* Jerome Glisse
* Marek Olšák
*/
+#include <errno.h>
#include <pipe/p_screen.h>
#include <util/u_blitter.h>
#include <util/u_inlines.h>
#include "util/u_surface.h"
#include "r600_screen.h"
#include "r600_context.h"
+#include "r600d.h"
static void r600_blitter_save_states(struct pipe_context *ctx)
{
unsigned srcx, unsigned srcy, unsigned srcz,
unsigned width, unsigned height)
{
- struct r600_context *rctx = r600_context(ctx);
- struct pipe_framebuffer_state *fb = &rctx->framebuffer->state.framebuffer;
- struct pipe_sampler_state *samplers[PIPE_MAX_ATTRIBS];
- struct pipe_sampler_view_state *sampler_views[PIPE_MAX_ATTRIBS];
- unsigned i;
-
- for (i = 0; i < rctx->ps_nsampler_view; i++) {
- sampler_views[i] = &rctx->ps_sampler_view[i]->state.sampler_view;
- }
- for (i = 0; i < rctx->ps_nsampler; i++) {
- samplers[i] = &rctx->ps_sampler[i]->state.sampler;
- }
- r600_blitter_save_states(ctx);
- util_blitter_save_framebuffer(rctx->blitter, fb);
- util_blitter_save_fragment_sampler_states(rctx->blitter, rctx->ps_nsampler, samplers);
- util_blitter_save_fragment_sampler_views(rctx->blitter, rctx->ps_nsampler_view, sampler_views);
-
- util_blitter_copy_region(rctx->blitter, dst, subdst, dstx, dsty, dstz,
- src, subsrc, srcx, srcy, srcz, width, height,
- TRUE);
- /* resume queries */
- r600_queries_resume(ctx);
+ util_resource_copy_region(pipe, dst, subdst, dstx, dsty, dstz,
+ src, subsrc, srcx, srcy, srcz, width, height);
}
void r600_init_blit_functions(struct r600_context *rctx)
rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
rctx->context.resource_copy_region = r600_resource_copy_region;
}
+
+
+struct r600_blit_states {
+ struct radeon_state *rasterizer;
+ struct radeon_state *dsa;
+ struct radeon_state *blend;
+ struct radeon_state *viewport;
+ struct radeon_state *cb_cntl;
+ struct radeon_state *config;
+ struct radeon_state *vgt;
+ struct radeon_state *draw;
+ struct radeon_state *vs_constant0;
+ struct radeon_state *vs_constant1;
+ struct radeon_state *vs_constant2;
+ struct radeon_state *vs_constant3;
+ struct radeon_state *ps_shader;
+ struct radeon_state *vs_shader;
+ struct radeon_state *vs_resource0;
+ struct radeon_state *vs_resource1;
+};
+
+static int r600_blit_state_vs_resources(struct r600_screen *rscreen, struct r600_blit_states *bstates)
+{
+ struct radeon_state *rstate;
+ struct radeon_bo *bo;
+ u32 vbo[] = {
+ 0xBF800000, 0xBF800000, 0x3F800000, 0x3F800000,
+ 0x3F000000, 0x3F000000, 0x3F000000, 0x00000000,
+ 0x3F800000, 0xBF800000, 0x3F800000, 0x3F800000,
+ 0x3F000000, 0x3F000000, 0x3F000000, 0x00000000,
+ 0x3F800000, 0x3F800000, 0x3F800000, 0x3F800000,
+ 0x3F000000, 0x3F000000, 0x3F000000, 0x00000000,
+ 0xBF800000, 0x3F800000, 0x3F800000, 0x3F800000,
+ 0x3F000000, 0x3F000000, 0x3F000000, 0x00000000
+ };
+
+ /* simple shader */
+ bo = radeon_bo(rscreen->rw, 0, 128, 4096, NULL);
+ if (bo == NULL) {
+ return -ENOMEM;
+ }
+ if (radeon_bo_map(rscreen->rw, bo)) {
+ radeon_bo_decref(rscreen->rw, bo);
+ return -ENOMEM;
+ }
+ memcpy(bo->data, vbo, 128);
+ radeon_bo_unmap(rscreen->rw, bo);
+
+ rstate = radeon_state(rscreen->rw, R600_VS_RESOURCE_TYPE, R600_VS_RESOURCE + 0);
+ if (rstate == NULL) {
+ radeon_bo_decref(rscreen->rw, bo);
+ return -ENOMEM;
+ }
+
+ /* set states (most default value are 0 and struct already
+ * initialized to 0, thus avoid resetting them)
+ */
+ rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD0] = 0x00000000;
+ rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD1] = 0x00000080;
+ rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD2] = 0x02302000;
+ rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD3] = 0x00000000;
+ rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD4] = 0x00000000;
+ rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD5] = 0x00000000;
+ rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD6] = 0xC0000000;
+ rstate->bo[0] = bo;
+ rstate->nbo = 1;
+ rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
+ if (radeon_state_pm4(rstate)) {
+ radeon_state_decref(rstate);
+ return -ENOMEM;
+ }
+ bstates->vs_resource0 = rstate;
+
+ rstate = radeon_state(rscreen->rw, R600_VS_RESOURCE_TYPE, R600_VS_RESOURCE + 1);
+ if (rstate == NULL) {
+ return -ENOMEM;
+ }
+ rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD0] = 0x00000010;
+ rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD1] = 0x00000070;
+ rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD2] = 0x02302000;
+ rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD3] = 0x00000000;
+ rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD4] = 0x00000000;
+ rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD5] = 0x00000000;
+ rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD6] = 0xC0000000;
+ rstate->bo[0] = radeon_bo_incref(rscreen->rw, bo);
+ rstate->nbo = 1;
+ rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
+ if (radeon_state_pm4(rstate)) {
+ radeon_state_decref(rstate);
+ return -ENOMEM;
+ }
+ bstates->vs_resource1 = rstate;
+
+ return 0;
+}
+
+static struct radeon_state *r600_blit_state_vs_shader(struct r600_screen *rscreen)
+{
+ struct radeon_state *rstate;
+ struct radeon_bo *bo;
+ u32 shader_bc[] = {
+ 0x00000004, 0x81000400,
+ 0x00000008, 0xA01C0000,
+ 0xC001A03C, 0x94000688,
+ 0xC0024000, 0x94200688,
+ 0x7C000000, 0x002D1001,
+ 0x00080000, 0x00000000,
+ 0x7C000100, 0x002D1002,
+ 0x00080000, 0x00000000,
+ 0x00000001, 0x00601910,
+ 0x00000401, 0x20601910,
+ 0x00000801, 0x40601910,
+ 0x80000C01, 0x60601910,
+ 0x00000002, 0x00801910,
+ 0x00000402, 0x20801910,
+ 0x00000802, 0x40801910,
+ 0x80000C02, 0x60801910
+ };
+
+ /* simple shader */
+ bo = radeon_bo(rscreen->rw, 0, 128, 4096, NULL);
+ if (bo == NULL) {
+ return NULL;
+ }
+ if (radeon_bo_map(rscreen->rw, bo)) {
+ radeon_bo_decref(rscreen->rw, bo);
+ return NULL;
+ }
+ memcpy(bo->data, shader_bc, 128);
+ radeon_bo_unmap(rscreen->rw, bo);
+
+ rstate = radeon_state(rscreen->rw, R600_VS_SHADER_TYPE, R600_VS_SHADER);
+ if (rstate == NULL) {
+ radeon_bo_decref(rscreen->rw, bo);
+ return NULL;
+ }
+
+ /* set states (most default value are 0 and struct already
+ * initialized to 0, thus avoid resetting them)
+ */
+ rstate->states[R600_VS_SHADER__SPI_VS_OUT_ID_0] = 0x03020100;
+ rstate->states[R600_VS_SHADER__SPI_VS_OUT_ID_1] = 0x07060504;
+ rstate->states[R600_VS_SHADER__SQ_PGM_RESOURCES_VS] = 0x00000005;
+
+ rstate->bo[0] = bo;
+ rstate->bo[1] = radeon_bo_incref(rscreen->rw, bo);
+ rstate->nbo = 2;
+ rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
+ rstate->placement[2] = RADEON_GEM_DOMAIN_GTT;
+
+ if (radeon_state_pm4(rstate)) {
+ radeon_state_decref(rstate);
+ return NULL;
+ }
+ return rstate;
+}
+
+static struct radeon_state *r600_blit_state_ps_shader(struct r600_screen *rscreen)
+{
+ struct radeon_state *rstate;
+ struct radeon_bo *bo;
+ u32 shader_bc[] = {
+ 0x00000002, 0xA00C0000,
+ 0xC0008000, 0x94200688,
+ 0x00000000, 0x00201910,
+ 0x00000400, 0x20201910,
+ 0x00000800, 0x40201910,
+ 0x80000C00, 0x60201910
+ };
+
+ /* simple shader */
+ bo = radeon_bo(rscreen->rw, 0, 128, 4096, NULL);
+ if (bo == NULL) {
+ radeon_bo_decref(rscreen->rw, bo);
+ return NULL;
+ }
+ if (radeon_bo_map(rscreen->rw, bo)) {
+ return NULL;
+ }
+ memcpy(bo->data, shader_bc, 48);
+ radeon_bo_unmap(rscreen->rw, bo);
+
+ rstate = radeon_state(rscreen->rw, R600_PS_SHADER_TYPE, R600_PS_SHADER);
+ if (rstate == NULL) {
+ radeon_bo_decref(rscreen->rw, bo);
+ return NULL;
+ }
+
+ /* set states (most default value are 0 and struct already
+ * initialized to 0, thus avoid resetting them)
+ */
+ rstate->states[R600_PS_SHADER__SPI_PS_INPUT_CNTL_0] = 0x00000C00;
+ rstate->states[R600_PS_SHADER__SPI_PS_IN_CONTROL_0] = 0x10000001;
+ rstate->states[R600_PS_SHADER__SQ_PGM_EXPORTS_PS] = 0x00000002;
+ rstate->states[R600_PS_SHADER__SQ_PGM_RESOURCES_PS] = 0x00000002;
+
+ rstate->bo[0] = bo;
+ rstate->nbo = 1;
+ rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
+
+ if (radeon_state_pm4(rstate)) {
+ radeon_state_decref(rstate);
+ return NULL;
+ }
+ return rstate;
+}
+
+static struct radeon_state *r600_blit_state_vgt(struct r600_screen *rscreen)
+{
+ struct radeon_state *rstate;
+
+ rstate = radeon_state(rscreen->rw, R600_VGT_TYPE, R600_VGT);
+ if (rstate == NULL)
+ return NULL;
+
+ /* set states (most default value are 0 and struct already
+ * initialized to 0, thus avoid resetting them)
+ */
+ rstate->states[R600_VGT__VGT_DMA_NUM_INSTANCES] = 0x00000001;
+ rstate->states[R600_VGT__VGT_MAX_VTX_INDX] = 0x00FFFFFF;
+ rstate->states[R600_VGT__VGT_PRIMITIVE_TYPE] = 0x00000005;
+
+ if (radeon_state_pm4(rstate)) {
+ radeon_state_decref(rstate);
+ return NULL;
+ }
+ return rstate;
+}
+
+static struct radeon_state *r600_blit_state_draw(struct r600_screen *rscreen)
+{
+ struct radeon_state *rstate;
+
+ rstate = radeon_state(rscreen->rw, R600_DRAW_TYPE, R600_DRAW);
+ if (rstate == NULL)
+ return NULL;
+
+ /* set states (most default value are 0 and struct already
+ * initialized to 0, thus avoid resetting them)
+ */
+ rstate->states[R600_DRAW__VGT_DRAW_INITIATOR] = 0x00000002;
+ rstate->states[R600_DRAW__VGT_NUM_INDICES] = 0x00000004;
+
+ if (radeon_state_pm4(rstate)) {
+ radeon_state_decref(rstate);
+ return NULL;
+ }
+ return rstate;
+}
+
+static struct radeon_state *r600_blit_state_vs_constant(struct r600_screen *rscreen,
+ unsigned id, float c0, float c1,
+ float c2, float c3)
+{
+ struct radeon_state *rstate;
+
+ rstate = radeon_state(rscreen->rw, R600_VS_CONSTANT_TYPE, R600_VS_CONSTANT + id);
+ if (rstate == NULL)
+ return NULL;
+
+ /* set states (most default value are 0 and struct already
+ * initialized to 0, thus avoid resetting them)
+ */
+ rstate->states[R600_VS_CONSTANT__SQ_ALU_CONSTANT0_256] = fui(c0);
+ rstate->states[R600_VS_CONSTANT__SQ_ALU_CONSTANT1_256] = fui(c1);
+ rstate->states[R600_VS_CONSTANT__SQ_ALU_CONSTANT2_256] = fui(c2);
+ rstate->states[R600_VS_CONSTANT__SQ_ALU_CONSTANT3_256] = fui(c3);
+
+ if (radeon_state_pm4(rstate)) {
+ radeon_state_decref(rstate);
+ return NULL;
+ }
+ return rstate;
+}
+
+static struct radeon_state *r600_blit_state_rasterizer(struct r600_screen *rscreen)
+{
+ struct radeon_state *rstate;
+
+ rstate = radeon_state(rscreen->rw, R600_RASTERIZER_TYPE, R600_RASTERIZER);
+ if (rstate == NULL)
+ return NULL;
+
+ /* set states (most default value are 0 and struct already
+ * initialized to 0, thus avoid resetting them)
+ */
+ rstate->states[R600_RASTERIZER__PA_CL_GB_HORZ_CLIP_ADJ] = 0x3F800000;
+ rstate->states[R600_RASTERIZER__PA_CL_GB_HORZ_DISC_ADJ] = 0x3F800000;
+ rstate->states[R600_RASTERIZER__PA_CL_GB_VERT_CLIP_ADJ] = 0x3F800000;
+ rstate->states[R600_RASTERIZER__PA_CL_GB_VERT_DISC_ADJ] = 0x3F800000;
+ rstate->states[R600_RASTERIZER__PA_SC_LINE_CNTL] = 0x00000400;
+ rstate->states[R600_RASTERIZER__PA_SC_LINE_STIPPLE] = 0x00000005;
+ rstate->states[R600_RASTERIZER__PA_SU_LINE_CNTL] = 0x00000008;
+ rstate->states[R600_RASTERIZER__PA_SU_POINT_MINMAX] = 0x80000000;
+ rstate->states[R600_RASTERIZER__PA_SU_SC_MODE_CNTL] = 0x00080004;
+ rstate->states[R600_RASTERIZER__SPI_INTERP_CONTROL_0] = 0x00000001;
+
+ if (radeon_state_pm4(rstate)) {
+ radeon_state_decref(rstate);
+ return NULL;
+ }
+ return rstate;
+}
+
+static struct radeon_state *r600_blit_state_dsa(struct r600_screen *rscreen)
+{
+ struct radeon_state *rstate;
+
+ rstate = radeon_state(rscreen->rw, R600_DSA_TYPE, R600_DSA);
+ if (rstate == NULL)
+ return NULL;
+
+ /* set states (most default value are 0 and struct already
+ * initialized to 0, thus avoid resetting them)
+ */
+ rstate->states[R600_DSA__DB_ALPHA_TO_MASK] = 0x0000AA00;
+ rstate->states[R600_DSA__DB_DEPTH_CLEAR] = 0x3F800000;
+ rstate->states[R600_DSA__DB_RENDER_CONTROL] = 0x00000060;
+ rstate->states[R600_DSA__DB_RENDER_OVERRIDE] = 0x0000002A;
+ rstate->states[R600_DSA__DB_SHADER_CONTROL] = 0x00000210;
+
+ if (radeon_state_pm4(rstate)) {
+ radeon_state_decref(rstate);
+ return NULL;
+ }
+ return rstate;
+}
+
+static struct radeon_state *r600_blit_state_blend(struct r600_screen *rscreen)
+{
+ struct radeon_state *rstate;
+
+ rstate = radeon_state(rscreen->rw, R600_BLEND_TYPE, R600_BLEND);
+ if (rstate == NULL)
+ return NULL;
+
+ /* set states (most default value are 0 and struct already
+ * initialized to 0, thus avoid resetting them)
+ */
+
+ if (radeon_state_pm4(rstate)) {
+ radeon_state_decref(rstate);
+ return NULL;
+ }
+ return rstate;
+}
+
+static struct radeon_state *r600_blit_state_viewport(struct r600_screen *rscreen)
+{
+ struct radeon_state *rstate;
+
+ rstate = radeon_state(rscreen->rw, R600_VIEWPORT_TYPE, R600_VIEWPORT);
+ if (rstate == NULL)
+ return NULL;
+
+ /* set states (most default value are 0 and struct already
+ * initialized to 0, thus avoid resetting them)
+ */
+ rstate->states[R600_VIEWPORT__PA_CL_VPORT_XOFFSET_0] = 0x42FA0000;
+ rstate->states[R600_VIEWPORT__PA_CL_VPORT_XSCALE_0] = 0x42FA0000;
+ rstate->states[R600_VIEWPORT__PA_CL_VPORT_YOFFSET_0] = 0x42FA0000;
+ rstate->states[R600_VIEWPORT__PA_CL_VPORT_YSCALE_0] = 0xC2FA0000;
+ rstate->states[R600_VIEWPORT__PA_CL_VPORT_ZOFFSET_0] = 0x3F000000;
+ rstate->states[R600_VIEWPORT__PA_CL_VPORT_ZSCALE_0] = 0x3F000000;
+ rstate->states[R600_VIEWPORT__PA_CL_VTE_CNTL] = 0x0000043F;
+ rstate->states[R600_VIEWPORT__PA_SC_VPORT_ZMAX_0] = 0x3F800000;
+
+ if (radeon_state_pm4(rstate)) {
+ radeon_state_decref(rstate);
+ return NULL;
+ }
+ return rstate;
+}
+
+static struct radeon_state *r600_blit_state_cb_cntl(struct r600_screen *rscreen)
+{
+ struct radeon_state *rstate;
+
+ rstate = radeon_state(rscreen->rw, R600_CB_CNTL_TYPE, R600_CB_CNTL);
+ if (rstate == NULL)
+ return NULL;
+
+ /* set states (most default value are 0 and struct already
+ * initialized to 0, thus avoid resetting them)
+ */
+ rstate->states[R600_CB_CNTL__CB_CLRCMP_CONTROL] = 0x01000000;
+ rstate->states[R600_CB_CNTL__CB_CLRCMP_DST] = 0x000000FF;
+ rstate->states[R600_CB_CNTL__CB_CLRCMP_MSK] = 0xFFFFFFFF;
+ rstate->states[R600_CB_CNTL__CB_COLOR_CONTROL] = 0x00CC0080;
+ rstate->states[R600_CB_CNTL__CB_SHADER_MASK] = 0x0000000F;
+ rstate->states[R600_CB_CNTL__CB_TARGET_MASK] = 0x0000000F;
+ rstate->states[R600_CB_CNTL__PA_SC_AA_MASK] = 0xFFFFFFFF;
+
+ if (radeon_state_pm4(rstate)) {
+ radeon_state_decref(rstate);
+ return NULL;
+ }
+ return rstate;
+}
+
+static int r600_blit_states_init(struct pipe_context *ctx, struct r600_blit_states *bstates)
+{
+ struct r600_screen *rscreen = r600_screen(ctx->screen);
+ struct r600_context *rctx = r600_context(ctx);
+ int r;
+
+ bstates->ps_shader = r600_blit_state_ps_shader(rscreen);
+ if (bstates->ps_shader == NULL) {
+ R600_ERR("failed creating ps_shader state\n");
+ return -ENOMEM;
+ }
+ bstates->vs_shader = r600_blit_state_vs_shader(rscreen);
+ if (bstates->vs_shader == NULL) {
+ R600_ERR("failed creating vs_shader state\n");
+ return -ENOMEM;
+ }
+ bstates->vgt = r600_blit_state_vgt(rscreen);
+ if (bstates->vgt == NULL) {
+ R600_ERR("failed creating vgt state\n");
+ return -ENOMEM;
+ }
+ bstates->draw = r600_blit_state_draw(rscreen);
+ if (bstates->draw == NULL) {
+ R600_ERR("failed creating draw state\n");
+ return -ENOMEM;
+ }
+ bstates->vs_constant0 = r600_blit_state_vs_constant(rscreen, 0, 1.0, 0.0, 0.0, 0.0);
+ if (bstates->vs_constant0 == NULL) {
+ R600_ERR("failed creating vs_constant0 state\n");
+ return -ENOMEM;
+ }
+ bstates->vs_constant1 = r600_blit_state_vs_constant(rscreen, 1, 0.0, 1.0, 0.0, 0.0);
+ if (bstates->vs_constant1 == NULL) {
+ R600_ERR("failed creating vs_constant1 state\n");
+ return -ENOMEM;
+ }
+ bstates->vs_constant2 = r600_blit_state_vs_constant(rscreen, 2, 0.0, 0.0, -0.00199900055, 0.0);
+ if (bstates->vs_constant2 == NULL) {
+ R600_ERR("failed creating vs_constant2 state\n");
+ return -ENOMEM;
+ }
+ bstates->vs_constant3 = r600_blit_state_vs_constant(rscreen, 3, 0.0, 0.0, -0.99900049, 1.0);
+ if (bstates->vs_constant3 == NULL) {
+ R600_ERR("failed creating vs_constant3 state\n");
+ return -ENOMEM;
+ }
+ bstates->rasterizer = r600_blit_state_rasterizer(rscreen);
+ if (bstates->rasterizer == NULL) {
+ R600_ERR("failed creating rasterizer state\n");
+ return -ENOMEM;
+ }
+ bstates->dsa = r600_blit_state_dsa(rscreen);
+ if (bstates->dsa == NULL) {
+ R600_ERR("failed creating dsa state\n");
+ return -ENOMEM;
+ }
+ bstates->blend = r600_blit_state_blend(rscreen);
+ if (bstates->blend == NULL) {
+ R600_ERR("failed creating blend state\n");
+ return -ENOMEM;
+ }
+ bstates->viewport = r600_blit_state_viewport(rscreen);
+ if (bstates->viewport == NULL) {
+ R600_ERR("failed creating viewport state\n");
+ return -ENOMEM;
+ }
+ bstates->cb_cntl = r600_blit_state_cb_cntl(rscreen);
+ if (bstates->cb_cntl == NULL) {
+ R600_ERR("failed creating cb_cntl state\n");
+ return -ENOMEM;
+ }
+ r = r600_blit_state_vs_resources(rscreen, bstates);
+ if (r) {
+ R600_ERR("failed creating vs_resource state\n");
+ return r;
+ }
+ bstates->config = radeon_state_incref(rctx->hw_states.config);
+ return 0;
+}
+
+static void r600_blit_states_destroy(struct pipe_context *ctx, struct r600_blit_states *bstates)
+{
+ radeon_state_decref(bstates->rasterizer);
+ radeon_state_decref(bstates->dsa);
+ radeon_state_decref(bstates->blend);
+ radeon_state_decref(bstates->viewport);
+ radeon_state_decref(bstates->cb_cntl);
+ radeon_state_decref(bstates->config);
+ radeon_state_decref(bstates->vgt);
+ radeon_state_decref(bstates->draw);
+ radeon_state_decref(bstates->vs_constant0);
+ radeon_state_decref(bstates->vs_constant1);
+ radeon_state_decref(bstates->vs_constant2);
+ radeon_state_decref(bstates->vs_constant3);
+ radeon_state_decref(bstates->ps_shader);
+ radeon_state_decref(bstates->vs_shader);
+ radeon_state_decref(bstates->vs_resource0);
+ radeon_state_decref(bstates->vs_resource1);
+}
+
+int r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *rtexture, unsigned level)
+{
+ struct r600_screen *rscreen = r600_screen(ctx->screen);
+ struct r600_context *rctx = r600_context(ctx);
+ struct radeon_draw *draw = NULL;
+ struct r600_blit_states bstates;
+ int r;
+
+ r = r600_texture_scissor(ctx, rtexture, level);
+ if (r) {
+ return r;
+ }
+ r = r600_texture_cb0(ctx, rtexture, level);
+ if (r) {
+ return r;
+ }
+ r = r600_texture_db(ctx, rtexture, level);
+ if (r) {
+ return r;
+ }
+
+ r = r600_blit_states_init(ctx, &bstates);
+ if (r) {
+ return r;
+ }
+ bstates.dsa->states[R600_DSA__DB_RENDER_CONTROL] = 0x000000EC;
+ bstates.cb_cntl->states[R600_CB_CNTL__CB_TARGET_MASK] = 0x00000001;
+ /* force rebuild */
+ bstates.dsa->cpm4 = bstates.cb_cntl->cpm4 = 0;
+ if (radeon_state_pm4(bstates.dsa)) {
+ goto out;
+ }
+ if (radeon_state_pm4(bstates.cb_cntl)) {
+ goto out;
+ }
+
+ draw = radeon_draw(rscreen->rw);
+ if (draw == NULL) {
+ R600_ERR("failed creating draw for uncompressing textures\n");
+ goto out;
+ }
+
+ r = radeon_draw_set(draw, bstates.vs_shader);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, bstates.ps_shader);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, bstates.rasterizer);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, bstates.dsa);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, bstates.blend);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, bstates.viewport);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, bstates.cb_cntl);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, bstates.config);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, bstates.vgt);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, bstates.draw);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, bstates.vs_resource0);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, bstates.vs_resource1);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, bstates.vs_constant0);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, bstates.vs_constant1);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, bstates.vs_constant2);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, bstates.vs_constant3);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, rtexture->scissor[level]);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, rtexture->cb0[level]);
+ if (r) {
+ goto out;
+ }
+ r = radeon_draw_set(draw, rtexture->db[level]);
+ if (r) {
+ goto out;
+ }
+
+ /* suspend queries */
+ r600_queries_suspend(ctx);
+
+ /* schedule draw*/
+ r = radeon_ctx_set_draw_new(rctx->ctx, draw);
+ if (r == -EBUSY) {
+ r600_flush(ctx, 0, NULL);
+ r = radeon_ctx_set_draw_new(rctx->ctx, draw);
+ }
+ if (r) {
+ goto out;
+ }
+
+ /* resume queries */
+ r600_queries_resume(ctx);
+
+out:
+ r600_blit_states_destroy(ctx, &bstates);
+ return r;
+}
* Jerome Glisse
* Corbin Simpson
*/
+#include <errno.h>
#include <pipe/p_screen.h>
#include <util/u_format.h>
#include <util/u_math.h>
#include "r600_screen.h"
#include "r600_context.h"
#include "r600_resource.h"
+#include "r600_state_inlines.h"
#include "r600d.h"
extern struct u_resource_vtbl r600_texture_vtbl;
rtex->offset[i] = offset;
rtex->layer_size[i] = layer_size;
rtex->pitch[i] = pitch;
+ rtex->width[i] = w;
+ rtex->height[i] = h;
offset += size;
}
rtex->size = offset;
struct r600_resource_texture *rtex = (struct r600_resource_texture*)ptex;
struct r600_resource *resource = &rtex->resource;
struct r600_screen *rscreen = r600_screen(screen);
+ unsigned i;
if (resource->bo) {
radeon_bo_decref(rscreen->rw, resource->bo);
}
+ if (rtex->uncompressed) {
+ radeon_bo_decref(rscreen->rw, rtex->uncompressed);
+ }
+ for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS; i++) {
+ radeon_state_decref(rtex->scissor[i]);
+ radeon_state_decref(rtex->cb0[i]);
+ radeon_state_decref(rtex->db[i]);
+ }
FREE(rtex);
}
R600_ERR("Unable to handle texformat %d %s\n", format, util_format_name(format));
return ~0;
}
+
+int r600_texture_from_depth(struct pipe_context *ctx, struct r600_resource_texture *rtexture, unsigned level)
+{
+ struct r600_screen *rscreen = r600_screen(ctx->screen);
+ int r;
+
+ if (!rtexture->depth) {
+ /* This shouldn't happen maybe print a warning */
+ return 0;
+ }
+ if (rtexture->uncompressed && !rtexture->dirty) {
+ /* Uncompressed bo already in good state */
+ return 0;
+ }
+
+ /* allocate uncompressed texture */
+ if (rtexture->uncompressed == NULL) {
+ rtexture->uncompressed = radeon_bo(rscreen->rw, 0, rtexture->size, 4096, NULL);
+ if (rtexture->uncompressed == NULL) {
+ return -ENOMEM;
+ }
+ }
+
+ /* render a rectangle covering whole buffer to uncompress depth */
+ r = r600_blit_uncompress_depth(ctx, rtexture, level);
+R600_ERR("---step0 %d\n", r);
+ if (r) {
+ return r;
+ }
+
+ rtexture->dirty = 0;
+ return 0;
+}
+
+static struct radeon_state *r600_texture_state_scissor(struct r600_screen *rscreen,
+ struct r600_resource_texture *rtexture,
+ unsigned level)
+{
+ struct radeon_state *rstate;
+
+ rstate = radeon_state(rscreen->rw, R600_SCISSOR_TYPE, R600_SCISSOR);
+ if (rstate == NULL)
+ return NULL;
+
+ /* set states (most default value are 0 and struct already
+ * initialized to 0, thus avoid resetting them)
+ */
+ rstate->states[R600_SCISSOR__PA_SC_CLIPRECT_0_BR] = S_028244_BR_X(rtexture->width[level]) | S_028244_BR_Y(rtexture->height[level]);
+ rstate->states[R600_SCISSOR__PA_SC_CLIPRECT_0_TL] = 0x80000000;
+ rstate->states[R600_SCISSOR__PA_SC_CLIPRECT_1_BR] = S_028244_BR_X(rtexture->width[level]) | S_028244_BR_Y(rtexture->height[level]);
+ rstate->states[R600_SCISSOR__PA_SC_CLIPRECT_1_TL] = 0x80000000;
+ rstate->states[R600_SCISSOR__PA_SC_CLIPRECT_2_BR] = S_028244_BR_X(rtexture->width[level]) | S_028244_BR_Y(rtexture->height[level]);
+ rstate->states[R600_SCISSOR__PA_SC_CLIPRECT_2_TL] = 0x80000000;
+ rstate->states[R600_SCISSOR__PA_SC_CLIPRECT_3_BR] = S_028244_BR_X(rtexture->width[level]) | S_028244_BR_Y(rtexture->height[level]);
+ rstate->states[R600_SCISSOR__PA_SC_CLIPRECT_3_TL] = 0x80000000;
+ rstate->states[R600_SCISSOR__PA_SC_CLIPRECT_RULE] = 0x0000FFFF;
+ rstate->states[R600_SCISSOR__PA_SC_EDGERULE] = 0xAAAAAAAA;
+ rstate->states[R600_SCISSOR__PA_SC_GENERIC_SCISSOR_BR] = S_028244_BR_X(rtexture->width[level]) | S_028244_BR_Y(rtexture->height[level]);
+ rstate->states[R600_SCISSOR__PA_SC_GENERIC_SCISSOR_TL] = 0x80000000;
+ rstate->states[R600_SCISSOR__PA_SC_SCREEN_SCISSOR_BR] = S_028244_BR_X(rtexture->width[level]) | S_028244_BR_Y(rtexture->height[level]);
+ rstate->states[R600_SCISSOR__PA_SC_SCREEN_SCISSOR_TL] = 0x80000000;
+ rstate->states[R600_SCISSOR__PA_SC_VPORT_SCISSOR_0_BR] = S_028244_BR_X(rtexture->width[level]) | S_028244_BR_Y(rtexture->height[level]);
+ rstate->states[R600_SCISSOR__PA_SC_VPORT_SCISSOR_0_TL] = 0x80000000;
+ rstate->states[R600_SCISSOR__PA_SC_WINDOW_SCISSOR_BR] = S_028244_BR_X(rtexture->width[level]) | S_028244_BR_Y(rtexture->height[level]);
+ rstate->states[R600_SCISSOR__PA_SC_WINDOW_SCISSOR_TL] = 0x80000000;
+
+ if (radeon_state_pm4(rstate)) {
+ radeon_state_decref(rstate);
+ return NULL;
+ }
+ return rstate;
+}
+
+static struct radeon_state *r600_texture_state_cb0(struct r600_screen *rscreen,
+ struct r600_resource_texture *rtexture,
+ unsigned level)
+{
+ struct radeon_state *rstate;
+ struct r600_resource *rbuffer;
+ unsigned pitch, slice;
+ unsigned color_info;
+ unsigned format, swap, ntype;
+ const struct util_format_description *desc;
+
+ rstate = radeon_state(rscreen->rw, R600_CB0_TYPE, R600_CB0);
+ if (rstate == NULL)
+ return NULL;
+ rbuffer = &rtexture->resource;
+
+ /* set states (most default value are 0 and struct already
+ * initialized to 0, thus avoid resetting them)
+ */
+ pitch = (rtexture->pitch[level] / rtexture->bpt) / 8 - 1;
+ slice = (rtexture->pitch[level] / rtexture->bpt) * rtexture->height[level] / 64 - 1;
+ ntype = 0;
+ desc = util_format_description(rbuffer->base.b.format);
+ if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB)
+ ntype = V_0280A0_NUMBER_SRGB;
+ format = r600_translate_colorformat(rtexture->resource.base.b.format);
+ swap = r600_translate_colorswap(rtexture->resource.base.b.format);
+ color_info = S_0280A0_FORMAT(format) |
+ S_0280A0_COMP_SWAP(swap) |
+ S_0280A0_BLEND_CLAMP(1) |
+ S_0280A0_NUMBER_TYPE(ntype);
+ if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
+R600_ERR("CB0 uncompressed texture %p (handle)%d %d 0x%02X\n", rtexture, rtexture->uncompressed->handle, rtexture->resource.base.b.format, format);
+format = 17;
+ rstate->bo[0] = radeon_bo_incref(rscreen->rw, rtexture->uncompressed);
+ rstate->bo[1] = radeon_bo_incref(rscreen->rw, rtexture->uncompressed);
+ rstate->bo[2] = radeon_bo_incref(rscreen->rw, rtexture->uncompressed);
+ rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
+ rstate->placement[2] = RADEON_GEM_DOMAIN_GTT;
+ rstate->placement[4] = RADEON_GEM_DOMAIN_GTT;
+ rstate->nbo = 3;
+ } else {
+ rstate->bo[0] = radeon_bo_incref(rscreen->rw, rbuffer->bo);
+ rstate->bo[1] = radeon_bo_incref(rscreen->rw, rbuffer->bo);
+ rstate->bo[2] = radeon_bo_incref(rscreen->rw, rbuffer->bo);
+ rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
+ rstate->placement[2] = RADEON_GEM_DOMAIN_GTT;
+ rstate->placement[4] = RADEON_GEM_DOMAIN_GTT;
+ rstate->nbo = 3;
+ color_info |= S_0280A0_SOURCE_FORMAT(1);
+ }
+ rstate->states[R600_CB0__CB_COLOR0_BASE] = rtexture->offset[level] >> 8;
+ rstate->states[R600_CB0__CB_COLOR0_INFO] = color_info;
+ rstate->states[R600_CB0__CB_COLOR0_SIZE] = S_028060_PITCH_TILE_MAX(pitch) |
+ S_028060_SLICE_TILE_MAX(slice);
+
+ if (radeon_state_pm4(rstate)) {
+ radeon_state_decref(rstate);
+ return NULL;
+ }
+ return rstate;
+}
+
+static struct radeon_state *r600_texture_state_db(struct r600_screen *rscreen,
+ struct r600_resource_texture *rtexture,
+ unsigned level)
+{
+ struct radeon_state *rstate;
+ struct r600_resource *rbuffer;
+ unsigned pitch, slice, format;
+
+ rstate = radeon_state(rscreen->rw, R600_DB_TYPE, R600_DB);
+ if (rstate == NULL)
+ return NULL;
+ rbuffer = &rtexture->resource;
+
+ /* set states (most default value are 0 and struct already
+ * initialized to 0, thus avoid resetting them)
+ */
+ pitch = (rtexture->pitch[level] / rtexture->bpt) / 8 - 1;
+ slice = (rtexture->pitch[level] / rtexture->bpt) * rtexture->height[level] / 64 - 1;
+ format = r600_translate_dbformat(rbuffer->base.b.format);
+ rstate->states[R600_DB__DB_DEPTH_BASE] = rtexture->offset[level] >> 8;
+ rstate->states[R600_DB__DB_DEPTH_INFO] = S_028010_ARRAY_MODE(rtexture->array_mode) |
+ S_028010_FORMAT(format);
+ rstate->states[R600_DB__DB_DEPTH_VIEW] = 0x00000000;
+ rstate->states[R600_DB__DB_PREFETCH_LIMIT] = (rtexture->height[level] / 8) -1;
+ rstate->states[R600_DB__DB_DEPTH_SIZE] = S_028000_PITCH_TILE_MAX(pitch) |
+ S_028000_SLICE_TILE_MAX(slice);
+R600_ERR("DB handle %d %p %d\n", rbuffer->bo->handle, rtexture, rbuffer->base.b.format);
+ rstate->bo[0] = radeon_bo_incref(rscreen->rw, rbuffer->bo);
+ rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
+ rstate->nbo = 1;
+
+ if (radeon_state_pm4(rstate)) {
+ radeon_state_decref(rstate);
+ return NULL;
+ }
+ return rstate;
+}
+
+int r600_texture_scissor(struct pipe_context *ctx, struct r600_resource_texture *rtexture, unsigned level)
+{
+ struct r600_screen *rscreen = r600_screen(ctx->screen);
+
+ if (rtexture->scissor[level] == NULL) {
+ rtexture->scissor[level] = r600_texture_state_scissor(rscreen, rtexture, level);
+ if (rtexture->scissor[level] == NULL) {
+ R600_ERR("failed to create scissor for uncompressing depth\n");
+ return -ENOMEM;
+ }
+ }
+ return 0;
+}
+
+int r600_texture_cb0(struct pipe_context *ctx, struct r600_resource_texture *rtexture, unsigned level)
+{
+ struct r600_screen *rscreen = r600_screen(ctx->screen);
+
+ if (rtexture->cb0[level] == NULL) {
+ rtexture->cb0[level] = r600_texture_state_cb0(rscreen, rtexture, level);
+ if (rtexture->cb0[level] == NULL) {
+ R600_ERR("failed to create cb0 state for texture\n");
+ return -ENOMEM;
+ }
+ }
+ return 0;
+}
+
+int r600_texture_db(struct pipe_context *ctx, struct r600_resource_texture *rtexture, unsigned level)
+{
+ struct r600_screen *rscreen = r600_screen(ctx->screen);
+
+ if (rtexture->db[level] == NULL) {
+ rtexture->db[level] = r600_texture_state_db(rscreen, rtexture, level);
+ if (rtexture->db[level] == NULL) {
+ R600_ERR("failed to create db state for texture\n");
+ return -ENOMEM;
+ }
+ }
+ return 0;
+}