struct nvfx_zsa_state {
struct pipe_depth_stencil_alpha_state pipe;
unsigned sb_len;
- uint32_t sb[26];
+ uint32_t sb[24];
};
struct nvfx_blend_state {
struct nvfx_zsa_state *zsaso = CALLOC(1, sizeof(*zsaso));
struct nouveau_statebuf_builder sb = sb_init(zsaso->sb);
- sb_method(sb, NV34TCL_DEPTH_FUNC, 3);
+ sb_method(sb, NV34TCL_DEPTH_FUNC, 1);
sb_data (sb, nvgl_comparison_op(cso->depth.func));
- sb_data (sb, cso->depth.writemask ? 1 : 0);
- sb_data (sb, cso->depth.enabled ? 1 : 0);
sb_method(sb, NV34TCL_ALPHA_FUNC_ENABLE, 3);
sb_data (sb, cso->alpha.enabled ? 1 : 0);
etracer, neverball, foobillard, glest totally misrender
TODO: find the right fix
*/
- if(dirty & (NVFX_NEW_VIEWPORT | NVFX_NEW_RAST | NVFX_NEW_ZSA) || (all_swizzled > 0))
+ if(dirty & (NVFX_NEW_VIEWPORT | NVFX_NEW_RAST | NVFX_NEW_ZSA) || (all_swizzled >= 0))
{
nvfx_state_viewport_validate(nvfx);
}
+ if(dirty & NVFX_NEW_ZSA || (all_swizzled >= 0))
+ {
+ WAIT_RING(chan, 3);
+ OUT_RING(chan, RING_3D(NV34TCL_DEPTH_WRITE_ENABLE, 2));
+ OUT_RING(chan, nvfx->framebuffer.zsbuf && nvfx->zsa->pipe.depth.writemask);
+ OUT_RING(chan, nvfx->framebuffer.zsbuf && nvfx->zsa->pipe.depth.enabled);
+ }
+
if(flush_tex_cache)
{
// TODO: what about nv30?
OUT_RING(chan, nvfx->hw_zeta.pitch);
}
}
+ else if(nvfx->is_nv4x) {
+ OUT_RING(chan, RING_3D(NV40TCL_ZETA_PITCH, 1));
+ OUT_RING(chan, 64);
+ }
OUT_RING(chan, RING_3D(NV34TCL_RT_ENABLE, 1));
OUT_RING(chan, rt_enable);