tree *post_p, fallback_t fallback)
{
tree *p;
- varray_type stack;
+ VEC(tree,heap) *stack;
enum gimplify_status ret = GS_OK, tret;
int i;
/* Create a stack of the subexpressions so later we can walk them in
- order from inner to outer.
-
- This array is very memory consuming. Don't even think of making
- it VARRAY_TREE. */
- VARRAY_GENERIC_PTR_NOGC_INIT (stack, 10, "stack");
+ order from inner to outer. */
+ stack = VEC_alloc (tree, heap, 10);
/* We can handle anything that get_inner_reference can deal with. */
for (p = expr_p; ; p = &TREE_OPERAND (*p, 0))
*p = fold_indirect_ref (*p);
if (!handled_component_p (*p))
break;
- VARRAY_PUSH_GENERIC_PTR_NOGC (stack, *p);
+ VEC_safe_push (tree, heap, stack, *p);
}
- gcc_assert (VARRAY_ACTIVE_SIZE (stack));
+ gcc_assert (VEC_length (tree, stack));
/* Now STACK is a stack of pointers to all the refs we've walked through
and P points to the innermost expression.
So we do this in three steps. First we deal with the annotations
for any variables in the components, then we gimplify the base,
then we gimplify any indices, from left to right. */
- for (i = VARRAY_ACTIVE_SIZE (stack) - 1; i >= 0; i--)
+ for (i = VEC_length (tree, stack) - 1; i >= 0; i--)
{
- tree t = VARRAY_GENERIC_PTR_NOGC (stack, i);
+ tree t = VEC_index (tree, stack, i);
if (TREE_CODE (t) == ARRAY_REF || TREE_CODE (t) == ARRAY_RANGE_REF)
{
/* And finally, the indices and operands to BIT_FIELD_REF. During this
loop we also remove any useless conversions. */
- for (; VARRAY_ACTIVE_SIZE (stack) > 0; )
+ for (; VEC_length (tree, stack) > 0; )
{
- tree t = VARRAY_TOP_TREE (stack);
+ tree t = VEC_pop (tree, stack);
if (TREE_CODE (t) == ARRAY_REF || TREE_CODE (t) == ARRAY_RANGE_REF)
{
set which would have caused all the outer expressions in EXPR_P
leading to P to also have had TREE_SIDE_EFFECTS set. */
recalculate_side_effects (t);
- VARRAY_POP (stack);
}
tret = gimplify_expr (p, pre_p, post_p, is_gimple_min_lval, fallback);
ret = MIN (ret, GS_OK);
}
- VARRAY_FREE (stack);
+ VEC_free (tree, heap, stack);
return ret;
}