#include "shader/prog_parameter.h"
#include "shader/program.h"
#include "shader/programopt.h"
+#include "shader/shader_api.h"
#include "tnl/tnl.h"
#include "brw_context.h"
return GL_TRUE;
}
+static void
+shader_error(GLcontext *ctx, struct gl_program *prog, const char *msg)
+{
+ struct gl_shader_program *shader;
+
+ shader = _mesa_lookup_shader_program(ctx, prog->Id);
+
+ if (shader) {
+ if (shader->InfoLog) {
+ free(shader->InfoLog);
+ }
+ shader->InfoLog = _mesa_strdup(msg);
+ shader->LinkStatus = GL_FALSE;
+ }
+}
static GLboolean brwProgramStringNotify( GLcontext *ctx,
GLenum target,
struct gl_program *prog )
{
struct brw_context *brw = brw_context(ctx);
+ int i;
if (target == GL_FRAGMENT_PROGRAM_ARB) {
struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
_tnl_program_string(ctx, target, prog);
}
- /* XXX check if program is legal, within limits */
+ /* Reject programs with subroutines, which are totally broken at the moment
+ * (all program flows return when any program flow returns, and
+ * the VS also hangs if a function call calls a function.
+ *
+ * See piglit glsl-{vs,fs}-functions-[23] tests.
+ */
+ for (i = 0; i < prog->NumInstructions; i++) {
+ if (prog->Instructions[i].Opcode == OPCODE_CAL) {
+ shader_error(ctx, prog,
+ "i965 driver doesn't yet support uninlined function "
+ "calls. Move to using a single return statement at "
+ "the end of the function to work around it.");
+ return GL_FALSE;
+ }
+ }
+
return GL_TRUE;
}