uint32_t blocks;
if (rsc->tile_mode) {
- width = util_next_power_of_two(width);
- height = util_next_power_of_two(height);
- uint32_t tpitch = width * rsc->cpp;
- slice->pitch = (tpitch > 32) ? tpitch : 32;
+ if (prsc->target != PIPE_TEXTURE_CUBE) {
+ if (level == 0) {
+ width = util_next_power_of_two(width);
+ height = util_next_power_of_two(height);
+ }
+ width = MAX2(width, 8);
+ height = MAX2(height, 4);
+ // Multiplying by 4 is the result of the 4x4 tiling pattern.
+ slice->pitch = width * 4;
+ blocks = util_format_get_nblocks(format, width, height);
+ } else {
+ uint32_t twidth, theight;
+ twidth = align(width, 8);
+ theight = align(height, 4);
+ // Multiplying by 4 is the result of the 4x4 tiling pattern.
+ slice->pitch = twidth * 4;
+ blocks = util_format_get_nblocks(format, twidth, theight);
+ }
} else {
slice->pitch = width = align(width, pitchalign);
+ blocks = util_format_get_nblocks(format, slice->pitch, height);
}
slice->offset = size;
- blocks = util_format_get_nblocks(format, slice->pitch, height);
/* 1d array and 2d array textures must all have the same layer size
* for each miplevel on a3xx. 3d textures can have different layer
* sizes for high levels, but the hw auto-sizer is buggy (or at least
}
static bool
-ok_format(enum pipe_format pfmt, const struct pipe_resource * tmpl)
+ok_format(enum pipe_format pfmt)
{
enum a3xx_color_fmt fmt = fd3_pipe2color(pfmt);
if (fmt == ~0)
return false;
- if (tmpl->target == PIPE_TEXTURE_CUBE)
- return false;
-
switch (pfmt) {
case PIPE_FORMAT_R8_UINT:
case PIPE_FORMAT_R8_SINT:
unsigned
fd3_tile_mode(const struct pipe_resource *tmpl)
{
- if (ok_format(tmpl->format, tmpl))
+ if (ok_format(tmpl->format))
return TILE_4X4;
return LINEAR;
}