subroutine_function *subs;
+
+   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
+      if (!sh)
+         continue;
+
+      struct gl_program *glprog = sh->Program;
+
+      glprog->sh.NumSubroutineUniforms = blob_read_uint32(metadata);
+      glprog->sh.MaxSubroutineFunctionIndex = blob_read_uint32(metadata);
+      glprog->sh.NumSubroutineFunctions = blob_read_uint32(metadata);
+
+      subs = rzalloc_array(prog, struct gl_subroutine_function,
+                           glprog->sh.NumSubroutineFunctions);
+      glprog->sh.SubroutineFunctions = subs;
+
+      for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
+         subs[j].name = ralloc_strdup(prog, blob_read_string (metadata));
+         subs[j].index = (int) blob_read_uint32(metadata);
+         subs[j].num_compat_types = (int) blob_read_uint32(metadata);
+
+         subs[j].types = rzalloc_array(prog, const struct glsl_type *,
+                                       subs[j].num_compat_types);
+         for (int k = 0; k < subs[j].num_compat_types; k++) {
+            subs[j].types[k] = decode_type_from_blob(metadata);
+         }
+      }
+   }
+}
+
+static void
+write_buffer_block(struct blob *metadata, struct gl_uniform_block *b)
+{
+   blob_write_string(metadata, b->Name);
+   blob_write_uint32(metadata, b->NumUniforms);
+   blob_write_uint32(metadata, b->Binding);
+   blob_write_uint32(metadata, b->UniformBufferSize);
+   blob_write_uint32(metadata, b->stageref);
+
+   for (unsigned j = 0; j < b->NumUniforms; j++) {
+      blob_write_string(metadata, b->Uniforms[j].Name);
+      blob_write_string(metadata, b->Uniforms[j].IndexName);
+      encode_type_to_blob(metadata, b->Uniforms[j].Type);
+      blob_write_uint32(metadata, b->Uniforms[j].Offset);
+   }
+}
+
+static void
+write_buffer_blocks(struct blob *metadata, struct gl_shader_program *prog)
+{
+   blob_write_uint32(metadata, prog->data->NumUniformBlocks);
+   blob_write_uint32(metadata, prog->data->NumShaderStorageBlocks);
+
+   for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
+      write_buffer_block(metadata, &prog->data->UniformBlocks[i]);
+   }
+
+   for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
+      write_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i]);
+   }
+
+   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
+      if (!sh)
+         continue;
+
+      struct gl_program *glprog = sh->Program;
+
+      blob_write_uint32(metadata, glprog->info.num_ubos);
+      blob_write_uint32(metadata, glprog->info.num_ssbos);
+
+      for (unsigned j = 0; j < glprog->info.num_ubos; j++) {
+         uint32_t offset =
+            glprog->sh.UniformBlocks[j] - prog->data->UniformBlocks;
+         blob_write_uint32(metadata, offset);
+      }
+
+      for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
+         uint32_t offset = glprog->sh.ShaderStorageBlocks[j] -
+            prog->data->ShaderStorageBlocks;
+         blob_write_uint32(metadata, offset);
+      }
+   }
+}
+
+static void
+read_buffer_block(struct blob_reader *metadata, struct gl_uniform_block *b,
+                  struct gl_shader_program *prog)
+{
+      b->Name = ralloc_strdup(prog->data, blob_read_string (metadata));
+      b->NumUniforms = blob_read_uint32(metadata);
+      b->Binding = blob_read_uint32(metadata);
+      b->UniformBufferSize = blob_read_uint32(metadata);
+      b->stageref = blob_read_uint32(metadata);
+
+      b->Uniforms =
+         rzalloc_array(prog->data, struct gl_uniform_buffer_variable,
+                       b->NumUniforms);
+      for (unsigned j = 0; j < b->NumUniforms; j++) {
+         b->Uniforms[j].Name = ralloc_strdup(prog->data,
+                                             blob_read_string (metadata));
+
+         char *index_name = blob_read_string(metadata);
+         if (strcmp(b->Uniforms[j].Name, index_name) == 0) {
+            b->Uniforms[j].IndexName = b->Uniforms[j].Name;
+         } else {
+            b->Uniforms[j].IndexName = ralloc_strdup(prog->data, index_name);
+         }
+
+         b->Uniforms[j].Type = decode_type_from_blob(metadata);
+         b->Uniforms[j].Offset = blob_read_uint32(metadata);
+      }
+}
+
+static void
+read_buffer_blocks(struct blob_reader *metadata,
+                   struct gl_shader_program *prog)
+{
+   prog->data->NumUniformBlocks = blob_read_uint32(metadata);
+   prog->data->NumShaderStorageBlocks = blob_read_uint32(metadata);
+
+   prog->data->UniformBlocks =
+      rzalloc_array(prog->data, struct gl_uniform_block,
+                    prog->data->NumUniformBlocks);
+
+   prog->data->ShaderStorageBlocks =
+      rzalloc_array(prog->data, struct gl_uniform_block,
+                    prog->data->NumShaderStorageBlocks);
+
+   for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
+      read_buffer_block(metadata, &prog->data->UniformBlocks[i], prog);
+   }
+
+   for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
+      read_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i], prog);
+   }
+
+   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
+      if (!sh)
+         continue;
+
+      struct gl_program *glprog = sh->Program;
+
+      glprog->info.num_ubos = blob_read_uint32(metadata);
+      glprog->info.num_ssbos = blob_read_uint32(metadata);
+
+      glprog->sh.UniformBlocks =
+         rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ubos);
+      glprog->sh.ShaderStorageBlocks =
+         rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ssbos);
+
+      for (unsigned j = 0; j < glprog->info.num_ubos; j++) {
+         uint32_t offset = blob_read_uint32(metadata);
+         glprog->sh.UniformBlocks[j] = prog->data->UniformBlocks + offset;
+      }
+
+      for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
+         uint32_t offset = blob_read_uint32(metadata);
+         glprog->sh.ShaderStorageBlocks[j] =
+            prog->data->ShaderStorageBlocks + offset;
+      }
+   }
+}
+
+static void
+write_atomic_buffers(struct blob *metadata, struct gl_shader_program *prog)
+{
+   blob_write_uint32(metadata, prog->data->NumAtomicBuffers);
+
+   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+      if (prog->_LinkedShaders[i]) {
+         struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
+         blob_write_uint32(metadata, glprog->info.num_abos);
+      }
+   }
+
+   for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
+      blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Binding);
+      blob_write_uint32(metadata, prog->data->AtomicBuffers[i].MinimumSize);
+      blob_write_uint32(metadata, prog->data->AtomicBuffers[i].NumUniforms);
+
+      blob_write_bytes(metadata, prog->data->AtomicBuffers[i].StageReferences,
+                       sizeof(prog->data->AtomicBuffers[i].StageReferences));
+
+      for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
+         blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Uniforms[j]);
+      }
+   }
+}
+
+static void
+read_atomic_buffers(struct blob_reader *metadata,
+                     struct gl_shader_program *prog)
+{
+   prog->data->NumAtomicBuffers = blob_read_uint32(metadata);
+   prog->data->AtomicBuffers =
+      rzalloc_array(prog, gl_active_atomic_buffer,
+                    prog->data->NumAtomicBuffers);
+
+   struct gl_active_atomic_buffer **stage_buff_list[MESA_SHADER_STAGES];
+   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+      if (prog->_LinkedShaders[i]) {
+         struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
+
+         glprog->info.num_abos = blob_read_uint32(metadata);
+         glprog->sh.AtomicBuffers =
+            rzalloc_array(glprog, gl_active_atomic_buffer *,
+                          glprog->info.num_abos);
+         stage_buff_list[i] = glprog->sh.AtomicBuffers;
+      }
+   }
+
+   for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
+      prog->data->AtomicBuffers[i].Binding = blob_read_uint32(metadata);
+      prog->data->AtomicBuffers[i].MinimumSize = blob_read_uint32(metadata);
+      prog->data->AtomicBuffers[i].NumUniforms = blob_read_uint32(metadata);
+
+      blob_copy_bytes(metadata,
+                      (uint8_t *) &prog->data->AtomicBuffers[i].StageReferences,
+                      sizeof(prog->data->AtomicBuffers[i].StageReferences));
+
+      prog->data->AtomicBuffers[i].Uniforms = rzalloc_array(prog, unsigned,
+         prog->data->AtomicBuffers[i].NumUniforms);
+
+      for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
+         prog->data->AtomicBuffers[i].Uniforms[j] = blob_read_uint32(metadata);
+      }
+
+      for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
+         if (prog->data->AtomicBuffers[i].StageReferences[j]) {
+            *stage_buff_list[j] = &prog->data->AtomicBuffers[i];
+            stage_buff_list[j]++;
+         }
+      }
+   }
+}
+
+static void
+write_xfb(struct blob *metadata, struct gl_shader_program *shProg)
+{
+   struct gl_program *prog = shProg->last_vert_prog;
+
+   if (!prog) {
+      blob_write_uint32(metadata, ~0u);
+      return;
+   }
+
+   struct gl_transform_feedback_info *ltf = prog->sh.LinkedTransformFeedback;
+
+   blob_write_uint32(metadata, prog->info.stage);
+
+   blob_write_uint32(metadata, ltf->NumOutputs);
+   blob_write_uint32(metadata, ltf->ActiveBuffers);
+   blob_write_uint32(metadata, ltf->NumVarying);
+
+   blob_write_bytes(metadata, ltf->Outputs,
+                    sizeof(struct gl_transform_feedback_output) *
+                       ltf->NumOutputs);
+
+   for (int i = 0; i < ltf->NumVarying; i++) {
+      blob_write_string(metadata, ltf->Varyings[i].Name);
+      blob_write_uint32(metadata, ltf->Varyings[i].Type);
+      blob_write_uint32(metadata, ltf->Varyings[i].BufferIndex);
+      blob_write_uint32(metadata, ltf->Varyings[i].Size);
+      blob_write_uint32(metadata, ltf->Varyings[i].Offset);
+   }
+
+   blob_write_bytes(metadata, ltf->Buffers,
+                    sizeof(struct gl_transform_feedback_buffer) *
+                       MAX_FEEDBACK_BUFFERS);
+}
+
+static void
+read_xfb(struct blob_reader *metadata, struct gl_shader_program *shProg)
+{
+   unsigned xfb_stage = blob_read_uint32(metadata);
+
+   if (xfb_stage == ~0u)
+      return;
+
+   struct gl_program *prog = shProg->_LinkedShaders[xfb_stage]->Program;
+   struct gl_transform_feedback_info *ltf =
+      rzalloc(prog, struct gl_transform_feedback_info);
+
+   prog->sh.LinkedTransformFeedback = ltf;
+   shProg->last_vert_prog = prog;
+
+   ltf->NumOutputs = blob_read_uint32(metadata);
+   ltf->ActiveBuffers = blob_read_uint32(metadata);
+   ltf->NumVarying = blob_read_uint32(metadata);
+
+   ltf->Outputs = rzalloc_array(prog, struct gl_transform_feedback_output,
+                                ltf->NumOutputs);
+
+   blob_copy_bytes(metadata, (uint8_t *) ltf->Outputs,
+                   sizeof(struct gl_transform_feedback_output) *
+                      ltf->NumOutputs);
+
+   ltf->Varyings = rzalloc_array(prog,
+                                 struct gl_transform_feedback_varying_info,
+                                 ltf->NumVarying);
+
+   for (int i = 0; i < ltf->NumVarying; i++) {
+      ltf->Varyings[i].Name = ralloc_strdup(prog, blob_read_string(metadata));
+      ltf->Varyings[i].Type = blob_read_uint32(metadata);
+      ltf->Varyings[i].BufferIndex = blob_read_uint32(metadata);
+      ltf->Varyings[i].Size = blob_read_uint32(metadata);
+      ltf->Varyings[i].Offset = blob_read_uint32(metadata);
+   }
+
+   blob_copy_bytes(metadata, (uint8_t *) ltf->Buffers,
+                   sizeof(struct gl_transform_feedback_buffer) *
+                      MAX_FEEDBACK_BUFFERS);
+}
+
+static bool
+has_uniform_storage(struct gl_shader_program *prog, unsigned idx)
+{
+   if (!prog->data->UniformStorage[idx].builtin &&
+       !prog->data->UniformStorage[idx].is_shader_storage &&
+       prog->data->UniformStorage[idx].block_index == -1)
+      return true;
+
+   return false;
+}
+
+static void
+write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
+{
+   blob_write_uint32(metadata, prog->SamplersValidated);
+   blob_write_uint32(metadata, prog->data->NumUniformStorage);
+   blob_write_uint32(metadata, prog->data->NumUniformDataSlots);
+
+   for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
+      encode_type_to_blob(metadata, prog->data->UniformStorage[i].type);
+      blob_write_uint32(metadata, prog->data->UniformStorage[i].array_elements);
+      blob_write_string(metadata, prog->data->UniformStorage[i].name);
+      blob_write_uint32(metadata, prog->data->UniformStorage[i].builtin);
+      blob_write_uint32(metadata, prog->data->UniformStorage[i].remap_location);
+      blob_write_uint32(metadata, prog->data->UniformStorage[i].block_index);
+      blob_write_uint32(metadata, prog->data->UniformStorage[i].atomic_buffer_index);
+      blob_write_uint32(metadata, prog->data->UniformStorage[i].offset);
+      blob_write_uint32(metadata, prog->data->UniformStorage[i].array_stride);
+      blob_write_uint32(metadata, prog->data->UniformStorage[i].hidden);
+      blob_write_uint32(metadata, prog->data->UniformStorage[i].is_shader_storage);
+      blob_write_uint32(metadata, prog->data->UniformStorage[i].active_shader_mask);
+      blob_write_uint32(metadata, prog->data->UniformStorage[i].matrix_stride);
+      blob_write_uint32(metadata, prog->data->UniformStorage[i].row_major);
+      blob_write_uint32(metadata, prog->data->UniformStorage[i].is_bindless);
+      blob_write_uint32(metadata,
+                        prog->data->UniformStorage[i].num_compatible_subroutines);
+      blob_write_uint32(metadata,
+                        prog->data->UniformStorage[i].top_level_array_size);
+      blob_write_uint32(metadata,
+                        prog->data->UniformStorage[i].top_level_array_stride);
+
+     if (has_uniform_storage(prog, i)) {
+         blob_write_uint32(metadata, prog->data->UniformStorage[i].storage -
+                                     prog->data->UniformDataSlots);
+      }
+
+      blob_write_bytes(metadata, prog->data->UniformStorage[i].opaque,
+                       sizeof(prog->data->UniformStorage[i].opaque));
+   }
+
+   /* Here we cache all uniform values. We do this to retain values for
+    * uniforms with initialisers and also hidden uniforms that may be lowered
+    * constant arrays. We could possibly just store the values we need but for
+    * now we just store everything.
+    */
+   blob_write_uint32(metadata, prog->data->NumHiddenUniforms);
+   for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
+      if (has_uniform_storage(prog, i)) {
+         unsigned vec_size =
+            prog->data->UniformStorage[i].type->component_slots() *
+            MAX2(prog->data->UniformStorage[i].array_elements, 1);
+         blob_write_bytes(metadata, prog->data->UniformStorage[i].storage,
+                          sizeof(union gl_constant_value) * vec_size);
+      }
+   }
+}
+
+static void
+read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
+{
+   struct gl_uniform_storage *uniforms;
+   union gl_constant_value *data;
+
+   prog->SamplersValidated = blob_read_uint32(metadata);
+   prog->data->NumUniformStorage = blob_read_uint32(metadata);
+   prog->data->NumUniformDataSlots = blob_read_uint32(metadata);
+
+   uniforms = rzalloc_array(prog->data, struct gl_uniform_storage,
+                            prog->data->NumUniformStorage);
+   prog->data->UniformStorage = uniforms;
+
+   data = rzalloc_array(uniforms, union gl_constant_value,
+                        prog->data->NumUniformDataSlots);
+   prog->data->UniformDataSlots = data;
+
+   prog->UniformHash = new string_to_uint_map;
+
+   for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
+      uniforms[i].type = decode_type_from_blob(metadata);
+      uniforms[i].array_elements = blob_read_uint32(metadata);
+      uniforms[i].name = ralloc_strdup(prog, blob_read_string (metadata));
+      uniforms[i].builtin = blob_read_uint32(metadata);
+      uniforms[i].remap_location = blob_read_uint32(metadata);
+      uniforms[i].block_index = blob_read_uint32(metadata);
+      uniforms[i].atomic_buffer_index = blob_read_uint32(metadata);
+      uniforms[i].offset = blob_read_uint32(metadata);
+      uniforms[i].array_stride = blob_read_uint32(metadata);
+      uniforms[i].hidden = blob_read_uint32(metadata);
+      uniforms[i].is_shader_storage = blob_read_uint32(metadata);
+      uniforms[i].active_shader_mask = blob_read_uint32(metadata);
+      uniforms[i].matrix_stride = blob_read_uint32(metadata);
+      uniforms[i].row_major = blob_read_uint32(metadata);
+      uniforms[i].is_bindless = blob_read_uint32(metadata);
+      uniforms[i].num_compatible_subroutines = blob_read_uint32(metadata);
+      uniforms[i].top_level_array_size = blob_read_uint32(metadata);
+      uniforms[i].top_level_array_stride = blob_read_uint32(metadata);
+      prog->UniformHash->put(i, uniforms[i].name);
+
+      if (has_uniform_storage(prog, i)) {
+         uniforms[i].storage = data + blob_read_uint32(metadata);
+      }
+
+      memcpy(uniforms[i].opaque,
+             blob_read_bytes(metadata, sizeof(uniforms[i].opaque)),
+             sizeof(uniforms[i].opaque));
+   }
+
+   /* Restore uniform values. */
+   prog->data->NumHiddenUniforms = blob_read_uint32(metadata);
+   for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
+      if (has_uniform_storage(prog, i)) {
+         unsigned vec_size =
+            prog->data->UniformStorage[i].type->component_slots() *
+            MAX2(prog->data->UniformStorage[i].array_elements, 1);
+         blob_copy_bytes(metadata,
+                         (uint8_t *) prog->data->UniformStorage[i].storage,
+                         sizeof(union gl_constant_value) * vec_size);
+
+        assert(vec_size + prog->data->UniformStorage[i].storage <=
+               data +  prog->data->NumUniformDataSlots);
+      }
+   }
+}
+
+enum uniform_remap_type
+{
+   remap_type_inactive_explicit_location,
+   remap_type_null_ptr,
+   remap_type_uniform_offset
+};
+
+static void
+write_uniform_remap_table_entry(struct blob *metadata,
+                                gl_uniform_storage *uniform_storage,
+                                gl_uniform_storage *entry)
+{
+   if (entry == INACTIVE_UNIFORM_EXPLICIT_LOCATION) {
+      blob_write_uint32(metadata, remap_type_inactive_explicit_location);
+   } else if (entry == NULL) {
+      blob_write_uint32(metadata, remap_type_null_ptr);
+   } else {
+      blob_write_uint32(metadata, remap_type_uniform_offset);
+
+      uint32_t offset = entry - uniform_storage;
+      blob_write_uint32(metadata, offset);
+   }
+}
+
+static void
+write_uniform_remap_tables(struct blob *metadata,
+                           struct gl_shader_program *prog)
+{
+   blob_write_uint32(metadata, prog->NumUniformRemapTable);
+
+   for (unsigned i = 0; i < prog->NumUniformRemapTable; i++) {
+      write_uniform_remap_table_entry(metadata, prog->data->UniformStorage,
+                                      prog->UniformRemapTable[i]);
+   }
+
+   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
+      if (sh) {
+         struct gl_program *glprog = sh->Program;
+         blob_write_uint32(metadata, glprog->sh.NumSubroutineUniformRemapTable);
+
+         for (unsigned j = 0; j < glprog->sh.NumSubroutineUniformRemapTable; j++) {
+            write_uniform_remap_table_entry(metadata,
+                                            prog->data->UniformStorage,
+                                            glprog->sh.SubroutineUniformRemapTable[j]);
+         }
+      }
+   }
+}
+
+static void
+read_uniform_remap_table_entry(struct blob_reader *metadata,
+                               gl_uniform_storage *uniform_storage,
+                               gl_uniform_storage **entry,
+                               enum uniform_remap_type type)
+{
+   if (type == remap_type_inactive_explicit_location) {
+      *entry = INACTIVE_UNIFORM_EXPLICIT_LOCATION;
+   } else if (type == remap_type_null_ptr) {
+      *entry = NULL;
+   } else {
+      uint32_t uni_offset = blob_read_uint32(metadata);
+      *entry = uniform_storage + uni_offset;
+   }
+}
+
+static void
+read_uniform_remap_tables(struct blob_reader *metadata,
+                          struct gl_shader_program *prog)
+{
+   prog->NumUniformRemapTable = blob_read_uint32(metadata);
+
+   prog->UniformRemapTable = rzalloc_array(prog, struct gl_uniform_storage *,
+                                           prog->NumUniformRemapTable);
+
+   for (unsigned i = 0; i < prog->NumUniformRemapTable; i++) {
+      enum uniform_remap_type type =
+         (enum uniform_remap_type) blob_read_uint32(metadata);
+
+      read_uniform_remap_table_entry(metadata, prog->data->UniformStorage,
+                                     &prog->UniformRemapTable[i], type);
+   }
+
+   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
+      if (sh) {
+         struct gl_program *glprog = sh->Program;
+         glprog->sh.NumSubroutineUniformRemapTable = blob_read_uint32(metadata);
+
+         glprog->sh.SubroutineUniformRemapTable =
+            rzalloc_array(glprog, struct gl_uniform_storage *,
+                          glprog->sh.NumSubroutineUniformRemapTable);
+
+         for (unsigned j = 0; j < glprog->sh.NumSubroutineUniformRemapTable; j++) {
+            enum uniform_remap_type type =
+               (enum uniform_remap_type) blob_read_uint32(metadata);
+
+            read_uniform_remap_table_entry(metadata,
+                                           prog->data->UniformStorage,
+                                           &glprog->sh.SubroutineUniformRemapTable[j],
+                                           type);
+         }
+      }
+   }
+}
+
+struct whte_closure
+{
+   struct blob *blob;
+   size_t num_entries;
+};
+
+static void
+write_hash_table_entry(const char *key, unsigned value, void *closure)
+{
+   struct whte_closure *whte = (struct whte_closure *) closure;
+
+   blob_write_string(whte->blob, key);
+   blob_write_uint32(whte->blob, value);
+
+   whte->num_entries++;
+}
+
+static void
+write_hash_table(struct blob *metadata, struct string_to_uint_map *hash)
+{
+   size_t offset;
+   struct whte_closure whte;
+
+   whte.blob = metadata;
+   whte.num_entries = 0;
+
+   offset = metadata->size;
+
+   /* Write a placeholder for the hashtable size. */
+   blob_write_uint32 (metadata, 0);
+
+   hash->iterate(write_hash_table_entry, &whte);
+
+   /* Overwrite with the computed number of entries written. */
+   blob_overwrite_uint32 (metadata, offset, whte.num_entries);
+}
+
+static void
+read_hash_table(struct blob_reader *metadata, struct string_to_uint_map *hash)
+{
+   size_t i, num_entries;
+   const char *key;
+   uint32_t value;
+
+   num_entries = blob_read_uint32 (metadata);
+
+   for (i = 0; i < num_entries; i++) {
+      key = blob_read_string(metadata);
+      value = blob_read_uint32(metadata);
+
+      hash->put(value, key);
+   }
+}
+
+static void
+write_hash_tables(struct blob *metadata, struct gl_shader_program *prog)
+{
+   write_hash_table(metadata, prog->AttributeBindings);
+   write_hash_table(metadata, prog->FragDataBindings);
+   write_hash_table(metadata, prog->FragDataIndexBindings);
+}
+
+static void
+read_hash_tables(struct blob_reader *metadata, struct gl_shader_program *prog)
+{
+   read_hash_table(metadata, prog->AttributeBindings);
+   read_hash_table(metadata, prog->FragDataBindings);
+   read_hash_table(metadata, prog->FragDataIndexBindings);
+}
+
+static void
+write_shader_subroutine_index(struct blob *metadata,
+                              struct gl_linked_shader *sh,
+                              struct gl_program_resource *res)
+{
+   assert(sh);
+
+   for (unsigned j = 0; j < sh->Program->sh.NumSubroutineFunctions; j++) {
+      if (strcmp(((gl_subroutine_function *)res->Data)->name,
+                 sh->Program->sh.SubroutineFunctions[j].name) == 0) {
+         blob_write_uint32(metadata, j);
+         break;
+      }
+   }
+}
+
+static void
+get_shader_var_and_pointer_sizes(size_t *s_var_size, size_t *s_var_ptrs,
+                                 const gl_shader_variable *var)
+{
+   *s_var_size = sizeof(gl_shader_variable);
+   *s_var_ptrs =
+      sizeof(var->type) +
+      sizeof(var->interface_type) +
+      sizeof(var->outermost_struct_type) +
+      sizeof(var->name);
+}
+
+static void
+write_program_resource_data(struct blob *metadata,
+                            struct gl_shader_program *prog,
+                            struct gl_program_resource *res)
+{
+   struct gl_linked_shader *sh;
+
+   switch(res->Type) {
+   case GL_PROGRAM_INPUT:
+   case GL_PROGRAM_OUTPUT: {
+      const gl_shader_variable *var = (gl_shader_variable *)res->Data;
+
+      encode_type_to_blob(metadata, var->type);
+      encode_type_to_blob(metadata, var->interface_type);
+      encode_type_to_blob(metadata, var->outermost_struct_type);
+
+      blob_write_string(metadata, var->name);
+
+      size_t s_var_size, s_var_ptrs;
+      get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
+
+      /* Write gl_shader_variable skipping over the pointers */
+      blob_write_bytes(metadata, ((char *)var) + s_var_ptrs,
+                       s_var_size - s_var_ptrs);
+      break;
+   }
+   case GL_UNIFORM_BLOCK:
+      for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
+         if (strcmp(((gl_uniform_block *)res->Data)->Name,
+                    prog->data->UniformBlocks[i].Name) == 0) {
+            blob_write_uint32(metadata, i);
+            break;
+         }
+      }
+      break;
+   case GL_SHADER_STORAGE_BLOCK:
+      for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
+         if (strcmp(((gl_uniform_block *)res->Data)->Name,
+                    prog->data->ShaderStorageBlocks[i].Name) == 0) {
+            blob_write_uint32(metadata, i);
+            break;
+         }
+      }
+      break;
+   case GL_BUFFER_VARIABLE:
+   case GL_VERTEX_SUBROUTINE_UNIFORM:
+   case GL_GEOMETRY_SUBROUTINE_UNIFORM:
+   case GL_FRAGMENT_SUBROUTINE_UNIFORM:
+   case GL_COMPUTE_SUBROUTINE_UNIFORM:
+   case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
+   case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
+   case GL_UNIFORM:
+      for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
+         if (strcmp(((gl_uniform_storage *)res->Data)->name,
+                    prog->data->UniformStorage[i].name) == 0) {
+            blob_write_uint32(metadata, i);
+            break;
+         }
+      }
+      break;
+   case GL_ATOMIC_COUNTER_BUFFER:
+      for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
+         if (((gl_active_atomic_buffer *)res->Data)->Binding ==
+             prog->data->AtomicBuffers[i].Binding) {
+            blob_write_uint32(metadata, i);
+            break;
+         }
+      }
+      break;
+   case GL_TRANSFORM_FEEDBACK_BUFFER:
+      for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
+         if (((gl_transform_feedback_buffer *)res->Data)->Binding ==
+             prog->last_vert_prog->sh.LinkedTransformFeedback->Buffers[i].Binding) {
+            blob_write_uint32(metadata, i);
+            break;
+         }
+      }
+      break;
+   case GL_TRANSFORM_FEEDBACK_VARYING:
+      for (int i = 0; i < prog->last_vert_prog->sh.LinkedTransformFeedback->NumVarying; i++) {
+         if (strcmp(((gl_transform_feedback_varying_info *)res->Data)->Name,
+                    prog->last_vert_prog->sh.LinkedTransformFeedback->Varyings[i].Name) == 0) {
+            blob_write_uint32(metadata, i);
+            break;
+         }
+      }
+      break;
+   case GL_VERTEX_SUBROUTINE:
+   case GL_TESS_CONTROL_SUBROUTINE:
+   case GL_TESS_EVALUATION_SUBROUTINE:
+   case GL_GEOMETRY_SUBROUTINE:
+   case GL_FRAGMENT_SUBROUTINE:
+   case GL_COMPUTE_SUBROUTINE:
+      sh =
+         prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
+      write_shader_subroutine_index(metadata, sh, res);
+      break;
+   default:
+      assert(!"Support for writing resource not yet implemented.");
+   }
+}
+
+static void
+read_program_resource_data(struct blob_reader *metadata,
+                           struct gl_shader_program *prog,
+                           struct gl_program_resource *res)
+{
+   struct gl_linked_shader *sh;
+
+   switch(res->Type) {
+   case GL_PROGRAM_INPUT:
+   case GL_PROGRAM_OUTPUT: {
+      gl_shader_variable *var = ralloc(prog, struct gl_shader_variable);
+
+      var->type = decode_type_from_blob(metadata);
+      var->interface_type = decode_type_from_blob(metadata);
+      var->outermost_struct_type = decode_type_from_blob(metadata);
+
+      var->name = ralloc_strdup(prog, blob_read_string(metadata));
+
+      size_t s_var_size, s_var_ptrs;
+      get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
+
+      blob_copy_bytes(metadata, ((uint8_t *) var) + s_var_ptrs,
+                      s_var_size - s_var_ptrs);
+
+      res->Data = var;
+      break;
+   }
+   case GL_UNIFORM_BLOCK:
+      res->Data = &prog->data->UniformBlocks[blob_read_uint32(metadata)];
+      break;
+   case GL_SHADER_STORAGE_BLOCK:
+      res->Data = &prog->data->ShaderStorageBlocks[blob_read_uint32(metadata)];
+      break;
+   case GL_BUFFER_VARIABLE:
+   case GL_VERTEX_SUBROUTINE_UNIFORM:
+   case GL_GEOMETRY_SUBROUTINE_UNIFORM:
+   case GL_FRAGMENT_SUBROUTINE_UNIFORM:
+   case GL_COMPUTE_SUBROUTINE_UNIFORM:
+   case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
+   case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
+   case GL_UNIFORM:
+      res->Data = &prog->data->UniformStorage[blob_read_uint32(metadata)];
+      break;
+   case GL_ATOMIC_COUNTER_BUFFER:
+      res->Data = &prog->data->AtomicBuffers[blob_read_uint32(metadata)];
+      break;
+   case GL_TRANSFORM_FEEDBACK_BUFFER:
+      res->Data = &prog->last_vert_prog->
+         sh.LinkedTransformFeedback->Buffers[blob_read_uint32(metadata)];
+      break;
+   case GL_TRANSFORM_FEEDBACK_VARYING:
+      res->Data = &prog->last_vert_prog->
+         sh.LinkedTransformFeedback->Varyings[blob_read_uint32(metadata)];
+      break;
+   case GL_VERTEX_SUBROUTINE:
+   case GL_TESS_CONTROL_SUBROUTINE:
+   case GL_TESS_EVALUATION_SUBROUTINE:
+   case GL_GEOMETRY_SUBROUTINE:
+   case GL_FRAGMENT_SUBROUTINE:
+   case GL_COMPUTE_SUBROUTINE:
+      sh =
+         prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
+      res->Data =
+         &sh->Program->sh.SubroutineFunctions[blob_read_uint32(metadata)];
+      break;
+   default:
+      assert(!"Support for reading resource not yet implemented.");
+   }
+}
+
+static void
+write_program_resource_list(struct blob *metadata,
+                            struct gl_shader_program *prog)
+{
+   blob_write_uint32(metadata, prog->data->NumProgramResourceList);
+
+   for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
+      blob_write_uint32(metadata, prog->data->ProgramResourceList[i].Type);
+      write_program_resource_data(metadata, prog,
+                                  &prog->data->ProgramResourceList[i]);
+      blob_write_bytes(metadata,
+                       &prog->data->ProgramResourceList[i].StageReferences,
+                       sizeof(prog->data->ProgramResourceList[i].StageReferences));
+   }
+}
+
+static void
+read_program_resource_list(struct blob_reader *metadata,
+                           struct gl_shader_program *prog)
+{
+   prog->data->NumProgramResourceList = blob_read_uint32(metadata);
+
+   prog->data->ProgramResourceList =
+      ralloc_array(prog->data, gl_program_resource,
+                   prog->data->NumProgramResourceList);
+
+   for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
+      prog->data->ProgramResourceList[i].Type = blob_read_uint32(metadata);
+      read_program_resource_data(metadata, prog,
+                                 &prog->data->ProgramResourceList[i]);
+      blob_copy_bytes(metadata,
+                      (uint8_t *) &prog->data->ProgramResourceList[i].StageReferences,
+                      sizeof(prog->data->ProgramResourceList[i].StageReferences));
+   }
+}
+
+static void
+write_shader_parameters(struct blob *metadata,
+                        struct gl_program_parameter_list *params)
+{
+   blob_write_uint32(metadata, params->NumParameters);
+   uint32_t i = 0;
+
+   while (i < params->NumParameters) {
+      struct gl_program_parameter *param = &params->Parameters[i];
+
+      blob_write_uint32(metadata, param->Type);
+      blob_write_string(metadata, param->Name);
+      blob_write_uint32(metadata, param->Size);
+      blob_write_uint32(metadata, param->DataType);
+      blob_write_bytes(metadata, param->StateIndexes,
+                       sizeof(param->StateIndexes));
+
+      i++;
+   }
+
+   blob_write_bytes(metadata, params->ParameterValues,
+                    sizeof(gl_constant_value) * 4 * params->NumParameters);
+
+   blob_write_uint32(metadata, params->StateFlags);
+}
+
+static void
+read_shader_parameters(struct blob_reader *metadata,
+                       struct gl_program_parameter_list *params)
+{
+   gl_state_index state_indexes[STATE_LENGTH];
+   uint32_t i = 0;
+   uint32_t num_parameters = blob_read_uint32(metadata);
+
+   _mesa_reserve_parameter_storage(params, num_parameters);
+   while (i < num_parameters) {
+      gl_register_file type = (gl_register_file) blob_read_uint32(metadata);
+      const char *name = blob_read_string(metadata);
+      unsigned size = blob_read_uint32(metadata);
+      unsigned data_type = blob_read_uint32(metadata);
+      blob_copy_bytes(metadata, (uint8_t *) state_indexes,
+                      sizeof(state_indexes));
+
+      _mesa_add_parameter(params, type, name, size, data_type,
+                          NULL, state_indexes);
+
+      i++;
+   }
+
+   blob_copy_bytes(metadata, (uint8_t *) params->ParameterValues,
+                    sizeof(gl_constant_value) * 4 * params->NumParameters);
+
+   params->StateFlags = blob_read_uint32(metadata);
+}
+
+static void
+write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
+{
+   assert(shader->Program);
+   struct gl_program *glprog = shader->Program;
+   unsigned i;
+
+   blob_write_bytes(metadata, glprog->TexturesUsed,
+                    sizeof(glprog->TexturesUsed));
+   blob_write_uint64(metadata, glprog->SamplersUsed);
+
+   blob_write_bytes(metadata, glprog->SamplerUnits,
+                    sizeof(glprog->SamplerUnits));
+   blob_write_bytes(metadata, glprog->sh.SamplerTargets,
+                    sizeof(glprog->sh.SamplerTargets));
+   blob_write_uint32(metadata, glprog->ShadowSamplers);
+
+   blob_write_bytes(metadata, glprog->sh.ImageAccess,
+                    sizeof(glprog->sh.ImageAccess));
+   blob_write_bytes(metadata, glprog->sh.ImageUnits,
+                    sizeof(glprog->sh.ImageUnits));
+
+   size_t ptr_size = sizeof(GLvoid *);
+
+   blob_write_uint32(metadata, glprog->sh.NumBindlessSamplers);
+   blob_write_uint32(metadata, glprog->sh.HasBoundBindlessSampler);
+   for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
+      blob_write_bytes(metadata, &glprog->sh.BindlessSamplers[i],
+                       sizeof(struct gl_bindless_sampler) - ptr_size);
+   }
+
+   blob_write_uint32(metadata, glprog->sh.NumBindlessImages);
+   blob_write_uint32(metadata, glprog->sh.HasBoundBindlessImage);
+   for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
+      blob_write_bytes(metadata, &glprog->sh.BindlessImages[i],
+                       sizeof(struct gl_bindless_image) - ptr_size);
+   }
+
+   blob_write_bytes(metadata, &glprog->sh.fs.BlendSupport,
+                    sizeof(glprog->sh.fs.BlendSupport));
+
+   write_shader_parameters(metadata, glprog->Parameters);
+
+   assert((glprog->driver_cache_blob == NULL) ==
+          (glprog->driver_cache_blob_size == 0));
+   blob_write_uint32(metadata, (uint32_t)glprog->driver_cache_blob_size);
+   if (glprog->driver_cache_blob_size > 0) {
+      blob_write_bytes(metadata, glprog->driver_cache_blob,
+                       glprog->driver_cache_blob_size);
+   }
+}
+
+static void
+read_shader_metadata(struct blob_reader *metadata,
+                     struct gl_program *glprog,
+                     gl_linked_shader *linked)
+{
+   unsigned i;
+
+   blob_copy_bytes(metadata, (uint8_t *) glprog->TexturesUsed,
+                   sizeof(glprog->TexturesUsed));
+   glprog->SamplersUsed = blob_read_uint64(metadata);
+
+   blob_copy_bytes(metadata, (uint8_t *) glprog->SamplerUnits,
+                   sizeof(glprog->SamplerUnits));
+   blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets,
+                   sizeof(glprog->sh.SamplerTargets));
+   glprog->ShadowSamplers = blob_read_uint32(metadata);
+
+   blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageAccess,
+                   sizeof(glprog->sh.ImageAccess));
+   blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageUnits,
+                   sizeof(glprog->sh.ImageUnits));
+
+   size_t ptr_size = sizeof(GLvoid *);
+
+   glprog->sh.NumBindlessSamplers = blob_read_uint32(metadata);
+   glprog->sh.HasBoundBindlessSampler = blob_read_uint32(metadata);
+   if (glprog->sh.NumBindlessSamplers > 0) {
+      glprog->sh.BindlessSamplers =
+         rzalloc_array(glprog, gl_bindless_sampler,
+                       glprog->sh.NumBindlessSamplers);
+
+      for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
+         blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessSamplers[i],
+                         sizeof(struct gl_bindless_sampler) - ptr_size);
+      }
+   }
+
+   glprog->sh.NumBindlessImages = blob_read_uint32(metadata);
+   glprog->sh.HasBoundBindlessImage = blob_read_uint32(metadata);
+   if (glprog->sh.NumBindlessImages > 0) {
+      glprog->sh.BindlessImages =
+         rzalloc_array(glprog, gl_bindless_image,
+                       glprog->sh.NumBindlessImages);
+
+      for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
+         blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessImages[i],
+                        sizeof(struct gl_bindless_image) - ptr_size);
+      }
+   }
+
+   blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.fs.BlendSupport,
+                   sizeof(glprog->sh.fs.BlendSupport));
+
+   glprog->Parameters = _mesa_new_parameter_list();
+   read_shader_parameters(metadata, glprog->Parameters);
+
+   glprog->driver_cache_blob_size = (size_t)blob_read_uint32(metadata);
+   if (glprog->driver_cache_blob_size > 0) {
+      glprog->driver_cache_blob =
+         (uint8_t*)ralloc_size(glprog, glprog->driver_cache_blob_size);
+      blob_copy_bytes(metadata, glprog->driver_cache_blob,
+                      glprog->driver_cache_blob_size);
+   }
+}
+
+static void
+get_shader_info_and_pointer_sizes(size_t *s_info_size, size_t *s_info_ptrs,
+                                  shader_info *info)
+{
+   *s_info_size = sizeof(shader_info);
+   *s_info_ptrs = sizeof(info->name) + sizeof(info->label);
+}
+
+static void
+create_linked_shader_and_program(struct gl_context *ctx,
+                                 gl_shader_stage stage,
+                                 struct gl_shader_program *prog,
+                                 struct blob_reader *metadata)
+{
+   struct gl_program *glprog;
+
+   struct gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
+   linked->Stage = stage;
+
+   glprog = ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
+                                   prog->Name, false);
+   glprog->info.stage = stage;
+   linked->Program = glprog;
+
+   read_shader_metadata(metadata, glprog, linked);
+
+   glprog->info.name = ralloc_strdup(glprog, blob_read_string(metadata));
+   glprog->info.label = ralloc_strdup(glprog, blob_read_string(metadata));
+
+   size_t s_info_size, s_info_ptrs;
+   get_shader_info_and_pointer_sizes(&s_info_size, &s_info_ptrs,
+                                     &glprog->info);
+
+   /* Restore shader info */
+   blob_copy_bytes(metadata, ((uint8_t *) &glprog->info) + s_info_ptrs,
+                   s_info_size - s_info_ptrs);
+
+   _mesa_reference_shader_program_data(ctx, &glprog->sh.data, prog->data);
+   _mesa_reference_program(ctx, &linked->Program, glprog);
+   prog->_LinkedShaders[stage] = linked;
+}
+
+extern "C" void
+serialize_glsl_program(struct blob *blob, struct gl_context *ctx,
+                       struct gl_shader_program *prog)
+{
+   write_uniforms(blob, prog);
+
+   write_hash_tables(blob, prog);
+
+   blob_write_uint32(blob, prog->data->Version);
+   blob_write_uint32(blob, prog->data->linked_stages);
+
+   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
+      if (sh) {
+         write_shader_metadata(blob, sh);
+
+         if (sh->Program->info.name)
+            blob_write_string(blob, sh->Program->info.name);
+         else
+            blob_write_string(blob, "");
+
+         if (sh->Program->info.label)
+            blob_write_string(blob, sh->Program->info.label);
+         else
+            blob_write_string(blob, "");
+
+         size_t s_info_size, s_info_ptrs;
+         get_shader_info_and_pointer_sizes(&s_info_size, &s_info_ptrs,
+                                           &sh->Program->info);
+
+         /* Store shader info */
+         blob_write_bytes(blob,
+                          ((char *) &sh->Program->info) + s_info_ptrs,
+                          s_info_size - s_info_ptrs);
+      }
+   }
+
+   write_xfb(blob, prog);
+
+   write_uniform_remap_tables(blob, prog);
+
+   write_atomic_buffers(blob, prog);
+
+   write_buffer_blocks(blob, prog);
+
+   write_subroutines(blob, prog);
+
+   write_program_resource_list(blob, prog);
+}
+
+extern "C" bool
+deserialize_glsl_program(struct blob_reader *blob, struct gl_context *ctx,
+                         struct gl_shader_program *prog)
+{
+   /* Fixed function programs generated by Mesa can't be serialized. */
+   if (prog->Name == 0)
+      return false;
+
+   assert(prog->data->UniformStorage == NULL);
+
+   read_uniforms(blob, prog);
+
+   read_hash_tables(blob, prog);
+
+   prog->data->Version = blob_read_uint32(blob);
+   prog->data->linked_stages = blob_read_uint32(blob);
+
+   unsigned mask = prog->data->linked_stages;
+   while (mask) {
+      const int j = u_bit_scan(&mask);
+      create_linked_shader_and_program(ctx, (gl_shader_stage) j, prog,
+                                       blob);
+   }
+
+   read_xfb(blob, prog);
+
+   read_uniform_remap_tables(blob, prog);
+
+   read_atomic_buffers(blob, prog);
+
+   read_buffer_blocks(blob, prog);
+
+   read_subroutines(blob, prog);
+
+   read_program_resource_list(blob, prog);
+
+   return !blob->overrun;
+}
diff --git a/src/compiler/glsl/serialize.h b/src/compiler/glsl/serialize.h
new file mode 100644 (file)
index 0000000..789e307
--- /dev/null
@@ -0,0 +1,50 @@
+/*
+ * Copyright (c) 2017 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef GLSL_SERIALIZE
+#define GLSL_SERIALIZE
+
+#include <stdbool.h>
+
+struct blob;
+struct blob_reader;
+struct gl_context;
+struct gl_shader_program;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void
+serialize_glsl_program(struct blob *blob, struct gl_context *ctx,
+                       struct gl_shader_program *prog);
+
+bool
+deserialize_glsl_program(struct blob_reader *blob, struct gl_context *ctx,
+                         struct gl_shader_program *prog);
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+
+#endif /* GLSL_SERIALIZE */
index 57e1d24fcbfdf3fb0797f671873da981d6abb643..5e1682b351c930cade6b9cde5f922a095c110a7f 100644 (file)
@@ -44,7 +44,6 @@
  * corrupt, etc) we will use a fallback path to compile and link the IR.
  */
 
-#include "blob.h"
 #include "compiler/shader_info.h"
 #include "glsl_symbol_table.h"
 #include "glsl_parser_extras.h"
@@ -57,6 +56,7 @@
 #include "main/core.h"
 #include "nir.h"
 #include "program.h"
+#include "serialize.h"
 #include "shader_cache.h"
 #include "util/mesa-sha1.h"
 #include "string_to_uint_map.h"
@@ -74,1072 +74,6 @@ compile_shaders(struct gl_context *ctx, struct gl_shader_program *prog) {
    }
 }
 
-static void
-write_subroutines(struct blob *metadata, struct gl_shader_program *prog)
-{
-   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
-      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
-      if (!sh)
-         continue;
-
-      struct gl_program *glprog = sh->Program;
-
-      blob_write_uint32(metadata, glprog->sh.NumSubroutineUniforms);
-      blob_write_uint32(metadata, glprog->sh.MaxSubroutineFunctionIndex);
-      blob_write_uint32(metadata, glprog->sh.NumSubroutineFunctions);
-      for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
-         int num_types = glprog->sh.SubroutineFunctions[j].num_compat_types;
-
-         blob_write_string(metadata, glprog->sh.SubroutineFunctions[j].name);
-         blob_write_uint32(metadata, glprog->sh.SubroutineFunctions[j].index);
-         blob_write_uint32(metadata, num_types);
-
-         for (int k = 0; k < num_types; k++) {
-            encode_type_to_blob(metadata,
-                                glprog->sh.SubroutineFunctions[j].types[k]);
-         }
-      }
-   }
-}
-
-static void
-read_subroutines(struct blob_reader *metadata, struct gl_shader_program *prog)
-{
-   struct gl_subroutine_function *subs;
-
-   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
-      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
-      if (!sh)
-         continue;
-
-      struct gl_program *glprog = sh->Program;
-
-      glprog->sh.NumSubroutineUniforms = blob_read_uint32(metadata);
-      glprog->sh.MaxSubroutineFunctionIndex = blob_read_uint32(metadata);
-      glprog->sh.NumSubroutineFunctions = blob_read_uint32(metadata);
-
-      subs = rzalloc_array(prog, struct gl_subroutine_function,
-                           glprog->sh.NumSubroutineFunctions);
-      glprog->sh.SubroutineFunctions = subs;
-
-      for (unsigned j = 0; j < glprog->sh.NumSubroutineFunctions; j++) {
-         subs[j].name = ralloc_strdup(prog, blob_read_string (metadata));
-         subs[j].index = (int) blob_read_uint32(metadata);
-         subs[j].num_compat_types = (int) blob_read_uint32(metadata);
-
-         subs[j].types = rzalloc_array(prog, const struct glsl_type *,
-                                       subs[j].num_compat_types);
-         for (int k = 0; k < subs[j].num_compat_types; k++) {
-            subs[j].types[k] = decode_type_from_blob(metadata);
-         }
-      }
-   }
-}
-
-static void
-write_buffer_block(struct blob *metadata, struct gl_uniform_block *b)
-{
-   blob_write_string(metadata, b->Name);
-   blob_write_uint32(metadata, b->NumUniforms);
-   blob_write_uint32(metadata, b->Binding);
-   blob_write_uint32(metadata, b->UniformBufferSize);
-   blob_write_uint32(metadata, b->stageref);
-
-   for (unsigned j = 0; j < b->NumUniforms; j++) {
-      blob_write_string(metadata, b->Uniforms[j].Name);
-      blob_write_string(metadata, b->Uniforms[j].IndexName);
-      encode_type_to_blob(metadata, b->Uniforms[j].Type);
-      blob_write_uint32(metadata, b->Uniforms[j].Offset);
-   }
-}
-
-static void
-write_buffer_blocks(struct blob *metadata, struct gl_shader_program *prog)
-{
-   blob_write_uint32(metadata, prog->data->NumUniformBlocks);
-   blob_write_uint32(metadata, prog->data->NumShaderStorageBlocks);
-
-   for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
-      write_buffer_block(metadata, &prog->data->UniformBlocks[i]);
-   }
-
-   for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
-      write_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i]);
-   }
-
-   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
-      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
-      if (!sh)
-         continue;
-
-      struct gl_program *glprog = sh->Program;
-
-      blob_write_uint32(metadata, glprog->info.num_ubos);
-      blob_write_uint32(metadata, glprog->info.num_ssbos);
-
-      for (unsigned j = 0; j < glprog->info.num_ubos; j++) {
-         uint32_t offset =
-            glprog->sh.UniformBlocks[j] - prog->data->UniformBlocks;
-         blob_write_uint32(metadata, offset);
-      }
-
-      for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
-         uint32_t offset = glprog->sh.ShaderStorageBlocks[j] -
-            prog->data->ShaderStorageBlocks;
-         blob_write_uint32(metadata, offset);
-      }
-   }
-}
-
-static void
-read_buffer_block(struct blob_reader *metadata, struct gl_uniform_block *b,
-                  struct gl_shader_program *prog)
-{
-      b->Name = ralloc_strdup(prog->data, blob_read_string (metadata));
-      b->NumUniforms = blob_read_uint32(metadata);
-      b->Binding = blob_read_uint32(metadata);
-      b->UniformBufferSize = blob_read_uint32(metadata);
-      b->stageref = blob_read_uint32(metadata);
-
-      b->Uniforms =
-         rzalloc_array(prog->data, struct gl_uniform_buffer_variable,
-                       b->NumUniforms);
-      for (unsigned j = 0; j < b->NumUniforms; j++) {
-         b->Uniforms[j].Name = ralloc_strdup(prog->data,
-                                             blob_read_string (metadata));
-
-         char *index_name = blob_read_string(metadata);
-         if (strcmp(b->Uniforms[j].Name, index_name) == 0) {
-            b->Uniforms[j].IndexName = b->Uniforms[j].Name;
-         } else {
-            b->Uniforms[j].IndexName = ralloc_strdup(prog->data, index_name);
-         }
-
-         b->Uniforms[j].Type = decode_type_from_blob(metadata);
-         b->Uniforms[j].Offset = blob_read_uint32(metadata);
-      }
-}
-
-static void
-read_buffer_blocks(struct blob_reader *metadata,
-                   struct gl_shader_program *prog)
-{
-   prog->data->NumUniformBlocks = blob_read_uint32(metadata);
-   prog->data->NumShaderStorageBlocks = blob_read_uint32(metadata);
-
-   prog->data->UniformBlocks =
-      rzalloc_array(prog->data, struct gl_uniform_block,
-                    prog->data->NumUniformBlocks);
-
-   prog->data->ShaderStorageBlocks =
-      rzalloc_array(prog->data, struct gl_uniform_block,
-                    prog->data->NumShaderStorageBlocks);
-
-   for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
-      read_buffer_block(metadata, &prog->data->UniformBlocks[i], prog);
-   }
-
-   for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
-      read_buffer_block(metadata, &prog->data->ShaderStorageBlocks[i], prog);
-   }
-
-   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
-      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
-      if (!sh)
-         continue;
-
-      struct gl_program *glprog = sh->Program;
-
-      glprog->info.num_ubos = blob_read_uint32(metadata);
-      glprog->info.num_ssbos = blob_read_uint32(metadata);
-
-      glprog->sh.UniformBlocks =
-         rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ubos);
-      glprog->sh.ShaderStorageBlocks =
-         rzalloc_array(glprog, gl_uniform_block *, glprog->info.num_ssbos);
-
-      for (unsigned j = 0; j < glprog->info.num_ubos; j++) {
-         uint32_t offset = blob_read_uint32(metadata);
-         glprog->sh.UniformBlocks[j] = prog->data->UniformBlocks + offset;
-      }
-
-      for (unsigned j = 0; j < glprog->info.num_ssbos; j++) {
-         uint32_t offset = blob_read_uint32(metadata);
-         glprog->sh.ShaderStorageBlocks[j] =
-            prog->data->ShaderStorageBlocks + offset;
-      }
-   }
-}
-
-static void
-write_atomic_buffers(struct blob *metadata, struct gl_shader_program *prog)
-{
-   blob_write_uint32(metadata, prog->data->NumAtomicBuffers);
-
-   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
-      if (prog->_LinkedShaders[i]) {
-         struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
-         blob_write_uint32(metadata, glprog->info.num_abos);
-      }
-   }
-
-   for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
-      blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Binding);
-      blob_write_uint32(metadata, prog->data->AtomicBuffers[i].MinimumSize);
-      blob_write_uint32(metadata, prog->data->AtomicBuffers[i].NumUniforms);
-
-      blob_write_bytes(metadata, prog->data->AtomicBuffers[i].StageReferences,
-                       sizeof(prog->data->AtomicBuffers[i].StageReferences));
-
-      for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
-         blob_write_uint32(metadata, prog->data->AtomicBuffers[i].Uniforms[j]);
-      }
-   }
-}
-
-static void
-read_atomic_buffers(struct blob_reader *metadata,
-                     struct gl_shader_program *prog)
-{
-   prog->data->NumAtomicBuffers = blob_read_uint32(metadata);
-   prog->data->AtomicBuffers =
-      rzalloc_array(prog, gl_active_atomic_buffer,
-                    prog->data->NumAtomicBuffers);
-
-   struct gl_active_atomic_buffer **stage_buff_list[MESA_SHADER_STAGES];
-   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
-      if (prog->_LinkedShaders[i]) {
-         struct gl_program *glprog = prog->_LinkedShaders[i]->Program;
-
-         glprog->info.num_abos = blob_read_uint32(metadata);
-         glprog->sh.AtomicBuffers =
-            rzalloc_array(glprog, gl_active_atomic_buffer *,
-                          glprog->info.num_abos);
-         stage_buff_list[i] = glprog->sh.AtomicBuffers;
-      }
-   }
-
-   for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
-      prog->data->AtomicBuffers[i].Binding = blob_read_uint32(metadata);
-      prog->data->AtomicBuffers[i].MinimumSize = blob_read_uint32(metadata);
-      prog->data->AtomicBuffers[i].NumUniforms = blob_read_uint32(metadata);
-
-      blob_copy_bytes(metadata,
-                      (uint8_t *) &prog->data->AtomicBuffers[i].StageReferences,
-                      sizeof(prog->data->AtomicBuffers[i].StageReferences));
-
-      prog->data->AtomicBuffers[i].Uniforms = rzalloc_array(prog, unsigned,
-         prog->data->AtomicBuffers[i].NumUniforms);
-
-      for (unsigned j = 0; j < prog->data->AtomicBuffers[i].NumUniforms; j++) {
-         prog->data->AtomicBuffers[i].Uniforms[j] = blob_read_uint32(metadata);
-      }
-
-      for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
-         if (prog->data->AtomicBuffers[i].StageReferences[j]) {
-            *stage_buff_list[j] = &prog->data->AtomicBuffers[i];
-            stage_buff_list[j]++;
-         }
-      }
-   }
-}
-
-static void
-write_xfb(struct blob *metadata, struct gl_shader_program *shProg)
-{
-   struct gl_program *prog = shProg->last_vert_prog;
-
-   if (!prog) {
-      blob_write_uint32(metadata, ~0u);
-      return;
-   }
-
-   struct gl_transform_feedback_info *ltf = prog->sh.LinkedTransformFeedback;
-
-   blob_write_uint32(metadata, prog->info.stage);
-
-   blob_write_uint32(metadata, ltf->NumOutputs);
-   blob_write_uint32(metadata, ltf->ActiveBuffers);
-   blob_write_uint32(metadata, ltf->NumVarying);
-
-   blob_write_bytes(metadata, ltf->Outputs,
-                    sizeof(struct gl_transform_feedback_output) *
-                       ltf->NumOutputs);
-
-   for (int i = 0; i < ltf->NumVarying; i++) {
-      blob_write_string(metadata, ltf->Varyings[i].Name);
-      blob_write_uint32(metadata, ltf->Varyings[i].Type);
-      blob_write_uint32(metadata, ltf->Varyings[i].BufferIndex);
-      blob_write_uint32(metadata, ltf->Varyings[i].Size);
-      blob_write_uint32(metadata, ltf->Varyings[i].Offset);
-   }
-
-   blob_write_bytes(metadata, ltf->Buffers,
-                    sizeof(struct gl_transform_feedback_buffer) *
-                       MAX_FEEDBACK_BUFFERS);
-}
-
-static void
-read_xfb(struct blob_reader *metadata, struct gl_shader_program *shProg)
-{
-   unsigned xfb_stage = blob_read_uint32(metadata);
-
-   if (xfb_stage == ~0u)
-      return;
-
-   struct gl_program *prog = shProg->_LinkedShaders[xfb_stage]->Program;
-   struct gl_transform_feedback_info *ltf =
-      rzalloc(prog, struct gl_transform_feedback_info);
-
-   prog->sh.LinkedTransformFeedback = ltf;
-   shProg->last_vert_prog = prog;
-
-   ltf->NumOutputs = blob_read_uint32(metadata);
-   ltf->ActiveBuffers = blob_read_uint32(metadata);
-   ltf->NumVarying = blob_read_uint32(metadata);
-
-   ltf->Outputs = rzalloc_array(prog, struct gl_transform_feedback_output,
-                                ltf->NumOutputs);
-
-   blob_copy_bytes(metadata, (uint8_t *) ltf->Outputs,
-                   sizeof(struct gl_transform_feedback_output) *
-                      ltf->NumOutputs);
-
-   ltf->Varyings = rzalloc_array(prog,
-                                 struct gl_transform_feedback_varying_info,
-                                 ltf->NumVarying);
-
-   for (int i = 0; i < ltf->NumVarying; i++) {
-      ltf->Varyings[i].Name = ralloc_strdup(prog, blob_read_string(metadata));
-      ltf->Varyings[i].Type = blob_read_uint32(metadata);
-      ltf->Varyings[i].BufferIndex = blob_read_uint32(metadata);
-      ltf->Varyings[i].Size = blob_read_uint32(metadata);
-      ltf->Varyings[i].Offset = blob_read_uint32(metadata);
-   }
-
-   blob_copy_bytes(metadata, (uint8_t *) ltf->Buffers,
-                   sizeof(struct gl_transform_feedback_buffer) *
-                      MAX_FEEDBACK_BUFFERS);
-}
-
-static bool
-has_uniform_storage(struct gl_shader_program *prog, unsigned idx)
-{
-   if (!prog->data->UniformStorage[idx].builtin &&
-       !prog->data->UniformStorage[idx].is_shader_storage &&
-       prog->data->UniformStorage[idx].block_index == -1)
-      return true;
-
-   return false;
-}
-
-static void
-write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
-{
-   blob_write_uint32(metadata, prog->SamplersValidated);
-   blob_write_uint32(metadata, prog->data->NumUniformStorage);
-   blob_write_uint32(metadata, prog->data->NumUniformDataSlots);
-
-   for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
-      encode_type_to_blob(metadata, prog->data->UniformStorage[i].type);
-      blob_write_uint32(metadata, prog->data->UniformStorage[i].array_elements);
-      blob_write_string(metadata, prog->data->UniformStorage[i].name);
-      blob_write_uint32(metadata, prog->data->UniformStorage[i].builtin);
-      blob_write_uint32(metadata, prog->data->UniformStorage[i].remap_location);
-      blob_write_uint32(metadata, prog->data->UniformStorage[i].block_index);
-      blob_write_uint32(metadata, prog->data->UniformStorage[i].atomic_buffer_index);
-      blob_write_uint32(metadata, prog->data->UniformStorage[i].offset);
-      blob_write_uint32(metadata, prog->data->UniformStorage[i].array_stride);
-      blob_write_uint32(metadata, prog->data->UniformStorage[i].hidden);
-      blob_write_uint32(metadata, prog->data->UniformStorage[i].is_shader_storage);
-      blob_write_uint32(metadata, prog->data->UniformStorage[i].active_shader_mask);
-      blob_write_uint32(metadata, prog->data->UniformStorage[i].matrix_stride);
-      blob_write_uint32(metadata, prog->data->UniformStorage[i].row_major);
-      blob_write_uint32(metadata, prog->data->UniformStorage[i].is_bindless);
-      blob_write_uint32(metadata,
-                        prog->data->UniformStorage[i].num_compatible_subroutines);
-      blob_write_uint32(metadata,
-                        prog->data->UniformStorage[i].top_level_array_size);
-      blob_write_uint32(metadata,
-                        prog->data->UniformStorage[i].top_level_array_stride);
-
-     if (has_uniform_storage(prog, i)) {
-         blob_write_uint32(metadata, prog->data->UniformStorage[i].storage -
-                                     prog->data->UniformDataSlots);
-      }
-
-      blob_write_bytes(metadata, prog->data->UniformStorage[i].opaque,
-                       sizeof(prog->data->UniformStorage[i].opaque));
-   }
-
-   /* Here we cache all uniform values. We do this to retain values for
-    * uniforms with initialisers and also hidden uniforms that may be lowered
-    * constant arrays. We could possibly just store the values we need but for
-    * now we just store everything.
-    */
-   blob_write_uint32(metadata, prog->data->NumHiddenUniforms);
-   for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
-      if (has_uniform_storage(prog, i)) {
-         unsigned vec_size =
-            prog->data->UniformStorage[i].type->component_slots() *
-            MAX2(prog->data->UniformStorage[i].array_elements, 1);
-         blob_write_bytes(metadata, prog->data->UniformStorage[i].storage,
-                          sizeof(union gl_constant_value) * vec_size);
-      }
-   }
-}
-
-static void
-read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
-{
-   struct gl_uniform_storage *uniforms;
-   union gl_constant_value *data;
-
-   prog->SamplersValidated = blob_read_uint32(metadata);
-   prog->data->NumUniformStorage = blob_read_uint32(metadata);
-   prog->data->NumUniformDataSlots = blob_read_uint32(metadata);
-
-   uniforms = rzalloc_array(prog->data, struct gl_uniform_storage,
-                            prog->data->NumUniformStorage);
-   prog->data->UniformStorage = uniforms;
-
-   data = rzalloc_array(uniforms, union gl_constant_value,
-                        prog->data->NumUniformDataSlots);
-   prog->data->UniformDataSlots = data;
-
-   prog->UniformHash = new string_to_uint_map;
-
-   for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
-      uniforms[i].type = decode_type_from_blob(metadata);
-      uniforms[i].array_elements = blob_read_uint32(metadata);
-      uniforms[i].name = ralloc_strdup(prog, blob_read_string (metadata));
-      uniforms[i].builtin = blob_read_uint32(metadata);
-      uniforms[i].remap_location = blob_read_uint32(metadata);
-      uniforms[i].block_index = blob_read_uint32(metadata);
-      uniforms[i].atomic_buffer_index = blob_read_uint32(metadata);
-      uniforms[i].offset = blob_read_uint32(metadata);
-      uniforms[i].array_stride = blob_read_uint32(metadata);
-      uniforms[i].hidden = blob_read_uint32(metadata);
-      uniforms[i].is_shader_storage = blob_read_uint32(metadata);
-      uniforms[i].active_shader_mask = blob_read_uint32(metadata);
-      uniforms[i].matrix_stride = blob_read_uint32(metadata);
-      uniforms[i].row_major = blob_read_uint32(metadata);
-      uniforms[i].is_bindless = blob_read_uint32(metadata);
-      uniforms[i].num_compatible_subroutines = blob_read_uint32(metadata);
-      uniforms[i].top_level_array_size = blob_read_uint32(metadata);
-      uniforms[i].top_level_array_stride = blob_read_uint32(metadata);
-      prog->UniformHash->put(i, uniforms[i].name);
-
-      if (has_uniform_storage(prog, i)) {
-         uniforms[i].storage = data + blob_read_uint32(metadata);
-      }
-
-      memcpy(uniforms[i].opaque,
-             blob_read_bytes(metadata, sizeof(uniforms[i].opaque)),
-             sizeof(uniforms[i].opaque));
-   }
-
-   /* Restore uniform values. */
-   prog->data->NumHiddenUniforms = blob_read_uint32(metadata);
-   for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
-      if (has_uniform_storage(prog, i)) {
-         unsigned vec_size =
-            prog->data->UniformStorage[i].type->component_slots() *
-            MAX2(prog->data->UniformStorage[i].array_elements, 1);
-         blob_copy_bytes(metadata,
-                         (uint8_t *) prog->data->UniformStorage[i].storage,
-                         sizeof(union gl_constant_value) * vec_size);
-
-        assert(vec_size + prog->data->UniformStorage[i].storage <=
-               data +  prog->data->NumUniformDataSlots);
-      }
-   }
-}
-
-enum uniform_remap_type
-{
-   remap_type_inactive_explicit_location,
-   remap_type_null_ptr,
-   remap_type_uniform_offset
-};
-
-static void
-write_uniform_remap_table_entry(struct blob *metadata,
-                                gl_uniform_storage *uniform_storage,
-                                gl_uniform_storage *entry)
-{
-   if (entry == INACTIVE_UNIFORM_EXPLICIT_LOCATION) {
-      blob_write_uint32(metadata, remap_type_inactive_explicit_location);
-   } else if (entry == NULL) {
-      blob_write_uint32(metadata, remap_type_null_ptr);
-   } else {
-      blob_write_uint32(metadata, remap_type_uniform_offset);
-
-      uint32_t offset = entry - uniform_storage;
-      blob_write_uint32(metadata, offset);
-   }
-}
-
-static void
-write_uniform_remap_tables(struct blob *metadata,
-                           struct gl_shader_program *prog)
-{
-   blob_write_uint32(metadata, prog->NumUniformRemapTable);
-
-   for (unsigned i = 0; i < prog->NumUniformRemapTable; i++) {
-      write_uniform_remap_table_entry(metadata, prog->data->UniformStorage,
-                                      prog->UniformRemapTable[i]);
-   }
-
-   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
-      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
-      if (sh) {
-         struct gl_program *glprog = sh->Program;
-         blob_write_uint32(metadata, glprog->sh.NumSubroutineUniformRemapTable);
-
-         for (unsigned j = 0; j < glprog->sh.NumSubroutineUniformRemapTable; j++) {
-            write_uniform_remap_table_entry(metadata,
-                                            prog->data->UniformStorage,
-                                            glprog->sh.SubroutineUniformRemapTable[j]);
-         }
-      }
-   }
-}
-
-static void
-read_uniform_remap_table_entry(struct blob_reader *metadata,
-                               gl_uniform_storage *uniform_storage,
-                               gl_uniform_storage **entry,
-                               enum uniform_remap_type type)
-{
-   if (type == remap_type_inactive_explicit_location) {
-      *entry = INACTIVE_UNIFORM_EXPLICIT_LOCATION;
-   } else if (type == remap_type_null_ptr) {
-      *entry = NULL;
-   } else {
-      uint32_t uni_offset = blob_read_uint32(metadata);
-      *entry = uniform_storage + uni_offset;
-   }
-}
-
-static void
-read_uniform_remap_tables(struct blob_reader *metadata,
-                          struct gl_shader_program *prog)
-{
-   prog->NumUniformRemapTable = blob_read_uint32(metadata);
-
-   prog->UniformRemapTable = rzalloc_array(prog, struct gl_uniform_storage *,
-                                           prog->NumUniformRemapTable);
-
-   for (unsigned i = 0; i < prog->NumUniformRemapTable; i++) {
-      enum uniform_remap_type type =
-         (enum uniform_remap_type) blob_read_uint32(metadata);
-
-      read_uniform_remap_table_entry(metadata, prog->data->UniformStorage,
-                                     &prog->UniformRemapTable[i], type);
-   }
-
-   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
-      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
-      if (sh) {
-         struct gl_program *glprog = sh->Program;
-         glprog->sh.NumSubroutineUniformRemapTable = blob_read_uint32(metadata);
-
-         glprog->sh.SubroutineUniformRemapTable =
-            rzalloc_array(glprog, struct gl_uniform_storage *,
-                          glprog->sh.NumSubroutineUniformRemapTable);
-
-         for (unsigned j = 0; j < glprog->sh.NumSubroutineUniformRemapTable; j++) {
-            enum uniform_remap_type type =
-               (enum uniform_remap_type) blob_read_uint32(metadata);
-
-            read_uniform_remap_table_entry(metadata,
-                                           prog->data->UniformStorage,
-                                           &glprog->sh.SubroutineUniformRemapTable[j],
-                                           type);
-         }
-      }
-   }
-}
-
-struct whte_closure
-{
-   struct blob *blob;
-   size_t num_entries;
-};
-
-static void
-write_hash_table_entry(const char *key, unsigned value, void *closure)
-{
-   struct whte_closure *whte = (struct whte_closure *) closure;
-
-   blob_write_string(whte->blob, key);
-   blob_write_uint32(whte->blob, value);
-
-   whte->num_entries++;
-}
-
-static void
-write_hash_table(struct blob *metadata, struct string_to_uint_map *hash)
-{
-   size_t offset;
-   struct whte_closure whte;
-
-   whte.blob = metadata;
-   whte.num_entries = 0;
-
-   offset = metadata->size;
-
-   /* Write a placeholder for the hashtable size. */
-   blob_write_uint32 (metadata, 0);
-
-   hash->iterate(write_hash_table_entry, &whte);
-
-   /* Overwrite with the computed number of entries written. */
-   blob_overwrite_uint32 (metadata, offset, whte.num_entries);
-}
-
-static void
-read_hash_table(struct blob_reader *metadata, struct string_to_uint_map *hash)
-{
-   size_t i, num_entries;
-   const char *key;
-   uint32_t value;
-
-   num_entries = blob_read_uint32 (metadata);
-
-   for (i = 0; i < num_entries; i++) {
-      key = blob_read_string(metadata);
-      value = blob_read_uint32(metadata);
-
-      hash->put(value, key);
-   }
-}
-
-static void
-write_hash_tables(struct blob *metadata, struct gl_shader_program *prog)
-{
-   write_hash_table(metadata, prog->AttributeBindings);
-   write_hash_table(metadata, prog->FragDataBindings);
-   write_hash_table(metadata, prog->FragDataIndexBindings);
-}
-
-static void
-read_hash_tables(struct blob_reader *metadata, struct gl_shader_program *prog)
-{
-   read_hash_table(metadata, prog->AttributeBindings);
-   read_hash_table(metadata, prog->FragDataBindings);
-   read_hash_table(metadata, prog->FragDataIndexBindings);
-}
-
-static void
-write_shader_subroutine_index(struct blob *metadata,
-                              struct gl_linked_shader *sh,
-                              struct gl_program_resource *res)
-{
-   assert(sh);
-
-   for (unsigned j = 0; j < sh->Program->sh.NumSubroutineFunctions; j++) {
-      if (strcmp(((gl_subroutine_function *)res->Data)->name,
-                 sh->Program->sh.SubroutineFunctions[j].name) == 0) {
-         blob_write_uint32(metadata, j);
-         break;
-      }
-   }
-}
-
-static void
-get_shader_var_and_pointer_sizes(size_t *s_var_size, size_t *s_var_ptrs,
-                                 const gl_shader_variable *var)
-{
-   *s_var_size = sizeof(gl_shader_variable);
-   *s_var_ptrs =
-      sizeof(var->type) +
-      sizeof(var->interface_type) +
-      sizeof(var->outermost_struct_type) +
-      sizeof(var->name);
-}
-
-static void
-write_program_resource_data(struct blob *metadata,
-                            struct gl_shader_program *prog,
-                            struct gl_program_resource *res)
-{
-   struct gl_linked_shader *sh;
-
-   switch(res->Type) {
-   case GL_PROGRAM_INPUT:
-   case GL_PROGRAM_OUTPUT: {
-      const gl_shader_variable *var = (gl_shader_variable *)res->Data;
-
-      encode_type_to_blob(metadata, var->type);
-      encode_type_to_blob(metadata, var->interface_type);
-      encode_type_to_blob(metadata, var->outermost_struct_type);
-
-      blob_write_string(metadata, var->name);
-
-      size_t s_var_size, s_var_ptrs;
-      get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
-
-      /* Write gl_shader_variable skipping over the pointers */
-      blob_write_bytes(metadata, ((char *)var) + s_var_ptrs,
-                       s_var_size - s_var_ptrs);
-      break;
-   }
-   case GL_UNIFORM_BLOCK:
-      for (unsigned i = 0; i < prog->data->NumUniformBlocks; i++) {
-         if (strcmp(((gl_uniform_block *)res->Data)->Name,
-                    prog->data->UniformBlocks[i].Name) == 0) {
-            blob_write_uint32(metadata, i);
-            break;
-         }
-      }
-      break;
-   case GL_SHADER_STORAGE_BLOCK:
-      for (unsigned i = 0; i < prog->data->NumShaderStorageBlocks; i++) {
-         if (strcmp(((gl_uniform_block *)res->Data)->Name,
-                    prog->data->ShaderStorageBlocks[i].Name) == 0) {
-            blob_write_uint32(metadata, i);
-            break;
-         }
-      }
-      break;
-   case GL_BUFFER_VARIABLE:
-   case GL_VERTEX_SUBROUTINE_UNIFORM:
-   case GL_GEOMETRY_SUBROUTINE_UNIFORM:
-   case GL_FRAGMENT_SUBROUTINE_UNIFORM:
-   case GL_COMPUTE_SUBROUTINE_UNIFORM:
-   case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
-   case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
-   case GL_UNIFORM:
-      for (unsigned i = 0; i < prog->data->NumUniformStorage; i++) {
-         if (strcmp(((gl_uniform_storage *)res->Data)->name,
-                    prog->data->UniformStorage[i].name) == 0) {
-            blob_write_uint32(metadata, i);
-            break;
-         }
-      }
-      break;
-   case GL_ATOMIC_COUNTER_BUFFER:
-      for (unsigned i = 0; i < prog->data->NumAtomicBuffers; i++) {
-         if (((gl_active_atomic_buffer *)res->Data)->Binding ==
-             prog->data->AtomicBuffers[i].Binding) {
-            blob_write_uint32(metadata, i);
-            break;
-         }
-      }
-      break;
-   case GL_TRANSFORM_FEEDBACK_BUFFER:
-      for (unsigned i = 0; i < MAX_FEEDBACK_BUFFERS; i++) {
-         if (((gl_transform_feedback_buffer *)res->Data)->Binding ==
-             prog->last_vert_prog->sh.LinkedTransformFeedback->Buffers[i].Binding) {
-            blob_write_uint32(metadata, i);
-            break;
-         }
-      }
-      break;
-   case GL_TRANSFORM_FEEDBACK_VARYING:
-      for (int i = 0; i < prog->last_vert_prog->sh.LinkedTransformFeedback->NumVarying; i++) {
-         if (strcmp(((gl_transform_feedback_varying_info *)res->Data)->Name,
-                    prog->last_vert_prog->sh.LinkedTransformFeedback->Varyings[i].Name) == 0) {
-            blob_write_uint32(metadata, i);
-            break;
-         }
-      }
-      break;
-   case GL_VERTEX_SUBROUTINE:
-   case GL_TESS_CONTROL_SUBROUTINE:
-   case GL_TESS_EVALUATION_SUBROUTINE:
-   case GL_GEOMETRY_SUBROUTINE:
-   case GL_FRAGMENT_SUBROUTINE:
-   case GL_COMPUTE_SUBROUTINE:
-      sh =
-         prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
-      write_shader_subroutine_index(metadata, sh, res);
-      break;
-   default:
-      assert(!"Support for writing resource not yet implemented.");
-   }
-}
-
-static void
-read_program_resource_data(struct blob_reader *metadata,
-                           struct gl_shader_program *prog,
-                           struct gl_program_resource *res)
-{
-   struct gl_linked_shader *sh;
-
-   switch(res->Type) {
-   case GL_PROGRAM_INPUT:
-   case GL_PROGRAM_OUTPUT: {
-      gl_shader_variable *var = ralloc(prog, struct gl_shader_variable);
-
-      var->type = decode_type_from_blob(metadata);
-      var->interface_type = decode_type_from_blob(metadata);
-      var->outermost_struct_type = decode_type_from_blob(metadata);
-
-      var->name = ralloc_strdup(prog, blob_read_string(metadata));
-
-      size_t s_var_size, s_var_ptrs;
-      get_shader_var_and_pointer_sizes(&s_var_size, &s_var_ptrs, var);
-
-      blob_copy_bytes(metadata, ((uint8_t *) var) + s_var_ptrs,
-                      s_var_size - s_var_ptrs);
-
-      res->Data = var;
-      break;
-   }
-   case GL_UNIFORM_BLOCK:
-      res->Data = &prog->data->UniformBlocks[blob_read_uint32(metadata)];
-      break;
-   case GL_SHADER_STORAGE_BLOCK:
-      res->Data = &prog->data->ShaderStorageBlocks[blob_read_uint32(metadata)];
-      break;
-   case GL_BUFFER_VARIABLE:
-   case GL_VERTEX_SUBROUTINE_UNIFORM:
-   case GL_GEOMETRY_SUBROUTINE_UNIFORM:
-   case GL_FRAGMENT_SUBROUTINE_UNIFORM:
-   case GL_COMPUTE_SUBROUTINE_UNIFORM:
-   case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
-   case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
-   case GL_UNIFORM:
-      res->Data = &prog->data->UniformStorage[blob_read_uint32(metadata)];
-      break;
-   case GL_ATOMIC_COUNTER_BUFFER:
-      res->Data = &prog->data->AtomicBuffers[blob_read_uint32(metadata)];
-      break;
-   case GL_TRANSFORM_FEEDBACK_BUFFER:
-      res->Data = &prog->last_vert_prog->
-         sh.LinkedTransformFeedback->Buffers[blob_read_uint32(metadata)];
-      break;
-   case GL_TRANSFORM_FEEDBACK_VARYING:
-      res->Data = &prog->last_vert_prog->
-         sh.LinkedTransformFeedback->Varyings[blob_read_uint32(metadata)];
-      break;
-   case GL_VERTEX_SUBROUTINE:
-   case GL_TESS_CONTROL_SUBROUTINE:
-   case GL_TESS_EVALUATION_SUBROUTINE:
-   case GL_GEOMETRY_SUBROUTINE:
-   case GL_FRAGMENT_SUBROUTINE:
-   case GL_COMPUTE_SUBROUTINE:
-      sh =
-         prog->_LinkedShaders[_mesa_shader_stage_from_subroutine(res->Type)];
-      res->Data =
-         &sh->Program->sh.SubroutineFunctions[blob_read_uint32(metadata)];
-      break;
-   default:
-      assert(!"Support for reading resource not yet implemented.");
-   }
-}
-
-static void
-write_program_resource_list(struct blob *metadata,
-                            struct gl_shader_program *prog)
-{
-   blob_write_uint32(metadata, prog->data->NumProgramResourceList);
-
-   for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
-      blob_write_uint32(metadata, prog->data->ProgramResourceList[i].Type);
-      write_program_resource_data(metadata, prog,
-                                  &prog->data->ProgramResourceList[i]);
-      blob_write_bytes(metadata,
-                       &prog->data->ProgramResourceList[i].StageReferences,
-                       sizeof(prog->data->ProgramResourceList[i].StageReferences));
-   }
-}
-
-static void
-read_program_resource_list(struct blob_reader *metadata,
-                           struct gl_shader_program *prog)
-{
-   prog->data->NumProgramResourceList = blob_read_uint32(metadata);
-
-   prog->data->ProgramResourceList =
-      ralloc_array(prog->data, gl_program_resource,
-                   prog->data->NumProgramResourceList);
-
-   for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
-      prog->data->ProgramResourceList[i].Type = blob_read_uint32(metadata);
-      read_program_resource_data(metadata, prog,
-                                 &prog->data->ProgramResourceList[i]);
-      blob_copy_bytes(metadata,
-                      (uint8_t *) &prog->data->ProgramResourceList[i].StageReferences,
-                      sizeof(prog->data->ProgramResourceList[i].StageReferences));
-   }
-}
-
-static void
-write_shader_parameters(struct blob *metadata,
-                        struct gl_program_parameter_list *params)
-{
-   blob_write_uint32(metadata, params->NumParameters);
-   uint32_t i = 0;
-
-   while (i < params->NumParameters) {
-      struct gl_program_parameter *param = &params->Parameters[i];
-
-      blob_write_uint32(metadata, param->Type);
-      blob_write_string(metadata, param->Name);
-      blob_write_uint32(metadata, param->Size);
-      blob_write_uint32(metadata, param->DataType);
-      blob_write_bytes(metadata, param->StateIndexes,
-                       sizeof(param->StateIndexes));
-
-      i++;
-   }
-
-   blob_write_bytes(metadata, params->ParameterValues,
-                    sizeof(gl_constant_value) * 4 * params->NumParameters);
-
-   blob_write_uint32(metadata, params->StateFlags);
-}
-
-static void
-read_shader_parameters(struct blob_reader *metadata,
-                       struct gl_program_parameter_list *params)
-{
-   gl_state_index state_indexes[STATE_LENGTH];
-   uint32_t i = 0;
-   uint32_t num_parameters = blob_read_uint32(metadata);
-
-   _mesa_reserve_parameter_storage(params, num_parameters);
-   while (i < num_parameters) {
-      gl_register_file type = (gl_register_file) blob_read_uint32(metadata);
-      const char *name = blob_read_string(metadata);
-      unsigned size = blob_read_uint32(metadata);
-      unsigned data_type = blob_read_uint32(metadata);
-      blob_copy_bytes(metadata, (uint8_t *) state_indexes,
-                      sizeof(state_indexes));
-
-      _mesa_add_parameter(params, type, name, size, data_type,
-                          NULL, state_indexes);
-
-      i++;
-   }
-
-   blob_copy_bytes(metadata, (uint8_t *) params->ParameterValues,
-                    sizeof(gl_constant_value) * 4 * params->NumParameters);
-
-   params->StateFlags = blob_read_uint32(metadata);
-}
-
-static void
-write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
-{
-   assert(shader->Program);
-   struct gl_program *glprog = shader->Program;
-   unsigned i;
-
-   blob_write_bytes(metadata, glprog->TexturesUsed,
-                    sizeof(glprog->TexturesUsed));
-   blob_write_uint64(metadata, glprog->SamplersUsed);
-
-   blob_write_bytes(metadata, glprog->SamplerUnits,
-                    sizeof(glprog->SamplerUnits));
-   blob_write_bytes(metadata, glprog->sh.SamplerTargets,
-                    sizeof(glprog->sh.SamplerTargets));
-   blob_write_uint32(metadata, glprog->ShadowSamplers);
-
-   blob_write_bytes(metadata, glprog->sh.ImageAccess,
-                    sizeof(glprog->sh.ImageAccess));
-   blob_write_bytes(metadata, glprog->sh.ImageUnits,
-                    sizeof(glprog->sh.ImageUnits));
-
-   size_t ptr_size = sizeof(GLvoid *);
-
-   blob_write_uint32(metadata, glprog->sh.NumBindlessSamplers);
-   blob_write_uint32(metadata, glprog->sh.HasBoundBindlessSampler);
-   for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
-      blob_write_bytes(metadata, &glprog->sh.BindlessSamplers[i],
-                       sizeof(struct gl_bindless_sampler) - ptr_size);
-   }
-
-   blob_write_uint32(metadata, glprog->sh.NumBindlessImages);
-   blob_write_uint32(metadata, glprog->sh.HasBoundBindlessImage);
-   for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
-      blob_write_bytes(metadata, &glprog->sh.BindlessImages[i],
-                       sizeof(struct gl_bindless_image) - ptr_size);
-   }
-
-   blob_write_bytes(metadata, &glprog->sh.fs.BlendSupport,
-                    sizeof(glprog->sh.fs.BlendSupport));
-
-   write_shader_parameters(metadata, glprog->Parameters);
-
-   assert((glprog->driver_cache_blob == NULL) ==
-          (glprog->driver_cache_blob_size == 0));
-   blob_write_uint32(metadata, (uint32_t)glprog->driver_cache_blob_size);
-   if (glprog->driver_cache_blob_size > 0) {
-      blob_write_bytes(metadata, glprog->driver_cache_blob,
-                       glprog->driver_cache_blob_size);
-   }
-}
-
-static void
-read_shader_metadata(struct blob_reader *metadata,
-                     struct gl_program *glprog,
-                     gl_linked_shader *linked)
-{
-   unsigned i;
-
-   blob_copy_bytes(metadata, (uint8_t *) glprog->TexturesUsed,
-                   sizeof(glprog->TexturesUsed));
-   glprog->SamplersUsed = blob_read_uint64(metadata);
-
-   blob_copy_bytes(metadata, (uint8_t *) glprog->SamplerUnits,
-                   sizeof(glprog->SamplerUnits));
-   blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets,
-                   sizeof(glprog->sh.SamplerTargets));
-   glprog->ShadowSamplers = blob_read_uint32(metadata);
-
-   blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageAccess,
-                   sizeof(glprog->sh.ImageAccess));
-   blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageUnits,
-                   sizeof(glprog->sh.ImageUnits));
-
-   size_t ptr_size = sizeof(GLvoid *);
-
-   glprog->sh.NumBindlessSamplers = blob_read_uint32(metadata);
-   glprog->sh.HasBoundBindlessSampler = blob_read_uint32(metadata);
-   if (glprog->sh.NumBindlessSamplers > 0) {
-      glprog->sh.BindlessSamplers =
-         rzalloc_array(glprog, gl_bindless_sampler,
-                       glprog->sh.NumBindlessSamplers);
-
-      for (i = 0; i < glprog->sh.NumBindlessSamplers; i++) {
-         blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessSamplers[i],
-                         sizeof(struct gl_bindless_sampler) - ptr_size);
-      }
-   }
-
-   glprog->sh.NumBindlessImages = blob_read_uint32(metadata);
-   glprog->sh.HasBoundBindlessImage = blob_read_uint32(metadata);
-   if (glprog->sh.NumBindlessImages > 0) {
-      glprog->sh.BindlessImages =
-         rzalloc_array(glprog, gl_bindless_image,
-                       glprog->sh.NumBindlessImages);
-
-      for (i = 0; i < glprog->sh.NumBindlessImages; i++) {
-         blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.BindlessImages[i],
-                        sizeof(struct gl_bindless_image) - ptr_size);
-      }
-   }
-
-   blob_copy_bytes(metadata, (uint8_t *) &glprog->sh.fs.BlendSupport,
-                   sizeof(glprog->sh.fs.BlendSupport));
-
-   glprog->Parameters = _mesa_new_parameter_list();
-   read_shader_parameters(metadata, glprog->Parameters);
-
-   glprog->driver_cache_blob_size = (size_t)blob_read_uint32(metadata);
-   if (glprog->driver_cache_blob_size > 0) {
-      glprog->driver_cache_blob =
-         (uint8_t*)ralloc_size(glprog, glprog->driver_cache_blob_size);
-      blob_copy_bytes(metadata, glprog->driver_cache_blob,
-                      glprog->driver_cache_blob_size);
-   }
-}
-
 static void
 create_binding_str(const char *key, unsigned value, void *closure)
 {
@@ -1147,48 +81,6 @@ create_binding_str(const char *key, unsigned value, void *closure)
    ralloc_asprintf_append(bindings_str, "%s:%u,", key, value);
 }
 
-static void
-get_shader_info_and_pointer_sizes(size_t *s_info_size, size_t *s_info_ptrs,
-                                  shader_info *info)
-{
-   *s_info_size = sizeof(shader_info);
-   *s_info_ptrs = sizeof(info->name) + sizeof(info->label);
-}
-
-static void
-create_linked_shader_and_program(struct gl_context *ctx,
-                                 gl_shader_stage stage,
-                                 struct gl_shader_program *prog,
-                                 struct blob_reader *metadata)
-{
-   struct gl_program *glprog;
-
-   struct gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
-   linked->Stage = stage;
-
-   glprog = ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
-                                   prog->Name, false);
-   glprog->info.stage = stage;
-   linked->Program = glprog;
-
-   read_shader_metadata(metadata, glprog, linked);
-
-   glprog->info.name = ralloc_strdup(glprog, blob_read_string(metadata));
-   glprog->info.label = ralloc_strdup(glprog, blob_read_string(metadata));
-
-   size_t s_info_size, s_info_ptrs;
-   get_shader_info_and_pointer_sizes(&s_info_size, &s_info_ptrs,
-                                     &glprog->info);
-
-   /* Restore shader info */
-   blob_copy_bytes(metadata, ((uint8_t *) &glprog->info) + s_info_ptrs,
-                   s_info_size - s_info_ptrs);
-
-   _mesa_reference_shader_program_data(ctx, &glprog->sh.data, prog->data);
-   _mesa_reference_program(ctx, &linked->Program, glprog);
-   prog->_LinkedShaders[stage] = linked;
-}
-
 void
 shader_cache_write_program_metadata(struct gl_context *ctx,
                                     struct gl_shader_program *prog)
@@ -1210,50 +102,7 @@ shader_cache_write_program_metadata(struct gl_context *ctx,
    struct blob metadata;
    blob_init(&metadata);
 
-   write_uniforms(&metadata, prog);
-
-   write_hash_tables(&metadata, prog);
-
-   blob_write_uint32(&metadata, prog->data->Version);
-   blob_write_uint32(&metadata, prog->data->linked_stages);
-
-   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
-      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
-      if (sh) {
-         write_shader_metadata(&metadata, sh);
-
-         if (sh->Program->info.name)
-            blob_write_string(&metadata, sh->Program->info.name);
-         else
-            blob_write_string(&metadata, "");
-
-         if (sh->Program->info.label)
-            blob_write_string(&metadata, sh->Program->info.label);
-         else
-            blob_write_string(&metadata, "");
-
-         size_t s_info_size, s_info_ptrs;
-         get_shader_info_and_pointer_sizes(&s_info_size, &s_info_ptrs,
-                                           &sh->Program->info);
-
-         /* Store shader info */
-         blob_write_bytes(&metadata,
-                          ((char *) &sh->Program->info) + s_info_ptrs,
-                          s_info_size - s_info_ptrs);
-      }
-   }
-
-   write_xfb(&metadata, prog);
-
-   write_uniform_remap_tables(&metadata, prog);
-
-   write_atomic_buffers(&metadata, prog);
-
-   write_buffer_blocks(&metadata, prog);
-
-   write_subroutines(&metadata, prog);
-
-   write_program_resource_list(&metadata, prog);
+   serialize_glsl_program(&metadata, ctx, prog);
 
    struct cache_item_metadata cache_item_metadata;
    cache_item_metadata.type = CACHE_ITEM_TYPE_GLSL;
@@ -1379,35 +228,9 @@ shader_cache_read_program_metadata(struct gl_context *ctx,
    struct blob_reader metadata;
    blob_reader_init(&metadata, buffer, size);
 
-   assert(prog->data->UniformStorage == NULL);
-
-   read_uniforms(&metadata, prog);
-
-   read_hash_tables(&metadata, prog);
-
-   prog->data->Version = blob_read_uint32(&metadata);
-   prog->data->linked_stages = blob_read_uint32(&metadata);
-
-   unsigned mask = prog->data->linked_stages;
-   while (mask) {
-      const int j = u_bit_scan(&mask);
-      create_linked_shader_and_program(ctx, (gl_shader_stage) j, prog,
-                                       &metadata);
-   }
-
-   read_xfb(&metadata, prog);
-
-   read_uniform_remap_tables(&metadata, prog);
-
-   read_atomic_buffers(&metadata, prog);
-
-   read_buffer_blocks(&metadata, prog);
-
-   read_subroutines(&metadata, prog);
-
-   read_program_resource_list(&metadata, prog);
+   bool deserialized = deserialize_glsl_program(&metadata, ctx, prog);
 
-   if (metadata.current != metadata.end || metadata.overrun) {
+   if (!deserialized || metadata.current != metadata.end || metadata.overrun) {
       /* Something has gone wrong discard the item from the cache and rebuild
        * from source.
        */
index c9140ba97520d7250afe35e520e4ac2e69c2d618..4492cad0e8db49e5262ed9af1244d656839476dd 100644 (file)
@@ -26,6 +26,7 @@
 #define SHADER_INFO_H
 
 #include "shader_enums.h"
+#include <stdint.h>
 
 #ifdef __cplusplus
 extern "C" {