I found it to be flaky in freedreno CI, and tracked down the issue to
parallel-deqp-runner needing to manage the shader cache
(https://gitlab.freedesktop.org/mesa/parallel-deqp-runner/-/merge_requests/13).
Until we fix that in the runner, disable it. This should matter less now
that we prebuild the SPIRV, though.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5266>
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-gl-config-name=rgba8888d24s8ms0"
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-visibility=hidden"
+# deqp's shader cache (for vulkan) is not multiprocess safe for a common
+# filename, see:
+# https://gitlab.freedesktop.org/mesa/parallel-deqp-runner/-/merge_requests/13
+DEQP_OPTIONS="$DEQP_OPTIONS --deqp-shadercache=disable"
+
if [ -z "$DEQP_VER" ]; then
echo 'DEQP_VER must be set to something like "gles2", "gles31" or "vk" for the test run'
exit 1