glsl: Don't increase the iteration count when there are no terminators
authorIan Romanick <ian.d.romanick@intel.com>
Thu, 20 Jun 2019 22:48:48 +0000 (15:48 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Mon, 24 Jun 2019 21:32:33 +0000 (14:32 -0700)
Incrementing the iteration count was intended to fix an off-by-one error
when the first terminator was superseded by a later terminator.  If
there is no first terminator or later terminator, there is no off-by-one
error.  Incrementing the loop count creates one.  This can be seen in
loops like:

    do {
        if (something) {
            // No breaks or continues here.
        }
    } while (false);

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Tested-by: Abel Briggs <abelbriggs1@hotmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110953
Fixes: 646621c66da ("glsl: make loop unrolling more like the nir unrolling path")
src/compiler/glsl/loop_unroll.cpp

index 874f4185681d1a44d866b64930f3f30beb4a60c2..7e97c3cddf1d82b665fe5dffe8efeb5fcfb2c051 100644 (file)
@@ -180,6 +180,11 @@ loop_unroll_visitor::simple_unroll(ir_loop *ir, int iterations)
    void *const mem_ctx = ralloc_parent(ir);
    loop_variable_state *const ls = this->state->get(ir);
 
+   /* If there are no terminators, then the loop iteration count must be 1.
+    * This is the 'do { } while (false);' case.
+    */
+   assert(!ls->terminators.is_empty() || iterations == 1);
+
    ir_instruction *first_ir =
       (ir_instruction *) ir->body_instructions.get_head();
 
@@ -221,7 +226,8 @@ loop_unroll_visitor::simple_unroll(ir_loop *ir, int iterations)
     * the loop, or it the exit branch contains instructions. This ensures we
     * execute any instructions before the terminator or in its exit branch.
     */
-   if (limit_if != first_ir->as_if() || exit_branch_has_instructions)
+   if (!ls->terminators.is_empty() &&
+       (limit_if != first_ir->as_if() || exit_branch_has_instructions))
       iterations++;
 
    for (int i = 0; i < iterations; i++) {