radv: move hw vertex shader emit to separate function
authorDave Airlie <airlied@redhat.com>
Wed, 18 Jan 2017 04:48:09 +0000 (14:48 +1000)
committerDave Airlie <airlied@redhat.com>
Mon, 30 Jan 2017 23:28:46 +0000 (09:28 +1000)
This is to later allow ES shaders to be emitted.

Review-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/amd/vulkan/radv_cmd_buffer.c

index afa84528874f6c231e44dd8231b62cfc9f375d07..38867b282ef2c5a6d19d3ca949ea9397028db292 100644 (file)
@@ -453,47 +453,38 @@ radv_emit_graphics_raster_state(struct radv_cmd_buffer *cmd_buffer,
 }
 
 static void
-radv_emit_vertex_shader(struct radv_cmd_buffer *cmd_buffer,
-                       struct radv_pipeline *pipeline)
+radv_emit_hw_vs(struct radv_cmd_buffer *cmd_buffer,
+               struct radv_pipeline *pipeline,
+               struct radv_shader_variant *shader)
 {
        struct radeon_winsys *ws = cmd_buffer->device->ws;
-       struct radv_shader_variant *vs;
-       uint64_t va;
+       uint64_t va = ws->buffer_get_va(shader->bo);
        unsigned export_count;
-       unsigned clip_dist_mask, cull_dist_mask, total_mask;
-
-       assert (pipeline->shaders[MESA_SHADER_VERTEX]);
 
-       vs = pipeline->shaders[MESA_SHADER_VERTEX];
-       va = ws->buffer_get_va(vs->bo);
-       ws->cs_add_buffer(cmd_buffer->cs, vs->bo, 8);
+       ws->cs_add_buffer(cmd_buffer->cs, shader->bo, 8);
 
-       clip_dist_mask = vs->info.vs.clip_dist_mask;
-       cull_dist_mask = vs->info.vs.cull_dist_mask;
-       total_mask = clip_dist_mask | cull_dist_mask;
-       radeon_set_context_reg(cmd_buffer->cs, R_028A40_VGT_GS_MODE, 0);
-       radeon_set_context_reg(cmd_buffer->cs, R_028A84_VGT_PRIMITIVEID_EN, 0);
-
-       export_count = MAX2(1, vs->info.vs.param_exports);
+       export_count = MAX2(1, shader->info.vs.param_exports);
        radeon_set_context_reg(cmd_buffer->cs, R_0286C4_SPI_VS_OUT_CONFIG,
                               S_0286C4_VS_EXPORT_COUNT(export_count - 1));
+
        radeon_set_context_reg(cmd_buffer->cs, R_02870C_SPI_SHADER_POS_FORMAT,
                               S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
-                              S_02870C_POS1_EXPORT_FORMAT(vs->info.vs.pos_exports > 1 ?
+                              S_02870C_POS1_EXPORT_FORMAT(shader->info.vs.pos_exports > 1 ?
                                                           V_02870C_SPI_SHADER_4COMP :
                                                           V_02870C_SPI_SHADER_NONE) |
-                              S_02870C_POS2_EXPORT_FORMAT(vs->info.vs.pos_exports > 2 ?
+                              S_02870C_POS2_EXPORT_FORMAT(shader->info.vs.pos_exports > 2 ?
                                                           V_02870C_SPI_SHADER_4COMP :
                                                           V_02870C_SPI_SHADER_NONE) |
-                              S_02870C_POS3_EXPORT_FORMAT(vs->info.vs.pos_exports > 3 ?
+                              S_02870C_POS3_EXPORT_FORMAT(shader->info.vs.pos_exports > 3 ?
                                                           V_02870C_SPI_SHADER_4COMP :
                                                           V_02870C_SPI_SHADER_NONE));
 
+
        radeon_set_sh_reg_seq(cmd_buffer->cs, R_00B120_SPI_SHADER_PGM_LO_VS, 4);
        radeon_emit(cmd_buffer->cs, va >> 8);
        radeon_emit(cmd_buffer->cs, va >> 40);
-       radeon_emit(cmd_buffer->cs, vs->rsrc1);
-       radeon_emit(cmd_buffer->cs, vs->rsrc2);
+       radeon_emit(cmd_buffer->cs, shader->rsrc1);
+       radeon_emit(cmd_buffer->cs, shader->rsrc2);
 
        radeon_set_context_reg(cmd_buffer->cs, R_028818_PA_CL_VTE_CNTL,
                               S_028818_VTX_W0_FMT(1) |
@@ -501,13 +492,18 @@ radv_emit_vertex_shader(struct radv_cmd_buffer *cmd_buffer,
                               S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
                               S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
 
+       unsigned clip_dist_mask, cull_dist_mask, total_mask;
+       clip_dist_mask = shader->info.vs.clip_dist_mask;
+       cull_dist_mask = shader->info.vs.cull_dist_mask;
+       total_mask = clip_dist_mask | cull_dist_mask;
+
        radeon_set_context_reg(cmd_buffer->cs, R_02881C_PA_CL_VS_OUT_CNTL,
-                              S_02881C_USE_VTX_POINT_SIZE(vs->info.vs.writes_pointsize) |
-                              S_02881C_USE_VTX_RENDER_TARGET_INDX(vs->info.vs.writes_layer) |
-                              S_02881C_USE_VTX_VIEWPORT_INDX(vs->info.vs.writes_viewport_index) |
-                              S_02881C_VS_OUT_MISC_VEC_ENA(vs->info.vs.writes_pointsize ||
-                                                           vs->info.vs.writes_layer ||
-                                                           vs->info.vs.writes_viewport_index) |
+                              S_02881C_USE_VTX_POINT_SIZE(shader->info.vs.writes_pointsize) |
+                              S_02881C_USE_VTX_RENDER_TARGET_INDX(shader->info.vs.writes_layer) |
+                              S_02881C_USE_VTX_VIEWPORT_INDX(shader->info.vs.writes_viewport_index) |
+                              S_02881C_VS_OUT_MISC_VEC_ENA(shader->info.vs.writes_pointsize ||
+                                                           shader->info.vs.writes_layer ||
+                                                           shader->info.vs.writes_viewport_index) |
                               S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask & 0x0f) != 0) |
                               S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask & 0xf0) != 0) |
                               pipeline->graphics.raster.pa_cl_vs_out_cntl |
@@ -515,7 +511,22 @@ radv_emit_vertex_shader(struct radv_cmd_buffer *cmd_buffer,
                               clip_dist_mask);
 
        radeon_set_context_reg(cmd_buffer->cs, R_028AB4_VGT_REUSE_OFF,
-                              S_028AB4_REUSE_OFF(vs->info.vs.writes_viewport_index));
+                              S_028AB4_REUSE_OFF(shader->info.vs.writes_viewport_index));
+}
+
+static void
+radv_emit_vertex_shader(struct radv_cmd_buffer *cmd_buffer,
+                       struct radv_pipeline *pipeline)
+{
+       struct radv_shader_variant *vs;
+
+       assert (pipeline->shaders[MESA_SHADER_VERTEX]);
+
+       vs = pipeline->shaders[MESA_SHADER_VERTEX];
+
+       radv_emit_hw_vs(cmd_buffer, pipeline, vs);
+
+       radeon_set_context_reg(cmd_buffer->cs, R_028A84_VGT_PRIMITIVEID_EN, 0);
 }