/* State preparation + State commit */
-static uint32_t
-update_framebuffer(struct NineDevice9 *device)
+static void
+update_framebuffer(struct NineDevice9 *device, bool is_clear)
{
struct pipe_context *pipe = device->pipe;
struct nine_state *state = &device->state;
unsigned w = rt0->desc.Width;
unsigned h = rt0->desc.Height;
D3DMULTISAMPLE_TYPE nr_samples = rt0->desc.MultiSampleType;
- unsigned mask = state->ps ? state->ps->rt_mask : 1;
+ unsigned ps_mask = state->ps ? state->ps->rt_mask : 1;
+ unsigned mask = is_clear ? 0xf : ps_mask;
const int sRGB = state->rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0;
DBG("\n");
pipe->set_framebuffer_state(pipe, fb); /* XXX: cso ? */
- return state->changed.group;
+ if (is_clear && state->rt_mask == ps_mask)
+ state->changed.group &= ~NINE_STATE_FB;
}
static void
}
void
-nine_update_state_framebuffer(struct NineDevice9 *device)
+nine_update_state_framebuffer_clear(struct NineDevice9 *device)
{
struct nine_state *state = &device->state;
validate_textures(device);
if (state->changed.group & NINE_STATE_FB)
- update_framebuffer(device);
-
- state->changed.group &= ~NINE_STATE_FB;
+ update_framebuffer(device, TRUE);
}
boolean
if (group & (NINE_STATE_COMMON | NINE_STATE_VS)) {
if (group & NINE_STATE_FB)
- group |= update_framebuffer(device); /* may set NINE_STATE_RASTERIZER */
+ update_framebuffer(device, FALSE);
if (group & NINE_STATE_BLEND)
prepare_blend(device);
if (group & NINE_STATE_DSA)