glsl: 80-column wrapping and whitespace fixes
authorIan Romanick <ian.d.romanick@intel.com>
Tue, 19 Apr 2011 00:06:08 +0000 (17:06 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Tue, 19 Apr 2011 00:06:08 +0000 (17:06 -0700)
src/glsl/ast_function.cpp

index e5cb8733952f3f05266f3618afdc4253cd1c58b1..67147b6718f3a409c9bc66284e8adf4927074bf4 100644 (file)
@@ -107,7 +107,11 @@ match_function_by_name(exec_list *instructions, const char *name,
     * FINISHME: matching signature but shader X + N contains an _exact_
     * FINISHME: matching signature.
     */
-   if (sig == NULL && (f == NULL || state->es_shader || !f->has_user_signature()) && state->symbols->get_type(name) == NULL && (state->language_version == 110 || state->symbols->get_variable(name) == NULL)) {
+   if (sig == NULL
+       && (f == NULL || state->es_shader || !f->has_user_signature())
+       && state->symbols->get_type(name) == NULL
+       && (state->language_version == 110
+          || state->symbols->get_variable(name) == NULL)) {
       /* The current shader doesn't contain a matching function or signature.
        * Before giving up, look for the prototype in the built-in functions.
        */