struct st_fragment_program *stfp;
struct st_compute_program *stcp;
+ nir_shader *nir = st_glsl_to_nir(st, prog, shader_program, shader->Stage);
+
switch (shader->Stage) {
case MESA_SHADER_VERTEX:
stvp = (struct st_vertex_program *)prog;
stvp->shader_program = shader_program;
+ stvp->tgsi.type = PIPE_SHADER_IR_NIR;
+ stvp->tgsi.ir.nir = nir;
break;
case MESA_SHADER_GEOMETRY:
case MESA_SHADER_TESS_CTRL:
case MESA_SHADER_TESS_EVAL:
stp = (struct st_common_program *)prog;
stp->shader_program = shader_program;
+ stp->tgsi.type = PIPE_SHADER_IR_NIR;
+ stp->tgsi.ir.nir = nir;
break;
case MESA_SHADER_FRAGMENT:
stfp = (struct st_fragment_program *)prog;
stfp->shader_program = shader_program;
+ stfp->tgsi.type = PIPE_SHADER_IR_NIR;
+ stfp->tgsi.ir.nir = nir;
break;
case MESA_SHADER_COMPUTE:
stcp = (struct st_compute_program *)prog;
stcp->shader_program = shader_program;
+ stcp->tgsi.ir_type = PIPE_SHADER_IR_NIR;
+ stcp->tgsi.prog = nir_shader_clone(NULL, nir);
break;
default:
assert(!"should not be reached");
return NULL;
}
- struct st_common_program *st_comm_prog = (struct st_common_program *)prog;
- nir_shader *nir = st_glsl_to_nir(st, prog, shader_program, shader->Stage);
- st_comm_prog->tgsi.type = PIPE_SHADER_IR_NIR;
- st_comm_prog->tgsi.ir.nir = nir;
return prog;
}
*variants = NULL;
if (stcp->tgsi.prog) {
- ureg_free_tokens(stcp->tgsi.prog);
- stcp->tgsi.prog = NULL;
+ switch (stcp->tgsi.ir_type) {
+ case PIPE_SHADER_IR_TGSI:
+ ureg_free_tokens(stcp->tgsi.prog);
+ stcp->tgsi.prog = NULL;
+ break;
+ case PIPE_SHADER_IR_NIR:
+ /* pipe driver took ownership of prog */
+ break;
+ case PIPE_SHADER_IR_LLVM:
+ case PIPE_SHADER_IR_NATIVE:
+ /* ??? */
+ stcp->tgsi.prog = NULL;
+ break;
+ }
}
}