/* CACHE_NEW_VS_PROG */
uint32_t num_inputs = brw_count_bits(brw->vs.prog_data->outputs_written);
uint32_t num_outputs = brw_count_bits(brw->fragment_program->Base.InputsRead);
- uint32_t dw1, dw2, dw3, dw4;
+ uint32_t dw1, dw2, dw3, dw4, dw16;
int i;
/* _NEW_BUFFER */
GLboolean render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
GEN6_SF_STATISTICS_ENABLE;
dw3 = 0;
dw4 = 0;
+ dw16 = 0;
/* _NEW_POLYGON */
if ((ctx->Polygon.FrontFace == GL_CCW) ^ render_to_fbo)
dw4 |= U_FIXED(CLAMP(ctx->Point.Size, 0.125, 225.875), 3) <<
GEN6_SF_POINT_WIDTH_SHIFT;
- if (render_to_fbo)
+ if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT)
dw1 |= GEN6_SF_POINT_SPRITE_LOWERLEFT;
/* _NEW_LIGHT */
(1 << GEN6_SF_TRIFAN_PROVOKE_SHIFT);
}
+ if (ctx->Point.PointSprite) {
+ for (i = 0; i < 8; i++) {
+ if (ctx->Point.CoordReplace[i])
+ dw16 |= (1 << i);
+ }
+ }
+
BEGIN_BATCH(20);
OUT_BATCH(CMD_3D_SF_STATE << 16 | (20 - 2));
OUT_BATCH(dw1);
}
OUT_BATCH(attr_overrides);
}
- OUT_BATCH(0); /* point sprite texcoord bitmask */
+ OUT_BATCH(dw16); /* point sprite texcoord bitmask */
OUT_BATCH(0); /* constant interp bitmask */
OUT_BATCH(0); /* wrapshortest enables 0-7 */
OUT_BATCH(0); /* wrapshortest enables 8-15 */