static void Init( void )
{
- static const char *prog1 =
+ static const char *prog0 =
"!!FP1.0\n"
"MUL o[COLR], R0, f[WPOS]; \n"
"ADD o[COLH], H3, f[TEX0]; \n"
"MOV HC, H2; \n"
;
- /* masked updates */
- static const char *prog2 =
+ /* masked updates, defines, declarations */
+ static const char *prog1 =
"!!FP1.0\n"
"DEFINE foo = {1, 2, 3, 4}; \n"
"DEFINE foo2 = 5; \n"
"DECLARE bar = 3; \n"
"DECLARE bar2; \n"
"DECLARE bar3 = bar; \n"
- "DECLARE bar4 = { a, b, c, d }; \n"
+ "#DECLARE bar4 = { a, b, c, d }; \n"
"MOV o[COLR], R0; \n"
"MOV o[COLR].xy, R0; \n"
"MOV o[COLR] (NE), R0; \n"
"MOV o[COLR] (NE.wzyx), R0; \n"
"MOV o[COLR].xy (NE.wzyx), R0; \n"
+ "MOV RC.x (EQ), R1.x; \n"
"KIL NE; \n"
"KIL EQ.xyxy; \n"
;
- /* double the color */
+ /* texture instructions */
+ static const char *prog2 =
+ "!!FP1.0\n"
+ "TEX R0, f[TEX0], TEX0, 2D; \n"
+ "TEX R1, f[TEX1], TEX1, CUBE; \n"
+ "TEX R2, f[TEX2], TEX2, 3D; \n"
+ "TXP R3, f[TEX3], TEX3, RECT; \n"
+ "TXD R3, R2, R1, f[TEX3], TEX3, RECT; \n"
+ "MUL o[COLR], R0, f[COL0]; \n"
+ ;
+
+ /* test negation, absolute value */
static const char *prog3 =
+ "!!FP1.0\n"
+ "MOV R0, -R1; \n"
+ "MOV R0, +R1; \n"
+ "MOV R0, |-R1|; \n"
+ "MOV R0, |+R1|; \n"
+ "MOV R0, -|R1|; \n"
+ "MOV R0, +|R1|; \n"
+ "MOV R0, -|-R1|; \n"
+ "MOV R0, -|+R1|; \n"
+ "MOV o[COLR], R0; \n"
+ ;
+
+ /* double the color */
+ static const char *prog10 =
"!!FP1.0\n"
"MOV R0, f[COL0]; \n"
"ADD o[COLR], R0, f[COL0]; \n"
assert(progs[1]);
assert(progs[0] != progs[1]);
- glGenProgramsNV(3, progs + 2);
- assert(progs[2]);
- assert(progs[3]);
- assert(progs[2] != progs[3]);
- assert(progs[0] != progs[2]);
-
glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[0],
- strlen(prog1),
- (const GLubyte *) prog1);
+ strlen(prog0),
+ (const GLubyte *) prog0);
assert(glIsProgramNV(progs[0]));
glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[1],
- strlen(prog2),
- (const GLubyte *) prog2);
+ strlen(prog1),
+ (const GLubyte *) prog1);
assert(glIsProgramNV(progs[1]));
glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[2],
strlen(prog2),
- (const GLubyte *) prog3);
+ (const GLubyte *) prog2);
assert(glIsProgramNV(progs[2]));
glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[2]);
+
+ glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[3],
+ strlen(prog3),
+ (const GLubyte *) prog3);
+ assert(glIsProgramNV(progs[3]));
+ glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[3]);
+
+
+ /* a real program */
+ glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[10],
+ strlen(prog10),
+ (const GLubyte *) prog10);
+ assert(glIsProgramNV(progs[10]));
+ glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, progs[10]);
+
glEnable(GL_FRAGMENT_PROGRAM_NV);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_ALWAYS, 0.0);