ARB_shader_object ARB_vertex_shader ARB_fragment_shader in 965-glsl branch
authorZou Nan hai <nanhai.zou@intel.com>
Tue, 18 Sep 2007 04:59:50 +0000 (12:59 +0800)
committerZou Nan hai <nanhai.zou@intel.com>
Tue, 18 Sep 2007 04:59:50 +0000 (12:59 +0800)
src/mesa/drivers/dri/i965/intel_context.c

index 35babcac233d48f9cde813ea773894f95a463d4b..ac8aa5bd52ce9ca9020ed167f9b171b34c8ff02a 100644 (file)
@@ -82,6 +82,9 @@ int INTEL_DEBUG = (0);
 #define need_GL_EXT_multi_draw_arrays
 #define need_GL_EXT_secondary_color
 #define need_GL_VERSION_2_0
+#define need_GL_ARB_shader_objects
+#define need_GL_ARB_vertex_shader
+
 #include "extension_helper.h"
 
 #ifndef VERBOSE
@@ -185,6 +188,9 @@ const struct dri_extension card_extensions[] =
     { "GL_NV_blend_square",                NULL },
     { "GL_SGIS_generate_mipmap",           NULL },
     { "GL_ARB_shading_language_100",       GL_VERSION_2_0_functions},
+    { "GL_ARB_shader_objects",             GL_ARB_shader_objects_functions},
+    { "GL_ARB_vertex_shader",              GL_ARB_vertex_shader_functions},
+    { "GL_ARB_fragment_shader",            NULL },
     /* XXX not implement yet, to compile builtin glsl lib */
     { "GL_ARB_draw_buffers",               NULL },
     { NULL,                                NULL }