#define DEBUG 0
-#ifdef DEBUG
+#if DEBUG
#include <stdio.h>
#endif
if (!vec_all_eq (vresult_ushort, expected_vresult_ushort)) {
#if DEBUG
- printf("ERROR, vec_blendv (vsrc_a_ushort, vsrc_b_ushort, vsrc_c_ushort)\n");
+ printf("ERROR, vec_blendv (vsrc_a_ushort, vsrc_b_ushort, "
+ "vsrc_c_ushort)\n");
for(i = 0; i < 8; i++)
printf(" vresult_ushort[%d] = %d, expected_vresult_ushort[%d] = %d\n",
i, vresult_ushort[i], i, expected_vresult_ushort[i]);
#define DEBUG 0
-#ifdef DEBUG
+#if DEBUG
#include <stdio.h>
#endif
if (!vec_all_eq (vresult_float, expected_vresult_float)) {
#if DEBUG
- printf("ERROR, vec_replace_unaligned (src_vb_float, src_va_float, index)\n");
+ printf("ERROR, vec_replace_unaligned (src_vb_float, src_va_float, "
+ "index)\n");
for(i = 0; i < 4; i++)
printf(" vresult_float[%d] = %f, expected_vresult_float[%d] = %f\n",
i, vresult_float[i], i, expected_vresult_float[i]);
if (!vec_all_eq (vresult_ullint, expected_vresult_ullint)) {
#if DEBUG
- printf("ERROR, vec_replace_unaligned (src_vb_ullint, src_va_ullint, index)\n");
+ printf("ERROR, vec_replace_unaligned (src_vb_ullint, src_va_ullint, "
+ "index)\n");
for(i = 0; i < 2; i++)
printf(" vresult_ullint[%d] = %d, expected_vresult_ullint[%d] = %d\n",
i, vresult_ullint[i], i, expected_vresult_ullint[i]);
if (!vec_all_eq (vresult_llint, expected_vresult_llint)) {
#if DEBUG
- printf("ERROR, vec_replace_unaligned (src_vb_llint, src_va_llint, index)\n");
+ printf("ERROR, vec_replace_unaligned (src_vb_llint, src_va_llint, "
+ "index)\n");
for(i = 0; i < 2; i++)
printf(" vresult_llint[%d] = %d, expected_vresult_llint[%d] = %d\n",
i, vresult_llint[i], i, expected_vresult_llint[i]);
if (!vec_all_eq (vresult_double, expected_vresult_double)) {
#if DEBUG
- printf("ERROR, vec_replace_unaligned (src_vb_double, src_va_double, index)\
-n");
+ printf("ERROR, vec_replace_unaligned (src_vb_double, src_va_double, "
+ "index)\n");
for(i = 0; i < 2; i++)
printf(" vresult_double[%d] = %f, expected_vresult_double[%d] = %f\n",
i, vresult_double[i], i, expected_vresult_double[i]);