source "package/libcrossguid/Config.in"
source "package/libcsv/Config.in"
source "package/libdaemon/Config.in"
+ source "package/libeastl/Config.in"
source "package/libee/Config.in"
source "package/libev/Config.in"
source "package/libevdev/Config.in"
--- /dev/null
+config BR2_PACKAGE_LIBEASTL_ARCH_SUPPORTS
+ bool
+ default y if BR2_i386
+ default y if BR2_x86_64
+ default y if BR2_aarch64
+ default y if BR2_powerpc
+ default y if BR2_powerpc64
+
+config BR2_PACKAGE_LIBEASTL
+ bool "libeastl"
+ depends on BR2_PACKAGE_LIBEASTL_ARCH_SUPPORTS
+ depends on BR2_INSTALL_LIBSTDCPP
+ depends on BR2_TOOLCHAIN_GCC_AT_LEAST_4_9 # C++14
+ help
+ EASTL stands for Electronic Arts Standard Template
+ Library. EASTL stands for Electronic Arts Standard Template
+ Library. It is a C++ template library of containers,
+ algorithms, and iterators useful for runtime and tool
+ development across multiple platforms. It is an extensive
+ and robust implementation that has an emphasis on high
+ performance.
+
+ https://github.com/electronicarts/EASTL
+
+comment "libeastl needs a toolchain w/ C++, gcc >= 4.9"
+ depends on BR2_PACKAGE_LIBEASTL_ARCH_SUPPORTS
+ depends on !BR2_TOOLCHAIN_GCC_AT_LEAST_4_9 || !BR2_INSTALL_LIBSTDCPP
--- /dev/null
+################################################################################
+#
+# libeastl
+#
+################################################################################
+
+LIBEASTL_VERSION = 45469730d641868ce05433fff2e199510c7d45c3
+LIBEASTL_SITE = $(call github,electronicarts,EASTL,$(LIBEASTL_VERSION))
+LIBEASTL_LICENSE = BSD-3-Clause
+LIBEASTL_LICENSE_FILES = LICENSE
+LIBEASTL_INSTALL_STAGING = YES
+
+$(eval $(cmake-package))