We don't have all of the features of this extension hooked up yet, but
the consensus yesterday was that since those features are things that
we should also be supporting in our ES2 implementation, claiming ES2
here too doesn't make anything worse and will make incremental
improvement through piglit easier.
#include "utils.h"
+#define need_GL_ARB_ES2_compatibility
#define need_GL_ARB_draw_elements_base_vertex
#define need_GL_ARB_framebuffer_object
#define need_GL_ARB_map_buffer_range
* i965_dri.
*/
static const struct dri_extension card_extensions[] = {
+ { "GL_ARB_ES2_compatibility", GL_ARB_ES2_compatibility_functions },
{ "GL_ARB_draw_elements_base_vertex", GL_ARB_draw_elements_base_vertex_functions },
{ "GL_ARB_explicit_attrib_location", NULL },
{ "GL_ARB_framebuffer_object", GL_ARB_framebuffer_object_functions},