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vc4: Fix perf debug formatting on partial Z/S clear.
author
Eric Anholt
<eric@anholt.net>
Wed, 5 Oct 2016 21:05:51 +0000
(14:05 -0700)
committer
Eric Anholt
<eric@anholt.net>
Fri, 7 Oct 2016 01:09:24 +0000
(18:09 -0700)
src/gallium/drivers/vc4/vc4_draw.c
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diff --git
a/src/gallium/drivers/vc4/vc4_draw.c
b/src/gallium/drivers/vc4/vc4_draw.c
index 56d91a27d7b499715573ff11555c22133edc0bc7..e4d617958660f5072a3517f960129e405fc3b4cb 100644
(file)
--- a/
src/gallium/drivers/vc4/vc4_draw.c
+++ b/
src/gallium/drivers/vc4/vc4_draw.c
@@
-489,7
+489,7
@@
vc4_clear(struct pipe_context *pctx, unsigned buffers,
(buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL &&
util_format_is_depth_and_stencil(vc4->framebuffer.zsbuf->format)) {
perf_debug("Partial clear of Z+stencil buffer, drawing a quad "
- "instead of fast clearing");
+ "instead of fast clearing
\n
");
vc4_blitter_save(vc4);
util_blitter_clear(vc4->blitter,
vc4->framebuffer.width,