They behave like merged ESGS shaders, so the exec mask needs
to be manually initialized for these NGG shaders too.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3576>
bld.insert(std::move(startpgm));
/* exec seems to need to be manually initialized with combined shaders */
- if (util_bitcount(ctx.program->stage & sw_mask) > 1) {
+ if (util_bitcount(ctx.program->stage & sw_mask) > 1 || (ctx.program->stage & hw_ngg_gs)) {
bld.sop1(Builder::s_mov, bld.exec(Definition(exec_mask)), bld.lm == s2 ? Operand(UINT64_MAX) : Operand(UINT32_MAX));
instructions[0]->definitions.pop_back();
}