/*
* Mesa 3-D graphics library
- * Version: 6.3.2
+ * Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
#if DIM == 1
-#define CHAN_ADDR( t, i, j, k, sz ) \
- ((void) (j), (void) (k), \
- ((GLchan *)(t)->Data + (i) * (sz)))
-#define UBYTE_ADDR( t, i, j, k, sz ) \
- ((void) (j), (void) (k), \
- ((GLubyte *)(t)->Data + (i) * (sz)))
-#define USHORT_ADDR( t, i, j, k ) \
- ((void) (j), (void) (k), \
- ((GLushort *)(t)->Data + (i)))
-#define UINT_ADDR( t, i, j, k ) \
- ((void) (j), (void) (k), \
- ((GLuint *)(t)->Data + (i)))
-#define FLOAT_ADDR( t, i, j, k, sz ) \
- ((void) (j), (void) (k), \
- ((GLfloat *)(t)->Data + (i) * (sz)))
-#define HALF_ADDR( t, i, j, k, sz ) \
- ((void) (j), (void) (k), \
- ((GLhalfARB *)(t)->Data + (i) * (sz)))
+#define TEXEL_ADDR( type, image, i, j, k, size ) \
+ ((void) (j), (void) (k), ((type *)(image)->Data + (i) * (size)))
#define FETCH(x) fetch_texel_1d_##x
#elif DIM == 2
-#define CHAN_ADDR( t, i, j, k, sz ) \
- ((void) (k), \
- ((GLchan *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz)))
-#define UBYTE_ADDR( t, i, j, k, sz ) \
- ((void) (k), \
- ((GLubyte *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz)))
-#define USHORT_ADDR( t, i, j, k ) \
- ((void) (k), \
- ((GLushort *)(t)->Data + ((t)->RowStride * (j) + (i))))
-#define UINT_ADDR( t, i, j, k ) \
- ((void) (k), \
- ((GLuint *)(t)->Data + ((t)->RowStride * (j) + (i))))
-#define FLOAT_ADDR( t, i, j, k, sz ) \
- ((void) (k), \
- ((GLfloat *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz)))
-#define HALF_ADDR( t, i, j, k, sz ) \
- ((void) (k), \
- ((GLhalfARB *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz)))
+#define TEXEL_ADDR( type, image, i, j, k, size ) \
+ ((void) (k), \
+ ((type *)(image)->Data + ((image)->RowStride * (j) + (i)) * (size)))
#define FETCH(x) fetch_texel_2d_##x
#elif DIM == 3
-#define CHAN_ADDR( t, i, j, k, sz ) \
- (GLchan *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->RowStride + (i)) * (sz)
-#define UBYTE_ADDR( t, i, j, k, sz ) \
- ((GLubyte *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->RowStride + (i)) * (sz))
-#define USHORT_ADDR( t, i, j, k ) \
- ((GLushort *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->RowStride + (i)))
-#define UINT_ADDR( t, i, j, k ) \
- ((GLuint *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->RowStride + (i)))
-#define FLOAT_ADDR( t, i, j, k, sz ) \
- ((GLfloat *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->RowStride + (i)) * (sz))
-#define HALF_ADDR( t, i, j, k, sz ) \
- ((GLhalfARB *)(t)->Data + (((t)->Height * (k) + (j)) * \
- (t)->RowStride + (i)) * (sz))
+#define TEXEL_ADDR( type, image, i, j, k, size ) \
+ ((type *)(image)->Data + (((image)->Height * (k) + (j)) * \
+ (image)->RowStride + (i)) * (size))
#define FETCH(x) fetch_texel_3d_##x
static void FETCH(rgba)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 4 );
+ const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 4);
COPY_CHAN4( texel, src );
}
static void FETCH(f_rgba)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 4 );
+ const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 4);
texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
GLint i, GLint j, GLint k, const void *texel)
{
const GLchan *rgba = (const GLchan *) texel;
- GLchan *dst = CHAN_ADDR(texImage, i, j, k, 4);
+ GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 4);
dst[0] = rgba[RCOMP];
dst[1] = rgba[GCOMP];
dst[2] = rgba[BCOMP];
static void FETCH(rgb)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 3 );
+ const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 3);
texel[RCOMP] = src[0];
texel[GCOMP] = src[1];
texel[BCOMP] = src[2];
static void FETCH(f_rgb)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 3 );
+ const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 3);
texel[RCOMP] = CHAN_TO_FLOAT(src[0]);
texel[GCOMP] = CHAN_TO_FLOAT(src[1]);
texel[BCOMP] = CHAN_TO_FLOAT(src[2]);
GLint i, GLint j, GLint k, const void *texel)
{
const GLchan *rgba = (const GLchan *) texel;
- GLchan *dst = CHAN_ADDR(texImage, i, j, k, 3);
+ GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 3);
dst[0] = rgba[RCOMP];
dst[1] = rgba[GCOMP];
dst[2] = rgba[BCOMP];
static void FETCH(alpha)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 1 );
+ const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = 0;
static void FETCH(f_alpha)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 1 );
+ const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = 0.0;
GLint i, GLint j, GLint k, const void *texel)
{
const GLchan *rgba = (const GLchan *) texel;
- GLchan *dst = CHAN_ADDR(texImage, i, j, k, 1);
+ GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
dst[0] = rgba[ACOMP];
}
#endif
static void FETCH(luminance)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 1 );
+ const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = src[0];
static void FETCH(f_luminance)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 1 );
+ const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = CHAN_TO_FLOAT(src[0]);
GLint i, GLint j, GLint k, const void *texel)
{
const GLchan *rgba = (const GLchan *) texel;
- GLchan *dst = CHAN_ADDR(texImage, i, j, k, 1);
+ GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
dst[0] = rgba[RCOMP];
}
#endif
static void FETCH(luminance_alpha)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 2 );
+ const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 2);
texel[RCOMP] = src[0];
texel[GCOMP] = src[0];
texel[BCOMP] = src[0];
static void FETCH(f_luminance_alpha)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 2 );
+ const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 2);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = CHAN_TO_FLOAT(src[0]);
GLint i, GLint j, GLint k, const void *texel)
{
const GLchan *rgba = (const GLchan *) texel;
- GLchan *dst = CHAN_ADDR(texImage, i, j, k, 2);
+ GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 2);
dst[0] = rgba[RCOMP];
dst[1] = rgba[ACOMP];
}
static void FETCH(intensity)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 1 );
+ const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
texel[RCOMP] = src[0];
texel[GCOMP] = src[0];
texel[BCOMP] = src[0];
static void FETCH(f_intensity)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLchan *src = CHAN_ADDR( texImage, i, j, k, 1 );
+ const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] =
GLint i, GLint j, GLint k, const void *texel)
{
const GLchan *rgba = (const GLchan *) texel;
- GLchan *dst = CHAN_ADDR(texImage, i, j, k, 1);
+ GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 1);
dst[0] = rgba[RCOMP];
}
#endif
static void FETCH(f_depth_component_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 1 );
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
texel[0] = src[0];
}
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *depth = (const GLfloat *) texel;
- GLfloat *dst = FLOAT_ADDR(texImage, i, j, k, 1);
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
dst[0] = *depth;
}
#endif
static void FETCH(f_depth_component16)(const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
texel[0] = src[0] * (1.0F / 65535.0F);
}
GLint i, GLint j, GLint k, const void *texel)
{
const GLushort *depth = (const GLushort *) texel;
- GLushort *dst = USHORT_ADDR(texImage, i, j, k);
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
dst[0] = *depth;
}
#endif
static void FETCH(rgba_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 4 );
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4);
UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], src[0]);
UNCLAMPED_FLOAT_TO_CHAN(texel[GCOMP], src[1]);
UNCLAMPED_FLOAT_TO_CHAN(texel[BCOMP], src[2]);
static void FETCH(f_rgba_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 4 );
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 4);
texel[RCOMP] = src[0];
texel[GCOMP] = src[1];
texel[BCOMP] = src[2];
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *depth = (const GLfloat *) texel;
- GLfloat *dst = FLOAT_ADDR(texImage, i, j, k, 1);
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
dst[0] = depth[RCOMP];
dst[1] = depth[GCOMP];
dst[2] = depth[BCOMP];
static void FETCH(rgba_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 4 );
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4);
UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], _mesa_half_to_float(src[0]));
UNCLAMPED_FLOAT_TO_CHAN(texel[GCOMP], _mesa_half_to_float(src[1]));
UNCLAMPED_FLOAT_TO_CHAN(texel[BCOMP], _mesa_half_to_float(src[2]));
static void FETCH(f_rgba_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 4 );
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 4);
texel[RCOMP] = _mesa_half_to_float(src[0]);
texel[GCOMP] = _mesa_half_to_float(src[1]);
texel[BCOMP] = _mesa_half_to_float(src[2]);
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *depth = (const GLfloat *) texel;
- GLhalfARB *dst = HALF_ADDR(texImage, i, j, k, 1);
+ GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
dst[0] = _mesa_float_to_half(*depth);
}
#endif
static void FETCH(rgb_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 3 );
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3);
UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], src[0]);
UNCLAMPED_FLOAT_TO_CHAN(texel[GCOMP], src[1]);
UNCLAMPED_FLOAT_TO_CHAN(texel[BCOMP], src[2]);
static void FETCH(f_rgb_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 3 );
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 3);
texel[RCOMP] = src[0];
texel[GCOMP] = src[1];
texel[BCOMP] = src[2];
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *depth = (const GLfloat *) texel;
- GLfloat *dst = FLOAT_ADDR(texImage, i, j, k, 1);
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
dst[0] = *depth;
}
#endif
static void FETCH(rgb_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 3 );
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3);
UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], _mesa_half_to_float(src[0]));
UNCLAMPED_FLOAT_TO_CHAN(texel[GCOMP], _mesa_half_to_float(src[1]));
UNCLAMPED_FLOAT_TO_CHAN(texel[BCOMP], _mesa_half_to_float(src[2]));
static void FETCH(f_rgb_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 3 );
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 3);
texel[RCOMP] = _mesa_half_to_float(src[0]);
texel[GCOMP] = _mesa_half_to_float(src[1]);
texel[BCOMP] = _mesa_half_to_float(src[2]);
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *depth = (const GLfloat *) texel;
- GLhalfARB *dst = HALF_ADDR(texImage, i, j, k, 1);
+ GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
dst[0] = _mesa_float_to_half(*depth);
}
#endif
static void FETCH(alpha_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 1 );
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = 0;
static void FETCH(f_alpha_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 1 );
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = 0.0F;
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
- GLfloat *dst = FLOAT_ADDR(texImage, i, j, k, 1);
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
dst[0] = rgba[ACOMP];
}
#endif
static void FETCH(alpha_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 1 );
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = 0;
static void FETCH(f_alpha_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 1 );
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = 0.0F;
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
- GLhalfARB *dst = HALF_ADDR(texImage, i, j, k, 1);
+ GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
dst[0] = _mesa_float_to_half(rgba[ACOMP]);
}
#endif
static void FETCH(luminance_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 1 );
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], src[0]);
texel[GCOMP] =
texel[BCOMP] = texel[RCOMP];
static void FETCH(f_luminance_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 1 );
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = src[0];
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
- GLfloat *dst = FLOAT_ADDR(texImage, i, j, k, 1);
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
dst[0] = rgba[RCOMP];
}
#endif
static void FETCH(luminance_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 1 );
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], _mesa_half_to_float(src[0]));
texel[GCOMP] =
texel[BCOMP] = texel[RCOMP];
static void FETCH(f_luminance_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 1 );
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = _mesa_half_to_float(src[0]);
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
- GLhalfARB *dst = HALF_ADDR(texImage, i, j, k, 1);
+ GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
dst[0] = _mesa_float_to_half(rgba[RCOMP]);
}
#endif
static void FETCH(luminance_alpha_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 2 );
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], src[0]);
texel[GCOMP] =
texel[BCOMP] = texel[RCOMP];
static void FETCH(f_luminance_alpha_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 2 );
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = src[0];
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
- GLfloat *dst = FLOAT_ADDR(texImage, i, j, k, 2);
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
dst[0] = rgba[RCOMP];
dst[1] = rgba[ACOMP];
}
static void FETCH(luminance_alpha_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 2 );
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], _mesa_half_to_float(src[0]));
texel[GCOMP] =
texel[BCOMP] = texel[RCOMP];
static void FETCH(f_luminance_alpha_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 2 );
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = _mesa_half_to_float(src[0]);
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
- GLhalfARB *dst = HALF_ADDR(texImage, i, j, k, 2);
+ GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
dst[0] = _mesa_float_to_half(rgba[RCOMP]);
dst[1] = _mesa_float_to_half(rgba[ACOMP]);
}
static void FETCH(intensity_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 1 );
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], src[0]);
texel[GCOMP] =
texel[BCOMP] =
static void FETCH(f_intensity_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 1 );
+ const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] =
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
- GLfloat *dst = FLOAT_ADDR(texImage, i, j, k, 1);
+ GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
dst[0] = rgba[RCOMP];
}
#endif
static void FETCH(intensity_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 1 );
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], _mesa_half_to_float(src[0]));
texel[GCOMP] =
texel[BCOMP] =
static void FETCH(f_intensity_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 1 );
+ const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] =
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
- GLhalfARB *dst = HALF_ADDR(texImage, i, j, k, 1);
+ GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
dst[0] = _mesa_float_to_half(rgba[RCOMP]);
}
#endif
static void FETCH(rgba8888)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLuint s = *UINT_ADDR( texImage, i, j, k );
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_CHAN( (s >> 24) );
texel[GCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff );
texel[BCOMP] = UBYTE_TO_CHAN( (s >> 8) & 0xff );
static void FETCH(f_rgba8888)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLuint s = *UINT_ADDR( texImage, i, j, k );
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = UINT_ADDR(texImage, i, j, k);
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
*dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
}
#endif
static void FETCH(rgba8888_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLuint s = *UINT_ADDR( texImage, i, j, k );
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_CHAN( (s ) & 0xff );
texel[GCOMP] = UBYTE_TO_CHAN( (s >> 8) & 0xff );
texel[BCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff );
static void FETCH(f_rgba8888_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLuint s = *UINT_ADDR( texImage, i, j, k );
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = UINT_ADDR(texImage, i, j, k);
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
*dst = PACK_COLOR_8888_REV(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
}
#endif
static void FETCH(argb8888)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLuint s = *UINT_ADDR( texImage, i, j, k );
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff );
texel[GCOMP] = UBYTE_TO_CHAN( (s >> 8) & 0xff );
texel[BCOMP] = UBYTE_TO_CHAN( (s ) & 0xff );
static void FETCH(f_argb8888)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLuint s = *UINT_ADDR( texImage, i, j, k );
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff );
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = UINT_ADDR(texImage, i, j, k);
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
*dst = PACK_COLOR_8888(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
}
#endif
static void FETCH(argb8888_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLuint s = *UINT_ADDR( texImage, i, j, k );
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_CHAN( (s >> 8) & 0xff );
texel[GCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff );
texel[BCOMP] = UBYTE_TO_CHAN( (s >> 24) );
static void FETCH(f_argb8888_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLuint s = *UINT_ADDR( texImage, i, j, k );
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff );
texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff );
texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) );
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLuint *dst = UINT_ADDR(texImage, i, j, k);
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
*dst = PACK_COLOR_8888(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
}
#endif
static void FETCH(rgb888)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 3 );
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
texel[RCOMP] = UBYTE_TO_CHAN( src[2] );
texel[GCOMP] = UBYTE_TO_CHAN( src[1] );
texel[BCOMP] = UBYTE_TO_CHAN( src[0] );
static void FETCH(f_rgb888)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 3 );
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
texel[RCOMP] = UBYTE_TO_FLOAT( src[2] );
texel[GCOMP] = UBYTE_TO_FLOAT( src[1] );
texel[BCOMP] = UBYTE_TO_FLOAT( src[0] );
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = UBYTE_ADDR(texImage, i, j, k, 3);
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
dst[0] = rgba[RCOMP];
dst[1] = rgba[GCOMP];
dst[2] = rgba[BCOMP];
static void FETCH(bgr888)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 3 );
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
texel[RCOMP] = UBYTE_TO_CHAN( src[0] );
texel[GCOMP] = UBYTE_TO_CHAN( src[1] );
texel[BCOMP] = UBYTE_TO_CHAN( src[2] );
static void FETCH(f_bgr888)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 3 );
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
texel[RCOMP] = UBYTE_TO_FLOAT( src[0] );
texel[GCOMP] = UBYTE_TO_FLOAT( src[1] );
texel[BCOMP] = UBYTE_TO_FLOAT( src[2] );
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = UBYTE_ADDR(texImage, i, j, k, 3);
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 3);
dst[0] = rgba[BCOMP];
dst[1] = rgba[GCOMP];
dst[2] = rgba[RCOMP];
static void FETCH(rgb565)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = *src;
texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) );
texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) );
static void FETCH(f_rgb565)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = *src;
texel[RCOMP] = ((s >> 8) & 0xf8) * (1.0F / 248.0F);
texel[GCOMP] = ((s >> 3) & 0xfc) * (1.0F / 252.0F);
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = USHORT_ADDR(texImage, i, j, k);
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
*dst = PACK_COLOR_565(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
}
#endif
static void FETCH(rgb565_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */
texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) | ((s >> 13) & 0x7) );
texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) | ((s >> 9) & 0x3) );
static void FETCH(f_rgb565_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */
texel[RCOMP] = ((s >> 8) & 0xf8) * (1.0F / 248.0F);
texel[GCOMP] = ((s >> 3) & 0xfc) * (1.0F / 252.0F);
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = USHORT_ADDR(texImage, i, j, k);
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
*dst = PACK_COLOR_565(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP]);
}
#endif
static void FETCH(argb4444)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = *src;
texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) | ((s >> 4) & 0xf0) );
texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) | ((s ) & 0xf0) );
static void FETCH(f_argb4444)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = *src;
texel[RCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F);
texel[GCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F);
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = USHORT_ADDR(texImage, i, j, k);
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
*dst = PACK_COLOR_4444(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
}
#endif
static void FETCH(argb4444_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLushort s = *USHORT_ADDR( texImage, i, j, k );
+ const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
texel[RCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) | ((s << 4) & 0xf0) );
texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) | ((s >> 8) & 0xf0) );
texel[BCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) | ((s >> 4) & 0xf0) );
static void FETCH(f_argb4444_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLushort s = *USHORT_ADDR( texImage, i, j, k );
+ const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
texel[RCOMP] = ((s ) & 0xf) * (1.0F / 15.0F);
texel[GCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F);
texel[BCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F);
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = USHORT_ADDR(texImage, i, j, k);
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
*dst = PACK_COLOR_4444(rgba[ACOMP], rgba[BCOMP], rgba[GCOMP], rgba[RCOMP]);
}
#endif
static void FETCH(argb1555)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = *src;
texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 7) & 0xf8) | ((s >> 12) & 0x7) );
texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 2) & 0xf8) | ((s >> 7) & 0x7) );
static void FETCH(f_argb1555)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = *src;
texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F);
texel[GCOMP] = ((s >> 5) & 0x1f) * (1.0F / 31.0F);
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = USHORT_ADDR(texImage, i, j, k);
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
*dst = PACK_COLOR_1555(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
}
#endif
static void FETCH(argb1555_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */
texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 7) & 0xf8) | ((s >> 12) & 0x7) );
texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 2) & 0xf8) | ((s >> 7) & 0x7) );
static void FETCH(f_argb1555_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLushort *src = USHORT_ADDR( texImage, i, j, k );
+ const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */
texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F);
texel[GCOMP] = ((s >> 5) & 0x1f) * (1.0F / 31.0F);
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = USHORT_ADDR(texImage, i, j, k);
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
*dst = PACK_COLOR_1555_REV(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
}
#endif
static void FETCH(al88)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLushort s = *USHORT_ADDR( texImage, i, j, k );
+ const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = UBYTE_TO_CHAN( s & 0xff );
static void FETCH(f_al88)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLushort s = *USHORT_ADDR( texImage, i, j, k );
+ const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = UBYTE_TO_FLOAT( s & 0xff );
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = USHORT_ADDR(texImage, i, j, k);
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
*dst = PACK_COLOR_88(rgba[ACOMP], rgba[RCOMP]);
}
#endif
static void FETCH(al88_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLushort s = *USHORT_ADDR( texImage, i, j, k );
+ const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = UBYTE_TO_CHAN( s >> 8 );
static void FETCH(f_al88_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLushort s = *USHORT_ADDR( texImage, i, j, k );
+ const GLushort s = *TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = UBYTE_TO_FLOAT( s >> 8 );
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLushort *dst = USHORT_ADDR(texImage, i, j, k);
+ GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1);
*dst = PACK_COLOR_88(rgba[RCOMP], rgba[ACOMP]);
}
#endif
{
static const GLubyte lut2to8[4] = {0, 85, 170, 255};
static const GLubyte lut3to8[8] = {0, 36, 73, 109, 146, 182, 219, 255};
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 );
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
const GLubyte s = *src;
texel[RCOMP] = UBYTE_TO_CHAN( lut3to8[(s >> 5) & 0x7] );
texel[GCOMP] = UBYTE_TO_CHAN( lut3to8[(s >> 2) & 0x7] );
static void FETCH(f_rgb332)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 );
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
const GLubyte s = *src;
texel[RCOMP] = ((s ) & 0xe0) * (1.0F / 224.0F);
texel[GCOMP] = ((s << 3) & 0xe0) * (1.0F / 224.0F);
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = UBYTE_ADDR(texImage, i, j, k, 1);
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
*dst = PACK_COLOR_332(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
}
#endif
static void FETCH(a8)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 );
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = 0;
static void FETCH(f_a8)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 );
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = 0.0;
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = UBYTE_ADDR(texImage, i, j, k, 1);
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
*dst = rgba[ACOMP];
}
#endif
static void FETCH(l8)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 );
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = UBYTE_TO_CHAN( src[0] );
static void FETCH(f_l8)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 );
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] = UBYTE_TO_FLOAT( src[0] );
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = UBYTE_ADDR(texImage, i, j, k, 1);
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
*dst = rgba[RCOMP];
}
#endif
static void FETCH(i8)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 );
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] =
static void FETCH(f_i8)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 );
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
texel[RCOMP] =
texel[GCOMP] =
texel[BCOMP] =
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = UBYTE_ADDR(texImage, i, j, k, 1);
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
*dst = rgba[RCOMP];
}
#endif
static void FETCH(ci8)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 );
+ const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
const struct gl_color_table *palette;
const GLchan *table;
GLuint index;
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *index = (const GLubyte *) texel;
- GLubyte *dst = UBYTE_ADDR(texImage, i, j, k, 1);
+ GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 1);
*dst = *index;
}
#endif
static void FETCH(ycbcr)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLushort *src0 = USHORT_ADDR( texImage, (i & ~1), j, k ); /* even */
+ const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
const GLushort *src1 = src0 + 1; /* odd */
const GLubyte y0 = (*src0 >> 8) & 0xff; /* luminance */
const GLubyte cb = *src0 & 0xff; /* chroma U */
static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLushort *src0 = USHORT_ADDR( texImage, (i & ~1), j, k ); /* even */
+ const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
const GLushort *src1 = src0 + 1; /* odd */
const GLubyte y0 = (*src0 >> 8) & 0xff; /* luminance */
const GLubyte cb = *src0 & 0xff; /* chroma U */
static void FETCH(ycbcr_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLchan *texel )
{
- const GLushort *src0 = USHORT_ADDR( texImage, (i & ~1), j, k ); /* even */
+ const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
const GLushort *src1 = src0 + 1; /* odd */
const GLubyte y0 = *src0 & 0xff; /* luminance */
const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */
static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLushort *src0 = USHORT_ADDR( texImage, (i & ~1), j, k ); /* even */
+ const GLushort *src0 = TEXEL_ADDR(GLushort, texImage, (i & ~1), j, k, 1); /* even */
const GLushort *src1 = src0 + 1; /* odd */
const GLubyte y0 = *src0 & 0xff; /* luminance */
const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */
-#undef CHAN_ADDR
-#undef UBYTE_ADDR
-#undef USHORT_ADDR
-#undef UINT_ADDR
-#undef FLOAT_ADDR
-#undef HALF_ADDR
-#undef FETCH
+#undef TEXEL_ADDR
#undef DIM
+#undef FETCH