f2i results in an int/ivec; we need i2u to get a uint/uvec.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
op0 = new(ir) ir_expression(ir_binop_mul, vec_type, op0, op1);
- ir->operation = ir_unop_f2i;
- ir->operands[0] = op0;
+ if (ir->operands[1]->type->base_type == GLSL_TYPE_INT) {
+ ir->operation = ir_unop_f2i;
+ ir->operands[0] = op0;
+ } else {
+ ir->operation = ir_unop_i2u;
+ ir->operands[0] = new(ir) ir_expression(ir_unop_f2i, op0);
+ }
ir->operands[1] = NULL;
}