#include "mtypes.h"
#include "varray.h"
#include "main/dispatch.h"
+#include "util/bitscan.h"
/**
GLbitfield64 arrays = vao->NewArrays;
while (arrays) {
+ const int attrib = u_bit_scan64(&arrays);
+
struct gl_client_array *client_array;
struct gl_vertex_attrib_array *attrib_array;
struct gl_vertex_buffer_binding *buffer_binding;
- GLint attrib = ffsll(arrays) - 1;
- arrays ^= BITFIELD64_BIT(attrib);
-
attrib_array = &vao->VertexAttrib[attrib];
buffer_binding = &vao->VertexBinding[attrib_array->VertexBinding];
client_array = &vao->_VertexAttrib[attrib];
#include "enums.h"
#include "fbobject.h"
#include "mtypes.h"
+#include "util/bitscan.h"
#define BAD_MASK ~0u
if (n > 0 && _mesa_bitcount(destMask[0]) > 1) {
GLuint count = 0, destMask0 = destMask[0];
while (destMask0) {
- GLint bufIndex = ffs(destMask0) - 1;
+ const int bufIndex = u_bit_scan(&destMask0);
if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
updated_drawbuffers(ctx, fb);
fb->_ColorDrawBufferIndexes[count] = bufIndex;
}
count++;
- destMask0 &= ~(1 << bufIndex);
}
fb->ColorDrawBuffer[0] = buffers[0];
fb->_NumColorDrawBuffers = count;