The implementations are as follows:
isinf(x) = (abs(x) == +infinity)
isnan(x) = (x != x)
Note: the latter formula is not necessarily obvious. It works because
NaN is the only floating point number that does not equal itself.
Fixes piglit tests "isinf-and-isnan fs_basic" and "isinf-and-isnan
vs_basic".
--- /dev/null
+((function isinf
+ (signature bool
+ (parameters
+ (declare (in) float x))
+ ((return (expression bool == (expression float abs (var_ref x)) (constant float (+INF))))))
+ (signature bvec2
+ (parameters
+ (declare (in) vec2 x))
+ ((return (expression bvec2 == (expression vec2 abs (var_ref x)) (constant vec2 (+INF +INF))))))
+ (signature bvec3
+ (parameters
+ (declare (in) vec3 x))
+ ((return (expression bvec3 == (expression vec3 abs (var_ref x)) (constant vec3 (+INF +INF +INF))))))
+ (signature bvec4
+ (parameters
+ (declare (in) vec4 x))
+ ((return (expression bvec4 == (expression vec4 abs (var_ref x)) (constant vec4 (+INF +INF +INF +INF))))))))
--- /dev/null
+((function isnan
+ (signature bool
+ (parameters
+ (declare (in) float x))
+ ((return (expression bool != (var_ref x) (var_ref x)))))
+ (signature bvec2
+ (parameters
+ (declare (in) vec2 x))
+ ((return (expression bvec2 != (var_ref x) (var_ref x)))))
+ (signature bvec3
+ (parameters
+ (declare (in) vec3 x))
+ ((return (expression bvec3 != (var_ref x) (var_ref x)))))
+ (signature bvec4
+ (parameters
+ (declare (in) vec4 x))
+ ((return (expression bvec4 != (var_ref x) (var_ref x)))))))
vec3 smoothstep(float edge0, float edge1, vec3 x);
vec4 smoothstep(float edge0, float edge1, vec4 x);
-#if 0
bool isnan(float x);
bvec2 isnan(vec2 x);
bvec3 isnan(vec3 x);
bvec2 isinf(vec2 x);
bvec3 isinf(vec3 x);
bvec4 isinf(vec4 x);
-#endif
/*
* 8.4 - Geometric Functions
vec3 smoothstep(float edge0, float edge1, vec3 x);
vec4 smoothstep(float edge0, float edge1, vec4 x);
-#if 0
bool isnan(float x);
bvec2 isnan(vec2 x);
bvec3 isnan(vec3 x);
bvec2 isinf(vec2 x);
bvec3 isinf(vec3 x);
bvec4 isinf(vec4 x);
-#endif
/*
* 8.4 - Geometric Functions