This fixes rendering in Dolphin on Vulkan since we enabled clip
distances. (Dolphin on GL has a similar bug because the linker
fails to eliminate unused clip distance built-in arrays, but it
isn't using SSO...so that needs more fixing.)
Also fixes a Piglit test:
spec/glsl-1.50/execution/geometry.clip-distance-vs-gs-out-sso
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
if (devinfo->gen < 6)
separate = false;
+ if (separate) {
+ /* In SSO mode, we don't know whether the adjacent stage will
+ * read/write gl_ClipDistance, which has a fixed slot location.
+ * We have to assume the worst and reserve a slot for it, or else
+ * the rest of our varyings will be off by a slot.
+ *
+ * Note that we don't have to worry about COL/BFC, as those built-in
+ * variables only exist in legacy GL, which only supports VS and FS.
+ */
+ slots_valid |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0);
+ slots_valid |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1);
+ }
+
vue_map->slots_valid = slots_valid;
vue_map->separate = separate;