and demos are also added.
Adding basic support to drivers should be as easy as just enabling the
extension, though thorough test would also be required.
trispd \
tunnel \
tunnel2 \
+ vao_demo \
winpos
--- /dev/null
+/*
+ * (C) Copyright IBM Corporation 2006
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+
+#ifdef __darwin__
+#include <GLUT/glut.h>
+
+typedef void (* PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
+typedef void (* PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef void (* PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef GLboolean (* PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
+
+#else
+#include <GL/glut.h>
+#endif
+
+static PFNGLBINDVERTEXARRAYAPPLEPROC bind_vertex_array = NULL;
+static PFNGLGENVERTEXARRAYSAPPLEPROC gen_vertex_arrays = NULL;
+static PFNGLDELETEVERTEXARRAYSAPPLEPROC delete_vertex_arrays = NULL;
+static PFNGLISVERTEXARRAYAPPLEPROC is_vertex_array = NULL;
+
+static int Width = 400;
+static int Height = 200;
+static const GLfloat Near = 5.0, Far = 25.0;
+static GLfloat angle = 0.0;
+
+static GLuint cube_array_obj = 0;
+static GLuint oct_array_obj = 0;
+
+static const GLfloat cube_vert[] = {
+ -0.5, -0.5, -0.5, 1.0,
+ 0.5, -0.5, -0.5, 1.0,
+ 0.5, 0.5, -0.5, 1.0,
+ -0.5, 0.5, -0.5, 1.0,
+
+ -0.5, -0.5, 0.5, 1.0,
+ 0.5, -0.5, 0.5, 1.0,
+ 0.5, 0.5, 0.5, 1.0,
+ -0.5, 0.5, 0.5, 1.0,
+
+ -0.5, 0.5, -0.5, 1.0,
+ 0.5, 0.5, -0.5, 1.0,
+ 0.5, 0.5, 0.5, 1.0,
+ -0.5, 0.5, 0.5, 1.0,
+
+ -0.5, -0.5, -0.5, 1.0,
+ 0.5, -0.5, -0.5, 1.0,
+ 0.5, -0.5, 0.5, 1.0,
+ -0.5, -0.5, 0.5, 1.0,
+
+ 0.5, -0.5, -0.5, 1.0,
+ 0.5, -0.5, 0.5, 1.0,
+ 0.5, 0.5, 0.5, 1.0,
+ 0.5, 0.5, -0.5, 1.0,
+
+ -0.5, -0.5, -0.5, 1.0,
+ -0.5, -0.5, 0.5, 1.0,
+ -0.5, 0.5, 0.5, 1.0,
+ -0.5, 0.5, -0.5, 1.0,
+
+};
+
+static const GLfloat cube_color[] = {
+ 1.0, 0.0, 0.0, 1.0,
+ 1.0, 0.0, 0.0, 1.0,
+ 1.0, 0.0, 0.0, 1.0,
+ 1.0, 0.0, 0.0, 1.0,
+
+ 0.0, 1.0, 0.0, 1.0,
+ 0.0, 1.0, 0.0, 1.0,
+ 0.0, 1.0, 0.0, 1.0,
+ 0.0, 1.0, 0.0, 1.0,
+
+ 0.0, 0.0, 1.0, 1.0,
+ 0.0, 0.0, 1.0, 1.0,
+ 0.0, 0.0, 1.0, 1.0,
+ 0.0, 0.0, 1.0, 1.0,
+
+ 1.0, 0.0, 1.0, 1.0,
+ 1.0, 0.0, 1.0, 1.0,
+ 1.0, 0.0, 1.0, 1.0,
+ 1.0, 0.0, 1.0, 1.0,
+
+ 1.0, 1.0, 1.0, 1.0,
+ 1.0, 1.0, 1.0, 1.0,
+ 1.0, 1.0, 1.0, 1.0,
+ 1.0, 1.0, 1.0, 1.0,
+
+ 0.5, 0.5, 0.5, 1.0,
+ 0.5, 0.5, 0.5, 1.0,
+ 0.5, 0.5, 0.5, 1.0,
+ 0.5, 0.5, 0.5, 1.0,
+};
+
+static const GLfloat oct_vert[] = {
+ 0.0, 0.0, 0.7071, 1.0,
+ 0.5, 0.5, 0.0, 1.0,
+ -0.5, 0.5, 0.0, 1.0,
+
+ 0.0, 0.0, 0.7071, 1.0,
+ 0.5, -0.5, 0.0, 1.0,
+ -0.5, -0.5, 0.0, 1.0,
+
+ 0.0, 0.0, 0.7071, 1.0,
+ -0.5, -0.5, 0.0, 1.0,
+ -0.5, 0.5, 0.0, 1.0,
+
+ 0.0, 0.0, 0.7071, 1.0,
+ 0.5, 0.5, 0.0, 1.0,
+ 0.5, -0.5, 0.0, 1.0,
+
+
+ 0.0, 0.0, -0.7071, 1.0,
+ 0.5, 0.5, 0.0, 1.0,
+ -0.5, 0.5, 0.0, 1.0,
+
+ 0.0, 0.0, -0.7071, 1.0,
+ 0.5, -0.5, 0.0, 1.0,
+ -0.5, -0.5, 0.0, 1.0,
+
+ 0.0, 0.0, -0.7071, 1.0,
+ -0.5, -0.5, 0.0, 1.0,
+ -0.5, 0.5, 0.0, 1.0,
+
+ 0.0, 0.0, -0.7071, 1.0,
+ 0.5, 0.5, 0.0, 1.0,
+ 0.5, -0.5, 0.0, 1.0,
+};
+
+static const GLfloat oct_color[] = {
+ 1.0, 0.64, 0.0, 1.0,
+ 1.0, 0.64, 0.0, 1.0,
+ 1.0, 0.64, 0.0, 1.0,
+
+ 0.8, 0.51, 0.0, 1.0,
+ 0.8, 0.51, 0.0, 1.0,
+ 0.8, 0.51, 0.0, 1.0,
+
+ 0.5, 0.32, 0.0, 1.0,
+ 0.5, 0.32, 0.0, 1.0,
+ 0.5, 0.32, 0.0, 1.0,
+
+ 0.2, 0.13, 0.0, 1.0,
+ 0.2, 0.13, 0.0, 1.0,
+ 0.2, 0.13, 0.0, 1.0,
+
+ 0.2, 0.13, 0.0, 1.0,
+ 0.2, 0.13, 0.0, 1.0,
+ 0.2, 0.13, 0.0, 1.0,
+
+ 0.5, 0.32, 0.0, 1.0,
+ 0.5, 0.32, 0.0, 1.0,
+ 0.5, 0.32, 0.0, 1.0,
+
+ 0.8, 0.51, 0.0, 1.0,
+ 0.8, 0.51, 0.0, 1.0,
+ 0.8, 0.51, 0.0, 1.0,
+
+ 1.0, 0.64, 0.0, 1.0,
+ 1.0, 0.64, 0.0, 1.0,
+ 1.0, 0.64, 0.0, 1.0,
+};
+
+static void Display( void )
+{
+ glClearColor(0.1, 0.1, 0.4, 0);
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -15.0 );
+ glRotatef( angle, 0.0 * angle , 0.0 * angle, 1.0 );
+
+
+ (*bind_vertex_array)( cube_array_obj );
+ glPushMatrix();
+ glTranslatef(-1.5, 0, 0);
+ glRotatef( angle, 0.3 * angle , 0.8 * angle, 1.0 );
+ glDrawArrays( GL_QUADS, 0, 4 * 6 );
+ glPopMatrix();
+
+
+ (*bind_vertex_array)( oct_array_obj );
+ glPushMatrix();
+ glTranslatef(1.5, 0, 0);
+ glRotatef( angle, 0.3 * angle , 0.8 * angle, 1.0 );
+ glDrawArrays( GL_TRIANGLES, 0, 3 * 8 );
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+static void Idle( void )
+{
+ static double t0 = -1.;
+ double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
+ if (t0 < 0.0)
+ t0 = t;
+ dt = t - t0;
+ t0 = t;
+
+ angle += 70.0 * dt; /* 70 degrees per second */
+ angle = fmod(angle, 360.0); /* prevents eventual overflow */
+
+ glutPostRedisplay();
+}
+
+
+static void Visible( int vis )
+{
+ if ( vis == GLUT_VISIBLE ) {
+ glutIdleFunc( Idle );
+ }
+ else {
+ glutIdleFunc( NULL );
+ }
+}
+static void Reshape( int width, int height )
+{
+ GLfloat ar = (float) width / (float) height;
+ Width = width;
+ Height = height;
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void Init( void )
+{
+ const char * const ver_string = (const char * const)
+ glGetString( GL_VERSION );
+
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", ver_string);
+
+ if ( !glutExtensionSupported("GL_APPLE_vertex_array_object") ) {
+ printf("Sorry, this program requires GL_APPLE_vertex_array_object\n");
+ exit(1);
+ }
+
+ bind_vertex_array = glutGetProcAddress( "glBindVertexArrayAPPLE" );
+ gen_vertex_arrays = glutGetProcAddress( "glGenVertexArraysAPPLE" );
+ delete_vertex_arrays = glutGetProcAddress( "glDeleteVertexArraysAPPLE" );
+ is_vertex_array = glutGetProcAddress( "glIsVertexArrayAPPLE" );
+
+
+ glEnable( GL_DEPTH_TEST );
+
+ (*gen_vertex_arrays)( 1, & cube_array_obj );
+ (*bind_vertex_array)( cube_array_obj );
+ glVertexPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, cube_vert);
+ glColorPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, cube_color);
+ glEnableClientState( GL_VERTEX_ARRAY );
+ glEnableClientState( GL_COLOR_ARRAY );
+
+ (*gen_vertex_arrays)( 1, & oct_array_obj );
+ (*bind_vertex_array)( oct_array_obj );
+ glVertexPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, oct_vert);
+ glColorPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, oct_color);
+ glEnableClientState( GL_VERTEX_ARRAY );
+ glEnableClientState( GL_COLOR_ARRAY );
+
+ (*bind_vertex_array)( 0 );
+ glVertexPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, (void *) 0xDEADBEEF );
+ glColorPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, (void *) 0xBADDC0DE );
+}
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( Width, Height );
+ glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
+ glutCreateWindow( "GL_APPLE_vertex_array_object demo" );
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutDisplayFunc( Display );
+ glutVisibilityFunc( Visible );
+ Init();
+ glutMainLoop();
+ return 0;
+}
texobjshare.c \
texrect.c \
texwrap.c \
+ vao-01.c \
+ vao-02.c \
vparray.c \
vptest1.c \
vptest2.c \
--- /dev/null
+/*
+ * (C) Copyright IBM Corporation 2006
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file vao-01.c
+ *
+ * Simple test of APPLE_vertex_array_object functionality. This test creates
+ * a VAO, pushed it (via \c glPushClientAttrib), modifies the VAO, then pops
+ * it (via \c glPopClientAttrib). After popping, the state of the VAO is
+ * examined.
+ *
+ * According the the APPLE_vertex_array_object spec, the contents of the VAO
+ * should be restored to the values that they had when pushed.
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+
+#ifdef __darwin__
+#include <GLUT/glut.h>
+
+typedef void (* PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
+typedef void (* PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef void (* PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef GLboolean (* PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
+
+#else
+#include <GL/glut.h>
+#endif
+
+static PFNGLBINDVERTEXARRAYAPPLEPROC bind_vertex_array = NULL;
+static PFNGLGENVERTEXARRAYSAPPLEPROC gen_vertex_arrays = NULL;
+static PFNGLDELETEVERTEXARRAYSAPPLEPROC delete_vertex_arrays = NULL;
+static PFNGLISVERTEXARRAYAPPLEPROC is_vertex_array = NULL;
+
+static int Width = 400;
+static int Height = 200;
+static const GLfloat Near = 5.0, Far = 25.0;
+
+
+static void Display( void )
+{
+}
+
+
+static void Idle( void )
+{
+}
+
+
+static void Visible( int vis )
+{
+ if ( vis == GLUT_VISIBLE ) {
+ glutIdleFunc( Idle );
+ }
+ else {
+ glutIdleFunc( NULL );
+ }
+}
+static void Reshape( int width, int height )
+{
+ GLfloat ar = (float) width / (float) height;
+ Width = width;
+ Height = height;
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void Init( void )
+{
+ const char * const ver_string = (const char * const)
+ glGetString( GL_VERSION );
+ GLuint obj;
+ int pass = 1;
+ void * ptr;
+
+
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n\n", ver_string);
+
+ if ( !glutExtensionSupported("GL_APPLE_vertex_array_object") ) {
+ printf("Sorry, this program requires GL_APPLE_vertex_array_object\n");
+ exit(2);
+ }
+
+ bind_vertex_array = glutGetProcAddress( "glBindVertexArrayAPPLE" );
+ gen_vertex_arrays = glutGetProcAddress( "glGenVertexArraysAPPLE" );
+ delete_vertex_arrays = glutGetProcAddress( "glDeleteVertexArraysAPPLE" );
+ is_vertex_array = glutGetProcAddress( "glIsVertexArrayAPPLE" );
+
+
+ (*gen_vertex_arrays)( 1, & obj );
+ (*bind_vertex_array)( obj );
+ glVertexPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, (void *) 0xDEADBEEF);
+ glEnableClientState( GL_VERTEX_ARRAY );
+
+ glPushClientAttrib( GL_CLIENT_VERTEX_ARRAY_BIT );
+
+ glVertexPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, (void *) 0xBADDC0DE);
+ glDisableClientState( GL_VERTEX_ARRAY );
+
+ glPopClientAttrib();
+
+ if ( ! glIsEnabled( GL_VERTEX_ARRAY ) ) {
+ printf( "Array state is incorrectly disabled.\n" );
+ pass = 0;
+ }
+
+ glGetPointerv( GL_VERTEX_ARRAY_POINTER, & ptr );
+ if ( ptr != (void *) 0xDEADBEEF ) {
+ printf( "Array pointer is incorrectly set to 0x%p.\n", ptr );
+ pass = 0;
+ }
+
+ if ( ! pass ) {
+ printf( "FAIL!\n" );
+ exit(1);
+ }
+}
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( Width, Height );
+ glutInitDisplayMode( GLUT_RGB );
+ glutCreateWindow( "GL_APPLE_vertex_array_object demo" );
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutDisplayFunc( Display );
+ glutVisibilityFunc( Visible );
+
+ Init();
+
+ return 0;
+}
--- /dev/null
+/*
+ * (C) Copyright IBM Corporation 2006
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file vao-02.c
+ *
+ * Simple test of APPLE_vertex_array_object functionality. This test creates
+ * a VAO, pushed it (via \c glPushClientAttrib), deletes the VAO, then pops
+ * it (via \c glPopClientAttrib). After popping, the state of the VAO is
+ * examined.
+ *
+ * According the the APPLE_vertex_array_object spec, the contents of the VAO
+ * should be restored to the values that they had when pushed.
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+
+#ifdef __darwin__
+#include <GLUT/glut.h>
+
+typedef void (* PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
+typedef void (* PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef void (* PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef GLboolean (* PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
+
+#else
+#include <GL/glut.h>
+#endif
+
+static PFNGLBINDVERTEXARRAYAPPLEPROC bind_vertex_array = NULL;
+static PFNGLGENVERTEXARRAYSAPPLEPROC gen_vertex_arrays = NULL;
+static PFNGLDELETEVERTEXARRAYSAPPLEPROC delete_vertex_arrays = NULL;
+static PFNGLISVERTEXARRAYAPPLEPROC is_vertex_array = NULL;
+
+static int Width = 400;
+static int Height = 200;
+static const GLfloat Near = 5.0, Far = 25.0;
+
+
+static void Display( void )
+{
+}
+
+
+static void Idle( void )
+{
+}
+
+
+static void Visible( int vis )
+{
+ if ( vis == GLUT_VISIBLE ) {
+ glutIdleFunc( Idle );
+ }
+ else {
+ glutIdleFunc( NULL );
+ }
+}
+static void Reshape( int width, int height )
+{
+ GLfloat ar = (float) width / (float) height;
+ Width = width;
+ Height = height;
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void Init( void )
+{
+ const char * const ver_string = (const char * const)
+ glGetString( GL_VERSION );
+ GLuint obj;
+ int pass = 1;
+ void * ptr;
+ GLenum err;
+
+
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n\n", ver_string);
+
+ if ( !glutExtensionSupported("GL_APPLE_vertex_array_object") ) {
+ printf("Sorry, this program requires GL_APPLE_vertex_array_object\n");
+ exit(2);
+ }
+
+ bind_vertex_array = glutGetProcAddress( "glBindVertexArrayAPPLE" );
+ gen_vertex_arrays = glutGetProcAddress( "glGenVertexArraysAPPLE" );
+ delete_vertex_arrays = glutGetProcAddress( "glDeleteVertexArraysAPPLE" );
+ is_vertex_array = glutGetProcAddress( "glIsVertexArrayAPPLE" );
+
+
+ (*gen_vertex_arrays)( 1, & obj );
+ (*bind_vertex_array)( obj );
+ glVertexPointer( 4, GL_FLOAT, sizeof(GLfloat) * 4, (void *) 0xDEADBEEF);
+ glEnableClientState( GL_VERTEX_ARRAY );
+
+ glPushClientAttrib( GL_CLIENT_VERTEX_ARRAY_BIT );
+
+ (*delete_vertex_arrays)( 1, & obj );
+
+ err = glGetError();
+ if (err) {
+ printf( "glGetError incorrectly returned 0x%04x.\n", err );
+ pass = 0;
+ }
+
+ if ( (*is_vertex_array)( obj ) ) {
+ printf( "Array object is incorrectly still valid.\n" );
+ pass = 0;
+ }
+
+ err = glGetError();
+ if (err) {
+ printf( "glGetError incorrectly returned 0x%04x.\n", err );
+ pass = 0;
+ }
+
+ glPopClientAttrib();
+
+ err = glGetError();
+ if (err) {
+ printf( "glGetError incorrectly returned 0x%04x.\n", err );
+ pass = 0;
+ }
+
+ if ( ! (*is_vertex_array)( obj ) ) {
+ printf( "Array object is incorrectly invalid.\n" );
+ pass = 0;
+ }
+
+ if ( ! glIsEnabled( GL_VERTEX_ARRAY ) ) {
+ printf( "Array state is incorrectly disabled.\n" );
+ pass = 0;
+ }
+
+ glGetPointerv( GL_VERTEX_ARRAY_POINTER, & ptr );
+ if ( ptr != (void *) 0xDEADBEEF ) {
+ printf( "Array pointer is incorrectly set to 0x%p.\n", ptr );
+ pass = 0;
+ }
+
+ if ( ! pass ) {
+ printf( "FAIL!\n" );
+ exit(1);
+ }
+}
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( Width, Height );
+ glutInitDisplayMode( GLUT_RGB );
+ glutCreateWindow( "GL_APPLE_vertex_array_object demo" );
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutDisplayFunc( Display );
+ glutVisibilityFunc( Visible );
+
+ Init();
+
+ return 0;
+}
ac->Raw.Index = ac->Fallback.Index;
ac->Raw.Normal = ac->Fallback.Normal;
ac->Raw.SecondaryColor = ac->Fallback.SecondaryColor;
- ac->Raw.Vertex = ctx->Array.Vertex;
+ ac->Raw.Vertex = ctx->Array.ArrayObj->Vertex;
ac->IsCached.Color = GL_FALSE;
ac->IsCached.EdgeFlag = GL_FALSE;
{
ACcontext *ac = AC_CONTEXT(ctx);
- if (ctx->Array.TexCoord[unit].Enabled) {
- ac->Raw.TexCoord[unit] = ctx->Array.TexCoord[unit];
+ if (ctx->Array.ArrayObj->TexCoord[unit].Enabled) {
+ ac->Raw.TexCoord[unit] = ctx->Array.ArrayObj->TexCoord[unit];
STRIDE_ARRAY(ac->Raw.TexCoord[unit], ac->start);
}
else {
reset_vertex( GLcontext *ctx )
{
ACcontext *ac = AC_CONTEXT(ctx);
- ASSERT(ctx->Array.Vertex.Enabled
- || (ctx->VertexProgram._Enabled && ctx->Array.VertexAttrib[0].Enabled));
- ac->Raw.Vertex = ctx->Array.Vertex;
+ ASSERT(ctx->Array.ArrayObj->Vertex.Enabled
+ || (ctx->VertexProgram._Enabled && ctx->Array.ArrayObj->VertexAttrib[0].Enabled));
+ ac->Raw.Vertex = ctx->Array.ArrayObj->Vertex;
STRIDE_ARRAY(ac->Raw.Vertex, ac->start);
ac->IsCached.Vertex = GL_FALSE;
ac->NewArrayState &= ~_NEW_ARRAY_VERTEX;
{
ACcontext *ac = AC_CONTEXT(ctx);
- if (ctx->Array.Normal.Enabled) {
- ac->Raw.Normal = ctx->Array.Normal;
+ if (ctx->Array.ArrayObj->Normal.Enabled) {
+ ac->Raw.Normal = ctx->Array.ArrayObj->Normal;
STRIDE_ARRAY(ac->Raw.Normal, ac->start);
}
else {
{
ACcontext *ac = AC_CONTEXT(ctx);
- if (ctx->Array.Color.Enabled) {
- ac->Raw.Color = ctx->Array.Color;
+ if (ctx->Array.ArrayObj->Color.Enabled) {
+ ac->Raw.Color = ctx->Array.ArrayObj->Color;
STRIDE_ARRAY(ac->Raw.Color, ac->start);
}
else
{
ACcontext *ac = AC_CONTEXT(ctx);
- if (ctx->Array.SecondaryColor.Enabled) {
- ac->Raw.SecondaryColor = ctx->Array.SecondaryColor;
+ if (ctx->Array.ArrayObj->SecondaryColor.Enabled) {
+ ac->Raw.SecondaryColor = ctx->Array.ArrayObj->SecondaryColor;
STRIDE_ARRAY(ac->Raw.SecondaryColor, ac->start);
}
else
{
ACcontext *ac = AC_CONTEXT(ctx);
- if (ctx->Array.Index.Enabled) {
- ac->Raw.Index = ctx->Array.Index;
+ if (ctx->Array.ArrayObj->Index.Enabled) {
+ ac->Raw.Index = ctx->Array.ArrayObj->Index;
STRIDE_ARRAY(ac->Raw.Index, ac->start);
}
else
{
ACcontext *ac = AC_CONTEXT(ctx);
- if (ctx->Array.FogCoord.Enabled) {
- ac->Raw.FogCoord = ctx->Array.FogCoord;
+ if (ctx->Array.ArrayObj->FogCoord.Enabled) {
+ ac->Raw.FogCoord = ctx->Array.ArrayObj->FogCoord;
STRIDE_ARRAY(ac->Raw.FogCoord, ac->start);
}
else
{
ACcontext *ac = AC_CONTEXT(ctx);
- if (ctx->Array.EdgeFlag.Enabled) {
- ac->Raw.EdgeFlag = ctx->Array.EdgeFlag;
+ if (ctx->Array.ArrayObj->EdgeFlag.Enabled) {
+ ac->Raw.EdgeFlag = ctx->Array.ArrayObj->EdgeFlag;
STRIDE_ARRAY(ac->Raw.EdgeFlag, ac->start);
}
else
{
ACcontext *ac = AC_CONTEXT(ctx);
- if (ctx->Array.VertexAttrib[index].Enabled) {
- ac->Raw.Attrib[index] = ctx->Array.VertexAttrib[index];
+ if (ctx->Array.ArrayObj->VertexAttrib[index].Enabled) {
+ ac->Raw.Attrib[index] = ctx->Array.ArrayObj->VertexAttrib[index];
STRIDE_ARRAY(ac->Raw.Attrib[index], ac->start);
}
else
* the whole locked range always be dealt with, otherwise hard to
* maintain cached data in the face of clipping.
*/
- ac->NewArrayState |= ~ctx->Array._Enabled;
+ ac->NewArrayState |= ~ctx->Array.ArrayObj->_Enabled;
ac->start = ctx->Array.LockFirst;
ac->count = ctx->Array.LockCount;
ASSERT(ac->start == start); /* hmm? */
#include "fbobject.h"
#include "texrender.h"
#endif
+#include "arrayobj.h"
#include "driverfuncs.h"
#include "tnl/tnl.h"
driver->BeginQuery = NULL;
driver->EndQuery = NULL;
+ /* APPLE_vertex_array_object */
+ driver->NewArrayObject = _mesa_new_array_object;
+ driver->DeleteArrayObject = _mesa_delete_array_object;
+ driver->BindArrayObject = NULL;
+
/* T&L stuff */
driver->NeedValidate = GL_FALSE;
driver->ValidateTnlModule = NULL;
"";
#endif
+#if defined(need_GL_APPLE_vertex_array_object)
+static const char DeleteVertexArraysAPPLE_names[] =
+ "ip\0" /* Parameter signature */
+ "glDeleteVertexArraysAPPLE\0"
+ "";
+#endif
+
#if defined(need_GL_SGIX_instruments)
static const char ReadInstrumentsSGIX_names[] =
"i\0" /* Parameter signature */
"";
#endif
+#if defined(need_GL_APPLE_vertex_array_object)
+static const char GenVertexArraysAPPLE_names[] =
+ "ip\0" /* Parameter signature */
+ "glGenVertexArraysAPPLE\0"
+ "";
+#endif
+
#if defined(need_GL_VERSION_1_4) || defined(need_GL_ARB_window_pos) || defined(need_GL_MESA_window_pos)
static const char WindowPos2iMESA_names[] =
"ii\0" /* Parameter signature */
"";
#endif
+#if defined(need_GL_APPLE_vertex_array_object)
+static const char BindVertexArrayAPPLE_names[] =
+ "i\0" /* Parameter signature */
+ "glBindVertexArrayAPPLE\0"
+ "";
+#endif
+
#if defined(need_GL_ARB_vertex_program)
static const char GetProgramLocalParameterdvARB_names[] =
"iip\0" /* Parameter signature */
"";
#endif
+#if defined(need_GL_APPLE_vertex_array_object)
+static const char IsVertexArrayAPPLE_names[] =
+ "i\0" /* Parameter signature */
+ "glIsVertexArrayAPPLE\0"
+ "";
+#endif
+
#if defined(need_GL_NV_vertex_program)
static const char ProgramParameters4dvNV_names[] =
"iiip\0" /* Parameter signature */
};
#endif
+#if defined(need_GL_APPLE_vertex_array_object)
+static const struct dri_extension_function GL_APPLE_vertex_array_object_functions[] = {
+ { DeleteVertexArraysAPPLE_names, DeleteVertexArraysAPPLE_remap_index, 820 },
+ { GenVertexArraysAPPLE_names, GenVertexArraysAPPLE_remap_index, 821 },
+ { BindVertexArrayAPPLE_names, BindVertexArrayAPPLE_remap_index, 819 },
+ { IsVertexArrayAPPLE_names, IsVertexArrayAPPLE_remap_index, 822 },
+ { NULL, 0, 0 }
+};
+#endif
+
#if defined(need_GL_ARB_draw_buffers)
static const struct dri_extension_function GL_ARB_draw_buffers_functions[] = {
{ DrawBuffersARB_names, DrawBuffersARB_remap_index, 413 },
--- /dev/null
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<OpenGLAPI>
+<category name="GL_APPLE_vertex_array_object" number="273">
+ <enum name="VERTEX_ARRAY_BINDING_APPLE" value="0x85B5"/>
+
+ <function name="BindVertexArrayAPPLE" offset="819">
+ <param name="array" type="GLuint"/>
+ </function>
+
+ <function name="DeleteVertexArraysAPPLE" offset="820">
+ <param name="n" type="GLsizei"/>
+ <param name="arrays" type="const GLuint *" count="n"/>
+ </function>
+
+ <function name="GenVertexArraysAPPLE" offset="821">
+ <param name="n" type="GLsizei"/>
+ <param name="arrays" type="GLuint *" count="n" output="true"/>
+ </function>
+
+ <function name="IsVertexArrayAPPLE" offset="822">
+ <param name="array" type="GLuint"/>
+ <return type="GLboolean"/>
+ </function>
+</category>
+</OpenGLAPI>
#define CALL_BlitFramebufferEXT(disp, parameters) (*((disp)->BlitFramebufferEXT)) parameters
#define GET_BlitFramebufferEXT(disp) ((disp)->BlitFramebufferEXT)
#define SET_BlitFramebufferEXT(disp, fn) ((disp)->BlitFramebufferEXT = fn)
+#define CALL_BindVertexArrayAPPLE(disp, parameters) (*((disp)->BindVertexArrayAPPLE)) parameters
+#define GET_BindVertexArrayAPPLE(disp) ((disp)->BindVertexArrayAPPLE)
+#define SET_BindVertexArrayAPPLE(disp, fn) ((disp)->BindVertexArrayAPPLE = fn)
+#define CALL_DeleteVertexArraysAPPLE(disp, parameters) (*((disp)->DeleteVertexArraysAPPLE)) parameters
+#define GET_DeleteVertexArraysAPPLE(disp) ((disp)->DeleteVertexArraysAPPLE)
+#define SET_DeleteVertexArraysAPPLE(disp, fn) ((disp)->DeleteVertexArraysAPPLE = fn)
+#define CALL_GenVertexArraysAPPLE(disp, parameters) (*((disp)->GenVertexArraysAPPLE)) parameters
+#define GET_GenVertexArraysAPPLE(disp) ((disp)->GenVertexArraysAPPLE)
+#define SET_GenVertexArraysAPPLE(disp, fn) ((disp)->GenVertexArraysAPPLE = fn)
+#define CALL_IsVertexArrayAPPLE(disp, parameters) (*((disp)->IsVertexArrayAPPLE)) parameters
+#define GET_IsVertexArrayAPPLE(disp) ((disp)->IsVertexArrayAPPLE)
+#define SET_IsVertexArrayAPPLE(disp, fn) ((disp)->IsVertexArrayAPPLE = fn)
#else
-#define driDispatchRemapTable_size 411
+#define driDispatchRemapTable_size 415
extern int driDispatchRemapTable[ driDispatchRemapTable_size ];
#define LoadTransposeMatrixfARB_remap_index 0
#define GetQueryObjecti64vEXT_remap_index 408
#define GetQueryObjectui64vEXT_remap_index 409
#define BlitFramebufferEXT_remap_index 410
+#define BindVertexArrayAPPLE_remap_index 411
+#define DeleteVertexArraysAPPLE_remap_index 412
+#define GenVertexArraysAPPLE_remap_index 413
+#define IsVertexArrayAPPLE_remap_index 414
#define CALL_LoadTransposeMatrixfARB(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(const GLfloat *)), driDispatchRemapTable[LoadTransposeMatrixfARB_remap_index], parameters)
#define GET_LoadTransposeMatrixfARB(disp) GET_by_offset(disp, driDispatchRemapTable[LoadTransposeMatrixfARB_remap_index])
#define CALL_BlitFramebufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)), driDispatchRemapTable[BlitFramebufferEXT_remap_index], parameters)
#define GET_BlitFramebufferEXT(disp) GET_by_offset(disp, driDispatchRemapTable[BlitFramebufferEXT_remap_index])
#define SET_BlitFramebufferEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BlitFramebufferEXT_remap_index], fn)
+#define CALL_BindVertexArrayAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint)), driDispatchRemapTable[BindVertexArrayAPPLE_remap_index], parameters)
+#define GET_BindVertexArrayAPPLE(disp) GET_by_offset(disp, driDispatchRemapTable[BindVertexArrayAPPLE_remap_index])
+#define SET_BindVertexArrayAPPLE(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BindVertexArrayAPPLE_remap_index], fn)
+#define CALL_DeleteVertexArraysAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, const GLuint *)), driDispatchRemapTable[DeleteVertexArraysAPPLE_remap_index], parameters)
+#define GET_DeleteVertexArraysAPPLE(disp) GET_by_offset(disp, driDispatchRemapTable[DeleteVertexArraysAPPLE_remap_index])
+#define SET_DeleteVertexArraysAPPLE(disp, fn) SET_by_offset(disp, driDispatchRemapTable[DeleteVertexArraysAPPLE_remap_index], fn)
+#define CALL_GenVertexArraysAPPLE(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLsizei, GLuint *)), driDispatchRemapTable[GenVertexArraysAPPLE_remap_index], parameters)
+#define GET_GenVertexArraysAPPLE(disp) GET_by_offset(disp, driDispatchRemapTable[GenVertexArraysAPPLE_remap_index])
+#define SET_GenVertexArraysAPPLE(disp, fn) SET_by_offset(disp, driDispatchRemapTable[GenVertexArraysAPPLE_remap_index], fn)
+#define CALL_IsVertexArrayAPPLE(disp, parameters) CALL_by_offset(disp, (GLboolean (GLAPIENTRYP)(GLuint)), driDispatchRemapTable[IsVertexArrayAPPLE_remap_index], parameters)
+#define GET_IsVertexArrayAPPLE(disp) GET_by_offset(disp, driDispatchRemapTable[IsVertexArrayAPPLE_remap_index])
+#define SET_IsVertexArrayAPPLE(disp, fn) SET_by_offset(disp, driDispatchRemapTable[IsVertexArrayAPPLE_remap_index], fn)
#endif /* !defined(IN_DRI_DRIVER) */
</function>
</category>
+<xi:include href="APPLE_vertex_array_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
<category name="GL_APPLE_ycbcr_422" number="275">
<enum name="YCBCR_422_APPLE" value="0x85B9"/>
<enum name="UNSIGNED_SHORT_8_8_APPLE" value="0x85BA"/>
#define _gloffset_GetQueryObjecti64vEXT 816
#define _gloffset_GetQueryObjectui64vEXT 817
#define _gloffset_BlitFramebufferEXT 818
-#define _gloffset_FIRST_DYNAMIC 819
+#define _gloffset_BindVertexArrayAPPLE 819
+#define _gloffset_DeleteVertexArraysAPPLE 820
+#define _gloffset_GenVertexArraysAPPLE 821
+#define _gloffset_IsVertexArrayAPPLE 822
+#define _gloffset_FIRST_DYNAMIC 823
#else
#define _gloffset_GetQueryObjecti64vEXT driDispatchRemapTable[GetQueryObjecti64vEXT_remap_index]
#define _gloffset_GetQueryObjectui64vEXT driDispatchRemapTable[GetQueryObjectui64vEXT_remap_index]
#define _gloffset_BlitFramebufferEXT driDispatchRemapTable[BlitFramebufferEXT_remap_index]
+#define _gloffset_BindVertexArrayAPPLE driDispatchRemapTable[BindVertexArrayAPPLE_remap_index]
+#define _gloffset_DeleteVertexArraysAPPLE driDispatchRemapTable[DeleteVertexArraysAPPLE_remap_index]
+#define _gloffset_GenVertexArraysAPPLE driDispatchRemapTable[GenVertexArraysAPPLE_remap_index]
+#define _gloffset_IsVertexArrayAPPLE driDispatchRemapTable[IsVertexArrayAPPLE_remap_index]
#endif /* !defined(IN_DRI_DRIVER) */
void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 816 */
void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 817 */
void (GLAPIENTRYP BlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); /* 818 */
+ void (GLAPIENTRYP BindVertexArrayAPPLE)(GLuint array); /* 819 */
+ void (GLAPIENTRYP DeleteVertexArraysAPPLE)(GLsizei n, const GLuint * arrays); /* 820 */
+ void (GLAPIENTRYP GenVertexArraysAPPLE)(GLsizei n, GLuint * arrays); /* 821 */
+ GLboolean (GLAPIENTRYP IsVertexArrayAPPLE)(GLuint array); /* 822 */
};
#endif /* !defined( _GLAPI_TABLE_H_ ) */
DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebufferEXT(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter));
}
+KEYWORD1 void KEYWORD2 NAME(BindVertexArrayAPPLE)(GLuint array)
+{
+ DISPATCH(BindVertexArrayAPPLE, (array), (F, "glBindVertexArrayAPPLE(%d);\n", array));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DeleteVertexArraysAPPLE)(GLsizei n, const GLuint * arrays)
+{
+ DISPATCH(DeleteVertexArraysAPPLE, (n, arrays), (F, "glDeleteVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GenVertexArraysAPPLE)(GLsizei n, GLuint * arrays)
+{
+ DISPATCH(GenVertexArraysAPPLE, (n, arrays), (F, "glGenVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays));
+}
+
+KEYWORD1 GLboolean KEYWORD2 NAME(IsVertexArrayAPPLE)(GLuint array)
+{
+ RETURN_DISPATCH(IsVertexArrayAPPLE, (array), (F, "glIsVertexArrayAPPLE(%d);\n", array));
+}
+
#endif /* defined( NAME ) */
TABLE_ENTRY(GetQueryObjecti64vEXT),
TABLE_ENTRY(GetQueryObjectui64vEXT),
TABLE_ENTRY(BlitFramebufferEXT),
+ TABLE_ENTRY(BindVertexArrayAPPLE),
+ TABLE_ENTRY(DeleteVertexArraysAPPLE),
+ TABLE_ENTRY(GenVertexArraysAPPLE),
+ TABLE_ENTRY(IsVertexArrayAPPLE),
/* A whole bunch of no-op functions. These might be called
* when someone tries to call a dynamically-registered
* extension function without a current rendering context.
"glGetQueryObjecti64vEXT\0"
"glGetQueryObjectui64vEXT\0"
"glBlitFramebufferEXT\0"
+ "glBindVertexArrayAPPLE\0"
+ "glDeleteVertexArraysAPPLE\0"
+ "glGenVertexArraysAPPLE\0"
+ "glIsVertexArrayAPPLE\0"
"glArrayElementEXT\0"
"glBindTextureEXT\0"
"glDrawArraysEXT\0"
NAME_FUNC_OFFSET( 14671, glGetQueryObjecti64vEXT, _gloffset_GetQueryObjecti64vEXT ),
NAME_FUNC_OFFSET( 14695, glGetQueryObjectui64vEXT, _gloffset_GetQueryObjectui64vEXT ),
NAME_FUNC_OFFSET( 14720, glBlitFramebufferEXT, _gloffset_BlitFramebufferEXT ),
- NAME_FUNC_OFFSET( 14741, glArrayElementEXT, _gloffset_ArrayElement ),
- NAME_FUNC_OFFSET( 14759, glBindTextureEXT, _gloffset_BindTexture ),
- NAME_FUNC_OFFSET( 14776, glDrawArraysEXT, _gloffset_DrawArrays ),
- NAME_FUNC_OFFSET( 14792, glCopyTexImage1DEXT, _gloffset_CopyTexImage1D ),
- NAME_FUNC_OFFSET( 14812, glCopyTexImage2DEXT, _gloffset_CopyTexImage2D ),
- NAME_FUNC_OFFSET( 14832, glCopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D ),
- NAME_FUNC_OFFSET( 14855, glCopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D ),
- NAME_FUNC_OFFSET( 14878, glDeleteTexturesEXT, _gloffset_DeleteTextures ),
- NAME_FUNC_OFFSET( 14898, glGetPointervEXT, _gloffset_GetPointerv ),
- NAME_FUNC_OFFSET( 14915, glPrioritizeTexturesEXT, _gloffset_PrioritizeTextures ),
- NAME_FUNC_OFFSET( 14939, glTexSubImage1DEXT, _gloffset_TexSubImage1D ),
- NAME_FUNC_OFFSET( 14958, glTexSubImage2DEXT, _gloffset_TexSubImage2D ),
- NAME_FUNC_OFFSET( 14977, glBlendColorEXT, _gloffset_BlendColor ),
- NAME_FUNC_OFFSET( 14993, glBlendEquationEXT, _gloffset_BlendEquation ),
- NAME_FUNC_OFFSET( 15012, glDrawRangeElementsEXT, _gloffset_DrawRangeElements ),
- NAME_FUNC_OFFSET( 15035, glColorTableSGI, _gloffset_ColorTable ),
- NAME_FUNC_OFFSET( 15051, glColorTableEXT, _gloffset_ColorTable ),
- NAME_FUNC_OFFSET( 15067, glColorTableParameterfvSGI, _gloffset_ColorTableParameterfv ),
- NAME_FUNC_OFFSET( 15094, glColorTableParameterivSGI, _gloffset_ColorTableParameteriv ),
- NAME_FUNC_OFFSET( 15121, glCopyColorTableSGI, _gloffset_CopyColorTable ),
- NAME_FUNC_OFFSET( 15141, glColorSubTableEXT, _gloffset_ColorSubTable ),
- NAME_FUNC_OFFSET( 15160, glCopyColorSubTableEXT, _gloffset_CopyColorSubTable ),
- NAME_FUNC_OFFSET( 15183, glConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D ),
- NAME_FUNC_OFFSET( 15208, glConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D ),
- NAME_FUNC_OFFSET( 15233, glConvolutionParameterfEXT, _gloffset_ConvolutionParameterf ),
- NAME_FUNC_OFFSET( 15260, glConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv ),
- NAME_FUNC_OFFSET( 15288, glConvolutionParameteriEXT, _gloffset_ConvolutionParameteri ),
- NAME_FUNC_OFFSET( 15315, glConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv ),
- NAME_FUNC_OFFSET( 15343, glCopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D ),
- NAME_FUNC_OFFSET( 15372, glCopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D ),
- NAME_FUNC_OFFSET( 15401, glSeparableFilter2DEXT, _gloffset_SeparableFilter2D ),
- NAME_FUNC_OFFSET( 15424, glHistogramEXT, _gloffset_Histogram ),
- NAME_FUNC_OFFSET( 15439, glMinmaxEXT, _gloffset_Minmax ),
- NAME_FUNC_OFFSET( 15451, glResetHistogramEXT, _gloffset_ResetHistogram ),
- NAME_FUNC_OFFSET( 15471, glResetMinmaxEXT, _gloffset_ResetMinmax ),
- NAME_FUNC_OFFSET( 15488, glTexImage3DEXT, _gloffset_TexImage3D ),
- NAME_FUNC_OFFSET( 15504, glTexSubImage3DEXT, _gloffset_TexSubImage3D ),
- NAME_FUNC_OFFSET( 15523, glCopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D ),
- NAME_FUNC_OFFSET( 15546, glActiveTexture, _gloffset_ActiveTextureARB ),
- NAME_FUNC_OFFSET( 15562, glClientActiveTexture, _gloffset_ClientActiveTextureARB ),
- NAME_FUNC_OFFSET( 15584, glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB ),
- NAME_FUNC_OFFSET( 15602, glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB ),
- NAME_FUNC_OFFSET( 15621, glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB ),
- NAME_FUNC_OFFSET( 15639, glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB ),
- NAME_FUNC_OFFSET( 15658, glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB ),
- NAME_FUNC_OFFSET( 15676, glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB ),
- NAME_FUNC_OFFSET( 15695, glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB ),
- NAME_FUNC_OFFSET( 15713, glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB ),
- NAME_FUNC_OFFSET( 15732, glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB ),
- NAME_FUNC_OFFSET( 15750, glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB ),
- NAME_FUNC_OFFSET( 15769, glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB ),
- NAME_FUNC_OFFSET( 15787, glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB ),
- NAME_FUNC_OFFSET( 15806, glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB ),
- NAME_FUNC_OFFSET( 15824, glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB ),
- NAME_FUNC_OFFSET( 15843, glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB ),
- NAME_FUNC_OFFSET( 15861, glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB ),
- NAME_FUNC_OFFSET( 15880, glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB ),
- NAME_FUNC_OFFSET( 15898, glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB ),
- NAME_FUNC_OFFSET( 15917, glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB ),
- NAME_FUNC_OFFSET( 15935, glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB ),
- NAME_FUNC_OFFSET( 15954, glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB ),
- NAME_FUNC_OFFSET( 15972, glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB ),
- NAME_FUNC_OFFSET( 15991, glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB ),
- NAME_FUNC_OFFSET( 16009, glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB ),
- NAME_FUNC_OFFSET( 16028, glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB ),
- NAME_FUNC_OFFSET( 16046, glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB ),
- NAME_FUNC_OFFSET( 16065, glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB ),
- NAME_FUNC_OFFSET( 16083, glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB ),
- NAME_FUNC_OFFSET( 16102, glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB ),
- NAME_FUNC_OFFSET( 16120, glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB ),
- NAME_FUNC_OFFSET( 16139, glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB ),
- NAME_FUNC_OFFSET( 16157, glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB ),
- NAME_FUNC_OFFSET( 16176, glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB ),
- NAME_FUNC_OFFSET( 16199, glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB ),
- NAME_FUNC_OFFSET( 16222, glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB ),
- NAME_FUNC_OFFSET( 16245, glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB ),
- NAME_FUNC_OFFSET( 16268, glSampleCoverage, _gloffset_SampleCoverageARB ),
- NAME_FUNC_OFFSET( 16285, glDrawBuffersATI, _gloffset_DrawBuffersARB ),
- NAME_FUNC_OFFSET( 16302, glSampleMaskEXT, _gloffset_SampleMaskSGIS ),
- NAME_FUNC_OFFSET( 16318, glSamplePatternEXT, _gloffset_SamplePatternSGIS ),
- NAME_FUNC_OFFSET( 16337, glPointParameterf, _gloffset_PointParameterfEXT ),
- NAME_FUNC_OFFSET( 16355, glPointParameterfARB, _gloffset_PointParameterfEXT ),
- NAME_FUNC_OFFSET( 16376, glPointParameterfSGIS, _gloffset_PointParameterfEXT ),
- NAME_FUNC_OFFSET( 16398, glPointParameterfv, _gloffset_PointParameterfvEXT ),
- NAME_FUNC_OFFSET( 16417, glPointParameterfvARB, _gloffset_PointParameterfvEXT ),
- NAME_FUNC_OFFSET( 16439, glPointParameterfvSGIS, _gloffset_PointParameterfvEXT ),
- NAME_FUNC_OFFSET( 16462, glWindowPos2d, _gloffset_WindowPos2dMESA ),
- NAME_FUNC_OFFSET( 16476, glWindowPos2dARB, _gloffset_WindowPos2dMESA ),
- NAME_FUNC_OFFSET( 16493, glWindowPos2dv, _gloffset_WindowPos2dvMESA ),
- NAME_FUNC_OFFSET( 16508, glWindowPos2dvARB, _gloffset_WindowPos2dvMESA ),
- NAME_FUNC_OFFSET( 16526, glWindowPos2f, _gloffset_WindowPos2fMESA ),
- NAME_FUNC_OFFSET( 16540, glWindowPos2fARB, _gloffset_WindowPos2fMESA ),
- NAME_FUNC_OFFSET( 16557, glWindowPos2fv, _gloffset_WindowPos2fvMESA ),
- NAME_FUNC_OFFSET( 16572, glWindowPos2fvARB, _gloffset_WindowPos2fvMESA ),
- NAME_FUNC_OFFSET( 16590, glWindowPos2i, _gloffset_WindowPos2iMESA ),
- NAME_FUNC_OFFSET( 16604, glWindowPos2iARB, _gloffset_WindowPos2iMESA ),
- NAME_FUNC_OFFSET( 16621, glWindowPos2iv, _gloffset_WindowPos2ivMESA ),
- NAME_FUNC_OFFSET( 16636, glWindowPos2ivARB, _gloffset_WindowPos2ivMESA ),
- NAME_FUNC_OFFSET( 16654, glWindowPos2s, _gloffset_WindowPos2sMESA ),
- NAME_FUNC_OFFSET( 16668, glWindowPos2sARB, _gloffset_WindowPos2sMESA ),
- NAME_FUNC_OFFSET( 16685, glWindowPos2sv, _gloffset_WindowPos2svMESA ),
- NAME_FUNC_OFFSET( 16700, glWindowPos2svARB, _gloffset_WindowPos2svMESA ),
- NAME_FUNC_OFFSET( 16718, glWindowPos3d, _gloffset_WindowPos3dMESA ),
- NAME_FUNC_OFFSET( 16732, glWindowPos3dARB, _gloffset_WindowPos3dMESA ),
- NAME_FUNC_OFFSET( 16749, glWindowPos3dv, _gloffset_WindowPos3dvMESA ),
- NAME_FUNC_OFFSET( 16764, glWindowPos3dvARB, _gloffset_WindowPos3dvMESA ),
- NAME_FUNC_OFFSET( 16782, glWindowPos3f, _gloffset_WindowPos3fMESA ),
- NAME_FUNC_OFFSET( 16796, glWindowPos3fARB, _gloffset_WindowPos3fMESA ),
- NAME_FUNC_OFFSET( 16813, glWindowPos3fv, _gloffset_WindowPos3fvMESA ),
- NAME_FUNC_OFFSET( 16828, glWindowPos3fvARB, _gloffset_WindowPos3fvMESA ),
- NAME_FUNC_OFFSET( 16846, glWindowPos3i, _gloffset_WindowPos3iMESA ),
- NAME_FUNC_OFFSET( 16860, glWindowPos3iARB, _gloffset_WindowPos3iMESA ),
- NAME_FUNC_OFFSET( 16877, glWindowPos3iv, _gloffset_WindowPos3ivMESA ),
- NAME_FUNC_OFFSET( 16892, glWindowPos3ivARB, _gloffset_WindowPos3ivMESA ),
- NAME_FUNC_OFFSET( 16910, glWindowPos3s, _gloffset_WindowPos3sMESA ),
- NAME_FUNC_OFFSET( 16924, glWindowPos3sARB, _gloffset_WindowPos3sMESA ),
- NAME_FUNC_OFFSET( 16941, glWindowPos3sv, _gloffset_WindowPos3svMESA ),
- NAME_FUNC_OFFSET( 16956, glWindowPos3svARB, _gloffset_WindowPos3svMESA ),
- NAME_FUNC_OFFSET( 16974, glBlendFuncSeparate, _gloffset_BlendFuncSeparateEXT ),
- NAME_FUNC_OFFSET( 16994, glBlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT ),
- NAME_FUNC_OFFSET( 17018, glFogCoordf, _gloffset_FogCoordfEXT ),
- NAME_FUNC_OFFSET( 17030, glFogCoordfv, _gloffset_FogCoordfvEXT ),
- NAME_FUNC_OFFSET( 17043, glFogCoordd, _gloffset_FogCoorddEXT ),
- NAME_FUNC_OFFSET( 17055, glFogCoorddv, _gloffset_FogCoorddvEXT ),
- NAME_FUNC_OFFSET( 17068, glFogCoordPointer, _gloffset_FogCoordPointerEXT ),
- NAME_FUNC_OFFSET( 17086, glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB ),
- NAME_FUNC_OFFSET( 17109, glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB ),
- NAME_FUNC_OFFSET( 17132, glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB ),
- NAME_FUNC_OFFSET( 17155, glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB ),
- NAME_FUNC_OFFSET( 17181, glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB ),
- NAME_FUNC_OFFSET( 17207, glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB ),
- NAME_FUNC_OFFSET( 17233, glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB ),
- NAME_FUNC_OFFSET( 17257, glSecondaryColor3b, _gloffset_SecondaryColor3bEXT ),
- NAME_FUNC_OFFSET( 17276, glSecondaryColor3bv, _gloffset_SecondaryColor3bvEXT ),
- NAME_FUNC_OFFSET( 17296, glSecondaryColor3d, _gloffset_SecondaryColor3dEXT ),
- NAME_FUNC_OFFSET( 17315, glSecondaryColor3dv, _gloffset_SecondaryColor3dvEXT ),
- NAME_FUNC_OFFSET( 17335, glSecondaryColor3f, _gloffset_SecondaryColor3fEXT ),
- NAME_FUNC_OFFSET( 17354, glSecondaryColor3fv, _gloffset_SecondaryColor3fvEXT ),
- NAME_FUNC_OFFSET( 17374, glSecondaryColor3i, _gloffset_SecondaryColor3iEXT ),
- NAME_FUNC_OFFSET( 17393, glSecondaryColor3iv, _gloffset_SecondaryColor3ivEXT ),
- NAME_FUNC_OFFSET( 17413, glSecondaryColor3s, _gloffset_SecondaryColor3sEXT ),
- NAME_FUNC_OFFSET( 17432, glSecondaryColor3sv, _gloffset_SecondaryColor3svEXT ),
- NAME_FUNC_OFFSET( 17452, glSecondaryColor3ub, _gloffset_SecondaryColor3ubEXT ),
- NAME_FUNC_OFFSET( 17472, glSecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT ),
- NAME_FUNC_OFFSET( 17493, glSecondaryColor3ui, _gloffset_SecondaryColor3uiEXT ),
- NAME_FUNC_OFFSET( 17513, glSecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT ),
- NAME_FUNC_OFFSET( 17534, glSecondaryColor3us, _gloffset_SecondaryColor3usEXT ),
- NAME_FUNC_OFFSET( 17554, glSecondaryColor3usv, _gloffset_SecondaryColor3usvEXT ),
- NAME_FUNC_OFFSET( 17575, glSecondaryColorPointer, _gloffset_SecondaryColorPointerEXT ),
- NAME_FUNC_OFFSET( 17599, glBindProgramARB, _gloffset_BindProgramNV ),
- NAME_FUNC_OFFSET( 17616, glDeleteProgramsARB, _gloffset_DeleteProgramsNV ),
- NAME_FUNC_OFFSET( 17636, glGenProgramsARB, _gloffset_GenProgramsNV ),
- NAME_FUNC_OFFSET( 17653, glGetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV ),
- NAME_FUNC_OFFSET( 17682, glIsProgramARB, _gloffset_IsProgramNV ),
- NAME_FUNC_OFFSET( 17697, glPointParameteri, _gloffset_PointParameteriNV ),
- NAME_FUNC_OFFSET( 17715, glPointParameteriv, _gloffset_PointParameterivNV ),
- NAME_FUNC_OFFSET( 17734, glMultiDrawArrays, _gloffset_MultiDrawArraysEXT ),
- NAME_FUNC_OFFSET( 17752, glMultiDrawElements, _gloffset_MultiDrawElementsEXT ),
- NAME_FUNC_OFFSET( 17772, glBindBuffer, _gloffset_BindBufferARB ),
- NAME_FUNC_OFFSET( 17785, glBufferData, _gloffset_BufferDataARB ),
- NAME_FUNC_OFFSET( 17798, glBufferSubData, _gloffset_BufferSubDataARB ),
- NAME_FUNC_OFFSET( 17814, glDeleteBuffers, _gloffset_DeleteBuffersARB ),
- NAME_FUNC_OFFSET( 17830, glGenBuffers, _gloffset_GenBuffersARB ),
- NAME_FUNC_OFFSET( 17843, glGetBufferParameteriv, _gloffset_GetBufferParameterivARB ),
- NAME_FUNC_OFFSET( 17866, glGetBufferPointerv, _gloffset_GetBufferPointervARB ),
- NAME_FUNC_OFFSET( 17886, glGetBufferSubData, _gloffset_GetBufferSubDataARB ),
- NAME_FUNC_OFFSET( 17905, glIsBuffer, _gloffset_IsBufferARB ),
- NAME_FUNC_OFFSET( 17916, glMapBuffer, _gloffset_MapBufferARB ),
- NAME_FUNC_OFFSET( 17928, glUnmapBuffer, _gloffset_UnmapBufferARB ),
- NAME_FUNC_OFFSET( 17942, glGenQueries, _gloffset_GenQueriesARB ),
- NAME_FUNC_OFFSET( 17955, glDeleteQueries, _gloffset_DeleteQueriesARB ),
- NAME_FUNC_OFFSET( 17971, glIsQuery, _gloffset_IsQueryARB ),
- NAME_FUNC_OFFSET( 17981, glBeginQuery, _gloffset_BeginQueryARB ),
- NAME_FUNC_OFFSET( 17994, glEndQuery, _gloffset_EndQueryARB ),
- NAME_FUNC_OFFSET( 18005, glGetQueryiv, _gloffset_GetQueryivARB ),
- NAME_FUNC_OFFSET( 18018, glGetQueryObjectiv, _gloffset_GetQueryObjectivARB ),
- NAME_FUNC_OFFSET( 18037, glGetQueryObjectuiv, _gloffset_GetQueryObjectuivARB ),
- NAME_FUNC_OFFSET( 18057, glBlendEquationSeparateATI, _gloffset_BlendEquationSeparateEXT ),
+ NAME_FUNC_OFFSET( 14741, glBindVertexArrayAPPLE, _gloffset_BindVertexArrayAPPLE ),
+ NAME_FUNC_OFFSET( 14764, glDeleteVertexArraysAPPLE, _gloffset_DeleteVertexArraysAPPLE ),
+ NAME_FUNC_OFFSET( 14790, glGenVertexArraysAPPLE, _gloffset_GenVertexArraysAPPLE ),
+ NAME_FUNC_OFFSET( 14813, glIsVertexArrayAPPLE, _gloffset_IsVertexArrayAPPLE ),
+ NAME_FUNC_OFFSET( 14834, glArrayElementEXT, _gloffset_ArrayElement ),
+ NAME_FUNC_OFFSET( 14852, glBindTextureEXT, _gloffset_BindTexture ),
+ NAME_FUNC_OFFSET( 14869, glDrawArraysEXT, _gloffset_DrawArrays ),
+ NAME_FUNC_OFFSET( 14885, glCopyTexImage1DEXT, _gloffset_CopyTexImage1D ),
+ NAME_FUNC_OFFSET( 14905, glCopyTexImage2DEXT, _gloffset_CopyTexImage2D ),
+ NAME_FUNC_OFFSET( 14925, glCopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D ),
+ NAME_FUNC_OFFSET( 14948, glCopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D ),
+ NAME_FUNC_OFFSET( 14971, glDeleteTexturesEXT, _gloffset_DeleteTextures ),
+ NAME_FUNC_OFFSET( 14991, glGetPointervEXT, _gloffset_GetPointerv ),
+ NAME_FUNC_OFFSET( 15008, glPrioritizeTexturesEXT, _gloffset_PrioritizeTextures ),
+ NAME_FUNC_OFFSET( 15032, glTexSubImage1DEXT, _gloffset_TexSubImage1D ),
+ NAME_FUNC_OFFSET( 15051, glTexSubImage2DEXT, _gloffset_TexSubImage2D ),
+ NAME_FUNC_OFFSET( 15070, glBlendColorEXT, _gloffset_BlendColor ),
+ NAME_FUNC_OFFSET( 15086, glBlendEquationEXT, _gloffset_BlendEquation ),
+ NAME_FUNC_OFFSET( 15105, glDrawRangeElementsEXT, _gloffset_DrawRangeElements ),
+ NAME_FUNC_OFFSET( 15128, glColorTableSGI, _gloffset_ColorTable ),
+ NAME_FUNC_OFFSET( 15144, glColorTableEXT, _gloffset_ColorTable ),
+ NAME_FUNC_OFFSET( 15160, glColorTableParameterfvSGI, _gloffset_ColorTableParameterfv ),
+ NAME_FUNC_OFFSET( 15187, glColorTableParameterivSGI, _gloffset_ColorTableParameteriv ),
+ NAME_FUNC_OFFSET( 15214, glCopyColorTableSGI, _gloffset_CopyColorTable ),
+ NAME_FUNC_OFFSET( 15234, glColorSubTableEXT, _gloffset_ColorSubTable ),
+ NAME_FUNC_OFFSET( 15253, glCopyColorSubTableEXT, _gloffset_CopyColorSubTable ),
+ NAME_FUNC_OFFSET( 15276, glConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D ),
+ NAME_FUNC_OFFSET( 15301, glConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D ),
+ NAME_FUNC_OFFSET( 15326, glConvolutionParameterfEXT, _gloffset_ConvolutionParameterf ),
+ NAME_FUNC_OFFSET( 15353, glConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv ),
+ NAME_FUNC_OFFSET( 15381, glConvolutionParameteriEXT, _gloffset_ConvolutionParameteri ),
+ NAME_FUNC_OFFSET( 15408, glConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv ),
+ NAME_FUNC_OFFSET( 15436, glCopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D ),
+ NAME_FUNC_OFFSET( 15465, glCopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D ),
+ NAME_FUNC_OFFSET( 15494, glSeparableFilter2DEXT, _gloffset_SeparableFilter2D ),
+ NAME_FUNC_OFFSET( 15517, glHistogramEXT, _gloffset_Histogram ),
+ NAME_FUNC_OFFSET( 15532, glMinmaxEXT, _gloffset_Minmax ),
+ NAME_FUNC_OFFSET( 15544, glResetHistogramEXT, _gloffset_ResetHistogram ),
+ NAME_FUNC_OFFSET( 15564, glResetMinmaxEXT, _gloffset_ResetMinmax ),
+ NAME_FUNC_OFFSET( 15581, glTexImage3DEXT, _gloffset_TexImage3D ),
+ NAME_FUNC_OFFSET( 15597, glTexSubImage3DEXT, _gloffset_TexSubImage3D ),
+ NAME_FUNC_OFFSET( 15616, glCopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D ),
+ NAME_FUNC_OFFSET( 15639, glActiveTexture, _gloffset_ActiveTextureARB ),
+ NAME_FUNC_OFFSET( 15655, glClientActiveTexture, _gloffset_ClientActiveTextureARB ),
+ NAME_FUNC_OFFSET( 15677, glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB ),
+ NAME_FUNC_OFFSET( 15695, glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB ),
+ NAME_FUNC_OFFSET( 15714, glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB ),
+ NAME_FUNC_OFFSET( 15732, glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB ),
+ NAME_FUNC_OFFSET( 15751, glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB ),
+ NAME_FUNC_OFFSET( 15769, glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB ),
+ NAME_FUNC_OFFSET( 15788, glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB ),
+ NAME_FUNC_OFFSET( 15806, glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB ),
+ NAME_FUNC_OFFSET( 15825, glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB ),
+ NAME_FUNC_OFFSET( 15843, glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB ),
+ NAME_FUNC_OFFSET( 15862, glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB ),
+ NAME_FUNC_OFFSET( 15880, glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB ),
+ NAME_FUNC_OFFSET( 15899, glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB ),
+ NAME_FUNC_OFFSET( 15917, glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB ),
+ NAME_FUNC_OFFSET( 15936, glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB ),
+ NAME_FUNC_OFFSET( 15954, glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB ),
+ NAME_FUNC_OFFSET( 15973, glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB ),
+ NAME_FUNC_OFFSET( 15991, glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB ),
+ NAME_FUNC_OFFSET( 16010, glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB ),
+ NAME_FUNC_OFFSET( 16028, glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB ),
+ NAME_FUNC_OFFSET( 16047, glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB ),
+ NAME_FUNC_OFFSET( 16065, glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB ),
+ NAME_FUNC_OFFSET( 16084, glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB ),
+ NAME_FUNC_OFFSET( 16102, glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB ),
+ NAME_FUNC_OFFSET( 16121, glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB ),
+ NAME_FUNC_OFFSET( 16139, glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB ),
+ NAME_FUNC_OFFSET( 16158, glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB ),
+ NAME_FUNC_OFFSET( 16176, glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB ),
+ NAME_FUNC_OFFSET( 16195, glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB ),
+ NAME_FUNC_OFFSET( 16213, glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB ),
+ NAME_FUNC_OFFSET( 16232, glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB ),
+ NAME_FUNC_OFFSET( 16250, glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB ),
+ NAME_FUNC_OFFSET( 16269, glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB ),
+ NAME_FUNC_OFFSET( 16292, glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB ),
+ NAME_FUNC_OFFSET( 16315, glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB ),
+ NAME_FUNC_OFFSET( 16338, glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB ),
+ NAME_FUNC_OFFSET( 16361, glSampleCoverage, _gloffset_SampleCoverageARB ),
+ NAME_FUNC_OFFSET( 16378, glDrawBuffersATI, _gloffset_DrawBuffersARB ),
+ NAME_FUNC_OFFSET( 16395, glSampleMaskEXT, _gloffset_SampleMaskSGIS ),
+ NAME_FUNC_OFFSET( 16411, glSamplePatternEXT, _gloffset_SamplePatternSGIS ),
+ NAME_FUNC_OFFSET( 16430, glPointParameterf, _gloffset_PointParameterfEXT ),
+ NAME_FUNC_OFFSET( 16448, glPointParameterfARB, _gloffset_PointParameterfEXT ),
+ NAME_FUNC_OFFSET( 16469, glPointParameterfSGIS, _gloffset_PointParameterfEXT ),
+ NAME_FUNC_OFFSET( 16491, glPointParameterfv, _gloffset_PointParameterfvEXT ),
+ NAME_FUNC_OFFSET( 16510, glPointParameterfvARB, _gloffset_PointParameterfvEXT ),
+ NAME_FUNC_OFFSET( 16532, glPointParameterfvSGIS, _gloffset_PointParameterfvEXT ),
+ NAME_FUNC_OFFSET( 16555, glWindowPos2d, _gloffset_WindowPos2dMESA ),
+ NAME_FUNC_OFFSET( 16569, glWindowPos2dARB, _gloffset_WindowPos2dMESA ),
+ NAME_FUNC_OFFSET( 16586, glWindowPos2dv, _gloffset_WindowPos2dvMESA ),
+ NAME_FUNC_OFFSET( 16601, glWindowPos2dvARB, _gloffset_WindowPos2dvMESA ),
+ NAME_FUNC_OFFSET( 16619, glWindowPos2f, _gloffset_WindowPos2fMESA ),
+ NAME_FUNC_OFFSET( 16633, glWindowPos2fARB, _gloffset_WindowPos2fMESA ),
+ NAME_FUNC_OFFSET( 16650, glWindowPos2fv, _gloffset_WindowPos2fvMESA ),
+ NAME_FUNC_OFFSET( 16665, glWindowPos2fvARB, _gloffset_WindowPos2fvMESA ),
+ NAME_FUNC_OFFSET( 16683, glWindowPos2i, _gloffset_WindowPos2iMESA ),
+ NAME_FUNC_OFFSET( 16697, glWindowPos2iARB, _gloffset_WindowPos2iMESA ),
+ NAME_FUNC_OFFSET( 16714, glWindowPos2iv, _gloffset_WindowPos2ivMESA ),
+ NAME_FUNC_OFFSET( 16729, glWindowPos2ivARB, _gloffset_WindowPos2ivMESA ),
+ NAME_FUNC_OFFSET( 16747, glWindowPos2s, _gloffset_WindowPos2sMESA ),
+ NAME_FUNC_OFFSET( 16761, glWindowPos2sARB, _gloffset_WindowPos2sMESA ),
+ NAME_FUNC_OFFSET( 16778, glWindowPos2sv, _gloffset_WindowPos2svMESA ),
+ NAME_FUNC_OFFSET( 16793, glWindowPos2svARB, _gloffset_WindowPos2svMESA ),
+ NAME_FUNC_OFFSET( 16811, glWindowPos3d, _gloffset_WindowPos3dMESA ),
+ NAME_FUNC_OFFSET( 16825, glWindowPos3dARB, _gloffset_WindowPos3dMESA ),
+ NAME_FUNC_OFFSET( 16842, glWindowPos3dv, _gloffset_WindowPos3dvMESA ),
+ NAME_FUNC_OFFSET( 16857, glWindowPos3dvARB, _gloffset_WindowPos3dvMESA ),
+ NAME_FUNC_OFFSET( 16875, glWindowPos3f, _gloffset_WindowPos3fMESA ),
+ NAME_FUNC_OFFSET( 16889, glWindowPos3fARB, _gloffset_WindowPos3fMESA ),
+ NAME_FUNC_OFFSET( 16906, glWindowPos3fv, _gloffset_WindowPos3fvMESA ),
+ NAME_FUNC_OFFSET( 16921, glWindowPos3fvARB, _gloffset_WindowPos3fvMESA ),
+ NAME_FUNC_OFFSET( 16939, glWindowPos3i, _gloffset_WindowPos3iMESA ),
+ NAME_FUNC_OFFSET( 16953, glWindowPos3iARB, _gloffset_WindowPos3iMESA ),
+ NAME_FUNC_OFFSET( 16970, glWindowPos3iv, _gloffset_WindowPos3ivMESA ),
+ NAME_FUNC_OFFSET( 16985, glWindowPos3ivARB, _gloffset_WindowPos3ivMESA ),
+ NAME_FUNC_OFFSET( 17003, glWindowPos3s, _gloffset_WindowPos3sMESA ),
+ NAME_FUNC_OFFSET( 17017, glWindowPos3sARB, _gloffset_WindowPos3sMESA ),
+ NAME_FUNC_OFFSET( 17034, glWindowPos3sv, _gloffset_WindowPos3svMESA ),
+ NAME_FUNC_OFFSET( 17049, glWindowPos3svARB, _gloffset_WindowPos3svMESA ),
+ NAME_FUNC_OFFSET( 17067, glBlendFuncSeparate, _gloffset_BlendFuncSeparateEXT ),
+ NAME_FUNC_OFFSET( 17087, glBlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT ),
+ NAME_FUNC_OFFSET( 17111, glFogCoordf, _gloffset_FogCoordfEXT ),
+ NAME_FUNC_OFFSET( 17123, glFogCoordfv, _gloffset_FogCoordfvEXT ),
+ NAME_FUNC_OFFSET( 17136, glFogCoordd, _gloffset_FogCoorddEXT ),
+ NAME_FUNC_OFFSET( 17148, glFogCoorddv, _gloffset_FogCoorddvEXT ),
+ NAME_FUNC_OFFSET( 17161, glFogCoordPointer, _gloffset_FogCoordPointerEXT ),
+ NAME_FUNC_OFFSET( 17179, glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB ),
+ NAME_FUNC_OFFSET( 17202, glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB ),
+ NAME_FUNC_OFFSET( 17225, glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB ),
+ NAME_FUNC_OFFSET( 17248, glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB ),
+ NAME_FUNC_OFFSET( 17274, glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB ),
+ NAME_FUNC_OFFSET( 17300, glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB ),
+ NAME_FUNC_OFFSET( 17326, glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB ),
+ NAME_FUNC_OFFSET( 17350, glSecondaryColor3b, _gloffset_SecondaryColor3bEXT ),
+ NAME_FUNC_OFFSET( 17369, glSecondaryColor3bv, _gloffset_SecondaryColor3bvEXT ),
+ NAME_FUNC_OFFSET( 17389, glSecondaryColor3d, _gloffset_SecondaryColor3dEXT ),
+ NAME_FUNC_OFFSET( 17408, glSecondaryColor3dv, _gloffset_SecondaryColor3dvEXT ),
+ NAME_FUNC_OFFSET( 17428, glSecondaryColor3f, _gloffset_SecondaryColor3fEXT ),
+ NAME_FUNC_OFFSET( 17447, glSecondaryColor3fv, _gloffset_SecondaryColor3fvEXT ),
+ NAME_FUNC_OFFSET( 17467, glSecondaryColor3i, _gloffset_SecondaryColor3iEXT ),
+ NAME_FUNC_OFFSET( 17486, glSecondaryColor3iv, _gloffset_SecondaryColor3ivEXT ),
+ NAME_FUNC_OFFSET( 17506, glSecondaryColor3s, _gloffset_SecondaryColor3sEXT ),
+ NAME_FUNC_OFFSET( 17525, glSecondaryColor3sv, _gloffset_SecondaryColor3svEXT ),
+ NAME_FUNC_OFFSET( 17545, glSecondaryColor3ub, _gloffset_SecondaryColor3ubEXT ),
+ NAME_FUNC_OFFSET( 17565, glSecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT ),
+ NAME_FUNC_OFFSET( 17586, glSecondaryColor3ui, _gloffset_SecondaryColor3uiEXT ),
+ NAME_FUNC_OFFSET( 17606, glSecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT ),
+ NAME_FUNC_OFFSET( 17627, glSecondaryColor3us, _gloffset_SecondaryColor3usEXT ),
+ NAME_FUNC_OFFSET( 17647, glSecondaryColor3usv, _gloffset_SecondaryColor3usvEXT ),
+ NAME_FUNC_OFFSET( 17668, glSecondaryColorPointer, _gloffset_SecondaryColorPointerEXT ),
+ NAME_FUNC_OFFSET( 17692, glBindProgramARB, _gloffset_BindProgramNV ),
+ NAME_FUNC_OFFSET( 17709, glDeleteProgramsARB, _gloffset_DeleteProgramsNV ),
+ NAME_FUNC_OFFSET( 17729, glGenProgramsARB, _gloffset_GenProgramsNV ),
+ NAME_FUNC_OFFSET( 17746, glGetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV ),
+ NAME_FUNC_OFFSET( 17775, glIsProgramARB, _gloffset_IsProgramNV ),
+ NAME_FUNC_OFFSET( 17790, glPointParameteri, _gloffset_PointParameteriNV ),
+ NAME_FUNC_OFFSET( 17808, glPointParameteriv, _gloffset_PointParameterivNV ),
+ NAME_FUNC_OFFSET( 17827, glMultiDrawArrays, _gloffset_MultiDrawArraysEXT ),
+ NAME_FUNC_OFFSET( 17845, glMultiDrawElements, _gloffset_MultiDrawElementsEXT ),
+ NAME_FUNC_OFFSET( 17865, glBindBuffer, _gloffset_BindBufferARB ),
+ NAME_FUNC_OFFSET( 17878, glBufferData, _gloffset_BufferDataARB ),
+ NAME_FUNC_OFFSET( 17891, glBufferSubData, _gloffset_BufferSubDataARB ),
+ NAME_FUNC_OFFSET( 17907, glDeleteBuffers, _gloffset_DeleteBuffersARB ),
+ NAME_FUNC_OFFSET( 17923, glGenBuffers, _gloffset_GenBuffersARB ),
+ NAME_FUNC_OFFSET( 17936, glGetBufferParameteriv, _gloffset_GetBufferParameterivARB ),
+ NAME_FUNC_OFFSET( 17959, glGetBufferPointerv, _gloffset_GetBufferPointervARB ),
+ NAME_FUNC_OFFSET( 17979, glGetBufferSubData, _gloffset_GetBufferSubDataARB ),
+ NAME_FUNC_OFFSET( 17998, glIsBuffer, _gloffset_IsBufferARB ),
+ NAME_FUNC_OFFSET( 18009, glMapBuffer, _gloffset_MapBufferARB ),
+ NAME_FUNC_OFFSET( 18021, glUnmapBuffer, _gloffset_UnmapBufferARB ),
+ NAME_FUNC_OFFSET( 18035, glGenQueries, _gloffset_GenQueriesARB ),
+ NAME_FUNC_OFFSET( 18048, glDeleteQueries, _gloffset_DeleteQueriesARB ),
+ NAME_FUNC_OFFSET( 18064, glIsQuery, _gloffset_IsQueryARB ),
+ NAME_FUNC_OFFSET( 18074, glBeginQuery, _gloffset_BeginQueryARB ),
+ NAME_FUNC_OFFSET( 18087, glEndQuery, _gloffset_EndQueryARB ),
+ NAME_FUNC_OFFSET( 18098, glGetQueryiv, _gloffset_GetQueryivARB ),
+ NAME_FUNC_OFFSET( 18111, glGetQueryObjectiv, _gloffset_GetQueryObjectivARB ),
+ NAME_FUNC_OFFSET( 18130, glGetQueryObjectuiv, _gloffset_GetQueryObjectuivARB ),
+ NAME_FUNC_OFFSET( 18150, glBlendEquationSeparateATI, _gloffset_BlendEquationSeparateEXT ),
NAME_FUNC_OFFSET( -1, NULL, 0 )
};
GLuint i;
/* conventional vertex arrays */
- if (ctx->Array.Index.Enabled) {
- aa->array = &ctx->Array.Index;
+ if (ctx->Array.ArrayObj->Index.Enabled) {
+ aa->array = &ctx->Array.ArrayObj->Index;
aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];
aa++;
}
- if (ctx->Array.EdgeFlag.Enabled) {
- aa->array = &ctx->Array.EdgeFlag;
+ if (ctx->Array.ArrayObj->EdgeFlag.Enabled) {
+ aa->array = &ctx->Array.ArrayObj->EdgeFlag;
aa->offset = _gloffset_EdgeFlagv;
aa++;
}
- if (ctx->Array.Normal.Enabled) {
- aa->array = &ctx->Array.Normal;
+ if (ctx->Array.ArrayObj->Normal.Enabled) {
+ aa->array = &ctx->Array.ArrayObj->Normal;
aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];
aa++;
}
- if (ctx->Array.Color.Enabled) {
- aa->array = &ctx->Array.Color;
+ if (ctx->Array.ArrayObj->Color.Enabled) {
+ aa->array = &ctx->Array.ArrayObj->Color;
aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
aa++;
}
- if (ctx->Array.SecondaryColor.Enabled) {
- aa->array = &ctx->Array.SecondaryColor;
+ if (ctx->Array.ArrayObj->SecondaryColor.Enabled) {
+ aa->array = &ctx->Array.ArrayObj->SecondaryColor;
aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
aa++;
}
- if (ctx->Array.FogCoord.Enabled) {
- aa->array = &ctx->Array.FogCoord;
+ if (ctx->Array.ArrayObj->FogCoord.Enabled) {
+ aa->array = &ctx->Array.ArrayObj->FogCoord;
aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
aa++;
}
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- struct gl_client_array *attribArray = &ctx->Array.TexCoord[i];
+ struct gl_client_array *attribArray = &ctx->Array.ArrayObj->TexCoord[i];
if (attribArray->Enabled) {
/* NOTE: we use generic glVertexAttribNV functions here.
* If we ever remove GL_NV_vertex_program this will have to change.
/* generic vertex attribute arrays */
for (i = 1; i < VERT_ATTRIB_MAX; i++) { /* skip zero! */
- struct gl_client_array *attribArray = &ctx->Array.VertexAttrib[i];
+ struct gl_client_array *attribArray = &ctx->Array.ArrayObj->VertexAttrib[i];
if (attribArray->Enabled) {
at->array = attribArray;
/* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
}
/* finally, vertex position */
- if (ctx->Array.VertexAttrib[0].Enabled) {
+ if (ctx->Array.ArrayObj->VertexAttrib[0].Enabled) {
/* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's
* issued as the last (provoking) attribute).
*/
- aa->array = &ctx->Array.VertexAttrib[0];
+ aa->array = &ctx->Array.ArrayObj->VertexAttrib[0];
assert(aa->array->Size >= 2); /* XXX fix someday? */
aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
aa++;
}
- else if (ctx->Array.Vertex.Enabled) {
- aa->array = &ctx->Array.Vertex;
+ else if (ctx->Array.ArrayObj->Vertex.Enabled) {
+ aa->array = &ctx->Array.ArrayObj->Vertex;
aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
aa++;
}
_mesa_update_state(ctx);
/* Always need vertex positions */
- if (!ctx->Array.Vertex.Enabled
- && !(ctx->VertexProgram._Enabled && ctx->Array.VertexAttrib[0].Enabled))
+ if (!ctx->Array.ArrayObj->Vertex.Enabled
+ && !(ctx->VertexProgram._Enabled && ctx->Array.ArrayObj->VertexAttrib[0].Enabled))
return GL_FALSE;
/* Vertex buffer object tests */
_mesa_update_state(ctx);
/* Always need vertex positions */
- if (!ctx->Array.Vertex.Enabled
- && !(ctx->VertexProgram._Enabled && ctx->Array.VertexAttrib[0].Enabled))
+ if (!ctx->Array.ArrayObj->Vertex.Enabled
+ && !(ctx->VertexProgram._Enabled && ctx->Array.ArrayObj->VertexAttrib[0].Enabled))
return GL_FALSE;
if (ctx->Const.CheckArrayBounds) {
_mesa_update_state(ctx);
/* Always need vertex positions */
- if (!ctx->Array.Vertex.Enabled && !ctx->Array.VertexAttrib[0].Enabled)
+ if (!ctx->Array.ArrayObj->Vertex.Enabled && !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
return GL_FALSE;
if (ctx->Const.CheckArrayBounds) {
--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * (C) Copyright IBM Corporation 2006
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL OR IBM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+
+/**
+ * \file arrayobj.c
+ * Functions for the GL_APPLE_vertex_array_object extension.
+ *
+ * \todo
+ * The code in this file borrows a lot from bufferobj.c. There's a certain
+ * amount of cruft left over from that origin that may be unnecessary.
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ * \author Brian Paul
+ */
+
+
+#include "glheader.h"
+#include "hash.h"
+#include "imports.h"
+#include "context.h"
+#if FEATURE_ARB_vertex_buffer_object
+#include "bufferobj.h"
+#endif
+#include "arrayobj.h"
+#include "dispatch.h"
+
+
+/**
+ * Look up the array object for the given ID.
+ *
+ * \returns
+ * Either a pointer to the array object with the specified ID or \c NULL for
+ * a non-existent ID. The spec defines ID 0 as being technically
+ * non-existent.
+ */
+
+static INLINE struct gl_array_object *
+lookup_arrayobj(GLcontext *ctx, GLuint id)
+{
+ return (id == 0)
+ ? NULL
+ : (struct gl_array_object *) _mesa_HashLookup(ctx->Shared->ArrayObjects,
+ id);
+}
+
+
+/**
+ * Allocate and initialize a new array object.
+ *
+ * This function is intended to be called via
+ * \c dd_function_table::NewArrayObject.
+ */
+struct gl_array_object *
+_mesa_new_array_object( GLcontext *ctx, GLuint name )
+{
+ struct gl_array_object *obj;
+
+ (void) ctx;
+
+ obj = MALLOC_STRUCT(gl_array_object);
+ _mesa_initialize_array_object(ctx, obj, name);
+ return obj;
+}
+
+
+/**
+ * Delete an array object.
+ *
+ * This function is intended to be called via
+ * \c dd_function_table::DeleteArrayObject.
+ */
+void
+_mesa_delete_array_object( GLcontext *ctx, struct gl_array_object *obj )
+{
+ (void) ctx;
+
+ _mesa_free(obj);
+}
+
+
+void
+_mesa_initialize_array_object( GLcontext *ctx,
+ struct gl_array_object *obj,
+ GLuint name )
+{
+ GLuint i;
+
+
+ obj->Name = name;
+
+ /* Vertex arrays */
+ obj->Vertex.Size = 4;
+ obj->Vertex.Type = GL_FLOAT;
+ obj->Vertex.Stride = 0;
+ obj->Vertex.StrideB = 0;
+ obj->Vertex.Ptr = NULL;
+ obj->Vertex.Enabled = GL_FALSE;
+ obj->Vertex.Flags = CA_CLIENT_DATA;
+ obj->Normal.Type = GL_FLOAT;
+ obj->Normal.Stride = 0;
+ obj->Normal.StrideB = 0;
+ obj->Normal.Ptr = NULL;
+ obj->Normal.Enabled = GL_FALSE;
+ obj->Normal.Flags = CA_CLIENT_DATA;
+ obj->Color.Size = 4;
+ obj->Color.Type = GL_FLOAT;
+ obj->Color.Stride = 0;
+ obj->Color.StrideB = 0;
+ obj->Color.Ptr = NULL;
+ obj->Color.Enabled = GL_FALSE;
+ obj->Color.Flags = CA_CLIENT_DATA;
+ obj->SecondaryColor.Size = 4;
+ obj->SecondaryColor.Type = GL_FLOAT;
+ obj->SecondaryColor.Stride = 0;
+ obj->SecondaryColor.StrideB = 0;
+ obj->SecondaryColor.Ptr = NULL;
+ obj->SecondaryColor.Enabled = GL_FALSE;
+ obj->SecondaryColor.Flags = CA_CLIENT_DATA;
+ obj->FogCoord.Size = 1;
+ obj->FogCoord.Type = GL_FLOAT;
+ obj->FogCoord.Stride = 0;
+ obj->FogCoord.StrideB = 0;
+ obj->FogCoord.Ptr = NULL;
+ obj->FogCoord.Enabled = GL_FALSE;
+ obj->FogCoord.Flags = CA_CLIENT_DATA;
+ obj->Index.Type = GL_FLOAT;
+ obj->Index.Stride = 0;
+ obj->Index.StrideB = 0;
+ obj->Index.Ptr = NULL;
+ obj->Index.Enabled = GL_FALSE;
+ obj->Index.Flags = CA_CLIENT_DATA;
+ for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
+ obj->TexCoord[i].Size = 4;
+ obj->TexCoord[i].Type = GL_FLOAT;
+ obj->TexCoord[i].Stride = 0;
+ obj->TexCoord[i].StrideB = 0;
+ obj->TexCoord[i].Ptr = NULL;
+ obj->TexCoord[i].Enabled = GL_FALSE;
+ obj->TexCoord[i].Flags = CA_CLIENT_DATA;
+ }
+ obj->EdgeFlag.Stride = 0;
+ obj->EdgeFlag.StrideB = 0;
+ obj->EdgeFlag.Ptr = NULL;
+ obj->EdgeFlag.Enabled = GL_FALSE;
+ obj->EdgeFlag.Flags = CA_CLIENT_DATA;
+ for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ obj->VertexAttrib[i].Size = 4;
+ obj->VertexAttrib[i].Type = GL_FLOAT;
+ obj->VertexAttrib[i].Stride = 0;
+ obj->VertexAttrib[i].StrideB = 0;
+ obj->VertexAttrib[i].Ptr = NULL;
+ obj->VertexAttrib[i].Enabled = GL_FALSE;
+ obj->VertexAttrib[i].Normalized = GL_FALSE;
+ obj->VertexAttrib[i].Flags = CA_CLIENT_DATA;
+ }
+
+
+#if FEATURE_ARB_vertex_buffer_object
+ /* Vertex array buffers */
+ obj->Vertex.BufferObj = ctx->Array.NullBufferObj;
+ obj->Normal.BufferObj = ctx->Array.NullBufferObj;
+ obj->Color.BufferObj = ctx->Array.NullBufferObj;
+ obj->SecondaryColor.BufferObj = ctx->Array.NullBufferObj;
+ obj->FogCoord.BufferObj = ctx->Array.NullBufferObj;
+ obj->Index.BufferObj = ctx->Array.NullBufferObj;
+ for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
+ obj->TexCoord[i].BufferObj = ctx->Array.NullBufferObj;
+ }
+ obj->EdgeFlag.BufferObj = ctx->Array.NullBufferObj;
+ for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ obj->VertexAttrib[i].BufferObj = ctx->Array.NullBufferObj;
+ }
+#endif
+}
+
+
+/**
+ * Add the given array object to the array object pool.
+ */
+void
+_mesa_save_array_object( GLcontext *ctx, struct gl_array_object *obj )
+{
+ if (obj->Name > 0) {
+ /* insert into hash table */
+ _mesa_HashInsert(ctx->Shared->ArrayObjects, obj->Name, obj);
+ }
+}
+
+
+/**
+ * Remove the given array object from the array object pool.
+ * Do not deallocate the array object though.
+ */
+void
+_mesa_remove_array_object( GLcontext *ctx, struct gl_array_object *obj )
+{
+ if (obj->Name > 0) {
+ /* remove from hash table */
+ _mesa_HashRemove(ctx->Shared->ArrayObjects, obj->Name);
+ }
+}
+
+
+/**********************************************************************/
+/* API Functions */
+/**********************************************************************/
+
+/**
+ * Bind a new array.
+ *
+ * \todo
+ * The binding could be done more efficiently by comparing the non-NULL
+ * pointers in the old and new objects. The only arrays that are "dirty" are
+ * the ones that are non-NULL in either object.
+ */
+void GLAPIENTRY
+_mesa_BindVertexArrayAPPLE( GLuint id )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_array_object * const oldObj = ctx->Array.ArrayObj;
+ struct gl_array_object *newObj = NULL;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+
+ ASSERT(oldObj != NULL);
+
+ if ( oldObj->Name == id )
+ return; /* rebinding the same array object- no change */
+
+ /*
+ * Get pointer to new array object (newBufObj)
+ */
+ if (id == 0) {
+ /* The spec says there is no array object named 0, but we use
+ * one internally because it simplifies things.
+ */
+ newObj = ctx->Array.DefaultArrayObj;
+ }
+ else {
+ /* non-default array object */
+ newObj = lookup_arrayobj(ctx, id);
+ if (!newObj) {
+ /* If this is a new array object id, allocate an array object now.
+ */
+
+ newObj = (*ctx->Driver.NewArrayObject)(ctx, id);
+ if (!newObj) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindVertexArrayAPPLE");
+ return;
+ }
+ _mesa_save_array_object(ctx, newObj);
+ }
+ }
+
+
+ ctx->NewState |= _NEW_ARRAY;
+ ctx->Array.NewState |= _NEW_ARRAY_ALL;
+ ctx->Array.ArrayObj = newObj;
+
+
+ /* Pass BindVertexArray call to device driver */
+ if (ctx->Driver.BindArrayObject && newObj)
+ (*ctx->Driver.BindArrayObject)( ctx, newObj );
+}
+
+
+/**
+ * Delete a set of array objects.
+ *
+ * \param n Number of array objects to delete.
+ * \param ids Array of \c n array object IDs.
+ */
+void GLAPIENTRY
+_mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLsizei i;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteVertexArrayAPPLE(n)");
+ return;
+ }
+
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+
+ for (i = 0; i < n; i++) {
+ struct gl_array_object *obj = lookup_arrayobj(ctx, ids[i]);
+
+ if ( obj != NULL ) {
+ ASSERT( obj->Name == ids[i] );
+
+
+ /* If the array object is currently bound, the spec says "the binding
+ * for that object reverts to zero and the default vertex array
+ * becomes current."
+ */
+ if ( obj == ctx->Array.ArrayObj ) {
+ CALL_BindVertexArrayAPPLE( ctx->Exec, (0) );
+ }
+
+#if FEATURE_ARB_vertex_buffer_object
+ /* Unbind any buffer objects that might be bound to arrays in
+ * this array object.
+ */
+ _mesa_unbind_buffer_object( ctx, obj->Vertex.BufferObj );
+ _mesa_unbind_buffer_object( ctx, obj->Normal.BufferObj );
+ _mesa_unbind_buffer_object( ctx, obj->Color.BufferObj );
+ _mesa_unbind_buffer_object( ctx, obj->SecondaryColor.BufferObj );
+ _mesa_unbind_buffer_object( ctx, obj->FogCoord.BufferObj );
+ _mesa_unbind_buffer_object( ctx, obj->Index.BufferObj );
+ for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
+ _mesa_unbind_buffer_object( ctx, obj->TexCoord[i].BufferObj );
+ }
+ _mesa_unbind_buffer_object( ctx, obj->EdgeFlag.BufferObj );
+ for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ _mesa_unbind_buffer_object( ctx, obj->VertexAttrib[i].BufferObj );
+ }
+#endif
+
+ /* The ID is immediately freed for re-use */
+ _mesa_remove_array_object(ctx, obj);
+ ctx->Driver.DeleteArrayObject(ctx, obj);
+ }
+ }
+
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+}
+
+
+/**
+ * Generate a set of unique array object IDs and store them in \c buffer.
+ *
+ * \param n Number of IDs to generate.
+ * \param buffer Array of \c n locations to store the IDs.
+ */
+void GLAPIENTRY
+_mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *buffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint first;
+ GLint i;
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (n < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGenVertexArraysAPPLE");
+ return;
+ }
+
+ if (!buffer) {
+ return;
+ }
+
+ /*
+ * This must be atomic (generation and allocation of array object IDs)
+ */
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+
+ first = _mesa_HashFindFreeKeyBlock(ctx->Shared->ArrayObjects, n);
+
+ /* Allocate new, empty array objects and return identifiers */
+ for (i = 0; i < n; i++) {
+ struct gl_array_object *obj;
+ GLuint name = first + i;
+
+ obj = (*ctx->Driver.NewArrayObject)( ctx, name );
+ if (!obj) {
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArraysAPPLE");
+ return;
+ }
+ _mesa_save_array_object(ctx, obj);
+ buffer[i] = first + i;
+ }
+
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+}
+
+
+/**
+ * Determine if ID is the name of an array object.
+ *
+ * \param id ID of the potential array object.
+ * \return \c GL_TRUE if \c id is the name of a array object,
+ * \c GL_FALSE otherwise.
+ */
+GLboolean GLAPIENTRY
+_mesa_IsVertexArrayAPPLE( GLuint id )
+{
+ struct gl_array_object * obj;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+
+ if (id == 0)
+ return GL_FALSE;
+
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+ obj = lookup_arrayobj(ctx, id);
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+
+ return (obj != NULL) ? GL_TRUE : GL_FALSE;
+}
--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * (C) Copyright IBM Corporation 2006
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL OR IBM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef ARRAYOBJ_H
+#define ARRAYOBJ_H
+
+#include "context.h"
+
+/**
+ * \file arrayobj.h
+ * Functions for the GL_APPLE_vertex_array_object extension.
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ * \author Brian Paul
+ */
+
+/*
+ * Internal functions
+ */
+
+struct gl_array_object * _mesa_new_array_object( GLcontext *ctx,
+ GLuint name );
+
+void _mesa_delete_array_object( GLcontext *ctx, struct gl_array_object *obj );
+
+void _mesa_initialize_array_object( GLcontext *ctx,
+ struct gl_array_object *obj, GLuint name );
+
+void _mesa_save_array_object( GLcontext *ctx, struct gl_array_object *obj );
+
+void _mesa_remove_array_object( GLcontext *ctx, struct gl_array_object *obj );
+
+
+
+/*
+ * API functions
+ */
+
+void GLAPIENTRY _mesa_BindVertexArrayAPPLE( GLuint id );
+
+void GLAPIENTRY _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids);
+
+void GLAPIENTRY _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *buffer);
+
+GLboolean GLAPIENTRY _mesa_IsVertexArrayAPPLE( GLuint id );
+
+#endif /* ARRAYOBJ_H */
adjust_buffer_object_ref_counts(struct gl_array_attrib *array, GLint step)
{
GLuint i;
- array->Vertex.BufferObj->RefCount += step;
- array->Normal.BufferObj->RefCount += step;
- array->Color.BufferObj->RefCount += step;
- array->SecondaryColor.BufferObj->RefCount += step;
- array->FogCoord.BufferObj->RefCount += step;
- array->Index.BufferObj->RefCount += step;
- array->EdgeFlag.BufferObj->RefCount += step;
+ array->ArrayObj->Vertex.BufferObj->RefCount += step;
+ array->ArrayObj->Normal.BufferObj->RefCount += step;
+ array->ArrayObj->Color.BufferObj->RefCount += step;
+ array->ArrayObj->SecondaryColor.BufferObj->RefCount += step;
+ array->ArrayObj->FogCoord.BufferObj->RefCount += step;
+ array->ArrayObj->Index.BufferObj->RefCount += step;
+ array->ArrayObj->EdgeFlag.BufferObj->RefCount += step;
for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
- array->TexCoord[i].BufferObj->RefCount += step;
+ array->ArrayObj->TexCoord[i].BufferObj->RefCount += step;
for (i = 0; i < VERT_ATTRIB_MAX; i++)
- array->VertexAttrib[i].BufferObj->RefCount += step;
+ array->ArrayObj->VertexAttrib[i].BufferObj->RefCount += step;
array->ArrayBufferObj->RefCount += step;
array->ElementArrayBufferObj->RefCount += step;
}
if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
struct gl_array_attrib *attr;
+ struct gl_array_object *obj;
+
attr = MALLOC_STRUCT( gl_array_attrib );
+ obj = MALLOC_STRUCT( gl_array_object );
+
MEMCPY( attr, &ctx->Array, sizeof(struct gl_array_attrib) );
+ MEMCPY( obj, ctx->Array.ArrayObj, sizeof(struct gl_array_object) );
+
+ attr->ArrayObj = obj;
+
newnode = new_attrib_node( GL_CLIENT_VERTEX_ARRAY_BIT );
newnode->data = attr;
newnode->next = head;
sizeof(struct gl_pixelstore_attrib) );
ctx->NewState |= _NEW_PACKUNPACK;
break;
- case GL_CLIENT_VERTEX_ARRAY_BIT:
+ case GL_CLIENT_VERTEX_ARRAY_BIT: {
+ struct gl_array_attrib * data =
+ (struct gl_array_attrib *) attr->data;
+
adjust_buffer_object_ref_counts(&ctx->Array, -1);
- MEMCPY( &ctx->Array, attr->data,
- sizeof(struct gl_array_attrib) );
- /* decrement reference counts on buffer objects */
+
+ ctx->Array.ActiveTexture = data->ActiveTexture;
+ ctx->Array.LockFirst = data->LockFirst;
+ ctx->Array.LockCount = data->LockCount;
+
+ _mesa_BindVertexArrayAPPLE( data->ArrayObj->Name );
+
+ MEMCPY( ctx->Array.ArrayObj, data->ArrayObj,
+ sizeof( struct gl_array_object ) );
+
+ FREE( data->ArrayObj );
+
+ /* FIXME: Should some bits in ctx->Array->NewState also be set
+ * FIXME: here? It seems like it should be set to inclusive-or
+ * FIXME: of the old ArrayObj->_Enabled and the new _Enabled.
+ */
+
ctx->NewState |= _NEW_ARRAY;
break;
+ }
default:
_mesa_problem( ctx, "Bad attrib flag in PopClientAttrib");
break;
}
+void
+_mesa_unbind_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
+{
+ if (bufObj != ctx->Array.NullBufferObj) {
+ bufObj->RefCount--;
+ if (bufObj->RefCount <= 0) {
+ ASSERT(ctx->Array.ArrayBufferObj != bufObj);
+ ASSERT(ctx->Array.ElementArrayBufferObj != bufObj);
+ ASSERT(ctx->Array.ArrayObj->Vertex.BufferObj != bufObj);
+ ASSERT(ctx->Driver.DeleteBuffer);
+ ctx->Driver.DeleteBuffer(ctx, bufObj);
+ }
+ }
+}
+
+
/**
* Initialize a buffer object to default values.
*/
ctx->Array.ArrayBufferObj = ctx->Array.NullBufferObj;
ctx->Array.ElementArrayBufferObj = ctx->Array.NullBufferObj;
-
- /* Vertex array buffers */
- ctx->Array.Vertex.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.Normal.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.Color.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.SecondaryColor.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.FogCoord.BufferObj = ctx->Array.NullBufferObj;
- ctx->Array.Index.BufferObj = ctx->Array.NullBufferObj;
- for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
- ctx->Array.TexCoord[i].BufferObj = ctx->Array.NullBufferObj;
- }
- ctx->Array.EdgeFlag.BufferObj = ctx->Array.NullBufferObj;
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- ctx->Array.VertexAttrib[i].BufferObj = ctx->Array.NullBufferObj;
- }
}
ASSERT(bufObj->Name == ids[i]);
- if (ctx->Array.Vertex.BufferObj == bufObj) {
+ if (ctx->Array.ArrayObj->Vertex.BufferObj == bufObj) {
bufObj->RefCount--;
- ctx->Array.Vertex.BufferObj = ctx->Array.NullBufferObj;
+ ctx->Array.ArrayObj->Vertex.BufferObj = ctx->Array.NullBufferObj;
ctx->Array.NullBufferObj->RefCount++;
}
- if (ctx->Array.Normal.BufferObj == bufObj) {
+ if (ctx->Array.ArrayObj->Normal.BufferObj == bufObj) {
bufObj->RefCount--;
- ctx->Array.Normal.BufferObj = ctx->Array.NullBufferObj;
+ ctx->Array.ArrayObj->Normal.BufferObj = ctx->Array.NullBufferObj;
ctx->Array.NullBufferObj->RefCount++;
}
- if (ctx->Array.Color.BufferObj == bufObj) {
+ if (ctx->Array.ArrayObj->Color.BufferObj == bufObj) {
bufObj->RefCount--;
- ctx->Array.Color.BufferObj = ctx->Array.NullBufferObj;
+ ctx->Array.ArrayObj->Color.BufferObj = ctx->Array.NullBufferObj;
ctx->Array.NullBufferObj->RefCount++;
}
- if (ctx->Array.SecondaryColor.BufferObj == bufObj) {
+ if (ctx->Array.ArrayObj->SecondaryColor.BufferObj == bufObj) {
bufObj->RefCount--;
- ctx->Array.SecondaryColor.BufferObj = ctx->Array.NullBufferObj;
+ ctx->Array.ArrayObj->SecondaryColor.BufferObj = ctx->Array.NullBufferObj;
ctx->Array.NullBufferObj->RefCount++;
}
- if (ctx->Array.FogCoord.BufferObj == bufObj) {
+ if (ctx->Array.ArrayObj->FogCoord.BufferObj == bufObj) {
bufObj->RefCount--;
- ctx->Array.FogCoord.BufferObj = ctx->Array.NullBufferObj;
+ ctx->Array.ArrayObj->FogCoord.BufferObj = ctx->Array.NullBufferObj;
ctx->Array.NullBufferObj->RefCount++;
}
- if (ctx->Array.Index.BufferObj == bufObj) {
+ if (ctx->Array.ArrayObj->Index.BufferObj == bufObj) {
bufObj->RefCount--;
- ctx->Array.Index.BufferObj = ctx->Array.NullBufferObj;
+ ctx->Array.ArrayObj->Index.BufferObj = ctx->Array.NullBufferObj;
ctx->Array.NullBufferObj->RefCount++;
}
- if (ctx->Array.EdgeFlag.BufferObj == bufObj) {
+ if (ctx->Array.ArrayObj->EdgeFlag.BufferObj == bufObj) {
bufObj->RefCount--;
- ctx->Array.EdgeFlag.BufferObj = ctx->Array.NullBufferObj;
+ ctx->Array.ArrayObj->EdgeFlag.BufferObj = ctx->Array.NullBufferObj;
ctx->Array.NullBufferObj->RefCount++;
}
for (j = 0; j < MAX_TEXTURE_UNITS; j++) {
- if (ctx->Array.TexCoord[j].BufferObj == bufObj) {
+ if (ctx->Array.ArrayObj->TexCoord[j].BufferObj == bufObj) {
bufObj->RefCount--;
- ctx->Array.TexCoord[j].BufferObj = ctx->Array.NullBufferObj;
+ ctx->Array.ArrayObj->TexCoord[j].BufferObj = ctx->Array.NullBufferObj;
ctx->Array.NullBufferObj->RefCount++;
}
}
for (j = 0; j < VERT_ATTRIB_MAX; j++) {
- if (ctx->Array.VertexAttrib[j].BufferObj == bufObj) {
+ if (ctx->Array.ArrayObj->VertexAttrib[j].BufferObj == bufObj) {
bufObj->RefCount--;
- ctx->Array.VertexAttrib[j].BufferObj = ctx->Array.NullBufferObj;
+ ctx->Array.ArrayObj->VertexAttrib[j].BufferObj = ctx->Array.NullBufferObj;
ctx->Array.NullBufferObj->RefCount++;
}
}
_mesa_BindBufferARB( GL_PIXEL_UNPACK_BUFFER_EXT, 0 );
}
- /* The ID is immediately freed for re-use */
- _mesa_remove_buffer_object(ctx, bufObj);
- bufObj->RefCount--;
- if (bufObj->RefCount <= 0) {
- ASSERT(ctx->Array.ArrayBufferObj != bufObj);
- ASSERT(ctx->Array.ElementArrayBufferObj != bufObj);
- ASSERT(ctx->Array.Vertex.BufferObj != bufObj);
- ASSERT(ctx->Driver.DeleteBuffer);
- ctx->Driver.DeleteBuffer(ctx, bufObj);
- }
+ /* The ID is immediately freed for re-use */
+ _mesa_remove_buffer_object(ctx, bufObj);
+ _mesa_unbind_buffer_object(ctx, bufObj);
}
}
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type, const GLvoid *ptr);
+extern void
+_mesa_unbind_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj );
/*
* API functions
#endif
ss->BufferObjects = _mesa_NewHashTable();
+ ss->ArrayObjects = _mesa_NewHashTable();
ss->GL2Objects = _mesa_NewHashTable ();
/*@}*/
+ /**
+ * \name Vertex Array objects
+ */
+ /*@{*/
+ struct gl_array_object * (*NewArrayObject)(GLcontext *ctx, GLuint id);
+ void (*DeleteArrayObject)(GLcontext *ctx, struct gl_array_object *obj);
+ void (*BindArrayObject)(GLcontext *ctx, struct gl_array_object *obj);
+ /*@}*/
+
+
/**
* \name Support for multiple T&L engines
*/
#if FEATURE_ARB_vertex_buffer_object
#include "bufferobj.h"
#endif
+#include "arrayobj.h"
#include "clip.h"
#include "colormac.h"
#include "colortab.h"
/* 268. GL_EXT_stencil_two_side */
SET_ActiveStencilFaceEXT(table, save_ActiveStencilFaceEXT);
+ /* 273. GL_APPLE_vertex_array_object */
+ SET_BindVertexArrayAPPLE(table, _mesa_BindVertexArrayAPPLE);
+ SET_DeleteVertexArraysAPPLE(table, _mesa_DeleteVertexArraysAPPLE);
+ SET_GenVertexArraysAPPLE(table, _mesa_GenVertexArraysAPPLE);
+ SET_IsVertexArrayAPPLE(table, _mesa_IsVertexArrayAPPLE);
+
/* ???. GL_EXT_depth_bounds_test */
SET_DepthBoundsEXT(table, save_DepthBoundsEXT);
switch (cap) {
case GL_VERTEX_ARRAY:
- var = &ctx->Array.Vertex.Enabled;
+ var = &ctx->Array.ArrayObj->Vertex.Enabled;
flag = _NEW_ARRAY_VERTEX;
break;
case GL_NORMAL_ARRAY:
- var = &ctx->Array.Normal.Enabled;
+ var = &ctx->Array.ArrayObj->Normal.Enabled;
flag = _NEW_ARRAY_NORMAL;
break;
case GL_COLOR_ARRAY:
- var = &ctx->Array.Color.Enabled;
+ var = &ctx->Array.ArrayObj->Color.Enabled;
flag = _NEW_ARRAY_COLOR0;
break;
case GL_INDEX_ARRAY:
- var = &ctx->Array.Index.Enabled;
+ var = &ctx->Array.ArrayObj->Index.Enabled;
flag = _NEW_ARRAY_INDEX;
break;
case GL_TEXTURE_COORD_ARRAY:
- var = &ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled;
+ var = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
break;
case GL_EDGE_FLAG_ARRAY:
- var = &ctx->Array.EdgeFlag.Enabled;
+ var = &ctx->Array.ArrayObj->EdgeFlag.Enabled;
flag = _NEW_ARRAY_EDGEFLAG;
break;
case GL_FOG_COORDINATE_ARRAY_EXT:
- var = &ctx->Array.FogCoord.Enabled;
+ var = &ctx->Array.ArrayObj->FogCoord.Enabled;
flag = _NEW_ARRAY_FOGCOORD;
break;
case GL_SECONDARY_COLOR_ARRAY_EXT:
- var = &ctx->Array.SecondaryColor.Enabled;
+ var = &ctx->Array.ArrayObj->SecondaryColor.Enabled;
flag = _NEW_ARRAY_COLOR1;
break;
CHECK_EXTENSION(NV_vertex_program, cap);
{
GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
- var = &ctx->Array.VertexAttrib[n].Enabled;
+ var = &ctx->Array.ArrayObj->VertexAttrib[n].Enabled;
flag = _NEW_ARRAY_ATTRIB(n);
}
break;
*var = state;
if (state)
- ctx->Array._Enabled |= flag;
+ ctx->Array.ArrayObj->_Enabled |= flag;
else
- ctx->Array._Enabled &= ~flag;
+ ctx->Array.ArrayObj->_Enabled &= ~flag;
if (ctx->Driver.Enable) {
(*ctx->Driver.Enable)( ctx, cap, state );
* CLIENT STATE!!!
*/
case GL_VERTEX_ARRAY:
- return (ctx->Array.Vertex.Enabled != 0);
+ return (ctx->Array.ArrayObj->Vertex.Enabled != 0);
case GL_NORMAL_ARRAY:
- return (ctx->Array.Normal.Enabled != 0);
+ return (ctx->Array.ArrayObj->Normal.Enabled != 0);
case GL_COLOR_ARRAY:
- return (ctx->Array.Color.Enabled != 0);
+ return (ctx->Array.ArrayObj->Color.Enabled != 0);
case GL_INDEX_ARRAY:
- return (ctx->Array.Index.Enabled != 0);
+ return (ctx->Array.ArrayObj->Index.Enabled != 0);
case GL_TEXTURE_COORD_ARRAY:
- return (ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
+ return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
case GL_EDGE_FLAG_ARRAY:
- return (ctx->Array.EdgeFlag.Enabled != 0);
+ return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0);
case GL_FOG_COORDINATE_ARRAY_EXT:
CHECK_EXTENSION(EXT_fog_coord);
- return (ctx->Array.FogCoord.Enabled != 0);
+ return (ctx->Array.ArrayObj->FogCoord.Enabled != 0);
case GL_SECONDARY_COLOR_ARRAY_EXT:
CHECK_EXTENSION(EXT_secondary_color);
- return (ctx->Array.SecondaryColor.Enabled != 0);
+ return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0);
/* GL_EXT_histogram */
case GL_HISTOGRAM:
CHECK_EXTENSION(NV_vertex_program);
{
GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
- return (ctx->Array.VertexAttrib[n].Enabled != 0);
+ return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);
}
case GL_MAP1_VERTEX_ATTRIB0_4_NV:
case GL_MAP1_VERTEX_ATTRIB1_4_NV:
"GL_VENDOR\0"
"GL_VERSION\0"
"GL_VERTEX_ARRAY\0"
+ "GL_VERTEX_ARRAY_BINDING_APPLE\0"
"GL_VERTEX_ARRAY_BUFFER_BINDING\0"
"GL_VERTEX_ARRAY_BUFFER_BINDING_ARB\0"
"GL_VERTEX_ARRAY_POINTER\0"
"GL_ZOOM_Y\0"
;
-static const enum_elt all_enums[1617] =
+static const enum_elt all_enums[1618] =
{
{ 0, 0x00000600 }, /* GL_2D */
{ 6, 0x00001407 }, /* GL_2_BYTES */
{ 33142, 0x00001F00 }, /* GL_VENDOR */
{ 33152, 0x00001F02 }, /* GL_VERSION */
{ 33163, 0x00008074 }, /* GL_VERTEX_ARRAY */
- { 33179, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- { 33210, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
- { 33245, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
- { 33269, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
- { 33290, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
- { 33313, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
- { 33334, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- { 33361, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- { 33389, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- { 33417, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- { 33445, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- { 33473, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- { 33501, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- { 33529, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- { 33556, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- { 33583, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- { 33610, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- { 33637, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- { 33664, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- { 33691, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- { 33718, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- { 33745, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- { 33772, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- { 33810, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
- { 33852, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
- { 33887, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
- { 33925, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
- { 33960, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
- { 33992, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
- { 34026, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
- { 34058, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
- { 34078, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
- { 34100, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
- { 34129, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
- { 34150, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
- { 34183, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
- { 34215, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
- { 34246, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
- { 34276, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
- { 34297, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
- { 34324, 0x00000BA2 }, /* GL_VIEWPORT */
- { 34336, 0x00000800 }, /* GL_VIEWPORT_BIT */
- { 34352, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
- { 34372, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- { 34403, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
- { 34438, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- { 34466, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- { 34491, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- { 34518, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- { 34543, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
- { 34567, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
- { 34586, 0x000088B9 }, /* GL_WRITE_ONLY */
- { 34600, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
- { 34618, 0x00001506 }, /* GL_XOR */
- { 34625, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
- { 34644, 0x00008757 }, /* GL_YCBCR_MESA */
- { 34658, 0x00000000 }, /* GL_ZERO */
- { 34666, 0x00000D16 }, /* GL_ZOOM_X */
- { 34676, 0x00000D17 }, /* GL_ZOOM_Y */
+ { 33179, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
+ { 33209, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ { 33240, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
+ { 33275, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
+ { 33299, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
+ { 33320, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
+ { 33343, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
+ { 33364, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ { 33391, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ { 33419, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ { 33447, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ { 33475, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ { 33503, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ { 33531, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ { 33559, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ { 33586, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ { 33613, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ { 33640, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ { 33667, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ { 33694, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ { 33721, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ { 33748, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ { 33775, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ { 33802, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ { 33840, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
+ { 33882, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
+ { 33917, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
+ { 33955, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
+ { 33990, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
+ { 34022, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
+ { 34056, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
+ { 34088, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
+ { 34108, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
+ { 34130, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ { 34159, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
+ { 34180, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
+ { 34213, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
+ { 34245, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
+ { 34276, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
+ { 34306, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
+ { 34327, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
+ { 34354, 0x00000BA2 }, /* GL_VIEWPORT */
+ { 34366, 0x00000800 }, /* GL_VIEWPORT_BIT */
+ { 34382, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
+ { 34402, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ { 34433, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
+ { 34468, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ { 34496, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ { 34521, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ { 34548, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ { 34573, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
+ { 34597, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
+ { 34616, 0x000088B9 }, /* GL_WRITE_ONLY */
+ { 34630, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
+ { 34648, 0x00001506 }, /* GL_XOR */
+ { 34655, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
+ { 34674, 0x00008757 }, /* GL_YCBCR_MESA */
+ { 34688, 0x00000000 }, /* GL_ZERO */
+ { 34696, 0x00000D16 }, /* GL_ZOOM_X */
+ { 34706, 0x00000D17 }, /* GL_ZOOM_Y */
};
-static const unsigned reduced_enums[1236] =
+static const unsigned reduced_enums[1237] =
{
- 26, /* GL_ALL_CLIENT_ATTRIB_BITS */
389, /* GL_FALSE */
566, /* GL_LINES */
568, /* GL_LINE_LOOP */
1309, /* GL_STENCIL_WRITEMASK */
710, /* GL_MATRIX_MODE */
867, /* GL_NORMALIZE */
- 1598, /* GL_VIEWPORT */
+ 1599, /* GL_VIEWPORT */
841, /* GL_MODELVIEW_STACK_DEPTH */
1099, /* GL_PROJECTION_STACK_DEPTH */
1500, /* GL_TEXTURE_STACK_DEPTH */
513, /* GL_INDEX_OFFSET */
1139, /* GL_RED_SCALE */
1137, /* GL_RED_BIAS */
- 1615, /* GL_ZOOM_X */
- 1616, /* GL_ZOOM_Y */
+ 1616, /* GL_ZOOM_X */
+ 1617, /* GL_ZOOM_Y */
476, /* GL_GREEN_SCALE */
474, /* GL_GREEN_BIAS */
86, /* GL_BLUE_SCALE */
246, /* GL_COPY */
46, /* GL_AND_INVERTED */
865, /* GL_NOOP */
- 1611, /* GL_XOR */
+ 1612, /* GL_XOR */
927, /* GL_OR */
866, /* GL_NOR */
380, /* GL_EQUIV */
503, /* GL_INDEX_ARRAY */
1435, /* GL_TEXTURE_COORD_ARRAY */
368, /* GL_EDGE_FLAG_ARRAY */
- 1561, /* GL_VERTEX_ARRAY_SIZE */
- 1563, /* GL_VERTEX_ARRAY_TYPE */
- 1562, /* GL_VERTEX_ARRAY_STRIDE */
+ 1562, /* GL_VERTEX_ARRAY_SIZE */
+ 1564, /* GL_VERTEX_ARRAY_TYPE */
+ 1563, /* GL_VERTEX_ARRAY_STRIDE */
873, /* GL_NORMAL_ARRAY_TYPE */
872, /* GL_NORMAL_ARRAY_STRIDE */
133, /* GL_COLOR_ARRAY_SIZE */
1441, /* GL_TEXTURE_COORD_ARRAY_TYPE */
1440, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
372, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- 1560, /* GL_VERTEX_ARRAY_POINTER */
+ 1561, /* GL_VERTEX_ARRAY_POINTER */
871, /* GL_NORMAL_ARRAY_POINTER */
132, /* GL_COLOR_ARRAY_POINTER */
506, /* GL_INDEX_ARRAY_POINTER */
251, /* GL_CULL_VERTEX_EXT */
253, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
252, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- 1608, /* GL_WRAP_BORDER_SUN */
+ 1609, /* GL_WRAP_BORDER_SUN */
1419, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
555, /* GL_LIGHT_MODEL_COLOR_CONTROL */
1240, /* GL_SINGLE_COLOR */
913, /* GL_OPERAND1_ALPHA */
919, /* GL_OPERAND2_ALPHA */
925, /* GL_OPERAND3_ALPHA_NV */
- 1612, /* GL_YCBCR_422_APPLE */
+ 1558, /* GL_VERTEX_ARRAY_BINDING_APPLE */
+ 1613, /* GL_YCBCR_422_APPLE */
1549, /* GL_UNSIGNED_SHORT_8_8_APPLE */
1551, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
1242, /* GL_SLICE_ACCUM_SUN */
1118, /* GL_QUAD_MESH_SUN */
1522, /* GL_TRIANGLE_MESH_SUN */
- 1589, /* GL_VERTEX_PROGRAM_ARB */
- 1597, /* GL_VERTEX_STATE_PROGRAM_NV */
- 1582, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
- 1585, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
- 1586, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
- 1587, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
+ 1590, /* GL_VERTEX_PROGRAM_ARB */
+ 1598, /* GL_VERTEX_STATE_PROGRAM_NV */
+ 1583, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
+ 1586, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
+ 1587, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
+ 1588, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
277, /* GL_CURRENT_VERTEX_ATTRIB_ARB */
1076, /* GL_PROGRAM_LENGTH_ARB */
1090, /* GL_PROGRAM_STRING_ARB */
702, /* GL_MATRIX7_NV */
263, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
260, /* GL_CURRENT_MATRIX_ARB */
- 1592, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
- 1594, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
+ 1593, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
+ 1595, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
1088, /* GL_PROGRAM_PARAMETER_NV */
- 1584, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
+ 1585, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
1092, /* GL_PROGRAM_TARGET_NV */
1089, /* GL_PROGRAM_RESIDENT_NV */
1507, /* GL_TRACK_MATRIX_NV */
1508, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- 1590, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ 1591, /* GL_VERTEX_PROGRAM_BINDING_NV */
1070, /* GL_PROGRAM_ERROR_POSITION_ARB */
291, /* GL_DEPTH_CLAMP_NV */
- 1564, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- 1571, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- 1572, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- 1573, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- 1574, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- 1575, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- 1576, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- 1577, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- 1578, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- 1579, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- 1565, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- 1566, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- 1567, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- 1568, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- 1569, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- 1570, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ 1565, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ 1572, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ 1573, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ 1574, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ 1575, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ 1576, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ 1577, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ 1578, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ 1579, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ 1580, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ 1566, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ 1567, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ 1568, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ 1569, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ 1570, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ 1571, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
620, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
627, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
628, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
218, /* GL_COMPRESSED_TEXTURE_FORMATS */
788, /* GL_MAX_VERTEX_UNITS_ARB */
18, /* GL_ACTIVE_VERTEX_UNITS_ARB */
- 1607, /* GL_WEIGHT_SUM_UNITY_ARB */
- 1588, /* GL_VERTEX_BLEND_ARB */
+ 1608, /* GL_WEIGHT_SUM_UNITY_ARB */
+ 1589, /* GL_VERTEX_BLEND_ARB */
278, /* GL_CURRENT_WEIGHT_ARB */
- 1606, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- 1605, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- 1604, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- 1603, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- 1600, /* GL_WEIGHT_ARRAY_ARB */
+ 1607, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ 1606, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ 1605, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ 1604, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ 1601, /* GL_WEIGHT_ARRAY_ARB */
317, /* GL_DOT3_RGB */
318, /* GL_DOT3_RGBA */
216, /* GL_COMPRESSED_RGB_FXT1_3DFX */
843, /* GL_MODULATE_ADD_ATI */
844, /* GL_MODULATE_SIGNED_ADD_ATI */
845, /* GL_MODULATE_SUBTRACT_ATI */
- 1613, /* GL_YCBCR_MESA */
+ 1614, /* GL_YCBCR_MESA */
934, /* GL_PACK_INVERT_MESA */
97, /* GL_BUFFER_SIZE */
99, /* GL_BUFFER_USAGE */
1122, /* GL_QUERY_RESULT */
1124, /* GL_QUERY_RESULT_AVAILABLE */
785, /* GL_MAX_VERTEX_ATTRIBS_ARB */
- 1583, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
+ 1584, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
308, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
307, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
774, /* GL_MAX_TEXTURE_COORDS_ARB */
373, /* GL_ELEMENT_ARRAY_BUFFER */
50, /* GL_ARRAY_BUFFER_BINDING */
375, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- 1558, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ 1559, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
869, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
130, /* GL_COLOR_ARRAY_BUFFER_BINDING */
504, /* GL_INDEX_ARRAY_BUFFER_BINDING */
369, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
1221, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
410, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- 1601, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- 1580, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ 1602, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ 1581, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
1075, /* GL_PROGRAM_INSTRUCTIONS_ARB */
750, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
1081, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
1096, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
1512, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
1130, /* GL_READ_ONLY */
- 1609, /* GL_WRITE_ONLY */
+ 1610, /* GL_WRITE_ONLY */
1132, /* GL_READ_WRITE */
91, /* GL_BUFFER_ACCESS */
93, /* GL_BUFFER_MAPPED */
803, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
1202, /* GL_SAMPLES_PASSED */
433, /* GL_FRAGMENT_SHADER_ARB */
- 1596, /* GL_VERTEX_SHADER_ARB */
+ 1597, /* GL_VERTEX_SHADER_ARB */
1086, /* GL_PROGRAM_OBJECT_ARB */
1234, /* GL_SHADER_OBJECT_ARB */
735, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
1217, /* GL_SCISSOR_BIT */
25, /* GL_ALL_ATTRIB_BITS */
850, /* GL_MULTISAMPLE_BIT */
+ 26, /* GL_ALL_CLIENT_ATTRIB_BITS */
};
#define Elements(x) sizeof(x)/sizeof(*x)
{ OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
{ OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) },
{ ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) },
+ { OFF, "GL_APPLE_vertex_array_object", F(APPLE_vertex_array_object) },
{ OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
{ OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
{ OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
#if FEATURE_ARB_vertex_buffer_object
ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
#endif
+ ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
#if FEATURE_ATI_fragment_shader
ctx->Extensions.ATI_fragment_shader = GL_TRUE;
#endif
params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomY);
break;
case GL_VERTEX_ARRAY:
- params[0] = ctx->Array.Vertex.Enabled;
+ params[0] = ctx->Array.ArrayObj->Vertex.Enabled;
break;
case GL_VERTEX_ARRAY_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.Size);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.Size);
break;
case GL_VERTEX_ARRAY_TYPE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.Vertex.Type);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.Type);
break;
case GL_VERTEX_ARRAY_STRIDE:
- params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.Stride);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.Stride);
break;
case GL_VERTEX_ARRAY_COUNT_EXT:
params[0] = INT_TO_BOOLEAN(0);
break;
case GL_NORMAL_ARRAY:
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.Normal.Enabled);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.Enabled);
break;
case GL_NORMAL_ARRAY_TYPE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.Normal.Type);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.Type);
break;
case GL_NORMAL_ARRAY_STRIDE:
- params[0] = INT_TO_BOOLEAN(ctx->Array.Normal.Stride);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.Stride);
break;
case GL_NORMAL_ARRAY_COUNT_EXT:
params[0] = INT_TO_BOOLEAN(0);
break;
case GL_COLOR_ARRAY:
- params[0] = ctx->Array.Color.Enabled;
+ params[0] = ctx->Array.ArrayObj->Color.Enabled;
break;
case GL_COLOR_ARRAY_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Array.Color.Size);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Color.Size);
break;
case GL_COLOR_ARRAY_TYPE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.Color.Type);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Color.Type);
break;
case GL_COLOR_ARRAY_STRIDE:
- params[0] = INT_TO_BOOLEAN(ctx->Array.Color.Stride);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Color.Stride);
break;
case GL_COLOR_ARRAY_COUNT_EXT:
params[0] = INT_TO_BOOLEAN(0);
break;
case GL_INDEX_ARRAY:
- params[0] = ctx->Array.Index.Enabled;
+ params[0] = ctx->Array.ArrayObj->Index.Enabled;
break;
case GL_INDEX_ARRAY_TYPE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.Index.Type);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Index.Type);
break;
case GL_INDEX_ARRAY_STRIDE:
- params[0] = INT_TO_BOOLEAN(ctx->Array.Index.Stride);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Index.Stride);
break;
case GL_INDEX_ARRAY_COUNT_EXT:
params[0] = INT_TO_BOOLEAN(0);
break;
case GL_TEXTURE_COORD_ARRAY:
- params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled;
+ params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
break;
case GL_TEXTURE_COORD_ARRAY_SIZE:
- params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size);
break;
case GL_TEXTURE_COORD_ARRAY_TYPE:
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type);
break;
case GL_TEXTURE_COORD_ARRAY_STRIDE:
- params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride);
break;
case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
params[0] = INT_TO_BOOLEAN(0);
break;
case GL_EDGE_FLAG_ARRAY:
- params[0] = ctx->Array.EdgeFlag.Enabled;
+ params[0] = ctx->Array.ArrayObj->EdgeFlag.Enabled;
break;
case GL_EDGE_FLAG_ARRAY_STRIDE:
- params[0] = INT_TO_BOOLEAN(ctx->Array.EdgeFlag.Stride);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->EdgeFlag.Stride);
break;
case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
params[0] = INT_TO_BOOLEAN(0);
break;
case GL_SECONDARY_COLOR_ARRAY_EXT:
CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
- params[0] = ctx->Array.SecondaryColor.Enabled;
+ params[0] = ctx->Array.ArrayObj->SecondaryColor.Enabled;
break;
case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.SecondaryColor.Type);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.Type);
break;
case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
- params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.Stride);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.Stride);
break;
case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
- params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.Size);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.Size);
break;
case GL_CURRENT_FOG_COORDINATE_EXT:
CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
break;
case GL_FOG_COORDINATE_ARRAY_EXT:
CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
- params[0] = ctx->Array.FogCoord.Enabled;
+ params[0] = ctx->Array.ArrayObj->FogCoord.Enabled;
break;
case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
- params[0] = ENUM_TO_BOOLEAN(ctx->Array.FogCoord.Type);
+ params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->FogCoord.Type);
break;
case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
- params[0] = INT_TO_BOOLEAN(ctx->Array.FogCoord.Stride);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->FogCoord.Stride);
break;
case GL_FOG_COORDINATE_SOURCE_EXT:
CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
break;
case GL_VERTEX_ATTRIB_ARRAY0_NV:
CHECK_EXT1(NV_vertex_program, "GetBooleanv");
- params[0] = ctx->Array.VertexAttrib[0].Enabled;
+ params[0] = ctx->Array.ArrayObj->VertexAttrib[0].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY1_NV:
CHECK_EXT1(NV_vertex_program, "GetBooleanv");
- params[0] = ctx->Array.VertexAttrib[1].Enabled;
+ params[0] = ctx->Array.ArrayObj->VertexAttrib[1].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY2_NV:
CHECK_EXT1(NV_vertex_program, "GetBooleanv");
- params[0] = ctx->Array.VertexAttrib[2].Enabled;
+ params[0] = ctx->Array.ArrayObj->VertexAttrib[2].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY3_NV:
CHECK_EXT1(NV_vertex_program, "GetBooleanv");
- params[0] = ctx->Array.VertexAttrib[3].Enabled;
+ params[0] = ctx->Array.ArrayObj->VertexAttrib[3].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY4_NV:
CHECK_EXT1(NV_vertex_program, "GetBooleanv");
- params[0] = ctx->Array.VertexAttrib[4].Enabled;
+ params[0] = ctx->Array.ArrayObj->VertexAttrib[4].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY5_NV:
CHECK_EXT1(NV_vertex_program, "GetBooleanv");
- params[0] = ctx->Array.VertexAttrib[5].Enabled;
+ params[0] = ctx->Array.ArrayObj->VertexAttrib[5].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY6_NV:
CHECK_EXT1(NV_vertex_program, "GetBooleanv");
- params[0] = ctx->Array.VertexAttrib[6].Enabled;
+ params[0] = ctx->Array.ArrayObj->VertexAttrib[6].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY7_NV:
CHECK_EXT1(NV_vertex_program, "GetBooleanv");
- params[0] = ctx->Array.VertexAttrib[7].Enabled;
+ params[0] = ctx->Array.ArrayObj->VertexAttrib[7].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY8_NV:
CHECK_EXT1(NV_vertex_program, "GetBooleanv");
- params[0] = ctx->Array.VertexAttrib[8].Enabled;
+ params[0] = ctx->Array.ArrayObj->VertexAttrib[8].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY9_NV:
CHECK_EXT1(NV_vertex_program, "GetBooleanv");
- params[0] = ctx->Array.VertexAttrib[9].Enabled;
+ params[0] = ctx->Array.ArrayObj->VertexAttrib[9].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY10_NV:
CHECK_EXT1(NV_vertex_program, "GetBooleanv");
- params[0] = ctx->Array.VertexAttrib[10].Enabled;
+ params[0] = ctx->Array.ArrayObj->VertexAttrib[10].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY11_NV:
CHECK_EXT1(NV_vertex_program, "GetBooleanv");
- params[0] = ctx->Array.VertexAttrib[11].Enabled;
+ params[0] = ctx->Array.ArrayObj->VertexAttrib[11].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY12_NV:
CHECK_EXT1(NV_vertex_program, "GetBooleanv");
- params[0] = ctx->Array.VertexAttrib[12].Enabled;
+ params[0] = ctx->Array.ArrayObj->VertexAttrib[12].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY13_NV:
CHECK_EXT1(NV_vertex_program, "GetBooleanv");
- params[0] = ctx->Array.VertexAttrib[13].Enabled;
+ params[0] = ctx->Array.ArrayObj->VertexAttrib[13].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY14_NV:
CHECK_EXT1(NV_vertex_program, "GetBooleanv");
- params[0] = ctx->Array.VertexAttrib[14].Enabled;
+ params[0] = ctx->Array.ArrayObj->VertexAttrib[14].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY15_NV:
CHECK_EXT1(NV_vertex_program, "GetBooleanv");
- params[0] = ctx->Array.VertexAttrib[15].Enabled;
+ params[0] = ctx->Array.ArrayObj->VertexAttrib[15].Enabled;
break;
case GL_MAP1_VERTEX_ATTRIB0_4_NV:
CHECK_EXT1(NV_vertex_program, "GetBooleanv");
break;
case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
- params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.BufferObj->Name);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.BufferObj->Name);
break;
case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
- params[0] = INT_TO_BOOLEAN(ctx->Array.Normal.BufferObj->Name);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.BufferObj->Name);
break;
case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
- params[0] = INT_TO_BOOLEAN(ctx->Array.Color.BufferObj->Name);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Color.BufferObj->Name);
break;
case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
- params[0] = INT_TO_BOOLEAN(ctx->Array.Index.BufferObj->Name);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Index.BufferObj->Name);
break;
case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
- params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
break;
case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
- params[0] = INT_TO_BOOLEAN(ctx->Array.EdgeFlag.BufferObj->Name);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name);
break;
case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
- params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.BufferObj->Name);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name);
break;
case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
- params[0] = INT_TO_BOOLEAN(ctx->Array.FogCoord.BufferObj->Name);
+ params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->FogCoord.BufferObj->Name);
break;
case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
params[0] = ctx->Pixel.ZoomY;
break;
case GL_VERTEX_ARRAY:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Vertex.Enabled);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->Vertex.Enabled);
break;
case GL_VERTEX_ARRAY_SIZE:
- params[0] = (GLfloat)(ctx->Array.Vertex.Size);
+ params[0] = (GLfloat)(ctx->Array.ArrayObj->Vertex.Size);
break;
case GL_VERTEX_ARRAY_TYPE:
- params[0] = ENUM_TO_FLOAT(ctx->Array.Vertex.Type);
+ params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Vertex.Type);
break;
case GL_VERTEX_ARRAY_STRIDE:
- params[0] = (GLfloat)(ctx->Array.Vertex.Stride);
+ params[0] = (GLfloat)(ctx->Array.ArrayObj->Vertex.Stride);
break;
case GL_VERTEX_ARRAY_COUNT_EXT:
params[0] = (GLfloat)(0);
break;
case GL_NORMAL_ARRAY:
- params[0] = ENUM_TO_FLOAT(ctx->Array.Normal.Enabled);
+ params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Normal.Enabled);
break;
case GL_NORMAL_ARRAY_TYPE:
- params[0] = ENUM_TO_FLOAT(ctx->Array.Normal.Type);
+ params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Normal.Type);
break;
case GL_NORMAL_ARRAY_STRIDE:
- params[0] = (GLfloat)(ctx->Array.Normal.Stride);
+ params[0] = (GLfloat)(ctx->Array.ArrayObj->Normal.Stride);
break;
case GL_NORMAL_ARRAY_COUNT_EXT:
params[0] = (GLfloat)(0);
break;
case GL_COLOR_ARRAY:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Color.Enabled);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->Color.Enabled);
break;
case GL_COLOR_ARRAY_SIZE:
- params[0] = (GLfloat)(ctx->Array.Color.Size);
+ params[0] = (GLfloat)(ctx->Array.ArrayObj->Color.Size);
break;
case GL_COLOR_ARRAY_TYPE:
- params[0] = ENUM_TO_FLOAT(ctx->Array.Color.Type);
+ params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Color.Type);
break;
case GL_COLOR_ARRAY_STRIDE:
- params[0] = (GLfloat)(ctx->Array.Color.Stride);
+ params[0] = (GLfloat)(ctx->Array.ArrayObj->Color.Stride);
break;
case GL_COLOR_ARRAY_COUNT_EXT:
params[0] = (GLfloat)(0);
break;
case GL_INDEX_ARRAY:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Index.Enabled);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->Index.Enabled);
break;
case GL_INDEX_ARRAY_TYPE:
- params[0] = ENUM_TO_FLOAT(ctx->Array.Index.Type);
+ params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Index.Type);
break;
case GL_INDEX_ARRAY_STRIDE:
- params[0] = (GLfloat)(ctx->Array.Index.Stride);
+ params[0] = (GLfloat)(ctx->Array.ArrayObj->Index.Stride);
break;
case GL_INDEX_ARRAY_COUNT_EXT:
params[0] = (GLfloat)(0);
break;
case GL_TEXTURE_COORD_ARRAY:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled);
break;
case GL_TEXTURE_COORD_ARRAY_SIZE:
- params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size);
+ params[0] = (GLfloat)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size);
break;
case GL_TEXTURE_COORD_ARRAY_TYPE:
- params[0] = ENUM_TO_FLOAT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type);
+ params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type);
break;
case GL_TEXTURE_COORD_ARRAY_STRIDE:
- params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride);
+ params[0] = (GLfloat)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride);
break;
case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
params[0] = (GLfloat)(0);
break;
case GL_EDGE_FLAG_ARRAY:
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.EdgeFlag.Enabled);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->EdgeFlag.Enabled);
break;
case GL_EDGE_FLAG_ARRAY_STRIDE:
- params[0] = (GLfloat)(ctx->Array.EdgeFlag.Stride);
+ params[0] = (GLfloat)(ctx->Array.ArrayObj->EdgeFlag.Stride);
break;
case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
params[0] = (GLfloat)(0);
break;
case GL_SECONDARY_COLOR_ARRAY_EXT:
CHECK_EXT1(EXT_secondary_color, "GetFloatv");
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.SecondaryColor.Enabled);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->SecondaryColor.Enabled);
break;
case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
CHECK_EXT1(EXT_secondary_color, "GetFloatv");
- params[0] = ENUM_TO_FLOAT(ctx->Array.SecondaryColor.Type);
+ params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->SecondaryColor.Type);
break;
case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
CHECK_EXT1(EXT_secondary_color, "GetFloatv");
- params[0] = (GLfloat)(ctx->Array.SecondaryColor.Stride);
+ params[0] = (GLfloat)(ctx->Array.ArrayObj->SecondaryColor.Stride);
break;
case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
CHECK_EXT1(EXT_secondary_color, "GetFloatv");
- params[0] = (GLfloat)(ctx->Array.SecondaryColor.Size);
+ params[0] = (GLfloat)(ctx->Array.ArrayObj->SecondaryColor.Size);
break;
case GL_CURRENT_FOG_COORDINATE_EXT:
CHECK_EXT1(EXT_fog_coord, "GetFloatv");
break;
case GL_FOG_COORDINATE_ARRAY_EXT:
CHECK_EXT1(EXT_fog_coord, "GetFloatv");
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.FogCoord.Enabled);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->FogCoord.Enabled);
break;
case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
CHECK_EXT1(EXT_fog_coord, "GetFloatv");
- params[0] = ENUM_TO_FLOAT(ctx->Array.FogCoord.Type);
+ params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->FogCoord.Type);
break;
case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
CHECK_EXT1(EXT_fog_coord, "GetFloatv");
- params[0] = (GLfloat)(ctx->Array.FogCoord.Stride);
+ params[0] = (GLfloat)(ctx->Array.ArrayObj->FogCoord.Stride);
break;
case GL_FOG_COORDINATE_SOURCE_EXT:
CHECK_EXT1(EXT_fog_coord, "GetFloatv");
break;
case GL_VERTEX_ATTRIB_ARRAY0_NV:
CHECK_EXT1(NV_vertex_program, "GetFloatv");
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[0].Enabled);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[0].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY1_NV:
CHECK_EXT1(NV_vertex_program, "GetFloatv");
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[1].Enabled);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[1].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY2_NV:
CHECK_EXT1(NV_vertex_program, "GetFloatv");
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[2].Enabled);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[2].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY3_NV:
CHECK_EXT1(NV_vertex_program, "GetFloatv");
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[3].Enabled);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[3].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY4_NV:
CHECK_EXT1(NV_vertex_program, "GetFloatv");
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[4].Enabled);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[4].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY5_NV:
CHECK_EXT1(NV_vertex_program, "GetFloatv");
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[5].Enabled);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[5].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY6_NV:
CHECK_EXT1(NV_vertex_program, "GetFloatv");
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[6].Enabled);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[6].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY7_NV:
CHECK_EXT1(NV_vertex_program, "GetFloatv");
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[7].Enabled);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[7].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY8_NV:
CHECK_EXT1(NV_vertex_program, "GetFloatv");
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[8].Enabled);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[8].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY9_NV:
CHECK_EXT1(NV_vertex_program, "GetFloatv");
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[9].Enabled);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[9].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY10_NV:
CHECK_EXT1(NV_vertex_program, "GetFloatv");
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[10].Enabled);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[10].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY11_NV:
CHECK_EXT1(NV_vertex_program, "GetFloatv");
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[11].Enabled);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[11].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY12_NV:
CHECK_EXT1(NV_vertex_program, "GetFloatv");
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[12].Enabled);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[12].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY13_NV:
CHECK_EXT1(NV_vertex_program, "GetFloatv");
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[13].Enabled);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[13].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY14_NV:
CHECK_EXT1(NV_vertex_program, "GetFloatv");
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[14].Enabled);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[14].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY15_NV:
CHECK_EXT1(NV_vertex_program, "GetFloatv");
- params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[15].Enabled);
+ params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[15].Enabled);
break;
case GL_MAP1_VERTEX_ATTRIB0_4_NV:
CHECK_EXT1(NV_vertex_program, "GetFloatv");
break;
case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
- params[0] = (GLfloat)(ctx->Array.Vertex.BufferObj->Name);
+ params[0] = (GLfloat)(ctx->Array.ArrayObj->Vertex.BufferObj->Name);
break;
case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
- params[0] = (GLfloat)(ctx->Array.Normal.BufferObj->Name);
+ params[0] = (GLfloat)(ctx->Array.ArrayObj->Normal.BufferObj->Name);
break;
case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
- params[0] = (GLfloat)(ctx->Array.Color.BufferObj->Name);
+ params[0] = (GLfloat)(ctx->Array.ArrayObj->Color.BufferObj->Name);
break;
case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
- params[0] = (GLfloat)(ctx->Array.Index.BufferObj->Name);
+ params[0] = (GLfloat)(ctx->Array.ArrayObj->Index.BufferObj->Name);
break;
case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
- params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
+ params[0] = (GLfloat)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
break;
case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
- params[0] = (GLfloat)(ctx->Array.EdgeFlag.BufferObj->Name);
+ params[0] = (GLfloat)(ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name);
break;
case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
- params[0] = (GLfloat)(ctx->Array.SecondaryColor.BufferObj->Name);
+ params[0] = (GLfloat)(ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name);
break;
case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
- params[0] = (GLfloat)(ctx->Array.FogCoord.BufferObj->Name);
+ params[0] = (GLfloat)(ctx->Array.ArrayObj->FogCoord.BufferObj->Name);
break;
case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
params[0] = IROUND(ctx->Pixel.ZoomY);
break;
case GL_VERTEX_ARRAY:
- params[0] = BOOLEAN_TO_INT(ctx->Array.Vertex.Enabled);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->Vertex.Enabled);
break;
case GL_VERTEX_ARRAY_SIZE:
- params[0] = ctx->Array.Vertex.Size;
+ params[0] = ctx->Array.ArrayObj->Vertex.Size;
break;
case GL_VERTEX_ARRAY_TYPE:
- params[0] = ENUM_TO_INT(ctx->Array.Vertex.Type);
+ params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Vertex.Type);
break;
case GL_VERTEX_ARRAY_STRIDE:
- params[0] = ctx->Array.Vertex.Stride;
+ params[0] = ctx->Array.ArrayObj->Vertex.Stride;
break;
case GL_VERTEX_ARRAY_COUNT_EXT:
params[0] = 0;
break;
case GL_NORMAL_ARRAY:
- params[0] = ENUM_TO_INT(ctx->Array.Normal.Enabled);
+ params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Normal.Enabled);
break;
case GL_NORMAL_ARRAY_TYPE:
- params[0] = ENUM_TO_INT(ctx->Array.Normal.Type);
+ params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Normal.Type);
break;
case GL_NORMAL_ARRAY_STRIDE:
- params[0] = ctx->Array.Normal.Stride;
+ params[0] = ctx->Array.ArrayObj->Normal.Stride;
break;
case GL_NORMAL_ARRAY_COUNT_EXT:
params[0] = 0;
break;
case GL_COLOR_ARRAY:
- params[0] = BOOLEAN_TO_INT(ctx->Array.Color.Enabled);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->Color.Enabled);
break;
case GL_COLOR_ARRAY_SIZE:
- params[0] = ctx->Array.Color.Size;
+ params[0] = ctx->Array.ArrayObj->Color.Size;
break;
case GL_COLOR_ARRAY_TYPE:
- params[0] = ENUM_TO_INT(ctx->Array.Color.Type);
+ params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Color.Type);
break;
case GL_COLOR_ARRAY_STRIDE:
- params[0] = ctx->Array.Color.Stride;
+ params[0] = ctx->Array.ArrayObj->Color.Stride;
break;
case GL_COLOR_ARRAY_COUNT_EXT:
params[0] = 0;
break;
case GL_INDEX_ARRAY:
- params[0] = BOOLEAN_TO_INT(ctx->Array.Index.Enabled);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->Index.Enabled);
break;
case GL_INDEX_ARRAY_TYPE:
- params[0] = ENUM_TO_INT(ctx->Array.Index.Type);
+ params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Index.Type);
break;
case GL_INDEX_ARRAY_STRIDE:
- params[0] = ctx->Array.Index.Stride;
+ params[0] = ctx->Array.ArrayObj->Index.Stride;
break;
case GL_INDEX_ARRAY_COUNT_EXT:
params[0] = 0;
break;
case GL_TEXTURE_COORD_ARRAY:
- params[0] = BOOLEAN_TO_INT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled);
break;
case GL_TEXTURE_COORD_ARRAY_SIZE:
- params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size;
+ params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size;
break;
case GL_TEXTURE_COORD_ARRAY_TYPE:
- params[0] = ENUM_TO_INT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type);
+ params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type);
break;
case GL_TEXTURE_COORD_ARRAY_STRIDE:
- params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride;
+ params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride;
break;
case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
params[0] = 0;
break;
case GL_EDGE_FLAG_ARRAY:
- params[0] = BOOLEAN_TO_INT(ctx->Array.EdgeFlag.Enabled);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->EdgeFlag.Enabled);
break;
case GL_EDGE_FLAG_ARRAY_STRIDE:
- params[0] = ctx->Array.EdgeFlag.Stride;
+ params[0] = ctx->Array.ArrayObj->EdgeFlag.Stride;
break;
case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
params[0] = 0;
break;
case GL_SECONDARY_COLOR_ARRAY_EXT:
CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
- params[0] = BOOLEAN_TO_INT(ctx->Array.SecondaryColor.Enabled);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->SecondaryColor.Enabled);
break;
case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
- params[0] = ENUM_TO_INT(ctx->Array.SecondaryColor.Type);
+ params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->SecondaryColor.Type);
break;
case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
- params[0] = ctx->Array.SecondaryColor.Stride;
+ params[0] = ctx->Array.ArrayObj->SecondaryColor.Stride;
break;
case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
- params[0] = ctx->Array.SecondaryColor.Size;
+ params[0] = ctx->Array.ArrayObj->SecondaryColor.Size;
break;
case GL_CURRENT_FOG_COORDINATE_EXT:
CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
break;
case GL_FOG_COORDINATE_ARRAY_EXT:
CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
- params[0] = BOOLEAN_TO_INT(ctx->Array.FogCoord.Enabled);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->FogCoord.Enabled);
break;
case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
- params[0] = ENUM_TO_INT(ctx->Array.FogCoord.Type);
+ params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->FogCoord.Type);
break;
case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
- params[0] = ctx->Array.FogCoord.Stride;
+ params[0] = ctx->Array.ArrayObj->FogCoord.Stride;
break;
case GL_FOG_COORDINATE_SOURCE_EXT:
CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
break;
case GL_VERTEX_ATTRIB_ARRAY0_NV:
CHECK_EXT1(NV_vertex_program, "GetIntegerv");
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[0].Enabled);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[0].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY1_NV:
CHECK_EXT1(NV_vertex_program, "GetIntegerv");
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[1].Enabled);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[1].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY2_NV:
CHECK_EXT1(NV_vertex_program, "GetIntegerv");
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[2].Enabled);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[2].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY3_NV:
CHECK_EXT1(NV_vertex_program, "GetIntegerv");
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[3].Enabled);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[3].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY4_NV:
CHECK_EXT1(NV_vertex_program, "GetIntegerv");
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[4].Enabled);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[4].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY5_NV:
CHECK_EXT1(NV_vertex_program, "GetIntegerv");
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[5].Enabled);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[5].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY6_NV:
CHECK_EXT1(NV_vertex_program, "GetIntegerv");
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[6].Enabled);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[6].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY7_NV:
CHECK_EXT1(NV_vertex_program, "GetIntegerv");
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[7].Enabled);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[7].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY8_NV:
CHECK_EXT1(NV_vertex_program, "GetIntegerv");
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[8].Enabled);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[8].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY9_NV:
CHECK_EXT1(NV_vertex_program, "GetIntegerv");
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[9].Enabled);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[9].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY10_NV:
CHECK_EXT1(NV_vertex_program, "GetIntegerv");
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[10].Enabled);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[10].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY11_NV:
CHECK_EXT1(NV_vertex_program, "GetIntegerv");
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[11].Enabled);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[11].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY12_NV:
CHECK_EXT1(NV_vertex_program, "GetIntegerv");
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[12].Enabled);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[12].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY13_NV:
CHECK_EXT1(NV_vertex_program, "GetIntegerv");
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[13].Enabled);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[13].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY14_NV:
CHECK_EXT1(NV_vertex_program, "GetIntegerv");
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[14].Enabled);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[14].Enabled);
break;
case GL_VERTEX_ATTRIB_ARRAY15_NV:
CHECK_EXT1(NV_vertex_program, "GetIntegerv");
- params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[15].Enabled);
+ params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[15].Enabled);
break;
case GL_MAP1_VERTEX_ATTRIB0_4_NV:
CHECK_EXT1(NV_vertex_program, "GetIntegerv");
break;
case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
- params[0] = ctx->Array.Vertex.BufferObj->Name;
+ params[0] = ctx->Array.ArrayObj->Vertex.BufferObj->Name;
break;
case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
- params[0] = ctx->Array.Normal.BufferObj->Name;
+ params[0] = ctx->Array.ArrayObj->Normal.BufferObj->Name;
break;
case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
- params[0] = ctx->Array.Color.BufferObj->Name;
+ params[0] = ctx->Array.ArrayObj->Color.BufferObj->Name;
break;
case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
- params[0] = ctx->Array.Index.BufferObj->Name;
+ params[0] = ctx->Array.ArrayObj->Index.BufferObj->Name;
break;
case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
- params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
+ params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
break;
case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
- params[0] = ctx->Array.EdgeFlag.BufferObj->Name;
+ params[0] = ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name;
break;
case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
- params[0] = ctx->Array.SecondaryColor.BufferObj->Name;
+ params[0] = ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name;
break;
case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
- params[0] = ctx->Array.FogCoord.BufferObj->Name;
+ params[0] = ctx->Array.ArrayObj->FogCoord.BufferObj->Name;
break;
case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
( "GL_ZOOM_Y", GLfloat, ["ctx->Pixel.ZoomY"], "", None ),
# Vertex arrays
- ( "GL_VERTEX_ARRAY", GLboolean, ["ctx->Array.Vertex.Enabled"], "", None ),
- ( "GL_VERTEX_ARRAY_SIZE", GLint, ["ctx->Array.Vertex.Size"], "", None ),
- ( "GL_VERTEX_ARRAY_TYPE", GLenum, ["ctx->Array.Vertex.Type"], "", None ),
- ( "GL_VERTEX_ARRAY_STRIDE", GLint, ["ctx->Array.Vertex.Stride"], "", None ),
+ ( "GL_VERTEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Vertex.Enabled"], "", None ),
+ ( "GL_VERTEX_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Vertex.Size"], "", None ),
+ ( "GL_VERTEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Vertex.Type"], "", None ),
+ ( "GL_VERTEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Vertex.Stride"], "", None ),
( "GL_VERTEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
- ( "GL_NORMAL_ARRAY", GLenum, ["ctx->Array.Normal.Enabled"], "", None ),
- ( "GL_NORMAL_ARRAY_TYPE", GLenum, ["ctx->Array.Normal.Type"], "", None ),
- ( "GL_NORMAL_ARRAY_STRIDE", GLint, ["ctx->Array.Normal.Stride"], "", None ),
+ ( "GL_NORMAL_ARRAY", GLenum, ["ctx->Array.ArrayObj->Normal.Enabled"], "", None ),
+ ( "GL_NORMAL_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Normal.Type"], "", None ),
+ ( "GL_NORMAL_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Normal.Stride"], "", None ),
( "GL_NORMAL_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
- ( "GL_COLOR_ARRAY", GLboolean, ["ctx->Array.Color.Enabled"], "", None ),
- ( "GL_COLOR_ARRAY_SIZE", GLint, ["ctx->Array.Color.Size"], "", None ),
- ( "GL_COLOR_ARRAY_TYPE", GLenum, ["ctx->Array.Color.Type"], "", None ),
- ( "GL_COLOR_ARRAY_STRIDE", GLint, ["ctx->Array.Color.Stride"], "", None ),
+ ( "GL_COLOR_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Color.Enabled"], "", None ),
+ ( "GL_COLOR_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Color.Size"], "", None ),
+ ( "GL_COLOR_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Color.Type"], "", None ),
+ ( "GL_COLOR_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Color.Stride"], "", None ),
( "GL_COLOR_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
- ( "GL_INDEX_ARRAY", GLboolean, ["ctx->Array.Index.Enabled"], "", None ),
- ( "GL_INDEX_ARRAY_TYPE", GLenum, ["ctx->Array.Index.Type"], "", None ),
- ( "GL_INDEX_ARRAY_STRIDE", GLint, ["ctx->Array.Index.Stride"], "", None ),
+ ( "GL_INDEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Index.Enabled"], "", None ),
+ ( "GL_INDEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Index.Type"], "", None ),
+ ( "GL_INDEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Index.Stride"], "", None ),
( "GL_INDEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
( "GL_TEXTURE_COORD_ARRAY", GLboolean,
- ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled"], "", None ),
+ ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled"], "", None ),
( "GL_TEXTURE_COORD_ARRAY_SIZE", GLint,
- ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size"], "", None ),
+ ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size"], "", None ),
( "GL_TEXTURE_COORD_ARRAY_TYPE", GLenum,
- ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type"], "", None ),
+ ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type"], "", None ),
( "GL_TEXTURE_COORD_ARRAY_STRIDE", GLint,
- ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride"], "", None ),
+ ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride"], "", None ),
( "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
- ( "GL_EDGE_FLAG_ARRAY", GLboolean, ["ctx->Array.EdgeFlag.Enabled"], "", None ),
- ( "GL_EDGE_FLAG_ARRAY_STRIDE", GLint, ["ctx->Array.EdgeFlag.Stride"], "", None ),
+ ( "GL_EDGE_FLAG_ARRAY", GLboolean, ["ctx->Array.ArrayObj->EdgeFlag.Enabled"], "", None ),
+ ( "GL_EDGE_FLAG_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->EdgeFlag.Stride"], "", None ),
( "GL_EDGE_FLAG_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
# GL_ARB_multitexture
"ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]"],
"FLUSH_CURRENT(ctx, 0);", ["EXT_secondary_color"] ),
( "GL_SECONDARY_COLOR_ARRAY_EXT", GLboolean,
- ["ctx->Array.SecondaryColor.Enabled"], "", ["EXT_secondary_color"] ),
+ ["ctx->Array.ArrayObj->SecondaryColor.Enabled"], "", ["EXT_secondary_color"] ),
( "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT", GLenum,
- ["ctx->Array.SecondaryColor.Type"], "", ["EXT_secondary_color"] ),
+ ["ctx->Array.ArrayObj->SecondaryColor.Type"], "", ["EXT_secondary_color"] ),
( "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT", GLint,
- ["ctx->Array.SecondaryColor.Stride"], "", ["EXT_secondary_color"] ),
+ ["ctx->Array.ArrayObj->SecondaryColor.Stride"], "", ["EXT_secondary_color"] ),
( "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT", GLint,
- ["ctx->Array.SecondaryColor.Size"], "", ["EXT_secondary_color"] ),
+ ["ctx->Array.ArrayObj->SecondaryColor.Size"], "", ["EXT_secondary_color"] ),
# GL_EXT_fog_coord
( "GL_CURRENT_FOG_COORDINATE_EXT", GLfloat,
["ctx->Current.Attrib[VERT_ATTRIB_FOG][0]"],
"FLUSH_CURRENT(ctx, 0);", ["EXT_fog_coord"] ),
- ( "GL_FOG_COORDINATE_ARRAY_EXT", GLboolean, ["ctx->Array.FogCoord.Enabled"],
+ ( "GL_FOG_COORDINATE_ARRAY_EXT", GLboolean, ["ctx->Array.ArrayObj->FogCoord.Enabled"],
"", ["EXT_fog_coord"] ),
- ( "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", GLenum, ["ctx->Array.FogCoord.Type"],
+ ( "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", GLenum, ["ctx->Array.ArrayObj->FogCoord.Type"],
"", ["EXT_fog_coord"] ),
- ( "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", GLint, ["ctx->Array.FogCoord.Stride"],
+ ( "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", GLint, ["ctx->Array.ArrayObj->FogCoord.Stride"],
"", ["EXT_fog_coord"] ),
( "GL_FOG_COORDINATE_SOURCE_EXT", GLenum, ["ctx->Fog.FogCoordinateSource"],
"", ["EXT_fog_coord"] ),
["(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)"],
"", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY0_NV", GLboolean,
- ["ctx->Array.VertexAttrib[0].Enabled"], "", ["NV_vertex_program"] ),
+ ["ctx->Array.ArrayObj->VertexAttrib[0].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY1_NV", GLboolean,
- ["ctx->Array.VertexAttrib[1].Enabled"], "", ["NV_vertex_program"] ),
+ ["ctx->Array.ArrayObj->VertexAttrib[1].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY2_NV", GLboolean,
- ["ctx->Array.VertexAttrib[2].Enabled"], "", ["NV_vertex_program"] ),
+ ["ctx->Array.ArrayObj->VertexAttrib[2].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY3_NV", GLboolean,
- ["ctx->Array.VertexAttrib[3].Enabled"], "", ["NV_vertex_program"] ),
+ ["ctx->Array.ArrayObj->VertexAttrib[3].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY4_NV", GLboolean,
- ["ctx->Array.VertexAttrib[4].Enabled"], "", ["NV_vertex_program"] ),
+ ["ctx->Array.ArrayObj->VertexAttrib[4].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY5_NV", GLboolean,
- ["ctx->Array.VertexAttrib[5].Enabled"], "", ["NV_vertex_program"] ),
+ ["ctx->Array.ArrayObj->VertexAttrib[5].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY6_NV", GLboolean,
- ["ctx->Array.VertexAttrib[6].Enabled"], "", ["NV_vertex_program"] ),
+ ["ctx->Array.ArrayObj->VertexAttrib[6].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY7_NV", GLboolean,
- ["ctx->Array.VertexAttrib[7].Enabled"], "", ["NV_vertex_program"] ),
+ ["ctx->Array.ArrayObj->VertexAttrib[7].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY8_NV", GLboolean,
- ["ctx->Array.VertexAttrib[8].Enabled"], "", ["NV_vertex_program"] ),
+ ["ctx->Array.ArrayObj->VertexAttrib[8].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY9_NV", GLboolean,
- ["ctx->Array.VertexAttrib[9].Enabled"], "", ["NV_vertex_program"] ),
+ ["ctx->Array.ArrayObj->VertexAttrib[9].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY10_NV", GLboolean,
- ["ctx->Array.VertexAttrib[10].Enabled"], "", ["NV_vertex_program"] ),
+ ["ctx->Array.ArrayObj->VertexAttrib[10].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY11_NV", GLboolean,
- ["ctx->Array.VertexAttrib[11].Enabled"], "", ["NV_vertex_program"] ),
+ ["ctx->Array.ArrayObj->VertexAttrib[11].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY12_NV", GLboolean,
- ["ctx->Array.VertexAttrib[12].Enabled"], "", ["NV_vertex_program"] ),
+ ["ctx->Array.ArrayObj->VertexAttrib[12].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY13_NV", GLboolean,
- ["ctx->Array.VertexAttrib[13].Enabled"], "", ["NV_vertex_program"] ),
+ ["ctx->Array.ArrayObj->VertexAttrib[13].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY14_NV", GLboolean,
- ["ctx->Array.VertexAttrib[14].Enabled"], "", ["NV_vertex_program"] ),
+ ["ctx->Array.ArrayObj->VertexAttrib[14].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY15_NV", GLboolean,
- ["ctx->Array.VertexAttrib[15].Enabled"], "", ["NV_vertex_program"] ),
+ ["ctx->Array.ArrayObj->VertexAttrib[15].Enabled"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB0_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[0]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB1_4_NV", GLboolean,
( "GL_ARRAY_BUFFER_BINDING_ARB", GLint,
["ctx->Array.ArrayBufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.Vertex.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
+ ["ctx->Array.ArrayObj->Vertex.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.Normal.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
+ ["ctx->Array.ArrayObj->Normal.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.Color.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
+ ["ctx->Array.ArrayObj->Color.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
( "GL_INDEX_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.Index.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
+ ["ctx->Array.ArrayObj->Index.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"],
+ ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"],
"", ["ARB_vertex_buffer_object"] ),
( "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.EdgeFlag.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
+ ["ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
( "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.SecondaryColor.BufferObj->Name"],
+ ["ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name"],
"", ["ARB_vertex_buffer_object"] ),
( "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.FogCoord.BufferObj->Name"],
+ ["ctx->Array.ArrayObj->FogCoord.BufferObj->Name"],
"", ["ARB_vertex_buffer_object"] ),
# GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported
( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint,
switch (pname) {
case GL_VERTEX_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.Vertex.Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->Vertex.Ptr;
break;
case GL_NORMAL_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.Normal.Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->Normal.Ptr;
break;
case GL_COLOR_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.Color.Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->Color.Ptr;
break;
case GL_SECONDARY_COLOR_ARRAY_POINTER_EXT:
- *params = (GLvoid *) ctx->Array.SecondaryColor.Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->SecondaryColor.Ptr;
break;
case GL_FOG_COORDINATE_ARRAY_POINTER_EXT:
- *params = (GLvoid *) ctx->Array.FogCoord.Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->FogCoord.Ptr;
break;
case GL_INDEX_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.Index.Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->Index.Ptr;
break;
case GL_TEXTURE_COORD_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.TexCoord[clientUnit].Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->TexCoord[clientUnit].Ptr;
break;
case GL_EDGE_FLAG_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.EdgeFlag.Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->EdgeFlag.Ptr;
break;
case GL_FEEDBACK_BUFFER_POINTER:
*params = ctx->Feedback.Buffer;
};
-/**
- * Vertex array state
- */
-struct gl_array_attrib
-{
+struct gl_array_object {
+ /** Name of the array object as received from glGenVertexArrayAPPLE. */
+ GLuint Name;
+
/** Conventional vertex arrays */
/*@{*/
struct gl_client_array Vertex;
/** Generic arrays for vertex programs/shaders; */
struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX];
+ GLbitfield _Enabled; /**< mask of _NEW_ARRAY_* values */
+};
+
+
+/**
+ * Vertex array state
+ */
+struct gl_array_attrib
+{
+ struct gl_array_object *ArrayObj;
+ struct gl_array_object *DefaultArrayObj;
+
GLint ActiveTexture; /**< Client Active Texture */
GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */
GLuint LockCount; /**< GL_EXT_compiled_vertex_array */
- GLbitfield _Enabled; /**< mask of _NEW_ARRAY_* values */
GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
#if FEATURE_ARB_vertex_buffer_object
struct _mesa_HashTable *FrameBuffers;
#endif
+ /** Objects associated with the GL_APPLE_vertex_array_object extension. */
+ struct _mesa_HashTable *ArrayObjects;
+
void *DriverData; /**< Device driver shared state */
};
/* vendor extensions */
GLboolean APPLE_client_storage;
GLboolean APPLE_packed_pixels;
+ GLboolean APPLE_vertex_array_object;
GLboolean ATI_texture_mirror_once;
GLboolean ATI_texture_env_combine3;
GLboolean ATI_fragment_shader;
#if FEATURE_ARB_vertex_buffer_object
#include "bufferobj.h"
#endif
+#include "arrayobj.h"
#include "buffers.h"
#include "clip.h"
#include "colortab.h"
/* glVertexAttrib*NV functions handled in api_loopback.c */
#endif
+ /* 273. GL_APPLE_vertex_array_object */
+ SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE);
+ SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE);
+ SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE);
+ SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE);
+
/* 282. GL_NV_fragment_program */
#if FEATURE_NV_fragment_program
SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV);
/* 0 */
if (ctx->ShaderObjects._VertexShaderPresent
- && ctx->Array.VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled) {
- min = ctx->Array.VertexAttrib[VERT_ATTRIB_GENERIC0]._MaxElement;
+ && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled) {
+ min = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0]._MaxElement;
}
else if (ctx->VertexProgram._Enabled
- && ctx->Array.VertexAttrib[VERT_ATTRIB_POS].Enabled) {
- min = ctx->Array.VertexAttrib[VERT_ATTRIB_POS]._MaxElement;
+ && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) {
+ min = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS]._MaxElement;
}
- else if (ctx->Array.Vertex.Enabled) {
- min = ctx->Array.Vertex._MaxElement;
+ else if (ctx->Array.ArrayObj->Vertex.Enabled) {
+ min = ctx->Array.ArrayObj->Vertex._MaxElement;
}
else {
/* can't draw anything without vertex positions! */
/* 1 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) {
- min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_WEIGHT]._MaxElement);
+ && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_WEIGHT]._MaxElement);
}
/* no conventional vertex weight array */
/* 2 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
- min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_NORMAL]._MaxElement);
+ && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL]._MaxElement);
}
- else if (ctx->Array.Normal.Enabled) {
- min = MIN2(min, ctx->Array.Normal._MaxElement);
+ else if (ctx->Array.ArrayObj->Normal.Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->Normal._MaxElement);
}
/* 3 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
- min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR0]._MaxElement);
+ && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0]._MaxElement);
}
- else if (ctx->Array.Color.Enabled) {
- min = MIN2(min, ctx->Array.Color._MaxElement);
+ else if (ctx->Array.ArrayObj->Color.Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->Color._MaxElement);
}
/* 4 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
- min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR1]._MaxElement);
+ && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1]._MaxElement);
}
- else if (ctx->Array.SecondaryColor.Enabled) {
- min = MIN2(min, ctx->Array.SecondaryColor._MaxElement);
+ else if (ctx->Array.ArrayObj->SecondaryColor.Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->SecondaryColor._MaxElement);
}
/* 5 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
- min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_FOG]._MaxElement);
+ && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG]._MaxElement);
}
- else if (ctx->Array.FogCoord.Enabled) {
- min = MIN2(min, ctx->Array.FogCoord._MaxElement);
+ else if (ctx->Array.ArrayObj->FogCoord.Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->FogCoord._MaxElement);
}
/* 6 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
- min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR_INDEX]._MaxElement);
+ && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX]._MaxElement);
}
- else if (ctx->Array.Index.Enabled) {
- min = MIN2(min, ctx->Array.Index._MaxElement);
+ else if (ctx->Array.ArrayObj->Index.Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->Index._MaxElement);
}
/* 7 */
if (ctx->VertexProgram._Enabled
- && ctx->Array.VertexAttrib[VERT_ATTRIB_SEVEN].Enabled) {
- min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_SEVEN]._MaxElement);
+ && ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_SEVEN].Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_SEVEN]._MaxElement);
}
/* 8..15 */
for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) {
if (ctx->VertexProgram._Enabled
- && ctx->Array.VertexAttrib[i].Enabled) {
- min = MIN2(min, ctx->Array.VertexAttrib[i]._MaxElement);
+ && ctx->Array.ArrayObj->VertexAttrib[i].Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement);
}
else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits
- && ctx->Array.TexCoord[i - VERT_ATTRIB_TEX0].Enabled) {
- min = MIN2(min, ctx->Array.TexCoord[i - VERT_ATTRIB_TEX0]._MaxElement);
+ && ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0].Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->TexCoord[i - VERT_ATTRIB_TEX0]._MaxElement);
}
}
/* 16..31 */
if (ctx->ShaderObjects._VertexShaderPresent) {
for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
- if (ctx->Array.VertexAttrib[i].Enabled) {
- min = MIN2(min, ctx->Array.VertexAttrib[i]._MaxElement);
+ if (ctx->Array.ArrayObj->VertexAttrib[i].Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement);
}
}
}
- if (ctx->Array.EdgeFlag.Enabled) {
- min = MIN2(min, ctx->Array.EdgeFlag._MaxElement);
+ if (ctx->Array.ArrayObj->EdgeFlag.Enabled) {
+ min = MIN2(min, ctx->Array.ArrayObj->EdgeFlag._MaxElement);
}
/* _MaxElement is one past the last legal array element */
#include "enums.h"
#include "mtypes.h"
#include "varray.h"
+#include "arrayobj.h"
#include "dispatch.h"
#ifndef GL_BOOLEAN
return;
}
- update_array(ctx, &ctx->Array.Vertex, _NEW_ARRAY_VERTEX,
+ update_array(ctx, &ctx->Array.ArrayObj->Vertex, _NEW_ARRAY_VERTEX,
elementSize, size, type, stride, GL_FALSE, ptr);
if (ctx->Driver.VertexPointer)
return;
}
- update_array(ctx, &ctx->Array.Normal, _NEW_ARRAY_NORMAL,
+ update_array(ctx, &ctx->Array.ArrayObj->Normal, _NEW_ARRAY_NORMAL,
elementSize, 3, type, stride, GL_TRUE, ptr);
if (ctx->Driver.NormalPointer)
return;
}
- update_array(ctx, &ctx->Array.Color, _NEW_ARRAY_COLOR0,
+ update_array(ctx, &ctx->Array.ArrayObj->Color, _NEW_ARRAY_COLOR0,
elementSize, size, type, stride, GL_TRUE, ptr);
if (ctx->Driver.ColorPointer)
return;
}
- update_array(ctx, &ctx->Array.FogCoord, _NEW_ARRAY_FOGCOORD,
+ update_array(ctx, &ctx->Array.ArrayObj->FogCoord, _NEW_ARRAY_FOGCOORD,
elementSize, 1, type, stride, GL_FALSE, ptr);
if (ctx->Driver.FogCoordPointer)
return;
}
- update_array(ctx, &ctx->Array.Index, _NEW_ARRAY_INDEX,
+ update_array(ctx, &ctx->Array.ArrayObj->Index, _NEW_ARRAY_INDEX,
elementSize, 1, type, stride, GL_FALSE, ptr);
if (ctx->Driver.IndexPointer)
return;
}
- update_array(ctx, &ctx->Array.SecondaryColor, _NEW_ARRAY_COLOR1,
+ update_array(ctx, &ctx->Array.ArrayObj->SecondaryColor, _NEW_ARRAY_COLOR1,
elementSize, size, type, stride, GL_TRUE, ptr);
if (ctx->Driver.SecondaryColorPointer)
return;
}
- update_array(ctx, &ctx->Array.TexCoord[unit], _NEW_ARRAY_TEXCOORD(unit),
+ update_array(ctx, &ctx->Array.ArrayObj->TexCoord[unit], _NEW_ARRAY_TEXCOORD(unit),
elementSize, size, type, stride, GL_FALSE, ptr);
if (ctx->Driver.TexCoordPointer)
return;
}
- update_array(ctx, &ctx->Array.EdgeFlag, _NEW_ARRAY_EDGEFLAG,
+ update_array(ctx, &ctx->Array.ArrayObj->EdgeFlag, _NEW_ARRAY_EDGEFLAG,
sizeof(GLboolean), 1, GL_BOOLEAN, stride, GL_FALSE, ptr);
if (ctx->Driver.EdgeFlagPointer)
return;
}
- update_array(ctx, &ctx->Array.VertexAttrib[index], _NEW_ARRAY_ATTRIB(index),
+ update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index], _NEW_ARRAY_ATTRIB(index),
elementSize, size, type, stride, normalized, ptr);
if (ctx->Driver.VertexAttribPointer)
return;
}
- update_array(ctx, &ctx->Array.VertexAttrib[index], _NEW_ARRAY_ATTRIB(index),
+ update_array(ctx, &ctx->Array.ArrayObj->VertexAttrib[index], _NEW_ARRAY_ATTRIB(index),
elementSize, size, type, stride, normalized, ptr);
/* XXX fix
void
_mesa_init_varray(GLcontext *ctx)
{
- GLuint i;
-
- /* Vertex arrays */
- ctx->Array.Vertex.Size = 4;
- ctx->Array.Vertex.Type = GL_FLOAT;
- ctx->Array.Vertex.Stride = 0;
- ctx->Array.Vertex.StrideB = 0;
- ctx->Array.Vertex.Ptr = NULL;
- ctx->Array.Vertex.Enabled = GL_FALSE;
- ctx->Array.Vertex.Flags = CA_CLIENT_DATA;
- ctx->Array.Normal.Type = GL_FLOAT;
- ctx->Array.Normal.Stride = 0;
- ctx->Array.Normal.StrideB = 0;
- ctx->Array.Normal.Ptr = NULL;
- ctx->Array.Normal.Enabled = GL_FALSE;
- ctx->Array.Normal.Flags = CA_CLIENT_DATA;
- ctx->Array.Color.Size = 4;
- ctx->Array.Color.Type = GL_FLOAT;
- ctx->Array.Color.Stride = 0;
- ctx->Array.Color.StrideB = 0;
- ctx->Array.Color.Ptr = NULL;
- ctx->Array.Color.Enabled = GL_FALSE;
- ctx->Array.Color.Flags = CA_CLIENT_DATA;
- ctx->Array.SecondaryColor.Size = 4;
- ctx->Array.SecondaryColor.Type = GL_FLOAT;
- ctx->Array.SecondaryColor.Stride = 0;
- ctx->Array.SecondaryColor.StrideB = 0;
- ctx->Array.SecondaryColor.Ptr = NULL;
- ctx->Array.SecondaryColor.Enabled = GL_FALSE;
- ctx->Array.SecondaryColor.Flags = CA_CLIENT_DATA;
- ctx->Array.FogCoord.Size = 1;
- ctx->Array.FogCoord.Type = GL_FLOAT;
- ctx->Array.FogCoord.Stride = 0;
- ctx->Array.FogCoord.StrideB = 0;
- ctx->Array.FogCoord.Ptr = NULL;
- ctx->Array.FogCoord.Enabled = GL_FALSE;
- ctx->Array.FogCoord.Flags = CA_CLIENT_DATA;
- ctx->Array.Index.Type = GL_FLOAT;
- ctx->Array.Index.Stride = 0;
- ctx->Array.Index.StrideB = 0;
- ctx->Array.Index.Ptr = NULL;
- ctx->Array.Index.Enabled = GL_FALSE;
- ctx->Array.Index.Flags = CA_CLIENT_DATA;
- for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
- ctx->Array.TexCoord[i].Size = 4;
- ctx->Array.TexCoord[i].Type = GL_FLOAT;
- ctx->Array.TexCoord[i].Stride = 0;
- ctx->Array.TexCoord[i].StrideB = 0;
- ctx->Array.TexCoord[i].Ptr = NULL;
- ctx->Array.TexCoord[i].Enabled = GL_FALSE;
- ctx->Array.TexCoord[i].Flags = CA_CLIENT_DATA;
- }
- ctx->Array.EdgeFlag.Stride = 0;
- ctx->Array.EdgeFlag.StrideB = 0;
- ctx->Array.EdgeFlag.Ptr = NULL;
- ctx->Array.EdgeFlag.Enabled = GL_FALSE;
- ctx->Array.EdgeFlag.Flags = CA_CLIENT_DATA;
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- ctx->Array.VertexAttrib[i].Size = 4;
- ctx->Array.VertexAttrib[i].Type = GL_FLOAT;
- ctx->Array.VertexAttrib[i].Stride = 0;
- ctx->Array.VertexAttrib[i].StrideB = 0;
- ctx->Array.VertexAttrib[i].Ptr = NULL;
- ctx->Array.VertexAttrib[i].Enabled = GL_FALSE;
- ctx->Array.VertexAttrib[i].Normalized = GL_FALSE;
- ctx->Array.VertexAttrib[i].Flags = CA_CLIENT_DATA;
- }
+ ctx->Array.DefaultArrayObj = _mesa_new_array_object(ctx, 0);
+ ctx->Array.ArrayObj = ctx->Array.DefaultArrayObj;
ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
}
}
FLUSH_VERTICES(ctx, _NEW_ARRAY);
- ctx->Array.VertexAttrib[index].Enabled = GL_TRUE;
- ctx->Array._Enabled |= _NEW_ARRAY_ATTRIB(index);
+ ctx->Array.ArrayObj->VertexAttrib[index].Enabled = GL_TRUE;
+ ctx->Array.ArrayObj->_Enabled |= _NEW_ARRAY_ATTRIB(index);
ctx->Array.NewState |= _NEW_ARRAY_ATTRIB(index);
}
}
FLUSH_VERTICES(ctx, _NEW_ARRAY);
- ctx->Array.VertexAttrib[index].Enabled = GL_FALSE;
- ctx->Array._Enabled &= ~_NEW_ARRAY_ATTRIB(index);
+ ctx->Array.ArrayObj->VertexAttrib[index].Enabled = GL_FALSE;
+ ctx->Array.ArrayObj->_Enabled &= ~_NEW_ARRAY_ATTRIB(index);
ctx->Array.NewState |= _NEW_ARRAY_ATTRIB(index);
}
switch (pname) {
case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB:
- params[0] = (GLfloat) ctx->Array.VertexAttrib[index].Enabled;
+ params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Enabled;
break;
case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB:
- params[0] = (GLfloat) ctx->Array.VertexAttrib[index].Size;
+ params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Size;
break;
case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB:
- params[0] = (GLfloat) ctx->Array.VertexAttrib[index].Stride;
+ params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Stride;
break;
case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB:
- params[0] = (GLfloat) ctx->Array.VertexAttrib[index].Type;
+ params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Type;
break;
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB:
- params[0] = ctx->Array.VertexAttrib[index].Normalized;
+ params[0] = ctx->Array.ArrayObj->VertexAttrib[index].Normalized;
break;
case GL_CURRENT_VERTEX_ATTRIB_ARB:
FLUSH_CURRENT(ctx, 0);
_mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribfvARB(pname)");
return;
}
- params[0] = (GLfloat) ctx->Array.VertexAttrib[index].BufferObj->Name;
+ params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].BufferObj->Name;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribfvARB(pname)");
return;
}
- *pointer = (GLvoid *) ctx->Array.VertexAttrib[index].Ptr;;
+ *pointer = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[index].Ptr;
}
switch (pname) {
case GL_ATTRIB_ARRAY_SIZE_NV:
- params[0] = ctx->Array.VertexAttrib[index].Size;
+ params[0] = ctx->Array.ArrayObj->VertexAttrib[index].Size;
break;
case GL_ATTRIB_ARRAY_STRIDE_NV:
- params[0] = ctx->Array.VertexAttrib[index].Stride;
+ params[0] = ctx->Array.ArrayObj->VertexAttrib[index].Stride;
break;
case GL_ATTRIB_ARRAY_TYPE_NV:
- params[0] = ctx->Array.VertexAttrib[index].Type;
+ params[0] = ctx->Array.ArrayObj->VertexAttrib[index].Type;
break;
case GL_CURRENT_ATTRIB_NV:
FLUSH_CURRENT(ctx, 0);
switch (pname) {
case GL_ATTRIB_ARRAY_SIZE_NV:
- params[0] = (GLfloat) ctx->Array.VertexAttrib[index].Size;
+ params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Size;
break;
case GL_ATTRIB_ARRAY_STRIDE_NV:
- params[0] = (GLfloat) ctx->Array.VertexAttrib[index].Stride;
+ params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Stride;
break;
case GL_ATTRIB_ARRAY_TYPE_NV:
- params[0] = (GLfloat) ctx->Array.VertexAttrib[index].Type;
+ params[0] = (GLfloat) ctx->Array.ArrayObj->VertexAttrib[index].Type;
break;
case GL_CURRENT_ATTRIB_NV:
FLUSH_CURRENT(ctx, 0);
switch (pname) {
case GL_ATTRIB_ARRAY_SIZE_NV:
- params[0] = ctx->Array.VertexAttrib[index].Size;
+ params[0] = ctx->Array.ArrayObj->VertexAttrib[index].Size;
break;
case GL_ATTRIB_ARRAY_STRIDE_NV:
- params[0] = ctx->Array.VertexAttrib[index].Stride;
+ params[0] = ctx->Array.ArrayObj->VertexAttrib[index].Stride;
break;
case GL_ATTRIB_ARRAY_TYPE_NV:
- params[0] = ctx->Array.VertexAttrib[index].Type;
+ params[0] = ctx->Array.ArrayObj->VertexAttrib[index].Type;
break;
case GL_CURRENT_ATTRIB_NV:
FLUSH_CURRENT(ctx, 0);
_mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV");
return;
}
- params[0] = ctx->Array.VertexAttrib[index].BufferObj->Name;
+ params[0] = ctx->Array.ArrayObj->VertexAttrib[index].BufferObj->Name;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribdvNV");
return;
}
- *pointer = (GLvoid *) ctx->Array.VertexAttrib[index].Ptr;;
+ *pointer = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[index].Ptr;
}
main/api_validate.c \
main/accum.c \
main/attrib.c \
+ main/arrayobj.c \
main/blend.c \
main/bufferobj.c \
main/buffers.c \
.globl glGetQueryObjecti64vEXT ; .type glGetQueryObjecti64vEXT,#function
.globl glGetQueryObjectui64vEXT ; .type glGetQueryObjectui64vEXT,#function
.globl glBlitFramebufferEXT ; .type glBlitFramebufferEXT,#function
+ .globl glBindVertexArrayAPPLE ; .type glBindVertexArrayAPPLE,#function
+ .globl glDeleteVertexArraysAPPLE ; .type glDeleteVertexArraysAPPLE,#function
+ .globl glGenVertexArraysAPPLE ; .type glGenVertexArraysAPPLE,#function
+ .globl glIsVertexArrayAPPLE ; .type glIsVertexArrayAPPLE,#function
.globl _mesa_sparc_glapi_begin ; .type _mesa_sparc_glapi_begin,#function
_mesa_sparc_glapi_begin:
GL_STUB(glGetQueryObjecti64vEXT, _gloffset_GetQueryObjecti64vEXT)
GL_STUB(glGetQueryObjectui64vEXT, _gloffset_GetQueryObjectui64vEXT)
GL_STUB(glBlitFramebufferEXT, _gloffset_BlitFramebufferEXT)
+ GL_STUB(glBindVertexArrayAPPLE, _gloffset_BindVertexArrayAPPLE)
+ GL_STUB(glDeleteVertexArraysAPPLE, _gloffset_DeleteVertexArraysAPPLE)
+ GL_STUB(glGenVertexArraysAPPLE, _gloffset_GenVertexArraysAPPLE)
+ GL_STUB(glIsVertexArrayAPPLE, _gloffset_IsVertexArrayAPPLE)
.globl _mesa_sparc_glapi_end ; .type _mesa_sparc_glapi_end,#function
_mesa_sparc_glapi_end:
* arrays have priority over the conventional vertex arrays.
*/
if (ctx->VertexProgram._Enabled
- && ctx->Array.VertexAttrib[index].Enabled) {
+ && ctx->Array.ArrayObj->VertexAttrib[index].Enabled) {
/* Use generic attribute array */
_tnl_import_attrib( ctx, index, GL_FALSE, GL_TRUE );
VB->AttribPtr[index] = &tmp->Attribs[index];
#endif /* defined(GLX_USE_TLS) */
.size GL_PREFIX(BlitFramebufferEXT), .-GL_PREFIX(BlitFramebufferEXT)
+ .p2align 4,,15
+ .globl GL_PREFIX(BindVertexArrayAPPLE)
+ .type GL_PREFIX(BindVertexArrayAPPLE), @function
+GL_PREFIX(BindVertexArrayAPPLE):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6552(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 6552(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6552(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 6552(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(BindVertexArrayAPPLE), .-GL_PREFIX(BindVertexArrayAPPLE)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(DeleteVertexArraysAPPLE)
+ .type GL_PREFIX(DeleteVertexArraysAPPLE), @function
+GL_PREFIX(DeleteVertexArraysAPPLE):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6560(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6560(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6560(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6560(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(DeleteVertexArraysAPPLE), .-GL_PREFIX(DeleteVertexArraysAPPLE)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(GenVertexArraysAPPLE)
+ .type GL_PREFIX(GenVertexArraysAPPLE), @function
+GL_PREFIX(GenVertexArraysAPPLE):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6568(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6568(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6568(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rbp
+ call _glapi_get_dispatch
+ popq %rbp
+ popq %rsi
+ popq %rdi
+ movq 6568(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(GenVertexArraysAPPLE), .-GL_PREFIX(GenVertexArraysAPPLE)
+
+ .p2align 4,,15
+ .globl GL_PREFIX(IsVertexArrayAPPLE)
+ .type GL_PREFIX(IsVertexArrayAPPLE), @function
+GL_PREFIX(IsVertexArrayAPPLE):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6576(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ call _x86_64_get_dispatch@PLT
+ popq %rdi
+ movq 6576(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6576(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ call _glapi_get_dispatch
+ popq %rdi
+ movq 6576(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(IsVertexArrayAPPLE), .-GL_PREFIX(IsVertexArrayAPPLE)
+
.globl GL_PREFIX(ArrayElementEXT) ; .set GL_PREFIX(ArrayElementEXT), GL_PREFIX(ArrayElement)
.globl GL_PREFIX(BindTextureEXT) ; .set GL_PREFIX(BindTextureEXT), GL_PREFIX(BindTexture)
.globl GL_PREFIX(DrawArraysEXT) ; .set GL_PREFIX(DrawArraysEXT), GL_PREFIX(DrawArrays)
.long 2,4,20 /* Minimum kernel version w/TLS */
3: .p2align 2 /* pad out section */
#endif /* GLX_USE_TLS */
-
+
#if defined (__ELF__) && defined (__linux__)
.section .note.GNU-stack,"",%progbits
#endif
GL_STUB(GetQueryObjecti64vEXT, _gloffset_GetQueryObjecti64vEXT, GetQueryObjecti64vEXT@12)
GL_STUB(GetQueryObjectui64vEXT, _gloffset_GetQueryObjectui64vEXT, GetQueryObjectui64vEXT@12)
GL_STUB(BlitFramebufferEXT, _gloffset_BlitFramebufferEXT, BlitFramebufferEXT@40)
+ GL_STUB(BindVertexArrayAPPLE, _gloffset_BindVertexArrayAPPLE, BindVertexArrayAPPLE@4)
+ GL_STUB(DeleteVertexArraysAPPLE, _gloffset_DeleteVertexArraysAPPLE, DeleteVertexArraysAPPLE@8)
+ GL_STUB(GenVertexArraysAPPLE, _gloffset_GenVertexArraysAPPLE, GenVertexArraysAPPLE@8)
+ GL_STUB(IsVertexArrayAPPLE, _gloffset_IsVertexArrayAPPLE, IsVertexArrayAPPLE@4)
GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4)
GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8)
GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12)
.long 2,4,20 /* Minimum kernel version w/TLS */
3: .p2align 2 /* pad out section */
#endif /* GLX_USE_TLS */
-
-#if defined(__ELF__) && defined(__linux__)
+
+#if defined (__ELF__) && defined (__linux__)
.section .note.GNU-stack,"",%progbits
#endif