static struct pipe_screen *screen = NULL;
static struct pipe_context *ctx = NULL;
static struct pipe_resource *rttex = NULL;
-static struct pipe_resource *constbuf = NULL;
+static struct pipe_resource *constbuf1 = NULL;
+static struct pipe_resource *constbuf2 = NULL;
static struct pipe_surface *surf = NULL;
static struct pipe_sampler_view *sv = NULL;
static void *sampler = NULL;
{ -1, 0, 0, 1 } },
};
-static float constants[] =
+static float constants1[] =
{ 0.4, 0, 0, 1,
1, 1, 1, 1,
2, 2, 2, 2,
3, 0, 0, 0,
0, .5, 0, 0,
- 0, 0, 1, 0,
+ 1, 0, 0, 1,
+ 0, 0, 0, 1,
+
+ 1, 0, 0, 0.5,
+ 0, 1, 0, 0.5,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1,
+};
+
+
+static float constants2[] =
+{ 1, 0, 0, 1,
+ 0, 1, 0, 1,
+ 0, 0, 1, 1,
+ 0, 0, 0, 0,
+
+ 1, 1, 0, 1,
+ 1, .5, 0, 1,
+ 1, 0, 0, 1,
0, 0, 0, 1,
1, 0, 0, 0.5,
templat.target = PIPE_BUFFER;
templat.format = PIPE_FORMAT_R8_UNORM;
- templat.width0 = sizeof(constants);
+ templat.width0 = sizeof(constants1);
templat.height0 = 1;
templat.depth0 = 1;
templat.last_level = 0;
templat.nr_samples = 1;
templat.bind = PIPE_BIND_CONSTANT_BUFFER;
- constbuf = screen->resource_create(screen,
- &templat);
- if (constbuf == NULL)
+ constbuf1 = screen->resource_create(screen,
+ &templat);
+ if (constbuf1 == NULL)
exit(4);
+ constbuf2 = screen->resource_create(screen,
+ &templat);
+ if (constbuf2 == NULL)
+ exit(4);
- u_box_2d(0,0,sizeof(constants),1, &box);
- ctx->transfer_inline_write(ctx,
- constbuf,
- u_subresource(0,0),
- PIPE_TRANSFER_WRITE,
- &box,
- constants,
- sizeof constants,
- sizeof constants);
+ {
+ u_box_2d(0,0,sizeof(constants1),1, &box);
+
+ ctx->transfer_inline_write(ctx,
+ constbuf1,
+ u_subresource(0,0),
+ PIPE_TRANSFER_WRITE,
+ &box,
+ constants1,
+ sizeof constants1,
+ sizeof constants1);
- ctx->set_constant_buffer(ctx,
- PIPE_SHADER_FRAGMENT, 0,
- constbuf);
+ ctx->set_constant_buffer(ctx,
+ PIPE_SHADER_FRAGMENT, 0,
+ constbuf1);
+ }
+ {
+ u_box_2d(0,0,sizeof(constants2),1, &box);
+
+ ctx->transfer_inline_write(ctx,
+ constbuf2,
+ u_subresource(0,0),
+ PIPE_TRANSFER_WRITE,
+ &box,
+ constants2,
+ sizeof constants2,
+ sizeof constants2);
+
+
+ ctx->set_constant_buffer(ctx,
+ PIPE_SHADER_FRAGMENT, 1,
+ constbuf2);
+ }
}