"tess_lds");
}
+static unsigned si_get_max_workgroup_size(struct si_shader *shader)
+{
+ const unsigned *properties = shader->selector->info.properties;
+ unsigned max_work_group_size =
+ properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] *
+ properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT] *
+ properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH];
+
+ if (!max_work_group_size) {
+ /* This is a variable group size compute shader,
+ * compile it for the maximum possible group size.
+ */
+ max_work_group_size = SI_MAX_VARIABLE_THREADS_PER_BLOCK;
+ }
+ return max_work_group_size;
+}
+
static void create_function(struct si_shader_context *ctx)
{
struct lp_build_tgsi_context *bld_base = &ctx->soa.bld_base;
S_0286D0_FRONT_FACE_ENA(1) |
S_0286D0_POS_FIXED_PT_ENA(1));
} else if (ctx->type == PIPE_SHADER_COMPUTE) {
- const unsigned *properties = shader->selector->info.properties;
- unsigned max_work_group_size =
- properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] *
- properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT] *
- properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH];
-
- if (!max_work_group_size) {
- /* This is a variable group size compute shader,
- * compile it for the maximum possible group size.
- */
- max_work_group_size = SI_MAX_VARIABLE_THREADS_PER_BLOCK;
- }
-
si_llvm_add_attribute(ctx->main_fn,
"amdgpu-max-work-group-size",
- max_work_group_size);
+ si_get_max_workgroup_size(shader));
}
shader->info.num_input_sgprs = 0;
* LLVM 3.9svn has this bug.
*/
if (sel->type == PIPE_SHADER_COMPUTE) {
- unsigned *props = sel->info.properties;
unsigned wave_size = 64;
unsigned max_vgprs = 256;
unsigned max_sgprs = sscreen->b.chip_class >= VI ? 800 : 512;
unsigned max_sgprs_per_wave = 128;
- unsigned max_block_threads;
-
- if (props[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH])
- max_block_threads = props[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] *
- props[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT] *
- props[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH];
- else
- max_block_threads = SI_MAX_VARIABLE_THREADS_PER_BLOCK;
-
+ unsigned max_block_threads = si_get_max_workgroup_size(shader);
unsigned min_waves_per_cu = DIV_ROUND_UP(max_block_threads, wave_size);
unsigned min_waves_per_simd = DIV_ROUND_UP(min_waves_per_cu, 4);