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swrast: s/GLfloat/GLuint/ in bzero()
author
Brian Paul
<brianp@vmware.com>
Wed, 7 Oct 2009 14:07:53 +0000
(08:07 -0600)
committer
Brian Paul
<brianp@vmware.com>
Wed, 7 Oct 2009 14:07:53 +0000
(08:07 -0600)
src/mesa/swrast/s_depth.c
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diff --git
a/src/mesa/swrast/s_depth.c
b/src/mesa/swrast/s_depth.c
index a9d678d1800211addf65522b86c14babe2534075..7086cae0c8e39dd0fe62c5c17aefd3a539f37899 100644
(file)
--- a/
src/mesa/swrast/s_depth.c
+++ b/
src/mesa/swrast/s_depth.c
@@
-1274,7
+1274,7
@@
_swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb,
{
if (!rb) {
/* really only doing this to prevent FP exceptions later */
- _mesa_bzero(depth, n * sizeof(GL
floa
t));
+ _mesa_bzero(depth, n * sizeof(GL
uin
t));
return;
}