A ZPASS_DONE packet doesn't make sense for the compute queue. It will
result in a gpu hang.
This change resolves a gpu hang for SteamVR+Vega.
Cc: mesa-stable@lists.freedesktop.org
Fixes: 1f616a840eac02241c585d28e9dac8f19a297f39 "radv: emit a dummy ..."
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
* counters) must immediately precede every timestamp event to
* prevent a GPU hang on GFX9.
*/
- if (chip_class == GFX9) {
+ if (chip_class == GFX9 && !is_mec) {
radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 2, 0));
radeon_emit(cs, EVENT_TYPE(EVENT_TYPE_ZPASS_DONE) | EVENT_INDEX(1));
radeon_emit(cs, gfx9_eop_bug_va);