nir_shader *nir,
struct brw_stage_prog_data *prog_data)
{
- prog_data->nr_params = nir->num_uniforms;
/* The intel compiler assumes that num_uniforms is in bytes. For
* scalar that means 4 bytes per uniform slot.
*
* Ref: brw_nir_lower_uniforms, type_size_scalar_bytes.
*/
nir->num_uniforms *= 4;
- prog_data->param = rzalloc_array(mem_ctx, uint32_t, prog_data->nr_params);
- nir_foreach_variable(var, &nir->uniforms) {
- const unsigned components = glsl_get_components(var->type);
-
- for (unsigned i = 0; i < components; i++) {
- prog_data->param[var->data.driver_location] =
- var->data.driver_location;
- }
- }
+ prog_data->nr_params = 0;
+ prog_data->param = rzalloc_array(mem_ctx, uint32_t, 1);
// XXX: vs clip planes?
if (nir->info.stage != MESA_SHADER_COMPUTE)