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radeonsi: add back the USE_MININUM_PRIORITY flag to the low-prio compiler queue
author
Marek Olšák
<marek.olsak@amd.com>
Mon, 17 Jul 2017 20:03:29 +0000
(16:03 -0400)
committer
Marek Olšák
<marek.olsak@amd.com>
Tue, 18 Jul 2017 17:13:34 +0000
(13:13 -0400)
Accidentally removed in
9f320e0a387a1009c5218daf130b3b754a3c2800
.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/gallium/drivers/radeonsi/si_pipe.c
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diff --git
a/src/gallium/drivers/radeonsi/si_pipe.c
b/src/gallium/drivers/radeonsi/si_pipe.c
index 4df60b698fec51b51a15b825194a84e3d7f3fb84..0bc30027eab2033e37dfc917ab930a94a64d875b 100644
(file)
--- a/
src/gallium/drivers/radeonsi/si_pipe.c
+++ b/
src/gallium/drivers/radeonsi/si_pipe.c
@@
-971,7
+971,8
@@
struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
"si_shader_low",
32, num_compiler_threads,
- UTIL_QUEUE_INIT_RESIZE_IF_FULL)) {
+ UTIL_QUEUE_INIT_RESIZE_IF_FULL |
+ UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
si_destroy_shader_cache(sscreen);
FREE(sscreen);
return NULL;