Some day we probably want to move it out of brw_shader if we're going to
share it with IBC but that can be another day.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5596>
virtual void invalidate_analysis(brw::analysis_dependency_class c);
};
-bool brw_texture_offset(const nir_tex_instr *tex, unsigned src,
- uint32_t *offset_bits);
-
#else
struct backend_shader;
#endif /* __cplusplus */
return MAX2(1024, util_next_power_of_two(size));
}
+bool brw_texture_offset(const nir_tex_instr *tex, unsigned src,
+ uint32_t *offset_bits);
+
/**
* Scratch data used when compiling a GLSL geometry shader.
*/