Fixes OOMs in the CTS's packed_pixels.varied_rectangle.* tests -- the
series of texture uploads at the start before texturing occurred would end
up all sitting around as cached jobs for reuse. By flushing immediately,
peak active BO usage goes from 150M to 40M.
We could maybe put some limits on how many jobs we keep around, but blits
seem particularly unlikely to get reused for other drawing.
void
v3d_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
{
+ struct v3d_context *v3d = v3d_context(pctx);
struct pipe_blit_info info = *blit_info;
if (info.mask & PIPE_MASK_S) {
if (info.mask)
v3d_render_blit(pctx, &info);
+
+ /* Flush our blit jobs immediately. They're unlikely to get reused by
+ * normal drawing or other blits, and without flushing we can easily
+ * run into unexpected OOMs when blits are used for a large series of
+ * texture uploads before using the textures.
+ */
+ v3d_flush_jobs_writing_resource(v3d, info.dst.resource);
}