pAcquireInfo,
pImageIndex);
- /* Thanks to implicit sync, the image is ready immediately. However, we
- * should wait for the current GPU state to finish.
+ /* Thanks to implicit sync, the image is ready immediately. However, we
+ * should wait for the current GPU state to finish. Regardless of the
+ * result of the presentation, we need to signal the semaphore & fence.
*/
+
+ if (pAcquireInfo->semaphore != VK_NULL_HANDLE) {
+ /* Put a dummy semaphore in temporary, this is the fastest way to avoid
+ * any kind of work yet still provide some kind of synchronization. This
+ * only works because the Mesa WSI code always returns an image
+ * immediately if available.
+ */
+ ANV_FROM_HANDLE(anv_semaphore, semaphore, pAcquireInfo->semaphore);
+ anv_semaphore_reset_temporary(device, semaphore);
+
+ struct anv_semaphore_impl *impl = &semaphore->temporary;
+
+ impl->type = ANV_SEMAPHORE_TYPE_DUMMY;
+ }
+
if (pAcquireInfo->fence != VK_NULL_HANDLE) {
- anv_QueueSubmit(anv_queue_to_handle(&device->queue), 0, NULL,
- pAcquireInfo->fence);
+ result = anv_QueueSubmit(anv_queue_to_handle(&device->queue),
+ 0, NULL, pAcquireInfo->fence);
}
return result;