_mesa_sha1_final(&ctx, hash);
}
+void
+radv_hash_shaders(unsigned char *hash,
+ const VkPipelineShaderStageCreateInfo **stages,
+ const struct radv_pipeline_layout *layout,
+ const struct ac_shader_variant_key *keys,
+ uint32_t flags)
+{
+ struct mesa_sha1 ctx;
+
+ _mesa_sha1_init(&ctx);
+ if (keys)
+ _mesa_sha1_update(&ctx, keys, sizeof(*keys) * MESA_SHADER_STAGES);
+ if (layout)
+ _mesa_sha1_update(&ctx, layout->sha1, sizeof(layout->sha1));
+
+ for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
+ if (stages[i]) {
+ RADV_FROM_HANDLE(radv_shader_module, module, stages[i]->module);
+ const VkSpecializationInfo *spec_info = stages[i]->pSpecializationInfo;
+
+ _mesa_sha1_update(&ctx, module->sha1, sizeof(module->sha1));
+ _mesa_sha1_update(&ctx, stages[i]->pName, strlen(stages[i]->pName));
+ if (spec_info) {
+ _mesa_sha1_update(&ctx, spec_info->pMapEntries,
+ spec_info->mapEntryCount * sizeof spec_info->pMapEntries[0]);
+ _mesa_sha1_update(&ctx, spec_info->pData, spec_info->dataSize);
+ }
+ }
+ }
+ _mesa_sha1_update(&ctx, &flags, 4);
+ _mesa_sha1_final(&ctx, hash);
+}
+
static struct cache_entry *
radv_pipeline_cache_search_unlocked(struct radv_pipeline_cache *cache,
const struct ac_shader_variant_key *key,
uint32_t flags);
+void
+radv_hash_shaders(unsigned char *hash,
+ const VkPipelineShaderStageCreateInfo **stages,
+ const struct radv_pipeline_layout *layout,
+ const struct ac_shader_variant_key *keys,
+ uint32_t flags);
+
static inline gl_shader_stage
vk_to_mesa_shader_stage(VkShaderStageFlagBits vk_stage)
{