gallium: remove enum numbers from shader cap queries
authorBrian Paul <brianp@vmware.com>
Sat, 3 May 2014 13:27:48 +0000 (07:27 -0600)
committerBrian Paul <brianp@vmware.com>
Wed, 7 May 2014 17:32:11 +0000 (11:32 -0600)
The enum numbers were just cruft.

Reviewed-by: Michel Dänzer <michel@daenzer.net>
src/gallium/include/pipe/p_defines.h

index 9436e7e4222d297bd0be58f6d922fef402ba163c..6869d695376fdf4fcfec0a352d2298ff817f66c8 100644 (file)
@@ -578,44 +578,44 @@ enum pipe_endian {
  */
 enum pipe_capf
 {
-   PIPE_CAPF_MAX_LINE_WIDTH = 15,
-   PIPE_CAPF_MAX_LINE_WIDTH_AA = 16,
-   PIPE_CAPF_MAX_POINT_WIDTH = 17,
-   PIPE_CAPF_MAX_POINT_WIDTH_AA = 18,
-   PIPE_CAPF_MAX_TEXTURE_ANISOTROPY = 19,
-   PIPE_CAPF_MAX_TEXTURE_LOD_BIAS = 20,
-   PIPE_CAPF_GUARD_BAND_LEFT = 21,
-   PIPE_CAPF_GUARD_BAND_TOP = 22,
-   PIPE_CAPF_GUARD_BAND_RIGHT = 23,
-   PIPE_CAPF_GUARD_BAND_BOTTOM = 24
+   PIPE_CAPF_MAX_LINE_WIDTH,
+   PIPE_CAPF_MAX_LINE_WIDTH_AA,
+   PIPE_CAPF_MAX_POINT_WIDTH,
+   PIPE_CAPF_MAX_POINT_WIDTH_AA,
+   PIPE_CAPF_MAX_TEXTURE_ANISOTROPY,
+   PIPE_CAPF_MAX_TEXTURE_LOD_BIAS,
+   PIPE_CAPF_GUARD_BAND_LEFT,
+   PIPE_CAPF_GUARD_BAND_TOP,
+   PIPE_CAPF_GUARD_BAND_RIGHT,
+   PIPE_CAPF_GUARD_BAND_BOTTOM
 };
 
 /* Shader caps not specific to any single stage */
 enum pipe_shader_cap
 {
-   PIPE_SHADER_CAP_MAX_INSTRUCTIONS = 0, /* if 0, it means the stage is unsupported */
-   PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS = 1,
-   PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS = 2,
-   PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS = 3,
-   PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH = 4,
-   PIPE_SHADER_CAP_MAX_INPUTS = 5,
-   PIPE_SHADER_CAP_MAX_CONSTS = 6,
-   PIPE_SHADER_CAP_MAX_CONST_BUFFERS = 7,
-   PIPE_SHADER_CAP_MAX_TEMPS = 8,
-   PIPE_SHADER_CAP_MAX_ADDRS = 9,
-   PIPE_SHADER_CAP_MAX_PREDS = 10,
+   PIPE_SHADER_CAP_MAX_INSTRUCTIONS, /* if 0, it means the stage is unsupported */
+   PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS,
+   PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS,
+   PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS,
+   PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH,
+   PIPE_SHADER_CAP_MAX_INPUTS,
+   PIPE_SHADER_CAP_MAX_CONSTS,
+   PIPE_SHADER_CAP_MAX_CONST_BUFFERS,
+   PIPE_SHADER_CAP_MAX_TEMPS,
+   PIPE_SHADER_CAP_MAX_ADDRS,
+   PIPE_SHADER_CAP_MAX_PREDS,
    /* boolean caps */
-   PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED = 11,
-   PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR = 12,
-   PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR = 13,
-   PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR = 14,
-   PIPE_SHADER_CAP_INDIRECT_CONST_ADDR = 15,
-   PIPE_SHADER_CAP_SUBROUTINES = 16, /* BGNSUB, ENDSUB, CAL, RET */
-   PIPE_SHADER_CAP_INTEGERS = 17,
-   PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS = 18,
-   PIPE_SHADER_CAP_PREFERRED_IR = 19,
-   PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED = 20,
-   PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS = 21
+   PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED,
+   PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR,
+   PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR,
+   PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR,
+   PIPE_SHADER_CAP_INDIRECT_CONST_ADDR,
+   PIPE_SHADER_CAP_SUBROUTINES, /* BGNSUB, ENDSUB, CAL, RET */
+   PIPE_SHADER_CAP_INTEGERS,
+   PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS,
+   PIPE_SHADER_CAP_PREFERRED_IR,
+   PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED,
+   PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS
 };
 
 /**