-I$(TOP)/src/mesa/drivers/dri/common \
-Iserver \
-I$(TOP)/include \
- -I$(TOP)/include/GL/internal \
-I$(TOP)/src/mesa \
- -I$(TOP)/src/mesa/main \
- -I$(TOP)/src/mesa/glapi \
-I$(TOP)/src/egl/main \
-I$(TOP)/src/egl/drivers/dri \
$(LIBDRM_CFLAGS)
#define MAP_FAILED ((void *)-1)
#endif
-#include "imports.h"
+#include "main/imports.h"
#define None 0
#include "dri_util.h"
#include <drm.h>
#include <drm_sarea.h>
#include <xf86drm.h>
-#include "glheader.h"
+#include "main/glheader.h"
#include "GL/internal/glcore.h"
#include "GL/internal/dri_interface.h"
-#include "mtypes.h"
+#include "main/mtypes.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
+#include "main/imports.h"
#include "drirenderbuffer.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
-#include "imports.h"
/**
#ifndef DRIRENDERBUFFER_H
#define DRIRENDERBUFFER_H
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "dri_util.h"
*/
#include "utils.h"
-#include "dispatch.h"
+#include "glapi/dispatch.h"
#ifndef NULL
# define NULL 0
#ifndef MMIO_H
#define MMIO_H
-#include "glheader.h"
+#include "main/glheader.h"
#if defined( __powerpc__ )
* \author Ian Romanick <idr@us.ibm.com>
*/
-#include "colormac.h"
+#include "main/colormac.h"
#include "spantmp_common.h"
#ifndef DBG
*/
#include "texmem.h"
-#include "simple_list.h"
-#include "imports.h"
-#include "macros.h"
-#include "texformat.h"
+#include "main/simple_list.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/texformat.h"
#include <assert.h>
#ifndef DRI_TEXMEM_H
#define DRI_TEXMEM_H
-#include "mtypes.h"
-#include "mm.h"
+#include "main/mtypes.h"
+#include "main/mm.h"
#include "xf86drm.h"
struct dri_tex_heap;
#include <string.h>
#include <stdlib.h>
-#include "mtypes.h"
-#include "extensions.h"
+#include "main/mtypes.h"
+#include "main/extensions.h"
+#include "glapi/dispatch.h"
#include "utils.h"
-#include "dispatch.h"
int driDispatchRemapTable[ driDispatchRemapTable_size ];
#include <GL/gl.h>
#include <GL/internal/dri_interface.h>
-#include "context.h"
+#include "main/context.h"
typedef struct __DRIutilversionRec2 __DRIutilversion2;
*/
/* $XFree86:$ */
-#include "glheader.h"
+#include "main/glheader.h"
#include "xf86drm.h"
-#include "mtypes.h"
-#include "macros.h"
-#include "dd.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/dd.h"
#include "vblank.h"
#include "xmlpool.h"
#ifndef DRI_VBLANK_H
#define DRI_VBLANK_H
-#include "context.h"
+#include "main/context.h"
#include "dri_util.h"
#include "xmlconfig.h"
* \author Felix Kuehling
*/
-#include "glheader.h"
+#include "main/glheader.h"
#include <string.h>
#include <assert.h>
#include <fcntl.h>
#include <unistd.h>
#include <errno.h>
-#include "imports.h"
+#include "main/imports.h"
#include "dri_util.h"
#include "xmlconfig.h"
#include "drirenderbuffer.h"
#include "buffers.h"
-#include "extensions.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
+#include "main/extensions.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
#include "vbo/vbo.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
-#include "tnl/t_context.h"
+#include "tnl/tcontext.h"
#include "tnl/t_pipeline.h"
#include "drivers/common/driverfuncs.h"
#include "utils.h"
#include "buffers.h"
-#include "extensions.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
+#include "main/extensions.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
#include "vbo/vbo.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
-#include "tnl/t_context.h"
+#include "tnl/tcontext.h"
#include "tnl/t_pipeline.h"
#include "drivers/common/driverfuncs.h"
#include "drirenderbuffer.h"
#include "eglconfig.h"
-#include "eglcontext.h"
+#include "eglmain/context.h"
#include "egldisplay.h"
#include "egldriver.h"
#include "eglglobals.h"
#include "ffb_lock.h"
#include "ffb_bitmap.h"
#include "swrast/swrast.h"
-#include "image.h"
-#include "macros.h"
+#include "main/image.h"
+#include "main/macros.h"
/* Compute ceiling of integer quotient of A divided by B: */
#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
* David S. Miller <davem@redhat.com>
*/
-#include "mtypes.h"
-#include "extensions.h"
+#include "main/mtypes.h"
+#include "main/extensions.h"
-#include "mm.h"
+#include "main/mm.h"
#include "ffb_dd.h"
#include "ffb_span.h"
#include "ffb_depth.h"
#include "dri_util.h"
#include "drm.h"
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "ffb_xmesa.h"
* David S. Miller <davem@redhat.com>
*/
-#include "mtypes.h"
-#include "mm.h"
+#include "main/mtypes.h"
+#include "main/mm.h"
+#include "main/extensions.h"
#include "ffb_dd.h"
#include "ffb_span.h"
#include "ffb_depth.h"
#include "ffb_tris.h"
#include "ffb_clear.h"
#include "ffb_lock.h"
-#include "extensions.h"
#define FFB_DATE "20021125"
-/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_dd.h,v 1.1 2000/06/20 05:08:38 dawes Exp $
+/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_main/dd.h,v 1.1 2000/06/20 05:08:38 dawes Exp $
*
* GLX Hardware Device Driver for Sun Creator/Creator3D.
* Copyright (C) 2000 David S. Miller
#ifndef _FFB_DD_H
#define _FFB_DD_H
-#include "context.h"
+#include "main/context.h"
void ffbDDInitDriverFuncs(GLcontext *ctx);
void ffbDDExtensionsInit(GLcontext *ctx);
* David S. Miller <davem@redhat.com>
*/
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "swrast/swrast.h"
#include "ffb_dd.h"
#include "ffb_span.h"
#include "ffb_depth.h"
#include "ffb_lock.h"
-#include "swrast/swrast.h"
#undef DEPTH_TRACE
* David S. Miller <davem@redhat.com>
*/
-#include "mtypes.h"
-#include "mm.h"
+#include "main/mtypes.h"
+#include "main/mm.h"
+#include "main/extensions.h"
#include "ffb_dd.h"
#include "ffb_span.h"
#include "ffb_depth.h"
#include "ffb_lines.h"
#include "ffb_tris.h"
#include "ffb_lock.h"
-#include "extensions.h"
#undef FFB_LINE_TRACE
* David S. Miller <davem@redhat.com>
*/
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "ffb_dd.h"
#include "ffb_context.h"
#include "ffb_vb.h"
-/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_points.h,v 1.2 2002/02/22 21:32:59 dawes Exp $ */
+/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_main/points.h,v 1.2 2002/02/22 21:32:59 dawes Exp $ */
#ifndef _FFB_POINTS_H
#define _FFB_POINTS_H
* David S. Miller <davem@redhat.com>
*/
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "ffb_dd.h"
#include "ffb_span.h"
#include "ffb_context.h"
* David S. Miller <davem@redhat.com>
*/
-#include "mtypes.h"
-#include "colormac.h"
-#include "mm.h"
+#include "main/mtypes.h"
+#include "main/colormac.h"
+#include "main/mm.h"
+#include "main/extensions.h"
+#include "main/enums.h"
+
+#include "vbo/vbo.h"
+#include "tnl/tnl.h"
+#include "tnl/t_pipeline.h"
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+
#include "ffb_dd.h"
#include "ffb_span.h"
#include "ffb_depth.h"
#include "ffb_tris.h"
#include "ffb_state.h"
#include "ffb_lock.h"
-#include "extensions.h"
-#include "enums.h"
-
-#include "swrast/swrast.h"
-#include "vbo/vbo.h"
-#include "tnl/tnl.h"
-#include "swrast_setup/swrast_setup.h"
-
-#include "tnl/t_pipeline.h"
#undef STATE_TRACE
* David S. Miller <davem@redhat.com>
*/
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "ffb_dd.h"
#include "ffb_span.h"
#include "ffb_context.h"
* David S. Miller <davem@redhat.com>
*/
-#include "glheader.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
#include "ffb_tex.h"
/* No texture unit, all software. */
* David S. Miller <davem@redhat.com>
*/
-#include "glheader.h"
-#include "mtypes.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
#include "swrast/s_context.h"
+#include "swrast_setup/swrast_setup.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#include "ffb_xmesa.h"
#include "ffb_context.h"
#include "ffb_vb.h"
-#include "imports.h"
+#include "main/imports.h"
#include "tnl/t_context.h"
#include "swrast_setup/swrast_setup.h"
#include "math/m_translate.h"
#ifndef _FFB_VB_H
#define _FFB_VB_H
-#include "mtypes.h"
-#include "macros.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
#include "tnl/t_context.h"
#include "swrast/swrast.h"
* David S. Miller <davem@redhat.com>
*/
-#include "glheader.h"
+#include "main/glheader.h"
#include "api_noop.h"
-#include "context.h"
+#include "main/context.h"
#include "light.h"
-#include "macros.h"
-#include "imports.h"
-#include "mtypes.h"
-#include "simple_list.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "main/simple_list.h"
#include "vtxfmt.h"
#include "ffb_xmesa.h"
#include "ffb_context.h"
#include "ffb_vb.h"
#include "tnl/tnl.h"
-#include "tnl/t_context.h"
+#include "tnl/tcontext.h"
#include "ffb_vtxfmt.h"
*/
#include "ffb_xmesa.h"
-#include "context.h"
-#include "framebuffer.h"
-#include "matrix.h"
-#include "renderbuffer.h"
-#include "simple_list.h"
-#include "imports.h"
+#include "main/context.h"
+#include "main/framebuffer.h"
+#include "main/matrix.h"
+#include "main/renderbuffer.h"
+#include "main/simple_list.h"
+#include "main/imports.h"
#include "utils.h"
#include "swrast/swrast.h"
fmesa->driScreen = sPriv;
fmesa->ffb_sarea = FFB_DRISHARE(sPriv->pSAREA);
- /* Register and framebuffer hw pointers. */
+ /* Register and framebuffer pointers. */
fmesa->regs = ffbScreen->regs;
fmesa->sfb32 = ffbScreen->sfb32;
#include <sys/time.h>
#include "dri_util.h"
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "ffb_drishare.h"
#include "ffb_regs.h"
#include "ffb_dac.h"
* 3DLabs Gamma driver.
*
*/
-#include "gamma_context.h"
+#include "gammacontext.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "drivers/common/driverfuncs.h"
-#include "context.h"
-#include "simple_list.h"
-#include "imports.h"
-#include "matrix.h"
-#include "extensions.h"
+#include "main/context.h"
+#include "main/simple_list.h"
+#include "main/imports.h"
+#include "main/matrix.h"
+#include "main/extensions.h"
#if defined(USE_X86_ASM)
#include "x86/common_x86_asm.h"
#endif
-#include "simple_list.h"
-#include "mm.h"
+#include "main/simple_list.h"
+#include "main/mm.h"
#include "gamma_vb.h"
-/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_context.h,v 1.6 2002/12/16 16:18:50 dawes Exp $ */
+/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gammacontext.h,v 1.6 2002/12/16 16:18:50 dawes Exp $ */
/*
* Copyright 2001 by Alan Hourihane.
*
#include "drm_sarea.h"
#include "colormac.h"
#include "gamma_regs.h"
-#include "gamma_macros.h"
+#include "gamma_main/macros.h"
#include "gamma_screen.h"
-#include "macros.h"
-#include "mtypes.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
#include "glint_dri.h"
-#include "mm.h"
+#include "main/mm.h"
typedef union {
unsigned int i;
*
*/
-#include "gamma_context.h"
+#include "gammacontext.h"
#include "gamma_vb.h"
#include "gamma_lock.h"
#if defined(USE_X86_ASM)
#include "x86/common_x86_asm.h"
#endif
-#include "context.h"
+#include "main/context.h"
#include "swrast/swrast.h"
#define GAMMA_DATE "20021125"
*/
/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_inithw.c,v 1.9 2002/10/30 12:51:29 alanh Exp $ */
-#include "gamma_context.h"
+#include "gammacontext.h"
#include "glint_dri.h"
void gammaInitHW( gammaContextPtr gmesa )
/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_lock.c,v 1.4 2002/11/05 17:46:07 tsi Exp $ */
-#include "gamma_context.h"
+#include "gammacontext.h"
#include "gamma_lock.h"
#include "drirenderbuffer.h"
-/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_macros.h,v 1.5 2002/02/22 21:33:02 dawes Exp $ */
+/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_main/macros.h,v 1.5 2002/02/22 21:33:02 dawes Exp $ */
/**************************************************************************
Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
*
*/
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "imports.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
-#include "tnl/t_context.h"
+#include "tnl/tcontext.h"
-#include "gamma_context.h"
+#include "gammacontext.h"
#include "gamma_tris.h"
#include "gamma_vb.h"
*
*/
-#include "gamma_context.h"
+#include "gammacontext.h"
#include "gamma_vb.h"
#include "glint_dri.h"
-#include "imports.h"
+#include "main/imports.h"
gammaScreenPtr gammaCreateScreen( __DRIscreenPrivate *sPriv )
{
/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_span.c,v 1.4 2002/11/05 17:46:07 tsi Exp $ */
-#include "gamma_context.h"
+#include "gammacontext.h"
#include "gamma_lock.h"
#include "colormac.h"
* 3DLabs Gamma driver
*/
-#include "gamma_context.h"
-#include "gamma_macros.h"
+#include "gammacontext.h"
+#include "gamma_main/macros.h"
#include "buffers.h"
-#include "macros.h"
+#include "main/macros.h"
#include "glint_dri.h"
#include "colormac.h"
#include "swrast/swrast.h"
#include <stdlib.h>
#include <stdio.h>
-#include "glheader.h"
-#include "mtypes.h"
-#include "imports.h"
-#include "simple_list.h"
-#include "enums.h"
-#include "texstore.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/imports.h"
+#include "main/simple_list.h"
+#include "main/enums.h"
+#include "main/texstore.h"
#include "teximage.h"
-#include "texformat.h"
+#include "main/texformat.h"
#include "texobj.h"
#include "swrast/swrast.h"
-#include "mm.h"
-#include "gamma_context.h"
+#include "main/mm.h"
+#include "gammacontext.h"
#include "colormac.h"
#include <stdlib.h>
#include <stdio.h>
-#include "glheader.h"
+#include "main/glheader.h"
#include "colormac.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "simple_list.h"
-#include "enums.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/simple_list.h"
+#include "main/enums.h"
-#include "mm.h"
+#include "main/mm.h"
#include "glint_dri.h"
-#include "gamma_context.h"
+#include "gammacontext.h"
#include "gamma_lock.h"
void gammaDestroyTexObj(gammaContextPtr gmesa, gammaTextureObjectPtr t)
#include <stdlib.h>
#include <stdio.h>
-#include "glheader.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "simple_list.h"
-#include "enums.h"
-
-#include "mm.h"
-#include "gamma_context.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/simple_list.h"
+#include "main/enums.h"
+
+#include "main/mm.h"
+#include "gammacontext.h"
static void gammaSetTexImages( gammaContextPtr gmesa,
struct gl_texture_object *tObj )
* 3DLabs Gamma driver.
*/
-#include "gamma_context.h"
+#include "gammacontext.h"
#include "gamma_vb.h"
#include "gamma_tris.h"
-#include "glheader.h"
-#include "mtypes.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
#include "colormac.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
-#include "tnl/t_context.h"
+#include "tnl/tcontext.h"
#include "tnl/t_pipeline.h"
* 3DLabs Gamma driver.
*/
-#include "glheader.h"
-#include "mtypes.h"
-#include "imports.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/imports.h"
+#include "main/macros.h"
#include "colormac.h"
#include "swrast_setup/swrast_setup.h"
-#include "tnl/t_context.h"
+#include "tnl/tcontext.h"
#include "tnl/tnl.h"
-#include "gamma_context.h"
+#include "gammacontext.h"
#include "gamma_vb.h"
#include "gamma_tris.h"
#ifndef GAMMAVB_INC
#define GAMMAVB_INC
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "swrast/swrast.h"
#define _GAMMA_NEW_VERTEX (_NEW_TEXTURE | \
* 3DLabs Gamma driver
*/
-#include "gamma_context.h"
+#include "gammacontext.h"
#include "gamma_vb.h"
-#include "context.h"
-#include "matrix.h"
+#include "main/context.h"
+#include "main/matrix.h"
#include "glint_dri.h"
#include "swrast/swrast.h"
*/
-#include "glheader.h"
-#include "context.h"
-#include "matrix.h"
-#include "simple_list.h"
-#include "extensions.h"
-#include "framebuffer.h"
-#include "imports.h"
-#include "points.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/matrix.h"
+#include "main/simple_list.h"
+#include "main/extensions.h"
+#include "main/framebuffer.h"
+#include "main/imports.h"
+#include "main/points.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
-/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810context.h,v 1.9 2002/12/16 16:18:51 dawes Exp $ */
+/* $XFree86: xc/lib/GL/mesa/src/drv/i810/main/context.h,v 1.9 2002/12/16 16:18:51 dawes Exp $ */
#ifndef I810CONTEXT_INC
#define I810CONTEXT_INC
typedef struct i810_texture_object_t *i810TextureObjectPtr;
#include "drm.h"
-#include "mtypes.h"
-#include "mm.h"
+#include "main/mtypes.h"
+#include "main/mm.h"
#include "i810screen.h"
#include "i810tex.h"
#include <unistd.h> /* for usleep() */
-#include "glheader.h"
-#include "mtypes.h"
-#include "macros.h"
-#include "dd.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/dd.h"
#include "swrast/swrast.h"
-#include "mm.h"
+#include "main/mm.h"
#include "i810screen.h"
#include "i810_dri.h"
-#include "i810context.h"
+#include "main/context.h"
#include "i810ioctl.h"
#include "i810state.h"
* dma buffers. Use strip/fan hardware acceleration where possible.
*
*/
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "imports.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
#include "tnl/t_context.h"
*/
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "framebuffer.h"
-#include "fbobject.h"
-#include "matrix.h"
-#include "renderbuffer.h"
-#include "simple_list.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/framebuffer.h"
+#include "main/fbobject.h"
+#include "main/matrix.h"
+#include "main/renderbuffer.h"
+#include "main/simple_list.h"
#include "utils.h"
#include "i810screen.h"
-#include "glheader.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "colormac.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/colormac.h"
+#include "swrast/swrast.h"
#include "i810screen.h"
#include "i810_dri.h"
#include "i810span.h"
#include "i810ioctl.h"
-#include "swrast/swrast.h"
#define DBG 0
#include <stdio.h>
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "dd.h"
-#include "colormac.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/dd.h"
+#include "main/colormac.h"
+#include "swrast/swrast.h"
+#include "tnl/tnl.h"
+#include "tnl/t_pipeline.h"
+#include "vbo/vbo.h"
+#include "swrast_setup/swrast_setup.h"
#include "texmem.h"
#include "i810tris.h"
#include "i810ioctl.h"
-#include "swrast/swrast.h"
-#include "tnl/tnl.h"
-#include "vbo/vbo.h"
-#include "swrast_setup/swrast_setup.h"
-
-#include "tnl/t_pipeline.h"
static INLINE GLuint i810PackColor(GLuint format,
GLubyte r, GLubyte g,
*/
/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810tex.c,v 1.9 2002/10/30 12:51:33 alanh Exp $ */
-#include "glheader.h"
-#include "mtypes.h"
-#include "imports.h"
-#include "simple_list.h"
-#include "enums.h"
-#include "texstore.h"
-#include "texformat.h"
-#include "teximage.h"
-#include "texmem.h"
-#include "texobj.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/imports.h"
+#include "main/simple_list.h"
+#include "main/enums.h"
+#include "main/texstore.h"
+#include "main/texformat.h"
+#include "main/teximage.h"
+#include "main/texobj.h"
+#include "main/colormac.h"
+#include "main/texobj.h"
+#include "main/mm.h"
#include "swrast/swrast.h"
-#include "colormac.h"
-#include "texobj.h"
-#include "mm.h"
+
+#include "texmem.h"
#include "i810screen.h"
#include "i810_dri.h"
#ifndef I810TEX_INC
#define I810TEX_INC
-#include "mtypes.h"
-#include "mm.h"
+#include "main/mtypes.h"
+#include "main/mm.h"
#include "i810context.h"
#include "i810_3d_reg.h"
*
*/
-#include "glheader.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "simple_list.h"
-#include "enums.h"
-#include "colormac.h"
-#include "mm.h"
-#include "texformat.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/simple_list.h"
+#include "main/enums.h"
+#include "main/colormac.h"
+#include "main/mm.h"
+#include "main/texformat.h"
#include "i810screen.h"
#include "i810_dri.h"
-
#include "i810context.h"
#include "i810tex.h"
#include "i810state.h"
*
*/
-#include "glheader.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "texformat.h"
-#include "simple_list.h"
-#include "enums.h"
-
-#include "mm.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/texformat.h"
+#include "main/simple_list.h"
+#include "main/enums.h"
+#include "main/mm.h"
#include "i810screen.h"
#include "i810_dri.h"
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "mtypes.h"
-#include "macros.h"
-#include "enums.h"
-#include "colormac.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/enums.h"
+#include "main/colormac.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#ifndef I810TRIS_INC
#define I810TRIS_INC
-#include "mtypes.h"
+#include "main/mtypes.h"
extern void i810PrintRenderState( const char *msg, GLuint state );
extern void i810InitTriFuncs( GLcontext *ctx );
/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810vb.c,v 1.13 2003/03/26 20:43:48 tsi Exp $ */
-#include "glheader.h"
-#include "mtypes.h"
-#include "imports.h"
-#include "macros.h"
-#include "colormac.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/colormac.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/t_context.h"
#include "i810screen.h"
#include "i810_dri.h"
-
#include "i810context.h"
#include "i810vb.h"
#include "i810ioctl.h"
#ifndef I810VB_INC
#define I810VB_INC
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "swrast/swrast.h"
#define _I810_NEW_VERTEX (_NEW_TEXTURE | \
**************************************************************************/
#include "i830_context.h"
-#include "imports.h"
+#include "main/imports.h"
#include "texmem.h"
#include "intel_tex.h"
#include "tnl/tnl.h"
*
**************************************************************************/
-#include "glheader.h"
-#include "enums.h"
-#include "mtypes.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/enums.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
#include "utils.h"
#include "intel_screen.h"
**************************************************************************/
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "enums.h"
-#include "dd.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/enums.h"
+#include "main/dd.h"
#include "texmem.h"
*
**************************************************************************/
-#include "glheader.h"
-#include "mtypes.h"
-#include "imports.h"
-#include "simple_list.h"
-#include "enums.h"
-#include "image.h"
-#include "texstore.h"
-#include "texformat.h"
-#include "texmem.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/imports.h"
+#include "main/simple_list.h"
+#include "main/enums.h"
+#include "main/image.h"
+#include "main/mm.h"
+#include "main/texstore.h"
+#include "main/texformat.h"
#include "swrast/swrast.h"
-#include "mm.h"
+#include "texmem.h"
#include "i830_context.h"
#include "i830_reg.h"
*
**************************************************************************/
-#include "glheader.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "simple_list.h"
-#include "enums.h"
-#include "texformat.h"
-#include "texstore.h"
-
-#include "mm.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/simple_list.h"
+#include "main/enums.h"
+#include "main/texformat.h"
+#include "main/texstore.h"
+#include "main/mm.h"
#include "intel_screen.h"
#include "intel_tex.h"
*
**************************************************************************/
-#include "mtypes.h"
-#include "enums.h"
-#include "texformat.h"
+#include "main/mtypes.h"
+#include "main/enums.h"
+#include "main/texformat.h"
#include "intel_mipmap_tree.h"
#include "intel_tex.h"
*
**************************************************************************/
-#include "glapi.h"
+#include "glapi/glapi.h"
#include "i830_context.h"
#include "i830_reg.h"
**************************************************************************/
#include "i915_context.h"
-#include "imports.h"
+#include "main/imports.h"
#include "intel_tex.h"
#include "intel_tris.h"
#include "tnl/t_context.h"
*
**************************************************************************/
-#include "imports.h"
+#include "main/imports.h"
#include "i915_reg.h"
#include "i915_context.h"
*
**************************************************************************/
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
#include "shader/prog_instruction.h"
#include "shader/prog_parameter.h"
*
**************************************************************************/
-#include "glheader.h"
-#include "enums.h"
-#include "mtypes.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/enums.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
#include "utils.h"
#include "intel_screen.h"
#include <strings.h>
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
#include "tnl/t_context.h"
#include "intel_batchbuffer.h"
**************************************************************************/
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "enums.h"
-#include "dd.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/enums.h"
+#include "main/dd.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
*
**************************************************************************/
-#include "glheader.h"
-#include "mtypes.h"
-#include "imports.h"
-#include "simple_list.h"
-#include "enums.h"
-#include "image.h"
-#include "texstore.h"
-#include "texformat.h"
-#include "texmem.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/imports.h"
+#include "main/simple_list.h"
+#include "main/enums.h"
+#include "main/image.h"
+#include "main/mm.h"
+#include "main/texstore.h"
+#include "main/texformat.h"
#include "swrast/swrast.h"
-#include "mm.h"
+#include "texmem.h"
#include "i915_context.h"
#include "i915_reg.h"
#include "intel_mipmap_tree.h"
#include "intel_tex_layout.h"
-#include "macros.h"
+#include "main/macros.h"
#include "intel_context.h"
#define FILE_DEBUG_FLAG DEBUG_TEXTURE
*
**************************************************************************/
-#include "mtypes.h"
-#include "enums.h"
-#include "texformat.h"
+#include "main/mtypes.h"
+#include "main/enums.h"
+#include "main/texformat.h"
#include "intel_mipmap_tree.h"
#include "intel_tex.h"
-#include "glheader.h"
-#include "mtypes.h"
-#include "imports.h"
-#include "macros.h"
-#include "colormac.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/colormac.h"
#include "tnl/t_context.h"
#include "tnl/t_vertex.h"
#include "i915_reg.h"
#include "i915_context.h"
-#include "glapi.h"
+#include "glapi/glapi.h"
static void
i915_render_prevalidate(struct intel_context *intel)
*
**************************************************************************/
-#include "glheader.h"
-#include "enums.h"
-#include "mtypes.h"
-#include "macros.h"
-#include "image.h"
-#include "bufferobj.h"
+#include "main/glheader.h"
+#include "main/enums.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/image.h"
+#include "main/bufferobj.h"
#include "swrast/swrast.h"
#include "intel_screen.h"
* dma buffers. Use strip/fan hardware acceleration where possible.
*
*/
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "imports.h"
-#include "mtypes.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "main/enums.h"
#include "tnl/t_context.h"
#include "tnl/t_vertex.h"
**************************************************************************/
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "enums.h"
-#include "colormac.h"
-#include "dd.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/enums.h"
+#include "main/colormac.h"
+#include "main/dd.h"
#include "intel_screen.h"
#include "intel_context.h"
* primitives into it.
*/
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "enums.h"
-#include "texobj.h"
-#include "state.h"
-#include "dd.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/enums.h"
+#include "main/texobj.h"
+#include "main/state.h"
+#include "main/dd.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#ifndef INTELTRIS_INC
#define INTELTRIS_INC
-#include "mtypes.h"
+#include "main/mtypes.h"
#define INTEL_VB_SIZE (32 * 1024)
/** 3 dwords of state_immediate and 2 of 3dprim, in intel_flush_prim */
#include "brw_state.h"
#include "brw_defines.h"
#include "brw_util.h"
-#include "macros.h"
-#include "enums.h"
+#include "main/macros.h"
+#include "main/enums.h"
static void prepare_cc_vp( struct brw_context *brw )
{
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
#include "intel_batchbuffer.h"
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
-
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
#include "shader/program.h"
+
#include "intel_batchbuffer.h"
#include "brw_defines.h"
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
-
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
#include "shader/program.h"
+
#include "intel_batchbuffer.h"
#include "brw_defines.h"
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
-#include "macros.h"
+#include "main/macros.h"
struct brw_clip_unit_key {
unsigned int total_grf;
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
-
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
#include "shader/program.h"
+
#include "intel_batchbuffer.h"
#include "brw_defines.h"
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
-
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
#include "shader/program.h"
+
#include "intel_batchbuffer.h"
#include "brw_defines.h"
*/
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
-
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
#include "shader/program.h"
+
#include "intel_batchbuffer.h"
#include "brw_defines.h"
*/
+#include "main/imports.h"
+#include "main/api_noop.h"
+#include "main/vtxfmt.h"
+#include "shader/shader_api.h"
+
#include "brw_context.h"
#include "brw_defines.h"
#include "brw_draw.h"
#include "brw_vs.h"
-#include "imports.h"
#include "intel_tex.h"
#include "intel_blit.h"
#include "intel_batchbuffer.h"
#include "tnl/t_pipeline.h"
#include "utils.h"
-#include "api_noop.h"
-#include "vtxfmt.h"
-#include "shader/shader_api.h"
/***************************************
* Mesa's Driver Functions
#include "intel_context.h"
#include "brw_structs.h"
-#include "imports.h"
+#include "main/imports.h"
/* Glossary:
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/enums.h"
#include "shader/prog_parameter.h"
#include "shader/prog_statevars.h"
#include "intel_batchbuffer.h"
#include <stdlib.h>
-#include "glheader.h"
-#include "context.h"
-#include "state.h"
-#include "api_validate.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/state.h"
+#include "main/api_validate.h"
+#include "main/enums.h"
#include "brw_draw.h"
#include "brw_defines.h"
#ifndef BRW_DRAW_H
#define BRW_DRAW_H
-#include "mtypes.h" /* for GLcontext... */
+#include "main/mtypes.h" /* for GLcontext... */
#include "vbo/vbo.h"
struct brw_context;
#include <stdlib.h>
-#include "glheader.h"
-#include "context.h"
-#include "state.h"
-#include "api_validate.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/state.h"
+#include "main/api_validate.h"
+#include "main/enums.h"
#include "brw_draw.h"
#include "brw_defines.h"
*/
-#include "mtypes.h"
+#include "main/mtypes.h"
+#include "main/imports.h"
#include "brw_eu.h"
-#include "imports.h"
void brw_print_reg( struct brw_reg hwreg )
{
*
**************************************************************************/
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/enums.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+
#include "swrast_setup/swrast_setup.h"
#include "swrast/swrast.h"
#include "tnl/tnl.h"
-#include "context.h"
#include "brw_context.h"
#include "brw_fallback.h"
-#include "glheader.h"
-#include "enums.h"
-#include "glapi.h"
-#include "imports.h"
-#include "macros.h"
-#include "mtypes.h"
+#include "glapi/glapi.h"
#define FILE_DEBUG_FLAG DEBUG_FALLBACKS
#ifndef BRW_FALLBACK_H
#define BRW_FALLBACK_H
-#include "mtypes.h" /* for GLcontext... */
+#include "main/mtypes.h" /* for GLcontext... */
struct brw_context;
struct vbo_prim;
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
#include "intel_batchbuffer.h"
*/
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
#include "shader/program.h"
#include "intel_batchbuffer.h"
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
-#include "macros.h"
+#include "main/macros.h"
struct brw_gs_unit_key {
unsigned int total_grf;
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
#include "shader/arbprogparse.h"
*/
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
#include "intel_batchbuffer.h"
*/
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
#include "intel_batchbuffer.h"
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
-#include "macros.h"
+#include "main/macros.h"
#include "intel_fbo.h"
static void upload_sf_vp(struct brw_context *brw)
#include "brw_state.h"
#include "intel_batchbuffer.h"
-#include "imports.h"
+#include "main/imports.h"
#include "brw_state.h"
#include "intel_batchbuffer.h"
-#include "imports.h"
+#include "main/imports.h"
/* XXX: Fixme - have to include these to get the sizes of the prog_key
* structs:
*
*/
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "brw_context.h"
#include "brw_state.h"
*/
-#include "glheader.h"
-#include "mtypes.h"
-#include "imports.h"
-#include "simple_list.h"
-#include "enums.h"
-#include "image.h"
-#include "teximage.h"
-#include "texstore.h"
-#include "texformat.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/imports.h"
+#include "main/simple_list.h"
+#include "main/enums.h"
+#include "main/image.h"
+#include "main/teximage.h"
+#include "main/texstore.h"
+#include "main/texformat.h"
+
#include "texmem.h"
#include "intel_context.h"
#include "intel_mipmap_tree.h"
#include "intel_tex_layout.h"
#include "intel_context.h"
-#include "macros.h"
+#include "main/macros.h"
#define FILE_DEBUG_FLAG DEBUG_MIPTREE
*/
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "shader/prog_parameter.h"
#include "brw_util.h"
#include "brw_defines.h"
#ifndef BRW_UTIL_H
#define BRW_UTIL_H
-#include "mtypes.h"
+#include "main/mtypes.h"
extern GLuint brw_count_bits( GLuint val );
extern GLuint brw_parameter_list_state_flags(struct gl_program_parameter_list *paramList);
*/
-#include "macros.h"
+#include "main/macros.h"
#include "brw_context.h"
#include "brw_vs.h"
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
-#include "macros.h"
+#include "main/macros.h"
struct brw_vs_unit_key {
unsigned int total_grf;
*/
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
#include "shader/prog_parameter.h"
#include "shader/prog_print.h"
#include "brw_vs.h"
-#include "glheader.h"
-#include "mtypes.h"
-#include "imports.h"
-#include "macros.h"
-#include "colormac.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/colormac.h"
#include "intel_batchbuffer.h"
#include "intel_regions.h"
*/
-#include "macros.h"
+#include "main/macros.h"
#include "brw_context.h"
#include "brw_wm.h"
*/
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
#include "brw_context.h"
#include "brw_wm.h"
#include "brw_util.h"
-#include "macros.h"
+#include "main/macros.h"
#include "shader/prog_parameter.h"
#include "brw_context.h"
#include "brw_eu.h"
*/
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "brw_wm.h"
#include "brw_state.h"
#include "brw_defines.h"
-#include "macros.h"
+#include "main/macros.h"
*/
-#include "mtypes.h"
-#include "texformat.h"
-#include "texstore.h"
+#include "main/mtypes.h"
+#include "main/texformat.h"
+#include "main/texstore.h"
#include "intel_mipmap_tree.h"
#include "intel_batchbuffer.h"
**************************************************************************/
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "enums.h"
-#include "colormac.h"
-#include "dd.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/enums.h"
+#include "main/colormac.h"
+#include "main/dd.h"
#include "intel_screen.h"
#include "intel_context.h"
#ifndef INTEL_BATCHBUFFER_H
#define INTEL_BATCHBUFFER_H
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "intel_context.h"
#include "intel_bufmgr.h"
#include <stdio.h>
#include <errno.h>
-#include "mtypes.h"
-#include "context.h"
-#include "enums.h"
+#include "main/mtypes.h"
+#include "main/context.h"
+#include "main/enums.h"
#include "intel_blit.h"
#include "intel_buffers.h"
**************************************************************************/
-#include "imports.h"
-#include "mtypes.h"
-#include "bufferobj.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "main/bufferobj.h"
#include "intel_context.h"
#include "intel_buffer_objects.h"
#ifndef INTEL_BUFFEROBJ_H
#define INTEL_BUFFEROBJ_H
-#include "mtypes.h"
+#include "main/mtypes.h"
struct intel_context;
struct intel_region;
#include "intel_regions.h"
#include "intel_batchbuffer.h"
#include "intel_reg.h"
-#include "context.h"
+#include "main/context.h"
+#include "main/framebuffer.h"
+#include "swrast/swrast.h"
#include "utils.h"
#include "drirenderbuffer.h"
-#include "framebuffer.h"
-#include "swrast/swrast.h"
#include "vblank.h"
#include "i915_drm.h"
**************************************************************************/
-#include "glheader.h"
-#include "context.h"
-#include "matrix.h"
-#include "simple_list.h"
-#include "extensions.h"
-#include "framebuffer.h"
-#include "imports.h"
-#include "points.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/matrix.h"
+#include "main/simple_list.h"
+#include "main/extensions.h"
+#include "main/framebuffer.h"
+#include "main/imports.h"
+#include "main/points.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
-#include "mtypes.h"
-#include "drm.h"
-#include "mm.h"
+#include "main/mtypes.h"
+#include "main/mm.h"
#include "texmem.h"
+#include "drm.h"
#include "intel_bufmgr.h"
#include "intel_screen.h"
*
**************************************************************************/
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "depthstencil.h"
-#include "fbobject.h"
-#include "framebuffer.h"
-#include "hash.h"
-#include "mtypes.h"
-#include "renderbuffer.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/depthstencil.h"
+#include "main/fbobject.h"
+#include "main/framebuffer.h"
+#include "main/hash.h"
+#include "main/mtypes.h"
+#include "main/renderbuffer.h"
#include "intel_context.h"
#include "intel_fbo.h"
**************************************************************************/
-#include "imports.h"
-#include "mtypes.h"
-#include "fbobject.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
-#include "context.h"
-#include "texformat.h"
-#include "texrender.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "main/fbobject.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
+#include "main/context.h"
+#include "main/texformat.h"
+#include "main/texrender.h"
#include "intel_context.h"
#include "intel_buffers.h"
#include "intel_mipmap_tree.h"
#include "intel_regions.h"
#include "intel_chipset.h"
-#include "enums.h"
+#include "main/enums.h"
#define FILE_DEBUG_FLAG DEBUG_MIPTREE
*
**************************************************************************/
-#include "enums.h"
-#include "state.h"
+#include "main/enums.h"
+#include "main/state.h"
#include "swrast/swrast.h"
#include "intel_context.h"
#ifndef INTEL_PIXEL_H
#define INTEL_PIXEL_H
-#include "mtypes.h"
+#include "main/mtypes.h"
void intelInitPixelFuncs(struct dd_function_table *functions);
*
**************************************************************************/
-#include "glheader.h"
-#include "enums.h"
-#include "image.h"
-#include "colormac.h"
-#include "mtypes.h"
-#include "macros.h"
-#include "bufferobj.h"
+#include "main/glheader.h"
+#include "main/enums.h"
+#include "main/image.h"
+#include "main/colormac.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/bufferobj.h"
#include "swrast/swrast.h"
#include "intel_screen.h"
*
**************************************************************************/
-#include "glheader.h"
-#include "enums.h"
-#include "image.h"
-#include "state.h"
-#include "mtypes.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/enums.h"
+#include "main/image.h"
+#include "main/state.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
#include "swrast/swrast.h"
#include "intel_screen.h"
*
**************************************************************************/
-#include "glheader.h"
-#include "enums.h"
-#include "image.h"
-#include "mtypes.h"
-#include "macros.h"
-#include "bufferobj.h"
+#include "main/glheader.h"
+#include "main/enums.h"
+#include "main/image.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/bufferobj.h"
#include "swrast/swrast.h"
#include "intel_screen.h"
#include <xf86drm.h>
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "intel_bufmgr.h"
struct intel_context;
*
**************************************************************************/
-#include "glheader.h"
-#include "context.h"
-#include "framebuffer.h"
-#include "matrix.h"
-#include "renderbuffer.h"
-#include "simple_list.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/framebuffer.h"
+#include "main/matrix.h"
+#include "main/renderbuffer.h"
+#include "main/simple_list.h"
#include "utils.h"
#include "vblank.h"
#include "xmlpool.h"
*
**************************************************************************/
-#include "glheader.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "colormac.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/colormac.h"
#include "intel_fbo.h"
#include "intel_screen.h"
#include "swrast/swrast.h"
-#include "texobj.h"
-#include "teximage.h"
-#include "mipmap.h"
+#include "main/texobj.h"
+#include "main/teximage.h"
+#include "main/mipmap.h"
#include "intel_context.h"
#include "intel_mipmap_tree.h"
#include "intel_tex.h"
#ifndef INTELTEX_INC
#define INTELTEX_INC
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "intel_context.h"
#include "texmem.h"
*
**************************************************************************/
-#include "mtypes.h"
-#include "enums.h"
-#include "image.h"
-#include "teximage.h"
-#include "mipmap.h"
+#include "main/mtypes.h"
+#include "main/enums.h"
+#include "main/image.h"
+#include "main/teximage.h"
+#include "main/mipmap.h"
#include "swrast/swrast.h"
#include "intel_screen.h"
#include "intel_context.h"
#include "intel_tex.h"
-#include "texformat.h"
-#include "enums.h"
+#include "main/texformat.h"
+#include "main/enums.h"
/* It works out that this function is fine for all the supported
* hardware. However, there is still a need to map the formats onto
#include <stdlib.h>
#include <stdio.h>
-#include "glheader.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "enums.h"
-#include "colortab.h"
-#include "convolve.h"
-#include "context.h"
-#include "simple_list.h"
-#include "texcompress.h"
-#include "texformat.h"
-#include "texobj.h"
-#include "texstore.h"
-#include "teximage.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/enums.h"
+#include "main/colortab.h"
+#include "main/convolve.h"
+#include "main/context.h"
+#include "main/simple_list.h"
+#include "main/texcompress.h"
+#include "main/texformat.h"
+#include "main/texobj.h"
+#include "main/texstore.h"
+#include "main/teximage.h"
#include "intel_context.h"
#include "intel_mipmap_tree.h"
#include "intel_mipmap_tree.h"
#include "intel_tex_layout.h"
#include "intel_context.h"
-#include "macros.h"
+#include "main/macros.h"
GLuint intel_compressed_alignment(GLenum internalFormat)
{
* Michel Dänzer <michel@tungstengraphics.com>
*/
-#include "macros.h"
+#include "main/macros.h"
static GLuint minify( GLuint d )
*
**************************************************************************/
-#include "mtypes.h"
-#include "texobj.h"
-#include "texstore.h"
-#include "texcompress.h"
-#include "enums.h"
+#include "main/mtypes.h"
+#include "main/texobj.h"
+#include "main/texstore.h"
+#include "main/texcompress.h"
+#include "main/enums.h"
#include "intel_context.h"
#include "intel_tex.h"
-#include "mtypes.h"
-#include "macros.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
#include "intel_context.h"
#include "intel_batchbuffer.h"
* Jos�Fonseca <j_r_fonseca@yahoo.co.uk>
*/
-#include "glheader.h"
-#include "context.h"
-#include "simple_list.h"
-#include "imports.h"
-#include "matrix.h"
-#include "extensions.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/simple_list.h"
+#include "main/imports.h"
+#include "main/matrix.h"
+#include "main/extensions.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "drm.h"
#include "mach64_drm.h"
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "mach64_reg.h"
#include "mach64_vb.h"
#include "mach64_dd.h"
-#include "context.h"
+#include "main/context.h"
+#include "main/framebuffer.h"
+
#include "utils.h"
-#include "framebuffer.h"
#define DRIVER_DATE "20051019"
#include "mach64_ioctl.h"
#include "mach64_tex.h"
-#include "imports.h"
-#include "macros.h"
+#include "main/imports.h"
+#include "main/macros.h"
#include "swrast/swrast.h"
#include "mach64_vb.h"
#include "mach64_span.h"
-#include "context.h"
-#include "imports.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
+#include "main/context.h"
+#include "main/imports.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
#include "utils.h"
#include "vblank.h"
#include "mach64_vb.h"
#include "mach64_tex.h"
-#include "context.h"
-#include "enums.h"
-#include "colormac.h"
+#include "main/context.h"
+#include "main/enums.h"
+#include "main/colormac.h"
#include "swrast/swrast.h"
#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "mach64_tris.h"
#include "mach64_tex.h"
-#include "context.h"
-#include "macros.h"
-#include "simple_list.h"
-#include "enums.h"
-#include "texstore.h"
-#include "texformat.h"
-#include "teximage.h"
-#include "texobj.h"
-#include "imports.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/simple_list.h"
+#include "main/enums.h"
+#include "main/texstore.h"
+#include "main/texformat.h"
+#include "main/teximage.h"
+#include "main/texobj.h"
+#include "main/imports.h"
static void mach64SetTexWrap( mach64TexObjPtr t,
#include "mach64_tris.h"
#include "mach64_tex.h"
-#include "context.h"
-#include "macros.h"
-#include "simple_list.h"
-#include "texformat.h"
-#include "imports.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/simple_list.h"
+#include "main/texformat.h"
+#include "main/imports.h"
/* Destroy hardware state associated with texture `t'.
* José Fonseca <j_r_fonseca@yahoo.co.uk>
*/
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "macros.h"
-#include "texformat.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/texformat.h"
#include "mach64_context.h"
#include "mach64_ioctl.h"
* José Fonseca <j_r_fonseca@yahoo.co.uk>
*/
-#include "glheader.h"
-#include "mtypes.h"
-#include "colormac.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/colormac.h"
+#include "main/macros.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#ifndef __MACH64_TRIS_H__
#define __MACH64_TRIS_H__
-#include "mtypes.h"
+#include "main/mtypes.h"
extern void mach64InitTriFuncs( GLcontext *ctx );
* José Fonseca <j_r_fonseca@yahoo.co.uk>
*/
-#include "glheader.h"
-#include "mtypes.h"
-#include "imports.h"
-#include "macros.h"
-#include "colormac.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/colormac.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/t_context.h"
#ifndef __MACH64_VB_H__
#define __MACH64_VB_H__
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "swrast/swrast.h"
#include "mach64_context.h"
* Ville Syrjala <syrjala@sci.fi>
*/
-#include "glheader.h"
+#include "main/glheader.h"
#include "mgacontext.h"
#include "mgatex.h"
/* $XFree86:$ */
#include <stdlib.h>
-#include "mm.h"
+#include "main/mm.h"
#include "mgacontext.h"
#include "mgatex.h"
#include "mgaregs.h"
#include "mgatris.h"
#include "mgaioctl.h"
-#include "context.h"
-#include "enums.h"
-#include "macros.h"
-#include "imports.h"
+#include "main/context.h"
+#include "main/enums.h"
+#include "main/macros.h"
+#include "main/imports.h"
-#include "simple_list.h"
-#include "texformat.h"
+#include "main/simple_list.h"
+#include "main/texformat.h"
#define MGA_USE_TABLE_FOR_FORMAT
#ifdef MGA_USE_TABLE_FOR_FORMAT
#include "drm.h"
#include "mga_drm.h"
#include "mga_xmesa.h"
-#include "context.h"
-#include "matrix.h"
-#include "simple_list.h"
-#include "imports.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
+#include "main/context.h"
+#include "main/matrix.h"
+#include "main/simple_list.h"
+#include "main/imports.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "utils.h"
#include "vblank.h"
-#include "extensions.h"
+#include "main/extensions.h"
#include "drirenderbuffer.h"
#include "GL/internal/dri_interface.h"
#include <sys/time.h>
#include "dri_util.h"
#include "mga_drm.h"
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "mgaregs.h"
#include "xmlconfig.h"
#include "drm.h"
#include "mga_drm.h"
#include "dri_util.h"
-#include "mtypes.h"
#include "xf86drm.h"
-#include "mm.h"
-#include "colormac.h"
+#include "main/mtypes.h"
+#include "main/mm.h"
+#include "main/colormac.h"
+#include "main/macros.h"
#include "texmem.h"
-#include "macros.h"
#include "xmlconfig.h"
#define MGA_SET_FIELD(reg,mask,val) reg = ((reg) & (mask)) | ((val) & ~(mask))
/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgadd.c,v 1.14 2002/10/30 12:51:35 alanh Exp $ */
-#include "mtypes.h"
-#include "framebuffer.h"
+#include "main/mtypes.h"
+#include "main/framebuffer.h"
+#include "main/mm.h"
-#include "mm.h"
#include "mgacontext.h"
#include "mgadd.h"
#include "mgastate.h"
#ifndef MGADD_INC
#define MGADD_INC
-#include "context.h"
+#include "main/context.h"
extern void mgaInitDriverFuncs( struct dd_function_table *functions );
*/
#include <errno.h>
-#include "mtypes.h"
-#include "macros.h"
-#include "dd.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/dd.h"
#include "swrast/swrast.h"
-#include "mm.h"
+#include "main/mm.h"
#include "drm.h"
#include "mga_drm.h"
#include "mgacontext.h"
*/
/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgapixel.c,v 1.9 2002/11/05 17:46:08 tsi Exp $ */
-#include "mtypes.h"
-#include "macros.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
#include "mgadd.h"
#include "mgacontext.h"
#include "mgaioctl.h"
#include "mgastate.h"
#include "swrast/swrast.h"
-#include "imports.h"
+#include "main/imports.h"
#if 0
#define IS_AGP_MEM( mmesa, p ) \
#ifndef MGA_PIXELS_H
#define MGA_PIXELS_H
-#include "mtypes.h"
+#include "main/mtypes.h"
extern void mgaDDInitPixelFuncs( GLcontext *ctx );
* dma buffers. Use strip/fan hardware primitives where possible.
* Simulate missing primitives with indexed vertices.
*/
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "imports.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
#include "tnl/t_context.h"
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "mgadd.h"
#include "mgacontext.h"
#include "mgaspan.h"
*/
-#include "mtypes.h"
-#include "colormac.h"
-#include "dd.h"
+#include "main/mtypes.h"
+#include "main/colormac.h"
+#include "main/dd.h"
+#include "main/mm.h"
-#include "mm.h"
#include "mgacontext.h"
#include "mgadd.h"
#include "mgastate.h"
*/
/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgatex.c,v 1.14 2002/10/30 12:51:36 alanh Exp $ */
-#include "glheader.h"
-#include "mm.h"
+#include "main/glheader.h"
+#include "main/mm.h"
#include "mgacontext.h"
#include "mgatex.h"
#include "mgaregs.h"
#include "mgatris.h"
#include "mgaioctl.h"
-#include "colormac.h"
-#include "context.h"
-#include "enums.h"
-#include "simple_list.h"
-#include "imports.h"
-#include "macros.h"
-#include "texformat.h"
-#include "texstore.h"
-#include "teximage.h"
-#include "texobj.h"
+#include "main/colormac.h"
+#include "main/context.h"
+#include "main/enums.h"
+#include "main/simple_list.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/texformat.h"
+#include "main/texstore.h"
+#include "main/teximage.h"
+#include "main/texobj.h"
#include "swrast/swrast.h"
*/
/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgatexmem.c,v 1.7 2002/10/30 12:51:36 alanh Exp $ */
-#include "glheader.h"
+#include "main/glheader.h"
-#include "mm.h"
+#include "main/mm.h"
#include "mgacontext.h"
#include "mgatex.h"
#include "mgaregs.h"
#include "mgaioctl.h"
#include "mga_xmesa.h"
-#include "imports.h"
-#include "simple_list.h"
+#include "main/imports.h"
+#include "main/simple_list.h"
/**
* Destroy any device-dependent state associated with the texture. This may
*/
/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgatris.c,v 1.10 2002/10/30 12:51:36 alanh Exp $ */
-#include "mtypes.h"
-#include "macros.h"
-#include "colormac.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/colormac.h"
+#include "main/mm.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
-#include "mm.h"
#include "mgacontext.h"
#include "mgaioctl.h"
#include "mgatris.h"
#ifndef MGATRIS_INC
#define MGATRIS_INC
-#include "mtypes.h"
+#include "main/mtypes.h"
extern void mgaDDInitTriFuncs( GLcontext *ctx );
extern void mgaChooseRenderState( GLcontext *ctx );
#include "mgaioctl.h"
#include "mga_xmesa.h"
-#include "glheader.h"
-#include "mtypes.h"
-#include "imports.h"
-#include "macros.h"
-#include "colormac.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/colormac.h"
#include "tnl/t_context.h"
#include "swrast_setup/swrast_setup.h"
#ifndef MGAVB_INC
#define MGAVB_INC
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "mgacontext.h"
#include "swrast/swrast.h"
*
*/
-#include "glheader.h"
-#include "context.h"
-#include "simple_list.h"
-#include "imports.h"
-#include "matrix.h"
-#include "extensions.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/simple_list.h"
+#include "main/imports.h"
+#include "main/matrix.h"
+#include "main/extensions.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "drm.h"
#include "r128_drm.h"
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "tnl/t_vertex.h"
#include "r128_reg.h"
#include "r128_dd.h"
#include "swrast/swrast.h"
-#include "context.h"
-#include "framebuffer.h"
+#include "main/context.h"
+#include "main/framebuffer.h"
#include "utils.h"
-/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_dd.h,v 1.3 2001/01/08 01:07:20 martin Exp $ */
+/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_main/dd.h,v 1.3 2001/01/08 01:07:20 martin Exp $ */
/**************************************************************************
Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc.,
#include "r128_context.h"
#include "r128_state.h"
#include "r128_ioctl.h"
-#include "imports.h"
-#include "macros.h"
+#include "main/imports.h"
+#include "main/macros.h"
#include "swrast/swrast.h"
rmesa->new_state |= R128_NEW_WINDOW;
}
-/* Update the hardware state. This is called if another context has
+/* Update the hardware state. This is called if another main/context.has
* grabbed the hardware lock, which includes the X server. This
* function also updates the driver's window state after the X server
* moves, resizes or restacks a window -- the change will be reflected
#include "r128_span.h"
#include "r128_tris.h"
-#include "context.h"
-#include "imports.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
+#include "main/context.h"
+#include "main/imports.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
#include "utils.h"
#include "vblank.h"
#include "r128_tris.h"
#include "r128_tex.h"
-#include "context.h"
-#include "enums.h"
-#include "colormac.h"
+#include "main/context.h"
+#include "main/enums.h"
+#include "main/colormac.h"
#include "swrast/swrast.h"
#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "r128_tex.h"
#include "r128_texobj.h"
-#include "context.h"
-#include "macros.h"
-#include "simple_list.h"
-#include "enums.h"
-#include "texstore.h"
-#include "texformat.h"
-#include "teximage.h"
-#include "texobj.h"
-#include "imports.h"
-#include "colormac.h"
-#include "texobj.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/simple_list.h"
+#include "main/enums.h"
+#include "main/texstore.h"
+#include "main/texformat.h"
+#include "main/teximage.h"
+#include "main/texobj.h"
+#include "main/imports.h"
+#include "main/colormac.h"
+#include "main/texobj.h"
#include "xmlpool.h"
#include "r128_tris.h"
#include "r128_tex.h"
-#include "context.h"
-#include "macros.h"
-#include "simple_list.h"
-#include "texformat.h"
-#include "imports.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/simple_list.h"
+#include "main/texformat.h"
+#include "main/imports.h"
#define TEX_0 1
#define TEX_1 2
#ifndef _R128_TEXOBJ_H_
#define _R128_TEXOBJ_H_
-#include "mm.h"
+#include "main/mm.h"
/* Individual texture image information.
*/
* Brian Paul <brianp@valinux.com>
*/
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "macros.h"
-#include "texformat.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/texformat.h"
#include "r128_context.h"
#include "r128_state.h"
*
*/
-#include "glheader.h"
-#include "mtypes.h"
-#include "colormac.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/colormac.h"
+#include "main/macros.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#ifndef __R128_TRIS_H__
#define __R128_TRIS_H__
-#include "mtypes.h"
+#include "main/mtypes.h"
extern void r128InitTriFuncs( GLcontext *ctx );
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "imports.h"
-#include "macros.h"
-#include "context.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/context.h"
#include "swrast/swrast.h"
-#include "simple_list.h"
+#include "main/simple_list.h"
#include "r200_context.h"
#include "r200_state.h"
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "api_arrayelt.h"
-#include "context.h"
-#include "simple_list.h"
-#include "imports.h"
-#include "matrix.h"
-#include "extensions.h"
-#include "framebuffer.h"
-#include "state.h"
+#include "main/glheader.h"
+#include "main/api_arrayelt.h"
+#include "main/context.h"
+#include "main/simple_list.h"
+#include "main/imports.h"
+#include "main/matrix.h"
+#include "main/extensions.h"
+#include "main/framebuffer.h"
+#include "main/state.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "dri_util.h"
#include "texmem.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "colormac.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/colormac.h"
#include "r200_reg.h"
#include "r200_vertprog.h"
#include "r200_lock.h"
#include "radeon_screen.h"
-#include "mm.h"
+#include "main/mm.h"
/* Flags for software fallback cases */
/* See correponding strings in r200_swtcl.c */
#include <sched.h>
#include <errno.h>
-#include "glheader.h"
-#include "imports.h"
-#include "macros.h"
-#include "context.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/context.h"
#include "swrast/swrast.h"
#include "r200_context.h"
#ifndef __R200_IOCTL_H__
#define __R200_IOCTL_H__
-#include "simple_list.h"
+#include "main/simple_list.h"
#include "radeon_dri.h"
#include "r200_lock.h"
-/* Update the hardware state. This is called if another context has
+/* Update the hardware state. This is called if another main/context.has
* grabbed the hardware lock, which includes the X server. This
* function also updates the driver's window state after the X server
* moves, resizes or restacks a window -- the change will be reflected
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "mtypes.h"
-#include "colormac.h"
-#include "imports.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/colormac.h"
+#include "main/imports.h"
+#include "main/macros.h"
#include "swrast_setup/swrast_setup.h"
#include "math/m_translate.h"
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "enums.h"
-#include "mtypes.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/enums.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
#include "swrast/swrast.h"
#include "r200_context.h"
#include <errno.h>
-#include "glheader.h"
-#include "imports.h"
+#include "main/glheader.h"
+#include "main/imports.h"
#include "r200_context.h"
#include "r200_ioctl.h"
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "imports.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/colormac.h"
#include "swrast/swrast.h"
-#include "colormac.h"
#include "r200_context.h"
#include "r200_ioctl.h"
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "imports.h"
-#include "api_arrayelt.h"
-#include "enums.h"
-#include "colormac.h"
-#include "light.h"
-#include "framebuffer.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/api_arrayelt.h"
+#include "main/enums.h"
+#include "main/colormac.h"
+#include "main/light.h"
+#include "main/framebuffer.h"
#include "swrast/swrast.h"
#include "vbo/vbo.h"
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "imports.h"
-#include "enums.h"
-#include "colormac.h"
-#include "api_arrayelt.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/enums.h"
+#include "main/colormac.h"
+#include "main/api_arrayelt.h"
#include "swrast/swrast.h"
#include "vbo/vbo.h"
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "mtypes.h"
-#include "colormac.h"
-#include "enums.h"
-#include "image.h"
-#include "imports.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/colormac.h"
+#include "main/enums.h"
+#include "main/image.h"
+#include "main/imports.h"
+#include "main/macros.h"
#include "swrast/s_context.h"
#include "swrast/s_fog.h"
#ifndef __R200_SWTCL_H__
#define __R200_SWTCL_H__
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "swrast/swrast.h"
#include "r200_context.h"
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "imports.h"
-#include "mtypes.h"
-#include "enums.h"
-#include "colormac.h"
-#include "light.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "main/enums.h"
+#include "main/colormac.h"
+#include "main/light.h"
#include "vbo/vbo.h"
#include "tnl/tnl.h"
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "imports.h"
-#include "colormac.h"
-#include "context.h"
-#include "enums.h"
-#include "image.h"
-#include "simple_list.h"
-#include "texformat.h"
-#include "texstore.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/colormac.h"
+#include "main/context.h"
+#include "main/enums.h"
+#include "main/image.h"
+#include "main/simple_list.h"
+#include "main/texformat.h"
+#include "main/texstore.h"
+#include "main/teximage.h"
+#include "main/texobj.h"
+
#include "texmem.h"
-#include "teximage.h"
-#include "texobj.h"
#include "r200_context.h"
#include "r200_state.h"
#include <errno.h>
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "colormac.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/colormac.h"
+#include "main/macros.h"
#include "r200_context.h"
#include "r200_ioctl.h"
#include "r200_tex.h"
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "macros.h"
-#include "texformat.h"
-#include "texobj.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/texformat.h"
+#include "main/texobj.h"
+#include "main/enums.h"
#include "r200_context.h"
#include "r200_state.h"
* \author Nicolai Haehnle <prefect_@gmx.net>
*/
-#include "glheader.h"
-#include "state.h"
-#include "imports.h"
-#include "macros.h"
-#include "context.h"
+#include "main/glheader.h"
+#include "main/state.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/context.h"
+#include "main/simple_list.h"
#include "swrast/swrast.h"
-#include "simple_list.h"
#include "drm.h"
#include "radeon_drm.h"
* \author Nicolai Haehnle <prefect_@gmx.net>
*/
-#include "glheader.h"
-#include "api_arrayelt.h"
-#include "context.h"
-#include "simple_list.h"
-#include "imports.h"
-#include "matrix.h"
-#include "extensions.h"
-#include "state.h"
-#include "bufferobj.h"
+#include "main/glheader.h"
+#include "main/api_arrayelt.h"
+#include "main/context.h"
+#include "main/simple_list.h"
+#include "main/imports.h"
+#include "main/matrix.h"
+#include "main/extensions.h"
+#include "main/state.h"
+#include "main/bufferobj.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "dri_util.h"
#include "texmem.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "colormac.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/colormac.h"
#define USER_BUFFERS
typedef struct r300_context *r300ContextPtr;
#include "radeon_lock.h"
-#include "mm.h"
+#include "main/mm.h"
/* From http://gcc.gnu.org/onlinedocs/gcc-3.2.3/gcc/Variadic-Macros.html .
I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble
* \author Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "mtypes.h"
-#include "colormac.h"
-#include "imports.h"
-#include "macros.h"
-#include "image.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/colormac.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/image.h"
#include "swrast_setup/swrast_setup.h"
#include "math/m_translate.h"
#ifndef __R300_EMIT_H__
#define __R300_EMIT_H__
-#include "glheader.h"
+#include "main/glheader.h"
#include "r300_context.h"
#include "r300_cmdbuf.h"
#include "radeon_reg.h"
* \author Jerome Glisse <j.glisse@gmail.com>
*/
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
#include "shader/prog_instruction.h"
#include "shader/prog_parameter.h"
#include "shader/prog_print.h"
#ifndef __R300_FRAGPROG_H_
#define __R300_FRAGPROG_H_
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
#include "shader/program.h"
#include "shader/prog_instruction.h"
#ifndef __R300_FRAGPROG_SWIZZLE_H_
#define __R300_FRAGPROG_SWIZZLE_H_
-#include "glheader.h"
+#include "main/glheader.h"
#include "shader/prog_instruction.h"
struct nqssadce_state;
#include <sched.h>
#include <errno.h>
-#include "glheader.h"
-#include "imports.h"
-#include "macros.h"
-#include "context.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/context.h"
#include "swrast/swrast.h"
#include "r300_context.h"
* no bugs...
*/
-#include "glheader.h"
-#include "state.h"
-#include "imports.h"
-#include "enums.h"
-#include "macros.h"
-#include "context.h"
-#include "dd.h"
-#include "simple_list.h"
-#include "api_arrayelt.h"
+#include "main/glheader.h"
+#include "main/state.h"
+#include "main/imports.h"
+#include "main/enums.h"
+#include "main/macros.h"
+#include "main/context.h"
+#include "main/dd.h"
+#include "main/simple_list.h"
+#include "main/api_arrayelt.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "vbo/vbo.h"
* \author Nicolai Haehnle <prefect_@gmx.net>
*/
-#include "glheader.h"
-#include "state.h"
-#include "imports.h"
-#include "enums.h"
-#include "macros.h"
-#include "context.h"
-#include "dd.h"
-#include "simple_list.h"
-
-#include "api_arrayelt.h"
+#include "main/glheader.h"
+#include "main/state.h"
+#include "main/imports.h"
+#include "main/enums.h"
+#include "main/macros.h"
+#include "main/context.h"
+#include "main/dd.h"
+#include "main/simple_list.h"
+#include "main/api_arrayelt.h"
+#include "main/texformat.h"
+
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "shader/prog_parameter.h"
#include "shader/prog_statevars.h"
#include "vbo/vbo.h"
#include "tnl/tnl.h"
-#include "texformat.h"
#include "radeon_ioctl.h"
#include "radeon_state.h"
-#include "glheader.h"
-#include "mtypes.h"
-#include "colormac.h"
-#include "enums.h"
-#include "image.h"
-#include "imports.h"
-#include "light.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/colormac.h"
+#include "main/enums.h"
+#include "main/image.h"
+#include "main/imports.h"
+#include "main/light.h"
+#include "main/macros.h"
#include "swrast/s_context.h"
#include "swrast/s_fog.h"
#ifndef __R300_SWTCL_H__
#define __R300_SWTCL_H__
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "swrast/swrast.h"
#include "r300_context.h"
* \author Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "imports.h"
-#include "colormac.h"
-#include "context.h"
-#include "enums.h"
-#include "image.h"
-#include "simple_list.h"
-#include "texformat.h"
-#include "texstore.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/colormac.h"
+#include "main/context.h"
+#include "main/enums.h"
+#include "main/image.h"
+#include "main/simple_list.h"
+#include "main/texformat.h"
+#include "main/texstore.h"
+#include "main/teximage.h"
+#include "main/texobj.h"
+
#include "texmem.h"
-#include "teximage.h"
-#include "texobj.h"
#include "r300_context.h"
#include "r300_state.h"
#include <errno.h>
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "colormac.h"
-#include "macros.h"
-#include "simple_list.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/colormac.h"
+#include "main/macros.h"
+#include "main/simple_list.h"
#include "radeon_reg.h" /* gets definition for usleep */
#include "r300_context.h"
#include "r300_state.h"
* \todo Enable R300 texture tiling code?
*/
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "macros.h"
-#include "texformat.h"
-#include "teximage.h"
-#include "texobj.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/texformat.h"
+#include "main/teximage.h"
+#include "main/texobj.h"
+#include "main/enums.h"
#include "r300_context.h"
#include "r300_state.h"
#ifndef __R500_FRAGPROG_H_
#define __R500_FRAGPROG_H_
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
#include "shader/prog_parameter.h"
#include "shader/prog_print.h"
#include "shader/program.h"
#include <dlfcn.h>
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "state.h"
-#include "matrix.h"
-#include "framebuffer.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/state.h"
+#include "main/matrix.h"
+#include "main/framebuffer.h"
#include "drivers/common/driverfuncs.h"
#include "swrast/swrast.h"
#ifndef __RADEON_CONTEXT_H__
#define __RADEON_CONTEXT_H__
-#include "mtypes.h"
+#include "main/mtypes.h"
+#include "main/colormac.h"
#include "radeon_screen.h"
#include "drm.h"
#include "dri_util.h"
-#include "colormac.h"
struct radeon_context;
typedef struct radeon_context radeonContextRec;
#include <sched.h>
#include <errno.h>
-#include "glheader.h"
-#include "imports.h"
-#include "macros.h"
-#include "context.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/context.h"
#include "swrast/swrast.h"
#include "r300_context.h"
#include "radeon_ioctl.h"
#ifndef __RADEON_IOCTL_H__
#define __RADEON_IOCTL_H__
-#include "simple_list.h"
+#include "main/simple_list.h"
#include "radeon_dri.h"
#include "radeon_lock.h"
#include "xf86drm.h"
#include "drm.h"
#if 0
-#include "r200_context.h"
+#include "r200context.h"
#endif
#include "radeon_drm.h"
#include "r300_context.h"
#include "r300_state.h"
-#include "framebuffer.h"
+#include "main/framebuffer.h"
#include "drirenderbuffer.h"
#ifndef __RADEON_PROGRAM_H_
#define __RADEON_PROGRAM_H_
-#include "glheader.h"
-#include "macros.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
#include "shader/program.h"
#include "shader/prog_instruction.h"
*
*/
-#include "glheader.h"
+#include "main/glheader.h"
#include "swrast/swrast.h"
#include "r300_state.h"
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "imports.h"
-#include "api_arrayelt.h"
-#include "enums.h"
-#include "colormac.h"
-#include "light.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/api_arrayelt.h"
+#include "main/enums.h"
+#include "main/framebuffer.h"
+#include "main/colormac.h"
+#include "main/light.h"
#include "swrast/swrast.h"
#include "vbo/vbo.h"
#include "radeon_ioctl.h"
#include "radeon_state.h"
#include "r300_ioctl.h"
-#include "framebuffer.h"
+
/* =============================================================
* Scissoring
*
*/
-#include "glheader.h"
-#include "imports.h"
+#include "main/glheader.h"
+#include "main/imports.h"
#include "radeon_context.h"
#include "radeon_state.h"
#include "radeon_drm.h"
#include "texmem.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "colormac.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/colormac.h"
struct radeon_context;
typedef struct radeon_context radeonContextRec;
#include "radeon_lock.h"
#include "radeon_screen.h"
-#include "mm.h"
+#include "main/mm.h"
#include "math/m_vector.h"
#include <sched.h>
#include <errno.h>
-#include "glheader.h"
-#include "imports.h"
-#include "simple_list.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/simple_list.h"
#include "swrast/swrast.h"
#include "radeon_context.h"
#ifndef __RADEON_IOCTL_H__
#define __RADEON_IOCTL_H__
-#include "simple_list.h"
+#include "main/simple_list.h"
#include "radeon_lock.h"
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "imports.h"
+#include "main/glheader.h"
+#include "main/imports.h"
#include "api_arrayelt.h"
/* #include "mmath.h" */
-#include "enums.h"
+#include "main/enums.h"
#include "colormac.h"
* Kevin E. Martin <martin@valinux.com>
*/
-#include "glheader.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
#include "radeon_context.h"
#include "radeon_lock.h"
#include "radeon_tex.h"
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "imports.h"
-#include "mtypes.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
#include "swrast_setup/swrast_setup.h"
#include "math/m_translate.h"
#include "tnl/tnl.h"
-#include "tnl/t_context.h"
+#include "tnl/tcontext.h"
#include "radeon_context.h"
#include "radeon_ioctl.h"
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "imports.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
#include "vbo/vbo.h"
#include "math/m_translate.h"
*/
#include <errno.h>
-#include "glheader.h"
+#include "main/glheader.h"
#include "radeon_context.h"
#include "radeon_ioctl.h"
* \author Gareth Hughes <gareth@valinux.com>
*/
-#include "glheader.h"
-#include "imports.h"
-#include "mtypes.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
#define STANDALONE_MMIO
#include "radeon_chipset.h"
#endif
#include "utils.h"
-#include "context.h"
#include "vblank.h"
#include "drirenderbuffer.h"
*
*/
-#include "glheader.h"
+#include "main/glheader.h"
#include "swrast/swrast.h"
#include "radeon_context.h"
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "imports.h"
-#include "api_arrayelt.h"
-#include "enums.h"
-#include "light.h"
-#include "state.h"
-#include "context.h"
-#include "framebuffer.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/api_arrayelt.h"
+#include "main/enums.h"
+#include "main/light.h"
+#include "main/state.h"
+#include "main/context.h"
+#include "main/framebuffer.h"
#include "vbo/vbo.h"
#include "tnl/tnl.h"
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "imports.h"
-#include "api_arrayelt.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/api_arrayelt.h"
#include "swrast/swrast.h"
#include "vbo/vbo.h"
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "mtypes.h"
-#include "colormac.h"
-#include "enums.h"
-#include "imports.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/colormac.h"
+#include "main/enums.h"
+#include "main/imports.h"
+#include "main/macros.h"
#include "swrast_setup/swrast_setup.h"
#include "math/m_translate.h"
#ifndef __RADEON_TRIS_H__
#define __RADEON_TRIS_H__
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "swrast/swrast.h"
#include "radeon_context.h"
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "imports.h"
-#include "light.h"
-#include "mtypes.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/light.h"
+#include "main/mtypes.h"
+#include "main/enums.h"
#include "vbo/vbo.h"
#include "tnl/tnl.h"
* Brian Paul <brianp@valinux.com>
*/
-#include "glheader.h"
-#include "imports.h"
-#include "colormac.h"
-#include "context.h"
-#include "enums.h"
-#include "image.h"
-#include "simple_list.h"
-#include "texformat.h"
-#include "texstore.h"
-#include "teximage.h"
-#include "texobj.h"
-
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/colormac.h"
+#include "main/context.h"
+#include "main/enums.h"
+#include "main/image.h"
+#include "main/simple_list.h"
+#include "main/texformat.h"
+#include "main/texstore.h"
+#include "main/teximage.h"
+#include "main/texobj.h"
#include "radeon_context.h"
#include "radeon_state.h"
*/
#include <errno.h>
-#include "glheader.h"
-#include "imports.h"
-#include "context.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/macros.h"
#include "radeon_context.h"
#include "radeon_ioctl.h"
* Gareth Hughes <gareth@valinux.com>
*/
-#include "glheader.h"
-#include "imports.h"
-#include "colormac.h"
-#include "context.h"
-#include "macros.h"
-#include "texformat.h"
-#include "texobj.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/colormac.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/texformat.h"
+#include "main/texobj.h"
+#include "main/enums.h"
#include "radeon_context.h"
#include "radeon_state.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
-#include "context.h"
-#include "simple_list.h"
-#include "matrix.h"
-#include "extensions.h"
+#include "main/context.h"
+#include "main/simple_list.h"
+#include "main/matrix.h"
+#include "main/extensions.h"
#if defined(USE_X86_ASM)
#include "x86/common_x86_asm.h"
#endif
-#include "simple_list.h"
-#include "mm.h"
+#include "main/simple_list.h"
+#include "main/mm.h"
#include "drivers/common/driverfuncs.h"
#include "s3v_vb.h"
#include "s3v_regs.h"
#include "s3v_macros.h"
#include "s3v_screen.h"
-#include "colormac.h"
-#include "macros.h"
-#include "mtypes.h"
+#include "main/colormac.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
#include "drm.h"
-#include "mm.h"
+#include "main/mm.h"
#include "drirenderbuffer.h"
/* Flags for context */
#include "x86/common_x86_asm.h"
#endif
-#include "context.h"
-#include "framebuffer.h"
+#include "main/context.h"
+#include "main/framebuffer.h"
#include "swrast/swrast.h"
#define S3V_DATE "20020207"
* Author: Max Lingua <sunmax@libero.it>
*/
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
#include "tnl/t_context.h"
* Author: Max Lingua <sunmax@libero.it>
*/
-#include "mtypes.h"
+#include "main/mtypes.h"
typedef struct _s3vRegion {
drm_handle_t handle;
#include <X11/Xlibint.h>
#include "s3v_context.h"
#include "s3v_macros.h"
-#include "macros.h"
#include "s3v_dri.h"
-#include "colormac.h"
+#include "main/macros.h"
+#include "main/colormac.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "vbo/vbo.h"
#include <stdlib.h>
#include <stdio.h>
-#include "glheader.h"
-#include "mtypes.h"
-#include "simple_list.h"
-#include "enums.h"
-#include "texstore.h"
-#include "texformat.h"
-#include "teximage.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/simple_list.h"
+#include "main/enums.h"
+#include "main/mm.h"
+#include "main/texstore.h"
+#include "main/texformat.h"
+#include "main/teximage.h"
#include "swrast/swrast.h"
-#include "mm.h"
#include "s3v_context.h"
#include "s3v_tex.h"
#include <stdlib.h>
#include <stdio.h>
-#include "glheader.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "simple_list.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/simple_list.h"
+#include "main/enums.h"
-#include "mm.h"
+#include "main/mm.h"
#include "s3v_context.h"
#include "s3v_lock.h"
#include "s3v_tex.h"
#include <stdlib.h>
#include <stdio.h>
-#include "glheader.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "simple_list.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/simple_list.h"
+#include "main/enums.h"
-#include "mm.h"
+#include "main/mm.h"
#include "s3v_context.h"
#include "s3v_tex.h"
#include "s3v_vb.h"
#include "s3v_tris.h"
-#include "glheader.h"
-#include "mtypes.h"
-#include "macros.h"
-#include "colormac.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/colormac.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
* Author: Max Lingua <sunmax@libero.it>
*/
-#include "glheader.h"
-#include "mtypes.h"
-#include "macros.h"
-#include "colormac.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/colormac.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/t_context.h"
#ifndef S3VVB_INC
#define S3VVB_INC
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "swrast/swrast.h"
#define _S3V_NEW_VERTEX (_NEW_TEXTURE | \
#include "s3v_context.h"
#include "s3v_vb.h"
-#include "context.h"
-#include "matrix.h"
+#include "main/context.h"
+#include "main/matrix.h"
#include "s3v_dri.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include <sys/time.h>
#include "dri_util.h"
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "xmlconfig.h"
#include <X11/Xlibint.h>
#include <stdio.h>
-#include "savagecontext.h"
-#include "context.h"
-#include "matrix.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
-#include "simple_list.h"
+#include "main/context.h"
+#include "main/context.h"
+#include "main/matrix.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
+#include "main/simple_list.h"
#include "utils.h"
-#include "extensions.h"
+#include "main/extensions.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include <X11/Xlibint.h>
#include "dri_util.h"
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "xf86drm.h"
#include "drm.h"
#include "savage_drm.h"
#include "savage_init.h"
#include "savage_3d_reg.h"
-#include "mm.h"
+#include "main/mm.h"
#include "tnl/t_vertex.h"
#include "texmem.h"
*/
-#include "mtypes.h"
-#include "framebuffer.h"
+#include "main/mtypes.h"
+#include "main/framebuffer.h"
#include <stdio.h>
-#include "mm.h"
+#include "main/mm.h"
#include "swrast/swrast.h"
#include "savagedd.h"
#include "savagetex.h"
#include "savagetris.h"
#include "savagecontext.h"
-#include "extensions.h"
+#include "main/extensions.h"
#include "utils.h"
#ifndef SAVAGEDD_INC
#define SAVAGEDD_INC
-#include "context.h"
+#include "main/context.h"
void savageDDInitDriverFuncs( GLcontext *ctx );
#endif
#include <unistd.h>
#include <sys/mman.h>
-#include "mtypes.h"
-#include "macros.h"
-#include "dd.h"
-#include "context.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/dd.h"
+#include "main/context.h"
+#include "main/colormac.h"
+#include "main/mm.h"
#include "swrast/swrast.h"
-#include "colormac.h"
-#include "mm.h"
#include "savagecontext.h"
#include "savageioctl.h"
#include "savage_bci.h"
* dma buffers. Use strip/fan hardware primitives where possible.
* Simulate missing primitives with indexed vertices.
*/
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "imports.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
#include "tnl/t_context.h"
* DEALINGS IN THE SOFTWARE.
*/
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "savagedd.h"
#include "savagespan.h"
#include "savageioctl.h"
#include <stdio.h>
-#include "mtypes.h"
-#include "enums.h"
-#include "macros.h"
-#include "dd.h"
+#include "main/mtypes.h"
+#include "main/enums.h"
+#include "main/macros.h"
+#include "main/dd.h"
-#include "mm.h"
+#include "main/mm.h"
#include "savagedd.h"
#include "savagecontext.h"
#include <GL/gl.h>
-#include "mm.h"
+#include "main/mm.h"
#include "savagecontext.h"
#include "savagetex.h"
#include "savagetris.h"
#include "savageioctl.h"
-#include "simple_list.h"
-#include "enums.h"
+#include "main/simple_list.h"
+#include "main/enums.h"
#include "savage_bci.h"
-#include "macros.h"
-#include "texformat.h"
-#include "texstore.h"
-#include "texobj.h"
-
-#include "convolve.h"
-#include "colormac.h"
+#include "main/macros.h"
+#include "main/texformat.h"
+#include "main/texstore.h"
+#include "main/texobj.h"
+#include "main/convolve.h"
+#include "main/colormac.h"
#include "swrast/swrast.h"
#ifndef SAVAGETEX_INC
#define SAVAGETEX_INC
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "savagecontext.h"
#include "texmem.h"
#include <stdio.h>
#include <math.h>
-#include "glheader.h"
-#include "mtypes.h"
-#include "colormac.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/colormac.h"
+#include "main/macros.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#ifndef __R128_TRIS_H__
#define __R128_TRIS_H__
-#include "mtypes.h"
+#include "main/mtypes.h"
extern void savageInitTriFuncs( GLcontext *ctx );
#include "sis_reg.h"
#include "swrast/swrast.h"
-#include "macros.h"
+#include "main/macros.h"
static void sis_clear_front_buffer(GLcontext *ctx, GLenum mask, GLint x,
GLint y, GLint width, GLint height);
#include "sis_tex.h"
#include "sis_reg.h"
-#include "context.h"
-#include "enums.h"
-#include "colormac.h"
+#include "main/context.h"
+#include "main/enums.h"
+#include "main/colormac.h"
#include "swrast/swrast.h"
#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "sis_lock.h"
#include "swrast/swrast.h"
-#include "macros.h"
+#include "main/macros.h"
static GLbitfield sis_3D_Clear( GLcontext * ctx, GLbitfield mask,
GLint x, GLint y, GLint width,
#include "sis_tris.h"
#include "sis_alloc.h"
-#include "imports.h"
-#include "matrix.h"
-#include "extensions.h"
+#include "main/imports.h"
+#include "main/matrix.h"
+#include "main/extensions.h"
#include "utils.h"
-#include "framebuffer.h"
+#include "main/framebuffer.h"
#include "drivers/common/driverfuncs.h"
#ifndef _sis_ctx_h_
#define _sis_ctx_h_
-#include "context.h"
+#include "main/context.h"
#include "dri_util.h"
#include "drm.h"
#include "drm_sarea.h"
#include "sis_tris.h"
#include "swrast/swrast.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
#include "utils.h"
#include "sis_state.h"
#include "swrast/swrast.h"
-#include "macros.h"
+#include "main/macros.h"
static GLint convertFtToFogFt( GLfloat dwInValue );
static GLint doFPtoFixedNoRound( GLfloat dwInValue, int nFraction );
* Eric Anholt <anholt@FreeBSD.org>
*/
-#include "context.h"
+#include "main/context.h"
#include "sis_context.h"
#include "sis_lock.h"
#include "sis_dd.h"
#include "dri_util.h"
-#include "context.h"
+#include "main/context.h"
#include "utils.h"
-#include "imports.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
+#include "main/imports.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
#include "sis_context.h"
#include "sis_dri.h"
#include "sis_lock.h"
#include "sis_tex.h"
-#include "context.h"
-#include "enums.h"
-#include "colormac.h"
+#include "main/context.h"
+#include "main/enums.h"
+#include "main/colormac.h"
#include "swrast/swrast.h"
#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "sis_tex.h"
#include "swrast/swrast.h"
-#include "imports.h"
-#include "texformat.h"
-#include "texstore.h"
-#include "teximage.h"
-#include "texobj.h"
+#include "main/imports.h"
+#include "main/texformat.h"
+#include "main/texstore.h"
+#include "main/teximage.h"
+#include "main/texobj.h"
#include "xmlpool.h"
* Eric Anholt <anholt@FreeBSD.org>
*/
-#include "glheader.h"
-#include "imports.h"
-#include "colormac.h"
-#include "context.h"
-#include "macros.h"
-#include "texformat.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/colormac.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/texformat.h"
#include "sis_context.h"
#include "sis_state.h"
* Eric Anholt <anholt@FreeBSD.org>
*/
-#include "glheader.h"
-#include "mtypes.h"
-#include "colormac.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/colormac.h"
+#include "main/macros.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#define __SIS_TRIS_H__
#include "sis_lock.h"
-#include "mtypes.h"
+#include "main/mtypes.h"
extern void sisInitTriFuncs( GLcontext *ctx );
extern void sisFlushPrims( sisContextPtr smesa );
* The back-buffer is allocated by the driver and is private.
*/
-#include "context.h"
-#include "extensions.h"
-#include "framebuffer.h"
-#include "imports.h"
-#include "renderbuffer.h"
+#include "main/context.h"
+#include "main/extensions.h"
+#include "main/framebuffer.h"
+#include "main/imports.h"
+#include "main/renderbuffer.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
-#include "tnl/t_context.h"
+#include "tnl/tcontext.h"
#include "tnl/t_pipeline.h"
#include "vbo/vbo.h"
#include "drivers/common/driverfuncs.h"
#include <GL/gl.h>
#include <GL/internal/dri_interface.h>
-#include "mtypes.h"
+#include "main/mtypes.h"
/**
* ignored otherwise.
*/
-#include "macros.h"
+#include "main/macros.h"
#ifdef CI_MODE
#include "tdfx_render.h"
#include "tdfx_span.h"
#include "tdfx_texman.h"
-#include "extensions.h"
-#include "hash.h"
-#include "texobj.h"
+#include "main/extensions.h"
+#include "main/hash.h"
+#include "main/texobj.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#ifdef XFree86Server
#include "GL/xf86glx.h"
#else
-#include "glheader.h"
+#include "main/glheader.h"
#endif
#if defined(__linux__)
#include <signal.h>
#include "tdfx_glide.h"
#include "xmlconfig.h"
-#include "clip.h"
-#include "context.h"
-#include "macros.h"
-#include "matrix.h"
-#include "imports.h"
-#include "mtypes.h"
+#include "main/clip.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/matrix.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
#include "tdfx_screen.h"
#include "tdfx_pixels.h"
#include "utils.h"
-#include "context.h"
-#include "enums.h"
-#include "framebuffer.h"
+#include "main/context.h"
+#include "main/enums.h"
+#include "main/framebuffer.h"
#include "swrast/swrast.h"
#if defined(USE_X86_ASM)
#include "x86/common_x86_asm.h"
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
-/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_dd.h,v 1.1 2001/03/21 16:14:27 dawes Exp $ */
+/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_main/dd.h,v 1.1 2001/03/21 16:14:27 dawes Exp $ */
/*
* Original rewrite:
#ifndef __TDFX_DD_H__
#define __TDFX_DD_H__
-#include "context.h"
+#include "main/context.h"
extern void tdfxDDInitDriverFuncs( const __GLcontextModes *visual,
struct dd_function_table *functions );
#include "swrast/swrast.h"
-#include "image.h"
+#include "main/image.h"
#define FX_grLfbWriteRegion(fxMesa,dst_buffer,dst_x,dst_y,src_format,src_width,src_height,src_stride,src_data) \
#ifndef __TDFX_PIXELS_H__
#define __TDFX_PIXELS_H__
-#include "context.h"
+#include "main/context.h"
extern void
tdfx_bitmap_R5G6B5( GLcontext *ctx, GLint px, GLint py,
#include "tdfx_span.h"
#include "tdfx_tris.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
#include "xmlpool.h"
#include "utils.h"
#ifndef __TDFX_SPAN_H__
#define __TDFX_SPAN_H__
-#include "context.h"
+#include "main/context.h"
#include "drirenderbuffer.h"
extern void tdfxDDInitSpanFuncs( GLcontext *ctx );
*
*/
-#include "mtypes.h"
-#include "colormac.h"
-#include "texformat.h"
-#include "texstore.h"
-#include "teximage.h"
+#include "main/mtypes.h"
+#include "main/colormac.h"
+#include "main/texformat.h"
+#include "main/texstore.h"
+#include "main/teximage.h"
#include "swrast/swrast.h"
#include "vbo/vbo.h"
#ifndef __TDFX_STATE_H__
#define __TDFX_STATE_H__
-#include "context.h"
+#include "main/context.h"
#include "tdfx_context.h"
extern void tdfxDDInitStateFuncs( GLcontext *ctx );
*/
-#include "enums.h"
-#include "image.h"
-#include "mipmap.h"
-#include "texcompress.h"
-#include "texformat.h"
-#include "teximage.h"
-#include "texstore.h"
-#include "texobj.h"
+#include "main/enums.h"
+#include "main/image.h"
+#include "main/mipmap.h"
+#include "main/texcompress.h"
+#include "main/texformat.h"
+#include "main/teximage.h"
+#include "main/texstore.h"
+#include "main/texobj.h"
#include "tdfx_context.h"
#include "tdfx_tex.h"
#include "tdfx_texman.h"
#include "tdfx_context.h"
#include "tdfx_tex.h"
#include "tdfx_texman.h"
-#include "texobj.h"
-#include "hash.h"
+#include "main/texobj.h"
+#include "main/hash.h"
#define BAD_ADDRESS ((FxU32) -1)
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "glheader.h"
-#include "mtypes.h"
-#include "macros.h"
-#include "colormac.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/colormac.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#ifndef TDFX_TRIS_INC
#define TDFX_TRIS_INC
-#include "mtypes.h"
+#include "main/mtypes.h"
extern void tdfxDDInitTriFuncs( GLcontext *ctx );
*/
/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_vb.c,v 1.3 2002/10/30 12:52:01 alanh Exp $ */
-#include "glheader.h"
-#include "mtypes.h"
-#include "imports.h"
-#include "macros.h"
-#include "colormac.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/colormac.h"
#include "math/m_translate.h"
#include "swrast_setup/swrast_setup.h"
#ifndef TDFXVB_INC
#define TDFXVB_INC
-#include "mtypes.h"
+#include "main/mtypes.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
-#include "context.h"
-#include "simple_list.h"
-#include "matrix.h"
-#include "extensions.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
+#include "main/context.h"
+#include "main/simple_list.h"
+#include "main/matrix.h"
+#include "main/extensions.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
#if defined(USE_X86_ASM)
#include "x86/common_x86_asm.h"
#endif
-#include "simple_list.h"
-#include "mm.h"
+#include "main/simple_list.h"
+#include "main/mm.h"
#include "drirenderbuffer.h"
#include "drivers/common/driverfuncs.h"
#define _TRIDENT_CONTEXT_H_
#include "dri_util.h"
-#include "macros.h"
-#include "mtypes.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
#include "drm.h"
-#include "mm.h"
+#include "main/mm.h"
#define SUBPIXEL_X (0.0F)
#define SUBPIXEL_Y (0.125F)
#endif
#include "swrast/swrast.h"
-#include "context.h"
-#include "framebuffer.h"
+#include "main/context.h"
+#include "main/framebuffer.h"
#define TRIDENT_DATE "20041223"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
-#include "framebuffer.h"
+#include "main/framebuffer.h"
#define TRIDENTPACKCOLOR332(r, g, b) \
(((r) & 0xe0) | (((g) & 0xe0) >> 3) | (((b) & 0xc0) >> 6))
* Trident CyberBladeXP driver.
*
*/
-#include "glheader.h"
-#include "mtypes.h"
-#include "macros.h"
-#include "colormac.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/colormac.h"
#include "swrast_setup/swrast_setup.h"
#include "swrast/swrast.h"
* \author Others at S3 Graphics?
*/
-#include "glheader.h"
-#include "context.h"
-#include "matrix.h"
-#include "state.h"
-#include "simple_list.h"
-#include "extensions.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/matrix.h"
+#include "main/state.h"
+#include "main/simple_list.h"
+#include "main/extensions.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "via_fb.h"
#include <stdio.h>
-#include "macros.h"
+#include "main/macros.h"
#include "drirenderbuffer.h"
#define need_GL_ARB_multisample
#include "dri_util.h"
-#include "mtypes.h"
#include "drm.h"
-#include "mm.h"
+
+#include "main/mtypes.h"
+#include "main/mm.h"
#include "tnl/t_vertex.h"
#include "via_screen.h"
#include "via_ioctl.h"
#include "via_fb.h"
#include "xf86drm.h"
-#include "imports.h"
-#include "simple_list.h"
+#include "main/imports.h"
+#include "main/simple_list.h"
#include <sys/ioctl.h>
GLboolean
#include <stdio.h>
#include <unistd.h>
-#include "glheader.h"
-#include "mtypes.h"
-#include "macros.h"
-#include "dd.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/dd.h"
#include "swrast/swrast.h"
-#include "mm.h"
+#include "main/mm.h"
#include "via_context.h"
#include "via_tris.h"
#include "via_ioctl.h"
* dma buffers. Use strip/fan hardware acceleration where possible.
*
*/
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
#include "tnl/t_context.h"
#include "dri_util.h"
#include "utils.h"
-#include "glheader.h"
-#include "context.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
-#include "matrix.h"
-#include "simple_list.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
+#include "main/matrix.h"
+#include "main/simple_list.h"
#include "vblank.h"
#include "via_state.h"
* DEALINGS IN THE SOFTWARE.
*/
-#include "glheader.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "colormac.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/colormac.h"
#include "via_context.h"
#include "via_span.h"
#include "via_ioctl.h"
#include <stdio.h>
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "colormac.h"
-#include "enums.h"
-#include "dd.h"
-
-#include "mm.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/colormac.h"
+#include "main/enums.h"
+#include "main/dd.h"
+#include "main/mm.h"
+
#include "via_context.h"
#include "via_state.h"
#include "via_tex.h"
#include <stdlib.h>
#include <stdio.h>
-#include "glheader.h"
-#include "macros.h"
-#include "mtypes.h"
-#include "enums.h"
-#include "colortab.h"
-#include "convolve.h"
-#include "context.h"
-#include "mipmap.h"
-#include "simple_list.h"
-#include "texcompress.h"
-#include "texformat.h"
-#include "texobj.h"
-#include "texstore.h"
-
-#include "mm.h"
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/enums.h"
+#include "main/colortab.h"
+#include "main/convolve.h"
+#include "main/context.h"
+#include "main/mipmap.h"
+#include "main/simple_list.h"
+#include "main/texcompress.h"
+#include "main/texformat.h"
+#include "main/texobj.h"
+#include "main/texstore.h"
+
+#include "main/mm.h"
#include "via_context.h"
#include "via_fb.h"
#include "via_tex.h"
#ifndef _VIATEX_H
#define _VIATEX_H
-#include "mtypes.h"
+#include "main/mtypes.h"
struct via_context;
#include <stdio.h>
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "colormac.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/colormac.h"
+#include "main/enums.h"
#include "via_context.h"
#include "via_state.h"
#include <stdio.h>
#include <math.h>
-#include "glheader.h"
-#include "context.h"
-#include "mtypes.h"
-#include "macros.h"
-#include "colormac.h"
-#include "enums.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/colormac.h"
+#include "main/enums.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#ifndef _VIATRIS_H
#define _VIATRIS_H
-#include "mtypes.h"
+#include "main/mtypes.h"
extern void viaPrintRenderState(const char *msg, GLuint state);
extern void viaInitTriFuncs(GLcontext *ctx);