unreachable("Invalid array layout");
}
- surf->usage = 0; /* TODO */
+ GLenum base_format = _mesa_get_format_base_format(mt->format);
+ switch (base_format) {
+ case GL_DEPTH_COMPONENT:
+ surf->usage = ISL_SURF_USAGE_DEPTH_BIT | ISL_SURF_USAGE_TEXTURE_BIT;
+ break;
+ case GL_STENCIL_INDEX:
+ surf->usage = ISL_SURF_USAGE_STENCIL_BIT;
+ if (brw->gen >= 8)
+ surf->usage |= ISL_SURF_USAGE_TEXTURE_BIT;
+ break;
+ case GL_DEPTH_STENCIL:
+ /* In this case we only texture from the depth part */
+ surf->usage = ISL_SURF_USAGE_DEPTH_BIT | ISL_SURF_USAGE_STENCIL_BIT |
+ ISL_SURF_USAGE_TEXTURE_BIT;
+ break;
+ default:
+ surf->usage = ISL_SURF_USAGE_TEXTURE_BIT;
+ if (brw->format_supported_as_render_target[mt->format])
+ surf->usage = ISL_SURF_USAGE_RENDER_TARGET_BIT;
+ break;
+ }
+
+ if (_mesa_is_cube_map_texture(mt->target))
+ surf->usage |= ISL_SURF_USAGE_CUBE_BIT;
}
/* WARNING: THE SURFACE CREATED BY THIS FUNCTION IS NOT COMPLETE AND CANNOT BE