/*****************************************************************************/
static void
-do_enable_disable(GLenum array, GLboolean val )
+do_enable_disable(GLenum array, GLboolean val)
{
- __GLXcontext *gc = __glXGetCurrentContext();
- __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
- unsigned index = 0;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ unsigned index = 0;
- if ( array == GL_TEXTURE_COORD_ARRAY ) {
- index = __glXGetActiveTextureUnit( state );
- }
+ if (array == GL_TEXTURE_COORD_ARRAY) {
+ index = __glXGetActiveTextureUnit(state);
+ }
- if ( ! __glXSetArrayEnable( state, array, index, val ) ) {
- __glXSetError(gc, GL_INVALID_ENUM);
- }
+ if (!__glXSetArrayEnable(state, array, index, val)) {
+ __glXSetError(gc, GL_INVALID_ENUM);
+ }
}
-void __indirect_glEnableClientState(GLenum array)
+void
+__indirect_glEnableClientState(GLenum array)
{
- do_enable_disable( array, GL_TRUE );
+ do_enable_disable(array, GL_TRUE);
}
-void __indirect_glDisableClientState(GLenum array)
+void
+__indirect_glDisableClientState(GLenum array)
{
- do_enable_disable( array, GL_FALSE );
+ do_enable_disable(array, GL_FALSE);
}
/************************************************************************/
-void __indirect_glPushClientAttrib(GLuint mask)
+void
+__indirect_glPushClientAttrib(GLuint mask)
{
- __GLXcontext *gc = __glXGetCurrentContext();
- __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
- __GLXattribute **spp = gc->attributes.stackPointer, *sp;
-
- if (spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]) {
- if (!(sp = *spp)) {
- sp = (__GLXattribute *)Xmalloc(sizeof(__GLXattribute));
- *spp = sp;
- }
- sp->mask = mask;
- gc->attributes.stackPointer = spp + 1;
- if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
- sp->storePack = state->storePack;
- sp->storeUnpack = state->storeUnpack;
- }
- if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
- __glXPushArrayState( state );
- }
- } else {
- __glXSetError(gc, GL_STACK_OVERFLOW);
- return;
- }
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ __GLXattribute **spp = gc->attributes.stackPointer, *sp;
+
+ if (spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]) {
+ if (!(sp = *spp)) {
+ sp = (__GLXattribute *) Xmalloc(sizeof(__GLXattribute));
+ *spp = sp;
+ }
+ sp->mask = mask;
+ gc->attributes.stackPointer = spp + 1;
+ if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
+ sp->storePack = state->storePack;
+ sp->storeUnpack = state->storeUnpack;
+ }
+ if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
+ __glXPushArrayState(state);
+ }
+ }
+ else {
+ __glXSetError(gc, GL_STACK_OVERFLOW);
+ return;
+ }
}
-void __indirect_glPopClientAttrib(void)
+void
+__indirect_glPopClientAttrib(void)
{
- __GLXcontext *gc = __glXGetCurrentContext();
- __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
- __GLXattribute **spp = gc->attributes.stackPointer, *sp;
- GLuint mask;
-
- if (spp > &gc->attributes.stack[0]) {
- --spp;
- sp = *spp;
- assert(sp != 0);
- mask = sp->mask;
- gc->attributes.stackPointer = spp;
-
- if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
- state->storePack = sp->storePack;
- state->storeUnpack = sp->storeUnpack;
- }
- if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
- __glXPopArrayState( state );
- }
-
- sp->mask = 0;
- } else {
- __glXSetError(gc, GL_STACK_UNDERFLOW);
- return;
- }
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ __GLXattribute **spp = gc->attributes.stackPointer, *sp;
+ GLuint mask;
+
+ if (spp > &gc->attributes.stack[0]) {
+ --spp;
+ sp = *spp;
+ assert(sp != 0);
+ mask = sp->mask;
+ gc->attributes.stackPointer = spp;
+
+ if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
+ state->storePack = sp->storePack;
+ state->storeUnpack = sp->storeUnpack;
+ }
+ if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
+ __glXPopArrayState(state);
+ }
+
+ sp->mask = 0;
+ }
+ else {
+ __glXSetError(gc, GL_STACK_UNDERFLOW);
+ return;
+ }
}
-void __glFreeAttributeState(__GLXcontext *gc)
+void
+__glFreeAttributeState(__GLXcontext * gc)
{
- __GLXattribute *sp, **spp;
-
- for (spp = &gc->attributes.stack[0];
- spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH];
- spp++) {
- sp = *spp;
- if (sp) {
- XFree((char *)sp);
- } else {
- break;
- }
- }
+ __GLXattribute *sp, **spp;
+
+ for (spp = &gc->attributes.stack[0];
+ spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]; spp++) {
+ sp = *spp;
+ if (sp) {
+ XFree((char *) sp);
+ }
+ else {
+ break;
+ }
+ }
}