so->num_elements = num_elements;
memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
- /* Allocate memory for the descriptor state */
+ /* XXX: What the cornball? This is totally, 100%, unapologetically
+ * nonsense. And yet it somehow fixes a regression in -bshadow
+ * (previously, we allocated the descriptor here... a newer commit
+ * removed that allocation, and then memory corruption led to
+ * shader_meta getting overwritten in bad ways and then the whole test
+ * case falling apart . TODO: LOOK INTO PLEASE XXX XXX BAD XXX XXX XXX
+ */
+ panfrost_allocate_chunk(pan_context(pctx), 0, HEAP_DESCRIPTOR);
for (int i = 0; i < num_elements; ++i) {
so->hw[i].index = elements[i].vertex_buffer_index;