#include "main/imports.h"
#include "main/context.h"
#include "main/macros.h"
+#include "main/spirv_extensions.h"
#include "main/version.h"
#include "pipe/p_context.h"
{ o(ARB_draw_instanced), PIPE_CAP_TGSI_INSTANCEID },
{ o(ARB_framebuffer_object), PIPE_CAP_MIXED_FRAMEBUFFER_SIZES },
{ o(ARB_gpu_shader_int64), PIPE_CAP_INT64 },
+ { o(ARB_gl_spirv), PIPE_CAP_GL_SPIRV },
{ o(ARB_indirect_parameters), PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS },
{ o(ARB_instanced_arrays), PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR },
{ o(ARB_occlusion_query), PIPE_CAP_OCCLUSION_QUERY },
{ o(ARB_shader_texture_image_samples), PIPE_CAP_TGSI_TXQS },
{ o(ARB_shader_texture_lod), PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD },
{ o(ARB_sparse_buffer), PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE },
+ { o(ARB_spirv_extensions), PIPE_CAP_GL_SPIRV },
{ o(ARB_texture_buffer_object), PIPE_CAP_TEXTURE_BUFFER_OBJECTS },
{ o(ARB_texture_cube_map_array), PIPE_CAP_CUBE_MAP_ARRAY },
{ o(ARB_texture_gather), PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS },
pre_snap_triangles && pre_snap_points_lines;
}
}
+
+ if (extensions->ARB_gl_spirv) {
+ struct spirv_supported_capabilities *spirv_caps = &consts->SpirVCapabilities;
+
+ spirv_caps->atomic_storage = extensions->ARB_shader_atomic_counters;
+ spirv_caps->draw_parameters = extensions->ARB_shader_draw_parameters;
+ spirv_caps->float64 = extensions->ARB_gpu_shader_fp64;
+ spirv_caps->geometry_streams = extensions->ARB_gpu_shader5;
+ spirv_caps->image_write_without_format = extensions->ARB_shader_image_load_store;
+ spirv_caps->int64 = extensions->ARB_gpu_shader_int64;
+ spirv_caps->tessellation = extensions->ARB_tessellation_shader;
+ spirv_caps->transform_feedback = extensions->ARB_transform_feedback3;
+ spirv_caps->variable_pointers =
+ screen->get_param(screen, PIPE_CAP_GL_SPIRV_VARIABLE_POINTERS);
+
+ consts->SpirVExtensions = CALLOC_STRUCT(spirv_supported_extensions);
+ _mesa_fill_supported_spirv_extensions(consts->SpirVExtensions, spirv_caps);
+ }
}