case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_BOOL:
+ case GLSL_TYPE_DOUBLE: {
+ int bit_size = glsl_get_bit_size(val->const_type);
if (glsl_type_is_matrix(val->const_type)) {
assert(glsl_get_matrix_columns(val->const_type) == elem_count);
for (unsigned i = 0; i < elem_count; i++)
} else {
assert(glsl_type_is_vector(val->const_type));
assert(glsl_get_vector_elements(val->const_type) == elem_count);
- for (unsigned i = 0; i < elem_count; i++)
- val->constant->values[0].u32[i] = elems[i]->values[0].u32[0];
+ for (unsigned i = 0; i < elem_count; i++) {
+ if (bit_size == 64) {
+ val->constant->values[0].u64[i] = elems[i]->values[0].u64[0];
+ } else {
+ assert(bit_size == 32);
+ val->constant->values[0].u32[i] = elems[i]->values[0].u32[0];
+ }
+ }
}
ralloc_free(elems);
break;
-
+ }
case GLSL_TYPE_STRUCT:
case GLSL_TYPE_ARRAY:
ralloc_steal(val->constant, elems);