float Z,
DWORD Stencil )
{
+ const int sRGB = This->state.rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0;
+ struct pipe_surface *cbuf, *zsbuf;
struct pipe_context *pipe = This->pipe;
- struct NineSurface9 *zsbuf = This->state.ds;
+ struct NineSurface9 *zsbuf_surf = This->state.ds;
+ struct NineSurface9 *rt;
unsigned bufs = 0;
unsigned r, i;
union pipe_color_union rgba;
+ unsigned rt_mask = 0;
D3DRECT rect;
DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n",
user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL),
D3DERR_INVALIDCALL);
user_assert(!(Flags & D3DCLEAR_STENCIL) ||
- (zsbuf &&
- util_format_is_depth_and_stencil(zsbuf->base.info.format)),
+ (zsbuf_surf &&
+ util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)),
D3DERR_INVALIDCALL);
#ifdef NINE_STRICT
user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL);
if (rect.x1 >= This->state.fb.width || rect.y1 >= This->state.fb.height)
return D3D_OK;
+
+ for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
+ if (This->state.rt[i] && This->state.rt[i]->desc.Format != D3DFMT_NULL)
+ rt_mask |= 1 << i;
+ }
+
if (!Count &&
+ (!(bufs & PIPE_CLEAR_COLOR) || (rt_mask == This->state.rt_mask)) &&
rect.x1 == 0 && rect.x2 >= This->state.fb.width &&
rect.y1 == 0 && rect.y2 >= This->state.fb.height) {
/* fast path, clears everything at once */
pipe->clear(pipe, bufs, &rgba, Z, Stencil);
return D3D_OK;
}
- rect.x2 = MIN2(rect.x2, This->state.fb.width);
- rect.y2 = MIN2(rect.y2, This->state.fb.height);
if (!Count) {
Count = 1;
pRects = ▭
}
- for (i = 0; (i < This->state.fb.nr_cbufs); ++i) {
- if (!This->state.fb.cbufs[i] || !(Flags & D3DCLEAR_TARGET))
+ for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
+ rt = This->state.rt[i];
+ if (!rt || rt->desc.Format == D3DFMT_NULL ||
+ !(Flags & D3DCLEAR_TARGET))
continue; /* save space, compiler should hoist this */
+ cbuf = NineSurface9_GetSurface(rt, sRGB);
for (r = 0; r < Count; ++r) {
/* Don't trust users to pass these in the right order. */
unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2);
x1 = MAX2(x1, rect.x1);
y1 = MAX2(y1, rect.y1);
- x2 = MIN2(x2, rect.x2);
- y2 = MIN2(y2, rect.y2);
+ x2 = MIN3(x2, rect.x2, rt->desc.Width);
+ y2 = MIN3(y2, rect.y2, rt->desc.Height);
DBG("Clearing (%u..%u)x(%u..%u)\n", x1, x2, y1, y2);
- pipe->clear_render_target(pipe, This->state.fb.cbufs[i], &rgba,
+ pipe->clear_render_target(pipe, cbuf, &rgba,
x1, y1, x2 - x1, y2 - y1);
}
}
x1 = MIN2(x1, rect.x1);
y1 = MIN2(y1, rect.y1);
- x2 = MIN2(x2, rect.x2);
- y2 = MIN2(y2, rect.y2);
+ x2 = MIN3(x2, rect.x2, zsbuf_surf->desc.Width);
+ y2 = MIN3(y2, rect.y2, zsbuf_surf->desc.Height);
- pipe->clear_depth_stencil(pipe, This->state.fb.zsbuf, bufs, Z, Stencil,
+ zsbuf = NineSurface9_GetSurface(zsbuf_surf, 0);
+ assert(zsbuf);
+ pipe->clear_depth_stencil(pipe, zsbuf, bufs, Z, Stencil,
x1, y1, x2 - x1, y2 - y1);
}
return D3D_OK;