-/* $Id: morph3d.c,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
+/* $Id: morph3d.c,v 1.2 1999/09/17 12:27:01 brianp Exp $ */
/*
* $Log: morph3d.c,v $
- * Revision 1.1 1999/08/19 00:55:40 jtg
- * Initial revision
+ * Revision 1.2 1999/09/17 12:27:01 brianp
+ * silenced some warnings
+ *
+ * Revision 1.1.1.1 1999/08/19 00:55:40 jtg
+ * Imported sources
*
* Revision 3.1 1998/06/29 02:37:30 brianp
* minor changes for Windows (Ted Jump)
static void key( unsigned char k, int x, int y )
{
+ (void) x;
+ (void) y;
switch (k) {
case '1': object=1; break;
case '2': object=2; break;
-/* $Id: renormal.c,v 1.2 1999/09/17 02:40:51 tjump Exp $ */
+/* $Id: renormal.c,v 1.3 1999/09/17 12:27:01 brianp Exp $ */
/*
* Test GL_EXT_rescale_normal extension
*/
/*
- * $Id: renormal.c,v 1.2 1999/09/17 02:40:51 tjump Exp $
+ * $Id: renormal.c,v 1.3 1999/09/17 12:27:01 brianp Exp $
*/
static void
key(unsigned char k, int x, int y)
{
+ (void) x;
+ (void) y;
switch (k) {
case 27: /* Escape */
exit(0);
-/* $Id: stex3d.c,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
+/* $Id: stex3d.c,v 1.2 1999/09/17 12:27:01 brianp Exp $ */
/*-----------------------------
* stex3d.c GL example of the mesa 3d-texture extention to simulate procedural
/*
* $Log: stex3d.c,v $
- * Revision 1.1 1999/08/19 00:55:40 jtg
- * Initial revision
+ * Revision 1.2 1999/09/17 12:27:01 brianp
+ * silenced some warnings
+ *
+ * Revision 1.1.1.1 1999/08/19 00:55:40 jtg
+ * Imported sources
*
* Revision 3.1 1998/06/09 01:53:49 brianp
* main() should return an int
void KeyHandler( unsigned char key, int x, int y )
{
+ (void) x;
+ (void) y;
switch(key) {
case 27:
case 'q':